Transitioning Over to HM -- Any Help?
molepunch
Hi all,
'Though I own the game since a week or so after release, I haven't actually played the game seriously until the last year or so. I am in a guild of friends, and we have only recently cleared some of the campaigns.
We have attempted to do some HM, but often with little success in exchange for quite a bit of frustration. People kept dying, mobs weren't dying fast enough, you name it.
Can someone more experienced please give us a few pointers?
Such as:
-How many healers should we be running?
-Order of kill is healer -> mesmer -> etc?
We aren't pro's and would genuinely appreciate some helpful, kind, pointers.
Thanks in advance!
'Though I own the game since a week or so after release, I haven't actually played the game seriously until the last year or so. I am in a guild of friends, and we have only recently cleared some of the campaigns.
We have attempted to do some HM, but often with little success in exchange for quite a bit of frustration. People kept dying, mobs weren't dying fast enough, you name it.
Can someone more experienced please give us a few pointers?
Such as:
-How many healers should we be running?
-Order of kill is healer -> mesmer -> etc?
We aren't pro's and would genuinely appreciate some helpful, kind, pointers.
Thanks in advance!
Andemius
I don't have any really useful advice srry, so I'll just say 2 things.
1. Try and take a team of heroes which is tried and tested to work well in HM, Sabway or Discordway (see PvXwiki)
2. Watch out for char which can deal high dmg such as eles and rits. Melee is an irritation but an ele casting AoE can kil ur party pretty darn fast if there's more than 2.
1. Try and take a team of heroes which is tried and tested to work well in HM, Sabway or Discordway (see PvXwiki)
2. Watch out for char which can deal high dmg such as eles and rits. Melee is an irritation but an ele casting AoE can kil ur party pretty darn fast if there's more than 2.
darkyan14
You should run the Sabway build : ( 3 n/rt, 1 healer, 1 ss, 1 MM) +1 healer (human or H/H). Then you should get an interrupter and you or one of your guildies should go spirit spammer. Don't forget to use helpful Pve skills such as Pain inverter to kill faster. The 2 party members remaining depend on the area or the mission you are attempting, possibly another healer if you think its a pretty hard area, or some nuke + a warrior.
This build worked very well for me , had no difficulties Vainquishing and doing most missions in the game. Go on PVX wiki for the Sabway build and other helpful builds for HM.
This build worked very well for me , had no difficulties Vainquishing and doing most missions in the game. Go on PVX wiki for the Sabway build and other helpful builds for HM.
Urass
The Discord/Sabway is a good solution if you want to use heroes, but if you want to go with a team of friends, the primary thing to remember is Target, Target, Target. You must have a caller and then everyone spikes that target.
And it is not always best to go for the healer first... if the healer is in the back field all your squishy ppl will be hammered trying to get him. If you spike the front line by targeting, then the healer will not be able to keep up.
Targeting is the secret and why heroes do so well... they follow your targeting.
Second keep spread out so AoE does not wipe you.
Lastly is experience... my first few tries at HM had me shaking my head & saying NFW... now I can't see doing NM.
edit:
Regarding the Targeting, where that usually falls apart is when ppll start to get hit by a foe... kite, but do not stop hitting the target. To often ppl strike back at that which is hitting them and it all goes to hell-in-a-hand-basket quickly.
Have fun.
And it is not always best to go for the healer first... if the healer is in the back field all your squishy ppl will be hammered trying to get him. If you spike the front line by targeting, then the healer will not be able to keep up.
Targeting is the secret and why heroes do so well... they follow your targeting.
Second keep spread out so AoE does not wipe you.
Lastly is experience... my first few tries at HM had me shaking my head & saying NFW... now I can't see doing NM.
edit:
Regarding the Targeting, where that usually falls apart is when ppll start to get hit by a foe... kite, but do not stop hitting the target. To often ppl strike back at that which is hitting them and it all goes to hell-in-a-hand-basket quickly.
Have fun.
Anime Divine
yes first have 3 necros
if your playing a melee class its a good idea to get only casters ele monk necro mesmer. try to have a build that does huge damage. so that you dont have to rely on your heroes to spike with you. also learn how to lure.
2 mobs is usually enough to wipe your team. so always take longbow ith you for luring.
whe luring if melee class with high armor take some spike damage first then lure them into group. casters cant handle much but it can do the same.
if your playing a melee class its a good idea to get only casters ele monk necro mesmer. try to have a build that does huge damage. so that you dont have to rely on your heroes to spike with you. also learn how to lure.
2 mobs is usually enough to wipe your team. so always take longbow ith you for luring.
whe luring if melee class with high armor take some spike damage first then lure them into group. casters cant handle much but it can do the same.
