Any help is much appreciated.
Swords:
- Fiery Dragon Sword of Defense (max dmg, req. 10 swordsmanship, damage+14% in stance, armor+5)
- Barbed Salient Sword of Fortitude (max dmg, req. 9 swordsmanship, Lengthen bleeding by 33%, Health+29, Damage+19% while hexed)
Hammers:
- Shocking Marble Hammer of Enchanting (max lightning dmg, req. 8 hammer mastery, damage+15%, energy-5, enchantments last 20% longer)
- Heavy War Hammer of Deathbane (max dmg, req. 10 hammer mastery, lengthen weakness on foes 33%, half casting time of spells 10%, dmg+20% vs. undead)
- Bronze Crusher of Deathbane (max dmg, req. 12 hammer mastery, Energy+5, dmg+20% vs. undead)
- Vampiric Jade Hammer of Defense (max dmg, req. 10 hammer mastery, dmg+15% vs. hexed foes, Life stealing:5, Health regen-1, Armor+5)
- Vampiric Ram's Hammer of Defense (max dmg, req. 10 hammer mastery, dmg+20% vs while hexed, Life stealing:5, Health regen-1, Armor+5)
- Icy Colossal Pick of Warding (cold max dmg, req. 10 hammer mastery, dmg+14%, energy-5, armor+7 vs. ele dmg)
- Furious Righteous Maul (max dmg, req. 10 hammer mastery, dmg+14% while health is above 50%, double adrenaline gain 9%)
Axe:
- Great Axe of Fortitude (max dmg, req. 13 axe mastery, dmg+15% while health is above 50%, health+30)
- Crippling Gemstone Axe of Shelter (max dmg, req. 12 axe mastery, lengthen crippling on foes by 33%, armor+7 vs. phy dmg, damage+15% while in a stance)
- Sickle of Enchanting (max dmg, req. 10 axe mastery, dmg+15%, energy-5, enchantments last 19% longer)
Warrior Shields:
- Tribal Shield of Valor (armor:16, req.11 tactics, health+58 while hexed, reduces disease on you by 20%)
- Bronze Shield (armor:16, req. 8 tactics, Health+29, air magic+1 19%)
- Zodiac Shield (armor:16, req. 11 strength, phy dmg -3 while hexed)
- Plagueborn Shield (armor:16, req. 8 tactics, phy dmg -2 while enchanted)
- Plagueborn Shield (armor:16, req. 9 tactics, reduce blind by 20%, phy dmg -2 while in a stance)
Bows:
- Sundering Vabbian Hornbow of Enchanting (max dmg, req. 9 marksmanship, armor penetration +20% (20% chance), enchantments 19% longer, damage+14% while in a stance)
- Vampiric Storm Bow (max dmg, req. 8 marksmanship, dmg+12% while in stance, life stealing:5, health regen-1)
- Crippling Amber Longbow of Fortitude (max dmg, req. 13 marksmanship, dmg+15% while enchanted, lengthens crippled duration on foes by 33%, health+30)
- Barbed Amber Longbow of Shelter (max dmg, req. 9 marksmanship, dmg+15% while health is above 50%, lengthens bleeding duration on foes by 33%, armor+7 vs. phy dmg)
- Icy Hornbow of Shelter (max dmg, req. 9 marksmanship, armor+7 vs. phy dmg)
Monk Staffs:
- Insightful Holy Branch of Shelter (max dmg, re. 11 divine favor, energy+10, reduce crippled duration on you by 20%, half casting time of spells 10%, energy+5, armor+7 vs. phy dmg)
Offhands:
- Storm Artifact (energy+12, req. 9 air magic, armor+5, health-20)
- Idol (energy+12, req. 9 blood magic, half skill recharge of spells 10%)
- Jeweled Chakram (energy+12, req. 13 illusion magic, illusion magic+1 20%)
- Frost Artifact (PURPLE ITEM, energy+12, req. 10 water magic, armor+5, health-20)
- Accursed Icon (energy+12, req. 10 curses, health+60 while hexed, armor+5 while enchanted)
- Bone Idol of Fortitude (energy+12, req. 11 soul reaping, health+29, soul reaping+1 19%)
Paragon Shields:
- Eagle Defender of Valor (armor:16, req. 10 command, health+60 while hexed, phy dmg -3 while hexed)
- Vabbian Tower Shield of Endurance (armor:16, req. 13 motivation, phy dmg -2 while enchanted, health+44 while in stance)
Ritualist Wands:
- Amber Wand (max dmg, req. 10 restoration magic, half skill recharge of spells 10%)
Scythes:
- Poisonous Hooked Scythe of Enchanting (max dmg, req. 11 scythe, poison duration 33%, enchantments 19% longer, dmg+20% while hexed)
Mesmer Staff:
- Insightful Plagueborn Staff of Defense (max dmg, req. 12 channeling, energy+10, reduce deep wound by 20%, energy+5, armor+5)
Daggers:
- Zealous Kris Daggers of Defense (max dmg, req. 12 dagger, dmg+15% vs hexed foes, energy gain on hit:1, energy regen-1, armor+5)
* i have not played gw in a year or two, and don't know what to charge for these items in my inventory anymore =) therefore, thanks!!
PC on several gold items please
joshszz
joshszz
can anyone help?
Tenebrae
Too many items , you should check wiki for common drops ( merch almost always ).
Merch Axes , Swords and Monk staff.
Merch Axes , Swords and Monk staff.