Professions and RA

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

Nowadays when I enter RA, I've pretty much surrendered myself to the fact that I'm bound to see someone who shares the same profession as me, or maybe two or three on my team. Though ever since Codex came out, something caught my attention. The Codex arenas have two profession based rules:

1. Professions must utilize only their elites and nothing else. and:
2. Teams cannot have the two or more of the same profession in their party.

I'd like to see rule two put to use in RA. It's probably too much to ask, but to eliminate multiples of the same profession in RA would be great. At least it makes teams look somewhat better than just seeing two or three monks on the same team.

/signed or /notsigned?

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Codex doesn't use a matchmaking system that puts no more than 1 profession on a single team, it forces the team to do that before they enter the arena. People know that that's the rule in Codex arena, and since you need to coordinate teams before entering, it's not a problem. This is much different from RA, where you just hit enter mission and get put in a team. What if there are 10 warrior entering and not enough other players to fill out 10 teams, are the warriors just going to have to sit there and wait? Are you going to tell players "sorry there are too many warriors, try re-rolling something else"? People like being able to take whatever they want into RA, for better or worse, so punishing players for taking a popular profession would make for a lot of unhappy people, imo.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

Besides what Skyy High said (which I agree with)

It also wouldn't really fix what you are complaining about in RA. "Horray, we got a monk!" "Monk X is using meteor shower..."
Thanks to secondary professions... and the stupidity of RA players, you could easily have a Mesmer who is playing a necro build. Or a dervish that is running as a healer. Thus, there is no guarantee of any sort of balance, even if you limited team composition to certain professions only.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

/notsigned

Random Arena should remain random

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

/sortofsigned

No more 4 warr teams would be nice, but again, it's random arena.

I think RA should have a "Must have elite" rule.

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

This goes against the entire point of RA (casual, bring-whatever-the-heck-you-want PvP).

/notsigned

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

I'd rather see a "team-balancing algorithm" get introduced (i.e.: Always a monk, 1-2 melee and offensive caster) to offer some kind of hope in staying alive every round, and if no monk is found it'll try for a Rt, etc...

I'd also like to see them [gw1 live team] tone down blind and all anti-melee hexes. There's waaay too much anti-melee hatred in Random Arenas that just makes gaming terrible and unpleasant. I pull my hair while trying to hit through block, blind, and wave after wave of anti-melee hex stacks. It's like all I ever see is anti-melee and hardly any anti-casters. Maybe gw1's live team and developers should tone down melee as well so that they're not totally OP'd. I don't know... it's easier said than done, and gw1's a dead game so I doubt it'll recieve any more attention these days.

lilondra

lilondra

Frost Gate Guardian

Join Date: Aug 2008

I'm euro.

Last of Pride [GWFC]

W/

Quote:
Originally Posted by Regulus X View Post
I'd rather see a "team-balancing algorithm" get introduced (i.e.: Always a monk, 1-2 melee and offensive caster) to offer some kind of hope in staying alive every round, and if no monk is found it'll try for a Rt, etc...

I'd also like to see them [gw1 live team] tone down blind and all anti-melee hexes. There's waaay too much anti-melee hatred in Random Arenas that just makes gaming terrible and unpleasant. I pull my hair while trying to hit through block, blind, and wave after wave of anti-melee hex stacks. It's like all I ever see is anti-melee and hardly any anti-casters. Maybe gw1's live team and developers should tone down melee as well so that they're not totally OP'd. I don't know... it's easier said than done, and gw1's a dead game so I doubt it'll recieve any more attention these days.
This.I'm not opposing to antimelee (before some shitter tells me I'm saying this because I get *owned* by that facerolling VoR).But its just to strong,to simple and there aren't enough counters.If damage would go down in overall selfheals might actually fill their purpose and people wouldn't be doomed to get 3 wins max if they didn't get a monk.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by lilondra View Post
This.I'm not opposing to antimelee (before some shitter tells me I'm saying this because I get *owned* by that facerolling VoR).But its just to strong,to simple and there aren't enough counters.If damage would go down in overall selfheals might actually fill their purpose and people wouldn't be doomed to get 3 wins max if they didn't get a monk.
Lol noobb its just cuz u get pwnd by antimelee,