
Primary Ritualist, why?
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Ok, I see the use of spawning power when it comes to weapon spells and other dmg spells, i.e. ancestors, but as so pure spirit spamming, I'd rather have energy management for the ability to spam skills. SoS, Bloodsong, Pain, Vampirism, Shadowsong(Disenchant or Anguish), Painful Bond, Simmon Spirits, take a lot of energy to spam. Painful bond at 15energy alone is worth e managment, seeing you want it on every foe as a spirit spammer.
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Quote:
Originally Posted by The Josip
Which isn't important because good spirit spammer will properly place his spirits so they won't even come under (heavy) attack. And you can both move them fast, often, and heal for a lot, with that Kurzick skill.
So, yes, having high hp spirits is good to have, if the bonus is free.. but it's not worth a single point in Spawning. Max channel and spawning + a 20sec armor of unfeeling.... the proper place for your spirits will be right next to the mobs because your spirits can't die. The generic build on pvx is a horrible horrible build that only noobs use to stand in the back and be "support".
Which isn't important because good spirit spammer will properly place his spirits so they won't even come under (heavy) attack. And you can both move them fast, often, and heal for a lot, with that Kurzick skill. So, yes, having high hp spirits is good to have, if the bonus is free.. but it's not worth a single point in Spawning. Max channel and spawning + a 20sec armor of unfeeling.... the proper place for your spirits will be right next to the mobs because your spirits can't die. The generic build on pvx is a horrible horrible build that only noobs use to stand in the back and be "support".
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| The thing is, with current skill balance, both Elementalist and Necromancer as not only more powerful than Rt, but also more versatile. Thats only if you put the rit inside a little box of "spirit spammer". My rit can vanquish solo faster, pvp spike faster, heal better, and out damage anything I've ever seen from pretty much any other profession in the game. |
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Quote:
Originally Posted by HigherMinion
Spirits are often used for tanks and distractions.
Their main purpose, however, is dealing damage.
Quote:
Originally Posted by thustlewhumber
Thats only if you put the rit inside a little box of "spirit spammer". My rit can vanquish solo faster, pvp spike faster, heal better, and out damage anything I've ever seen from pretty much any other profession in the game.
Rits cannot spike or heal as good as other professions.
Quote:
Thats only if you put the rit inside a little box of "spirit spammer". My rit can vanquish solo faster, pvp spike faster, heal better, and out damage anything I've ever seen from pretty much any other profession in the game.
Rits cannot spike or heal as good as other professions.Quote:
Originally Posted by Zahr Dalsk
Their main purpose, however, is dealing damage.
Depends on what kind of team you are using. |
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I still think the Ritualist is incredibly versatile. I can Spirit Spam, Spear chuck, Heal, Minion Master, Minion Heal, Super Splinter Barrager, etc...
They look great, they can run a number of builds and are a lot of fun to play. I cannot seem to enjoy the other professions as much. I wish it wasn't true, especially since there are so many other Ritualists. But until I find another profession that seems to click to my play style, I will continue to enjoy.
They look great, they can run a number of builds and are a lot of fun to play. I cannot seem to enjoy the other professions as much. I wish it wasn't true, especially since there are so many other Ritualists. But until I find another profession that seems to click to my play style, I will continue to enjoy.
Now that spirits cast a lot faster and are easier to replace, I just like all those spawning skills that used to be useless, spirits gift has been stapled to my bar for a long time now that it's not a 3 sec cast 30+ sec recharge extringuish. Being able to redbar the whole back/midline and wash 3 conditions in 1 shot for free is just awesome...
Just to get one thing straight, those of you who mention hp of spirits, and how spawning is important and armor of unfeeling etc etc,
Do you actually play as spirit spammer or is this pure theory that you're typing just for the sake of it?
First of all, Armor of Unfeeling is a waste of skill slot, and you're better off just learning how to place spirits properly. Same with Spawning - waste of skill points.
I tried SoS spam more, with my Mesmer, this time in Eternal Grove HM. I had no problem with hp of my spirits whatsoever.
Quote: Originally Posted by HigherMinion
Do you actually play as spirit spammer or is this pure theory that you're typing just for the sake of it?