Gennadios
The general rule of thumb for number of healers is 1 in 4/6 player areas, 2 in 8 player areas, 3 in 12 player. Same thing goes for HM, those healers just need to be better.
The cardinal rule of HM is you should always only be fighting one group at a time. A good team can over aggro even Hm to hell and back, but there's no point in taking chances. Get a longbow to do some pulling.
Finally, don't bring heroes unless they're runed, and the person running the hero actually has a char of that same class that they know how to run. Heroes are only as good as their builds, and unless the hero is running something off of PVX wiki or the owner knows what he's doing, stick to henchies.
When in doubt, get Saabway. It's a nice set of training wheels. If you can't get all 3 necros, at the very least get a minion master.
Finally, spread out for ele and rit bosses. They do double damage.
The cardinal rule of HM is you should always only be fighting one group at a time. A good team can over aggro even Hm to hell and back, but there's no point in taking chances. Get a longbow to do some pulling.
Finally, don't bring heroes unless they're runed, and the person running the hero actually has a char of that same class that they know how to run. Heroes are only as good as their builds, and unless the hero is running something off of PVX wiki or the owner knows what he's doing, stick to henchies.
When in doubt, get Saabway. It's a nice set of training wheels. If you can't get all 3 necros, at the very least get a minion master.
Finally, spread out for ele and rit bosses. They do double damage.
Lord Xivor
Run Discordway. It is faster than Sabway, as it deals a lot more damage. With Discordway, you already have 2-3 necros that deal damage AND have healing/prot skills on them. You can bring just one more healer henchman or hero, and you are good.
I do everything in GW H/H with Discordway, and I don't even need other people. I have no problems. That being said, any additional real people to your party would only be better than what I would run, so adding your friends into the mix should make it a piece of cake.
As stated above, adding one of your friends as a spirit spammer makes a huge difference. This is true.
I went from doing vanquishes in 75mins+ after many MANY deaths to doing vanquishes in 30 mins with no deaths, just by adding Discordway heros and changing my build to spirit spammer.
I do everything in GW H/H with Discordway, and I don't even need other people. I have no problems. That being said, any additional real people to your party would only be better than what I would run, so adding your friends into the mix should make it a piece of cake.
As stated above, adding one of your friends as a spirit spammer makes a huge difference. This is true.
I went from doing vanquishes in 75mins+ after many MANY deaths to doing vanquishes in 30 mins with no deaths, just by adding Discordway heros and changing my build to spirit spammer.
Slasher of Darkness
For just starting HM, yes, use sabway or discordway, I highly suggest using sabway if you're a melee character, but yeah, both work okay, sabway cause it's more melee friendly. Once you're more into HM and stuff, there are builds that you can use which are much more faster/efficient, OR you can make yourself a balanced team of heroes, which, I find is more satisfying to use, and also sometimes better. But yeah, sabway/discoway works awesome.
Cuilan
My advice is to just learn hard mode yourself (as in just play the game). Running around with three necros isn't going to teach you much. It'll just handicap you when playing with humans (friend, guild, pug, etc.) or different heroes.
If you want to learn a few basics, there are a couple wiki pages of info.
http://wiki.guildwars.com/wiki/Hard_mode
and
http://wiki.guildwars.com/wiki/Guide_to_hard_mode
Eventually you'll be tired of normal mode if not already.
If you want to learn a few basics, there are a couple wiki pages of info.
http://wiki.guildwars.com/wiki/Hard_mode
and
http://wiki.guildwars.com/wiki/Guide_to_hard_mode
Eventually you'll be tired of normal mode if not already.
Milennin
Try vanquishing some areas, and before going in the area, look up on Wiki the monsters and their skills. Then work on a build for you and party/heroes that should be able to effectively counter them.
Start with easy areas, then do the harder ones later.
And what ^he said. Sab/Discord way isn't going to make you a better player; it's nice for when you have dealt with enough Hard Mode that it's your new Normal Mode, but for starters it's better to gain some experience trying out your own builds.
Start with easy areas, then do the harder ones later.
And what ^he said. Sab/Discord way isn't going to make you a better player; it's nice for when you have dealt with enough Hard Mode that it's your new Normal Mode, but for starters it's better to gain some experience trying out your own builds.
Chthon
Quote: -Order of kill is healer -> mesmer -> etc? You target whatever has the highest threat-to-success::effort-to-kill ratio. In some mobs the monks are so effective you must kill them first; in other mobs the monks are impotent and can be ignored. In some mobs mesmers pack nasty strips/diverts/VoR and should be killed promptly; in some mobs all they have is a little degen and you can ignore them. And so on.
Quote:
I would disagree. There are certain builds that are more effective in HM, but you do not need to run them. Of course, don't do something silly like bringing Searing Flames vs. Destroyers, either. Quote: