Dwayna Vs. Grenth? Uneven.
Perky
Yellow snow is terrible. There's no way to remove cripple with yellow snow because people move in groups of two or more and they will re-apply the condition. This just causes you to lose time and give them room to catch up to you and your present. Also, the majority of the time it's covered by dazed from hidden rock, making the 3/4 cast easily interrupt-able...and almost never used.
It seems if you are grenth, and are adjoined by a dwayna foe your present doesn't get anywhere. Your teammates have to try and use preemptive daze in the hopes that a snare ends on you and you can burst with "Let's Get 'Em!".
This has all come to light since my guild has started doing snowball AT's. And it's almost pathetic how large a roll this plays in a match. And it always leads to an overly difficult win, or a hard, frustrating loss.
My opinion? Both sides should have the same bar, end of story. Pick one, it doesn't matter.
It seems if you are grenth, and are adjoined by a dwayna foe your present doesn't get anywhere. Your teammates have to try and use preemptive daze in the hopes that a snare ends on you and you can burst with "Let's Get 'Em!".
This has all come to light since my guild has started doing snowball AT's. And it's almost pathetic how large a roll this plays in a match. And it always leads to an overly difficult win, or a hard, frustrating loss.
My opinion? Both sides should have the same bar, end of story. Pick one, it doesn't matter.
Homeri
I agree with this. Our guild has been doing snowball ats since they started the the dwayna side is just so much better. If two good teams are against each other the dwayna side wins almost everytime becouse the avalanche is just so much better.
Xsiriss
Coupled with the extremely slow present walking and oppourtunity for ganking,yeah. Just give everyone yellow snow in my opinion,cripple just slows it down unneccessarily.
gremlin
It follows that if they are unable to balance the few skills used here how the heck do they think they can balance the main game skills.
Unless they were never intended to be balanced which is a possibility.
Unless they were never intended to be balanced which is a possibility.
dr love
the inbalance used to be a lot worse! now it only gives a few presents advantage instead of the whole match.
kedde
As most decent players last year were complaining all the time, it still RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing sucks and decides 95% of the matches between teams that don't suck.
They wasted valuable time trying to balance it by changing the profession skills while they could just give both teams either and have saved so much time which could've then been spent on removing the ridiculous thing called fake presents.
They wasted valuable time trying to balance it by changing the profession skills while they could just give both teams either and have saved so much time which could've then been spent on removing the ridiculous thing called fake presents.
Shayne Hawke
Giving both sides Avalanche would leave everyone with a Cripple that nobody could remove. Wouldn't you just love to play games where over half of each team is stuck in one spot for over two minutes?
Giving both sides Yellow Snow would make Elementalists rather OP, carrying the only snare in the game. Assassins would probably start seeing play as well, since there would be an obnoxious amount of degen floating about at all times.
In both formats, against teams of even skill, the winner will be whoever gets more presents spawned on their side. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Giving both sides the same bar is not a solution, or rather, it's a solution for people who don't know a damn thing about Snowball.
Also, the imbalance used to be a lot worse than it is now, and whether you get Dwayna or Grenth is only a determining factor against teams of similar skill. Get better at the game, and maybe it won't bother you all so much.
Giving both sides Yellow Snow would make Elementalists rather OP, carrying the only snare in the game. Assassins would probably start seeing play as well, since there would be an obnoxious amount of degen floating about at all times.
In both formats, against teams of even skill, the winner will be whoever gets more presents spawned on their side. zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Giving both sides the same bar is not a solution, or rather, it's a solution for people who don't know a damn thing about Snowball.
Also, the imbalance used to be a lot worse than it is now, and whether you get Dwayna or Grenth is only a determining factor against teams of similar skill. Get better at the game, and maybe it won't bother you all so much.
Rekliss
there is some sort of power loss between the 2 sides?
lets pretend dwayna skillbar is like SF and NERF the shit out of it too.
lets pretend dwayna skillbar is like SF and NERF the shit out of it too.
jiggles
Anet did not have enough time to change the functionality of skills. They only had enough time to tweak the numbers. On the Test Krewe we tested a few different versions of yellow snow and avalanche. And in the end it was decided (IE no complaints from anyone) that the current version for 4v4 play was pretty balanced. We couldn't test for 8v8 play as the TK had not been up for 14 days,and that limitation could not be removed. That being said, I've also played in AT's and beat good teams as grenth, as have other people I know. Yes it is highly frustrating but not completely impossible.
RedDog91
to be brutally honest
it doesn't matter
my team won 10 in a row and our side alternated each time
forget the skills...its the players who decide the match
don't get mad just cuz u can't wiki build in snowball arena like u do in RA
it doesn't matter
my team won 10 in a row and our side alternated each time
forget the skills...its the players who decide the match
don't get mad just cuz u can't wiki build in snowball arena like u do in RA
kedde
Nobody cares about random 4v4 snowball.
Single elims are retarded and 95% about luck since there's basically a core of decent snowball guilds that consistently reach SE and it's always the grenth team that loses.
Single elims are retarded and 95% about luck since there's basically a core of decent snowball guilds that consistently reach SE and it's always the grenth team that loses.
Zzes Tyan
4v4 is balanced, 8v8 is not. This thread is about 8v8
RedDog91
Xx Da Best Xx
This. Eles are whats supposed to slow people down. not a skill that only one team has. I think yellow snow should be changed to a touch skill that causes knockdown...be a little more balanced.
Sethellington
i agree they should have the same bars.
Fate Crusher
Dwayna - run + snare.
Grenth - Kill/degen.
l2p different tactics.
Not everyone goes 3 Wars, 4 Eles, 1 Necro (even though we do lol). you'll find that eles on Dwayna will rather use Avalanche to slow (longer than icicles) and use icicles to spike.
Grenth eles and necro need to be smart. simple. your team spreads disease, you pressure dwayna off presents by killing. And if you're confident, run a ranger.
In terms of splitting, Dwayna will obviously have the advantage at the start, but again, Grenth can kill quicker through disease and if you're split across the map, that will cause problems.
It's as ballanced as it can get in 8v8 and this is turning into a QQ thread. We've won and been destroyed as/by Grenth. You just need to know how to play.
Grenth - Kill/degen.
l2p different tactics.
Not everyone goes 3 Wars, 4 Eles, 1 Necro (even though we do lol). you'll find that eles on Dwayna will rather use Avalanche to slow (longer than icicles) and use icicles to spike.
Grenth eles and necro need to be smart. simple. your team spreads disease, you pressure dwayna off presents by killing. And if you're confident, run a ranger.
In terms of splitting, Dwayna will obviously have the advantage at the start, but again, Grenth can kill quicker through disease and if you're split across the map, that will cause problems.
It's as ballanced as it can get in 8v8 and this is turning into a QQ thread. We've won and been destroyed as/by Grenth. You just need to know how to play.
Martin Alvito
It's still not balanced in 8v8. The cripple duration on Avalanche is still too long, especially for the area of effect. Either Avalanche should have a 3-4 second duration nearby, or it should have a 5-6 second duration adjacent.
The issue is that a Dwayna team can do everything a Grenth team can do with DPS, only better. Disease is symmetrical, and a Dwayna team is much better at exploiting positioning fails by locking down targets for Flurry or wells.
If you make Avalanche a very tactical skill that is only effective when it snares multiple people and doesn't last for all that long, you can achieve balance.
The issue is that a Dwayna team can do everything a Grenth team can do with DPS, only better. Disease is symmetrical, and a Dwayna team is much better at exploiting positioning fails by locking down targets for Flurry or wells.
If you make Avalanche a very tactical skill that is only effective when it snares multiple people and doesn't last for all that long, you can achieve balance.
Perky
Why is everyone trolling me saying I don't know how to change tactics or that I need to pvx a snowball bar? It doesn't make you look cooler, it makes you look like you can create irrelevant posts.
Reddog, maybe instead of trolling you can put in good input. Maybe if you read the OP you would realize that involves 8v8 play. In 4v4 arena you likely only face one dwayna foe per side, making yellow snow useful. The pvx comment has no importance, and just shows immaturity. Actually, it really makes me wish you actually participated in 8v8 ATs.
Fate Crusher, your point makes sense. And it shows what a balanced 8v8 battle should be. However, there is no benefit, or change when using a new tactic for grenth. Yellow snow can't remove 2-3 cripples, the disease is symmetrical as martin said, and your characters DPS is the same. Having to know how to play? Has it ever occurred to you that the other team knows how to play too? My guild wins all the time as grenth, but I will say the only reason we beat Vent Rage, and Smooth writing ball point pen was because of being dwayna. Dwayna has the possibility to just shut down grenth if need be. Dwayna can stop anyone from scoring for quite a long time.
Rekliss, again irrelevant. Dwayna skillbars don't ridiculously exploit the game and fluctuate in game economy.
Shane Hawke. Yes, eles (just like in the real game) would have a snare. But it's a two second cast, it's foreseen and it's able to be countered. Presents don't spawn on teams sides, haha. They spawn directly in the middle either under the frozen waterfall or up on the hill...Giving each team the same bar is actually a pretty astute solution, for people that seem to have actually played a snowball AT. If you read my statement to Fate Crusher you will see that we beat some moderately good teams as dwayna. Do you think my guild is moderately good at guildwars? haha, no. So your argument about this only effecting evenly matched teams doesn't make sense to me.
So I would like to invite everyone to take a new approach to commenting. Instead of spouting how good you are, or how bad everyone else is, just don't comment.
Reddog, maybe instead of trolling you can put in good input. Maybe if you read the OP you would realize that involves 8v8 play. In 4v4 arena you likely only face one dwayna foe per side, making yellow snow useful. The pvx comment has no importance, and just shows immaturity. Actually, it really makes me wish you actually participated in 8v8 ATs.
Fate Crusher, your point makes sense. And it shows what a balanced 8v8 battle should be. However, there is no benefit, or change when using a new tactic for grenth. Yellow snow can't remove 2-3 cripples, the disease is symmetrical as martin said, and your characters DPS is the same. Having to know how to play? Has it ever occurred to you that the other team knows how to play too? My guild wins all the time as grenth, but I will say the only reason we beat Vent Rage, and Smooth writing ball point pen was because of being dwayna. Dwayna has the possibility to just shut down grenth if need be. Dwayna can stop anyone from scoring for quite a long time.
Rekliss, again irrelevant. Dwayna skillbars don't ridiculously exploit the game and fluctuate in game economy.
Shane Hawke. Yes, eles (just like in the real game) would have a snare. But it's a two second cast, it's foreseen and it's able to be countered. Presents don't spawn on teams sides, haha. They spawn directly in the middle either under the frozen waterfall or up on the hill...Giving each team the same bar is actually a pretty astute solution, for people that seem to have actually played a snowball AT. If you read my statement to Fate Crusher you will see that we beat some moderately good teams as dwayna. Do you think my guild is moderately good at guildwars? haha, no. So your argument about this only effecting evenly matched teams doesn't make sense to me.
So I would like to invite everyone to take a new approach to commenting. Instead of spouting how good you are, or how bad everyone else is, just don't comment.
Jinkies
Quote:
Dwayna - run + snare.
Grenth - Kill/degen. l2p different tactics. Not everyone goes 3 Wars, 4 Eles, 1 Necro (even though we do lol). you'll find that eles on Dwayna will rather use Avalanche to slow (longer than icicles) and use icicles to spike. Grenth eles and necro need to be smart. simple. your team spreads disease, you pressure dwayna off presents by killing. And if you're confident, run a ranger. In terms of splitting, Dwayna will obviously have the advantage at the start, but again, Grenth can kill quicker through disease and if you're split across the map, that will cause problems. It's as ballanced as it can get in 8v8 and this is turning into a QQ thread. We've won and been destroyed as/by Grenth. You just need to know how to play. |
There are 2 main objectives, Scoring points, and not letting the other team score points. Besides faction, there is little benefit to trying to kill your opponents, as they instant rez anyway.
With that in mind the Grenth tactic of degen and kill does not coincide with the objective at hand. Snowball is essentially a 2 way relic run, where both teams can grab the relic. Anyone who has played HA in the past can see the similarities - We have designated runners, designated snarers, and designated speed buffers.
The difference between the 2 formats comes from the advantages of killing the other team in HA. Killing the other team would mean they have DP (weaking them overall) and non instant resurection. Neither of which are factors seen in snowball.
Teams who have Dwayna throw off this balance. As suddenly, everybody is able to snare, effectively making them able to stop multiple runners at one time.
Merely haveing the ability to cause degen does not garuntee instant enemy death, skills such as Hidden rock, Snow down the shirt, ice breaker, side step, mmm snowcone, mega snowball (pretty much every skill on the bar) can hinder Grenth side incapable of killing Dwayna team in a timely fashion.
In all honestly, the disease doesn't do too much to begin with, between Holidy Blues and flurry, killing enemy teams (especially when balled up) is a joke. Dwayna is just as capeable of killing Grenth as Grenth is of killing Dwayna.
I can see the point Fate is trying to make about the 2 seperate playstyles, but with the objectives as is, his logic doesn't apply. Maybe if it were a kill- the-other-team objective the odds would be more even. Where Dwayna would play more stratigic, using their snares to prevent damage - while Grenth on the other hand would try to spread as much degen and damage as possible.
IMO, 4v4 and 8v8 skill sets should be slightly different; I propose a change such as
In 8v8 Monks carry "Cripple Remover" or something to that effect, something like 1/4 sec cast.. 5 sec recharge, removes cripple off target ally. As it is now Ice breaker is nearly useless. Coordinated teams never have the same person KD and pick up so the skill is pointless.
Also in 8v8, avalanche becomes a touch skill and is the designated skill for both Grenth and Dwayna - no yellow snow. With it being a touch skill, eles will be the only class carrying a ranged snare. Wth a low recharge cripple remover on the monk, a monk ele and warrior split team can effectively run presents. While forcing the other team to be more skillfull with their use of avalanche.
Martin Alvito
Painfully not true. It depends on where you kill them. If you're killing things on their side of the map, you are correct. If you are killing things on the side away from spawn, or close to your avatar, then killing an opponent yields a large time advantage because they have to walk back out to the fight after they respawn.
Motoko
So I see a bunch of people complaining about the differences and imbalances between grenth and dwayna... But I'm guessing most of you haven't been in that core group of single elims regulars.
If you were in those matches you would be arguing more for a balance of servers. The biggest issue in those games is not the side, rather having to play on opposing servers where the lag is bad enough where the present never actually drops on your screen.
It doesn't matter how many snares you have at that point if you can't pick up the present.
If you were in those matches you would be arguing more for a balance of servers. The biggest issue in those games is not the side, rather having to play on opposing servers where the lag is bad enough where the present never actually drops on your screen.
It doesn't matter how many snares you have at that point if you can't pick up the present.
drkn
Quote:
Giving both sides the same bar is not a solution, or rather, it's a solution for people who don't know a damn thing about Snowball. |
used to win as both red and blue, that doesn't matter that much.
II Lucky Charm II
Well... haven't you guys ever read fairy tales? GOOD ALWAYS WINS -_-
By the way, who thinks the movie avatar is good?
By the way, who thinks the movie avatar is good?
En panis
Stop crying , if u know how to play the game u can win almost everyone on grenth its just about players skill , we have been playing every game in single as grenth in last 3 tournys and won all of those.
-The last revolution
-The last revolution
Professor K
I've won many matches Grenth side this year. The balance isn't prefect but its a huge improvement from last year. You just have to adjust your playstyle based on which side you end up on.
shadows of hob
The good thing about snowballing 8vs8 is that the game is mostly about skill.
Except skill, there are now some minor other things that affect your game, like dwayna/grenth, lag, dc's, present spawning, but in most cases, the team that is better just wins.
Except skill, there are now some minor other things that affect your game, like dwayna/grenth, lag, dc's, present spawning, but in most cases, the team that is better just wins.
Martin Alvito
Quote:
The biggest issue in those games is not the side, rather having to play on opposing servers where the lag is bad enough where the present never actually drops on your screen.