First of all, Armor of Unfeeling is a waste of skill slot, and you're better off just learning how to place spirits properly. Same with Spawning - waste of skill points.
I tried SoS spam more, with my Mesmer, this time in Eternal Grove HM. I had no problem with hp of my spirits whatsoever.
Quote: Originally Posted by HigherMinion
Spirits are often used for tanks and distractions. You want them to last a good amount of time before being smothered with damage. A profession other than Rt/ should not be running this in a regular PvE team. It annoys me when a ranger or some random profession pings it in a pug.
Well I'm glad to annoy you. Especially since I use better skillbar as a Mesmer spirit spammer, than Rt spirit spammers use. It's kind of fun, because in the end I do more dmg with my mesmer SoS build than they do with their Rt one.
And I'm not sure what you mean by 'tank spirit'. Can you tell me what is your Rt skillbar?
And I'm not sure what you mean by 'tank spirit'. Can you tell me what is your Rt skillbar?
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Have had my rit for a year before the spirit buff that made it popular, I like being able to run 16 channeling/resto/communing with +1 spawning, Shaman's Insignia, being able to do more than just spirit builds.
I have used spirits as other chars (my ele, war, ranger, monk) for random solo quests like norn tourney, griffon, mano a norno etc.
The 4 extra points from superior rune + headpiece make quite a bit of difference as opposed to /rit in my experience.
Granted if you are using a mesmer skill to augment your damage output, that nullifies the "any class can do it better" point, as not all professions can use rit and mesmer skills together, only Me/Rt or Rt/Me can. Not saying you are as you have posted no builds or screens, just saying if.
And AoU a wasted slot? Do enough HM with it and enough without it and you will notice how useful it is.
I have used spirits as other chars (my ele, war, ranger, monk) for random solo quests like norn tourney, griffon, mano a norno etc.
The 4 extra points from superior rune + headpiece make quite a bit of difference as opposed to /rit in my experience.
Granted if you are using a mesmer skill to augment your damage output, that nullifies the "any class can do it better" point, as not all professions can use rit and mesmer skills together, only Me/Rt or Rt/Me can. Not saying you are as you have posted no builds or screens, just saying if.
And AoU a wasted slot? Do enough HM with it and enough without it and you will notice how useful it is.
Rits can raise their own attributes higher than a secondary rit can meaning higher damage, hp and armour for the spirits. And a few points in spawning power combined with AoU makes the spirits pretty tough to kill.
A secondary rit using SoS @ 12 chanelling will produce lvl 10 spirits with a hp of 250 (according to wiki). A rit using SoS @ 15 chanelling and 8 spawning produces lvl 12 spirits with 383hp. Also @ lvl 10 the spirits have 63AL, while at lvl 12 they have 75AL. AoU then reduces damage by 50% from all sources making spirits very tough.
The damage increase with higher attributes also adds up quite nicely.
I took my rit into The Deep HM the other week using my spirits as the tank for our first room along with a monk and ss nec. We blew through the foes like they weren't there then cleared rest of the foes so we could rez the other 3 teams. Spirits make very decent damage soaks when needed.
Secondary rits can run a SoS build just fine. But a rit does it better.
A secondary rit using SoS @ 12 chanelling will produce lvl 10 spirits with a hp of 250 (according to wiki). A rit using SoS @ 15 chanelling and 8 spawning produces lvl 12 spirits with 383hp. Also @ lvl 10 the spirits have 63AL, while at lvl 12 they have 75AL. AoU then reduces damage by 50% from all sources making spirits very tough.
The damage increase with higher attributes also adds up quite nicely.
I took my rit into The Deep HM the other week using my spirits as the tank for our first room along with a monk and ss nec. We blew through the foes like they weren't there then cleared rest of the foes so we could rez the other 3 teams. Spirits make very decent damage soaks when needed.
Secondary rits can run a SoS build just fine. But a rit does it better.
C
Quote:
Originally Posted by The Josip
Well I'm glad to annoy you. Especially since I use better skillbar as a Mesmer spirit spammer, than Rt spirit spammers use. It's kind of fun, because in the end I do more dmg with my mesmer SoS build than they do with their Rt one.
I'd really like to see this skillbar. I very much doubt your claims.

does the job better than a monk