Nowadays when I enter RA, I've pretty much surrendered myself to the fact that I'm bound to see someone who shares the same profession as me, or maybe two or three on my team. Though ever since Codex came out, something caught my attention. The Codex arenas have two profession based rules:
1. Professions must utilize only their elites and nothing else. and:
2. Teams cannot have the two or more of the same profession in their party.
I'd like to see rule two put to use in RA. It's probably too much to ask, but to eliminate multiples of the same profession in RA would be great. At least it makes teams look somewhat better than just seeing two or three monks on the same team.
/signed or /notsigned?
Professions and RA
DoomFrost
Skyy High
Codex doesn't use a matchmaking system that puts no more than 1 profession on a single team, it forces the team to do that before they enter the arena. People know that that's the rule in Codex arena, and since you need to coordinate teams before entering, it's not a problem. This is much different from RA, where you just hit enter mission and get put in a team. What if there are 10 warrior entering and not enough other players to fill out 10 teams, are the warriors just going to have to sit there and wait? Are you going to tell players "sorry there are too many warriors, try re-rolling something else"? People like being able to take whatever they want into RA, for better or worse, so punishing players for taking a popular profession would make for a lot of unhappy people, imo.
HawkofStorms
/notsigned
Besides what Skyy High said (which I agree with)
It also wouldn't really fix what you are complaining about in RA. "Horray, we got a monk!" "Monk X is using meteor shower..."
Thanks to secondary professions... and the stupidity of RA players, you could easily have a Mesmer who is playing a necro build. Or a dervish that is running as a healer. Thus, there is no guarantee of any sort of balance, even if you limited team composition to certain professions only.
Besides what Skyy High said (which I agree with)
It also wouldn't really fix what you are complaining about in RA. "Horray, we got a monk!" "Monk X is using meteor shower..."
Thanks to secondary professions... and the stupidity of RA players, you could easily have a Mesmer who is playing a necro build. Or a dervish that is running as a healer. Thus, there is no guarantee of any sort of balance, even if you limited team composition to certain professions only.
The Drunkard
/notsigned
Random Arena should remain random
Random Arena should remain random
IronSheik
/sortofsigned
No more 4 warr teams would be nice, but again, it's random arena.
I think RA should have a "Must have elite" rule.
No more 4 warr teams would be nice, but again, it's random arena.
I think RA should have a "Must have elite" rule.
reaper with no name
This goes against the entire point of RA (casual, bring-whatever-the-heck-you-want PvP).
/notsigned
/notsigned
Regulus X
I'd rather see a "team-balancing algorithm" get introduced (i.e.: Always a monk, 1-2 melee and offensive caster) to offer some kind of hope in staying alive every round, and if no monk is found it'll try for a Rt, etc...
I'd also like to see them [gw1 live team] tone down blind and all anti-melee hexes. There's waaay too much anti-melee hatred in Random Arenas that just makes gaming terrible and unpleasant. I pull my hair while trying to hit through block, blind, and wave after wave of anti-melee hex stacks. It's like all I ever see is anti-melee and hardly any anti-casters. Maybe gw1's live team and developers should tone down melee as well so that they're not totally OP'd. I don't know... it's easier said than done, and gw1's a dead game so I doubt it'll recieve any more attention these days.
I'd also like to see them [gw1 live team] tone down blind and all anti-melee hexes. There's waaay too much anti-melee hatred in Random Arenas that just makes gaming terrible and unpleasant. I pull my hair while trying to hit through block, blind, and wave after wave of anti-melee hex stacks. It's like all I ever see is anti-melee and hardly any anti-casters. Maybe gw1's live team and developers should tone down melee as well so that they're not totally OP'd. I don't know... it's easier said than done, and gw1's a dead game so I doubt it'll recieve any more attention these days.
lilondra
Quote:
I'd rather see a "team-balancing algorithm" get introduced (i.e.: Always a monk, 1-2 melee and offensive caster) to offer some kind of hope in staying alive every round, and if no monk is found it'll try for a Rt, etc...
I'd also like to see them [gw1 live team] tone down blind and all anti-melee hexes. There's waaay too much anti-melee hatred in Random Arenas that just makes gaming terrible and unpleasant. I pull my hair while trying to hit through block, blind, and wave after wave of anti-melee hex stacks. It's like all I ever see is anti-melee and hardly any anti-casters. Maybe gw1's live team and developers should tone down melee as well so that they're not totally OP'd. I don't know... it's easier said than done, and gw1's a dead game so I doubt it'll recieve any more attention these days. |
Morphy
Quote:
This.I'm not opposing to antimelee (before some shitter tells me I'm saying this because I get *owned* by that facerolling VoR).But its just to strong,to simple and there aren't enough counters.If damage would go down in overall selfheals might actually fill their purpose and people wouldn't be doomed to get 3 wins max if they didn't get a monk.
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