It doesn't matter how many snares you have at that point if you can't pick up the present. |
keli
ye cuz you use macro to pick up the presents
En panis
Who the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO u are? like 200 people can prove that not any member of our team is using any kind of a macro , have u ever heard of thing called lag if u dont see the presents some times if we pick them? our players have pretty good pings and they know when to watch snowball hitting a target with a packet so u know when to start pressing ur pick up buttoms.Like im using r+space
So u can shut up and learn to play if u dont know anything...
So u can shut up and learn to play if u dont know anything...
Jinkies
Quote:
Who the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO u are? like 200 people can prove that not any member of our team is using any kind of a macro , have u ever heard of thing called lag if u dont see the presents some times if we pick them? our players have pretty good pings and they know when to watch snowball hitting a target with a packet so u know when to start pressing ur pick up buttoms.Like im using r+space
So u can shut up and learn to play if u dont know anything... |
macro nubs
Martin Alvito
They don't macro. Armina is just smarter than you.
They don't commit many positioning fails and they know when to keypress for scoops. Use obs and your brain. Or keep blaming things that aren't correct and losing. Your choice.
They don't commit many positioning fails and they know when to keypress for scoops. Use obs and your brain. Or keep blaming things that aren't correct and losing. Your choice.
keli
Quote:
Who the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO u are? like 200 people can prove that not any member of our team is using any kind of a macro , have u ever heard of thing called lag if u dont see the presents some times if we pick them? our players have pretty good pings and they know when to watch snowball hitting a target with a packet so u know when to start pressing ur pick up buttoms.Like im using r+space
So u can shut up and learn to play if u dont know anything... |
still we dont pick them up, maybe its the ping, maybe you macro, both of them are unfair
so you can calm down my little young friend
En panis
Yep , its about lag if u dont see it, happens very often to me also and for one last time not any of our players uses a macro we played with these same guys last year. In what guild u are íf i may ask?
keli
Quote:
Yep , its about lag if u dont see it, happens very often to me also and for one last time not any of our players uses a macro we played with these same guys last year. In what guild u are íf i may ask?
|
Tho we get grenth 75% of the matches
NoConnection
change yellow snow to adjacent poison.Disease helps to kill teams faster but with it u counter your team also so you not only dont have snare but have a self inflicting degen also...
Perky
Why has the topic been changed to macroing lmao. Nobody macros in snowball...everyone just spams their binded "Target nearest item key" and space bar....no need for a macro.
Actually, if you are talking about how amazingly good you are at snowball, And how me or anyone else that agrees with the OP is bad, and you need to see the present drop to pick it up...then you're kind of a nub.
I invite anyone to watch any of the snowball SF and QF games in observer and see that dwayna always wins.
Also, what's with everyone pointing out that the skill balance was WORSE before? That's irrelevant. Mainly because it's still not fixed. And I, unlike most, am not impressed or satisfied when anet patches skills with duct tape and bubble gum.
Actually, if you are talking about how amazingly good you are at snowball, And how me or anyone else that agrees with the OP is bad, and you need to see the present drop to pick it up...then you're kind of a nub.
I invite anyone to watch any of the snowball SF and QF games in observer and see that dwayna always wins.
Also, what's with everyone pointing out that the skill balance was WORSE before? That's irrelevant. Mainly because it's still not fixed. And I, unlike most, am not impressed or satisfied when anet patches skills with duct tape and bubble gum.
En panis
Quote:
Why has the topic been changed to macroing lmao. Nobody macros in snowball...everyone just spams their binded "Target nearest item key" and space bar....no need for a macro.
Actually, if you are talking about how amazingly good you are at snowball, And how me or anyone else that agrees with the OP is bad, and you need to see the present drop to pick it up...then you're kind of a nub. I invite anyone to watch any of the snowball SF and QF games in observer and see that dwayna always wins. Also, what's with everyone pointing out that the skill balance was WORSE before? That's irrelevant. Mainly because it's still not fixed. And I, unlike most, am not impressed or satisfied when anet patches skills with duct tape and bubble gum. |
Fate Crusher
Quote:
For those of you, like Fate, who don't seem to understand the objective of the 8v8 (or 4v4) Snowball let me re-explain.
