Ursan maintaining

The Abuzer

Ascalonian Squire

Join Date: Dec 2009

N/

I want you guys to say your throughts on this build, i usually use it with my guildies for fun.
Note: Now it's useless because perma is still unnerfed but after that.... eh well we will see.
In the team there must be an even number of players.

I need:

- one monk (didn't fount a build good for it- every build is good)
- one any/a (any skills it want except the elite- assassin promise)
- and an even number of players (3 skills: Ursan, arcane mimicry, and evas or any summon)

The even players split in 2 groups: a and b and both chose a leader witch call (leader from a should call when both fights).

Usage:

group a uses the ursan
when totem recharge, they say and group b uses ursan too
when group a finish ursan, they mimicry on any/a
when group b calls, and monster have almost half health, a cast assassin promise and after then evas or summon
ursan recharge and then it's used by group a
and story repeats...

good build?

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Err tbh there was a while ago a way to keep ursan up - not sure if on here or on pvx .
Personally ursans seen its day and if i was to attempt to keep it 24/7 or as close to it as possible id probably have AoS in the build just for the chance of all skills being recharged.
But then again im not too sure as AoS can be either hit and miss most of the time - few times in raptors ive had only 2 recharges from 33 raptors but im a sucker for punishment.

Thinking the ursan build used possibly the mimic on a ranger with ( i think ) oath shot and it purposly hit/missed to recharge all skills - if anyone knows the build or has a link please post it for the op.

The Abuzer

Ascalonian Squire

Join Date: Dec 2009

N/

/clap
Yep, Oak shot it's another good variant, but how to make it not miss never? (checking on wiki, please w8...) .

The Abuzer

Ascalonian Squire

Join Date: Dec 2009

N/

Anyway we must find a way to farm even after perma is down.
And......i think this is a good way.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by The Abuzer View Post
Ok, same to don't use perma

Anyway we must find a way to farm even after perma is down.
And......i think this is a good way. Obsidian Flesh.

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

well try using Shadow sanctuary with oathshot blind sould make you miss or get obstructed :P

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

as for oath shot...low expertise and some self inflicted miss chance like blind might stack nicely...

on a side note+1 to Kerwyn's Balanced

Edit: anyone notice oath has to hit to recharge...from what people said it got me thinking it was the other way around...just took a look ingame...

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

question,
what is balanced? like really?
in GvG or HA there is no such thing as "Balanced"

The Abuzer

Ascalonian Squire

Join Date: Dec 2009

N/

Off-Topic: Yea, balanced not equal farming.

On-Topic: please say ways i can improve my build.

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

use physcial-way like setup, 1-2 frontliners, imbagon, 1-2 healers, orders and rest either physical midliners or caster midliners.
imo will do more dmg then ursan.

Life Bringing

Life Bringing

Wilds Pathfinder

Join Date: Jul 2008

Fissure of Woe

[LOD]/[GS]/[DL]/[LOD*]

N/P

Quote:
Originally Posted by Page Down Warhammer View Post
I really wasn't trying to say that balanced teams couldn't clear zones very fast, I was merely telling him what balanced was, and no 2 OF tanks and 4 SF 1 healer and 1 bonder isn't very balanced now is it?
Thats 6 ele's and 2 monks, even if 2 of the eles are tanks. :P
Uhh, and what if you break out the warrior obby flesh tank? I believe that fits your mold of "balanced" very well.

Quote:
it wasnt ment to you mate but some other person said that balanced or wateva is slow and u can fail, well if u add a imbagon its not really balanced anyway.
and what 40mins fow HM clears with physical way slow without shadow form with out splitting?
is DoA NM balanced in about 1hr 30mins slow? Frankly, yes, 40 minute fow is slow, especially since the record is 12, and 11 is completely possible. 1 hour 30minute doa in normal mode? That's also pretty slow, considering it can be done in 32 minutes in Hard Mode.

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

true true,
but back to those balanced times i mentioned.
are they reasonable? cause those times were achieved without SF or carebear.
true they are slower then those records that the SC teams have set but they are an alternative to look at.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

Quote:
Originally Posted by Life Bringing
View Post
Yes, the fow time is very reasonable. The DoA time, however, lacks a bit. The rewards just aren't there for an hour and a half in normal mode. Something needs to be done to doa so the only option to clear it(in HM) isn't some form of a gimmick. The environmental effects in DoA are absolutely ridiculous. Then there's UW, which, frankly, can't be done, at least without considerable effort in HM without some form of invincible tank(wastes, i'm talking to you). Urgoz and the deep are perfectly fine using stance tanks.

The main problem is that some form of tank and spank will always be superior to balanced. FOW is very easily done sub one hour balanced but it requires alot of skill of the players.

The rewards are there for DOA normal mode because its consistant money unlike every other area where you count on chest drops which are normally double scrolls.

UW is done in HM balanced with para frontliners because the changes to the spawns basically mean that you have to fight in aoe since there is no way to pull and maintain aggro one char consistantly. So you need multiple chars with SY.

The true advantage of balanced builds is that they are very difficult to nerf. I have been doing DOA, FOW and urgoz basically the same way since 2008 when ursan was the in thing to do. There have been some minor skill changes due to nerfs but otherwise its the same tactic.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Team with better players. Now, don't confuse them....some don't know the better players are those that know game mechanics, not just a SC map.

And Simath hun....your avatar makes my eyes bleed.

The Abuzer

Ascalonian Squire

Join Date: Dec 2009

N/

Please, don't be so much off-topic.

Say more ideas please about Ursan to maintain it.
One idea was to use Oath shot.
Other ones?

sthpaw

sthpaw

Frost Gate Guardian

Join Date: Oct 2007

Australia, Sydney

Overclockers Australia [OCAU]

W/

u know what come to think about it there is not alot of setups in pve team builds that dont involve farming, sc or permas in PvX like wow.