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Originally Posted by Zahr Dalsk
Being a "niche title" (and I don't agree with that statement in the slightest) is exactly why GW succeeded. It didn't make the mistake MMOs make and copy WoW; indeed it wasn't really an MMO. It was a new, creative game of high quality, and appealed to over five million players.
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It appealed to ppl enough to plop down the money for five million copies. How many of those copies belong to ppl /w multiple accounts, and how many of those copies were used for a month or two and then forgotten is up for debate.
Quote:
Originally Posted by Zahr Dalsk
Sure, it's dead now, but that's only because the developers have abandoned it to move on to GW2. Indeed, knowing GW2 is on the way is the reason a lot of people didn't buy GW1; they figure playing GW1 is pointless now (and it is).
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It'll bite them in the ass once GW2 is released.
IF it's popular. Even if the HoM bonuses turn out to be purely cosmetic, as the majority of the GW community expects, the number of players running around with dwayna/grenth costumes shows that ppl are more than willing to plop down time and money for stuff like that.
Quote:
Originally Posted by Zahr Dalsk
GW2 designed to be far more popular? Sounds to me more like they're trying to compete with WoW.
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Competing /w WoW seems to be the general consensus on how to be far more popular, yes.
On the other hand, for every piece of news that doen't exactly fill me /w love for ANet (Higher level cap, anyone?) They seem to throw something out to keep me in the wait and see camp (Doing away with quests in favor of events.)