There are 2 main objectives, Scoring points, and not letting the other team score points. Besides faction, there is little benefit to trying to kill your opponents, as they instant rez anyway. With that in mind the Grenth tactic of degen and kill does not coincide with the objective at hand. Snowball is essentially a 2 way relic run, where both teams can grab the relic. Anyone who has played HA in the past can see the similarities - We have designated runners, designated snarers, and designated speed buffers. The difference between the 2 formats comes from the advantages of killing the other team in HA. Killing the other team would mean they have DP (weaking them overall) and non instant resurection. Neither of which are factors seen in snowball. Teams who have Dwayna throw off this balance. As suddenly, everybody is able to snare, effectively making them able to stop multiple runners at one time. Merely haveing the ability to cause degen does not garuntee instant enemy death, skills such as Hidden rock, Snow down the shirt, ice breaker, side step, mmm snowcone, mega snowball (pretty much every skill on the bar) can hinder Grenth side incapable of killing Dwayna team in a timely fashion. In all honestly, the disease doesn't do too much to begin with, between Holidy Blues and flurry, killing enemy teams (especially when balled up) is a joke. Dwayna is just as capeable of killing Grenth as Grenth is of killing Dwayna. I can see the point Fate is trying to make about the 2 seperate playstyles, but with the objectives as is, his logic doesn't apply. Maybe if it were a kill- the-other-team objective the odds would be more even. Where Dwayna would play more stratigic, using their snares to prevent damage - while Grenth on the other hand would try to spread as much degen and damage as possible. IMO, 4v4 and 8v8 skill sets should be slightly different; I propose a change such as In 8v8 Monks carry "Cripple Remover" or something to that effect, something like 1/4 sec cast.. 5 sec recharge, removes cripple off target ally. As it is now Ice breaker is nearly useless. Coordinated teams never have the same person KD and pick up so the skill is pointless. Also in 8v8, avalanche becomes a touch skill and is the designated skill for both Grenth and Dwayna - no yellow snow. With it being a touch skill, eles will be the only class carrying a ranged snare. Wth a low recharge cripple remover on the monk, a monk ele and warrior split team can effectively run presents. While forcing the other team to be more skillfull with their use of avalanche. |
Firstly, calling it similar to relic run and then listing everything that is different just shows there are no similarities apart from running an item to score a point. In HA, you do not fight for the same relic, force drops, enable macros to have pro pick up and luck with random spawning "relics". that analogy was as weak as my grandma.
Killing still has it's uses. I know resses are every 5 seconds, but albeit the player is out of the way and won't rejoin the fight for another 20 seconds or so.
I'm not saying they are ballaced, Dwayna is defenitely advantageous but I find it pointless for people to complain that Dwayna is so much better than Grenth when there are other factors involved. Some matches may only have 1 or 2 presents on the map at the same time, making it easier for Grenth teams to pressure. but if there are 3/4+ presents at once, Dwayna teams can split easily and grenth can be left in the dirt.
But you still need to play smart. Grenth teams can afford to play aggressive and force Dwayna teams from splitting on the onset of a match.
Lykan
People have been complaining about the bars for 4 years... guess what.. Anet obviously don't care.
Firefly21
There are a ton of suggestions to make this game fair. Dwayna does have an advantage, but not as bad as last year. If it was me, I would do one of the 3 things to try to make things more even.
I’m sure there are a ton of suggestions but these are just mine.
- Reduce crippling from Avalanche to 3-4 sec.
- Make Avalanche only target 1 player.
- Make yellow snow remove 1 condition on all nearby allies.
I’m sure there are a ton of suggestions but these are just mine.
- PS:
- Monk = Good in 4 vs 4 but people dont use them in ATs.
- Mesmer = Same as Monk
- Assassin = Just crap in both 4 vs 4 and ATs
- Ritualist = Ok in 4 vs 4, but sucks in ATs
- Paragon = This skill only good if the other team dodges a lot… other than that… it sucks.
- Dervish = WTF… Just sucks!
- Ranger = Sucks in 4 vs 4, good in ATs
- Necromancer = Better than last year.. Good In ATs, but kinda sucks in 4 vs 4
- The others Classes are good in both AT’s and 4 vs 4