define dead

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

Do you think Guildwars is suffering from the death penalty (ie, -15%+)

LOL,

on a serious note, I see all these QQ threads or QQ reply's stating "GW is dead" how is it dead? Lions Arc is usually busy, like packed, most major cities in the game are packed.

even smaller towns and outposts are still a bit full, theirs a couple wheres theirs like 5-6 people.

my guild is usually full, and active. so some one please tell me how GW is dead.... because to me, its alive, it has a heart beat that is still beating strong, might get anxiety and have heart attacks around the holidays with the massive peak in numbers, but its still beating strong in my opinion.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

My guild is dead, GW1 is not dead. It's got no subscription so people come and go all the time, thus making it impossible for the players to see server activity (you'd need a team of a few hundred people present in all outposts in all districts 24/7 to be able to gather some data about this). The shape of activity probably has some very low's and some very high's, with a lot of variation, so calling that "dead" doesn't seem right to me.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

some people still live in a time warp that was 4 years ago when everywhere was packed and the game was how it was....now that its old and changed (with the times) they cannot handle it..and call it 'Dead'...

its not Dead..the QQ's are just trying to bring back impossible gameplay XD

Ravious

Ravious

Lion's Arch Merchant

Join Date: Mar 2006

Servants of Fortuna

N/Mo

A lot of "our" guilds will be dead because we are oldies. I know that with the recent sales at Target and on Steam, a lot of new players have joined. These new players might be joining newer guilds, or forming their own small ones with friends.

Guild Wars is far from dead, and honestly the only thing I think that will "kill" Guild Wars will be Guild Wars 2. Of course, then people are going to go back to GW1 to get HoM accomplishments so they can bring them to GW2.

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

I think when people say GW is dead, they are comparing the activity of players now to the activity of players years ago ("good ole days"). Or they are just trying to make a dramatic and baseless statement.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Here is one way to tell the game is dead.

Make a new character. Play through the campaigns with that character, in normal mode, playing only with PUGs.

I rest my case.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Guild Wars has been "dying" and the sky has been falling since 2005 according to some people. Don't believe everything you read. The definition of "dead" to me would be ANet shutting down the servers completely, which would essentially terminate the game.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

It's dead when developers stop caring about it and release a patch or two "when they feel like it". Which means "lol randomly".

Weekly updates, monthly updates, bi-monthly updates, skipping even those bi-monthly updates...

Chapters every six months, free content once in a while, chapters every year, rarely any content and poorly balanced, an expansion pack for PvE.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Ravious View Post
Guild Wars is far from dead, and honestly the only thing I think that will "kill" Guild Wars will be Guild Wars 2. Of course, then people are going to go back to GW1 to get HoM accomplishments so they can bring them to GW2.
If I remember correctly, Jeffy said that once GW2 arrives you won't be able to transfer additional achievement from GW1 into GW2. Supposedly to reward the older players.
I don't call that a reward.
I call that a dumb idea.

On-topic:
I don't care if the game is considered dead or alive.
I think that speaks volumes about the state of the game.

Chasing Squirrels

Chasing Squirrels

Krytan Explorer

Join Date: Jan 2008

Quote:
Originally Posted by upier View Post
If I remember correctly, Jeffy said that once GW2 arrives you won't be able to transfer additional achievement from GW1 into GW2. Supposedly to reward the older players.
I don't call that a reward.
I call that a dumb idea.

On-topic:
I don't care if the game is considered dead or alive.
I think that speaks volumes about the state of the game.
Source?

1231234

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

Some people simply seem unable to log off for as long as they believe they are deserting something.

It seems like some Stoneage hunter impulse. You only leave other humans behind if you really confirmed they are dead. The people trying to leave GW come to the forums to confirm the death, because their Stoneage hunter programming would not allow them to leave GW in any other event.

In our everyday life making such a weird decision about a product would appear strange, after all, we throw away stuff that is fine ever day. That is only because we have a rational bond to these items. But as games form more of an emotional bond over time, they appear to be subject to some DNA fragments that defy rationality. Which, in a 10.000 BC sort of way, would make perfect sense. Even an injured member makes the group stronger than a total loss.

From a "GW Entertainment Product" and "economy of fun" perspective it is, of course, utterly ridiculous.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by upier View Post
If I remember correctly, Jeffy said that once GW2 arrives you won't be able to transfer additional achievement from GW1 into GW2. Supposedly to reward the older players.
I don't call that a reward.
I call that a dumb idea.

On-topic:
I don't care if the game is considered dead or alive.
I think that speaks volumes about the state of the game.
I've been reading that a LOT on the forums... but never have I heard that is true. Mostly its just a made up rumor created on forums to encourage the people to buy minis.

Masmar

Masmar

Krytan Explorer

Join Date: May 2008

Aberdeen, Scotland

We Gat Dis [HRUU]

E/

Dead = no hp left

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Quote:
Originally Posted by Zahr Dalsk View Post
Here is one way to tell the game is dead.

Make a new character. Play through the campaigns with that character, in normal mode, playing only with PUGs.

I rest my case.
^^^^^^^^^^^^^

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by Chasing Squirrels View Post
Source?
Here is link


Quote:
Originally Posted by Jeff Strain Interview
Ten Ton Hammer: Will new players be able to go back and play through the original Guild Wars after the release of Guild Wars 2 in order to get those special items in the Hall of Monuments? Or will there be a cut-off point to that sort of content?

Jeff: I don't know exactly what the timing will be, but I will tell you that we aren't going to allow new players to Guild Wars 2 to go back and get those items in the Hall of Monuments. Our intent is to reward players who are playing Guild Wars right now. We have so many people who have stepped up to make Guild Wars successful and have invested so much time into their characters. The whole point of this [the Hall of Monuments] is to reward those gamers. We want to say, "Thanks for playing those one, two, or three years in our original game. We appreciate you guys getting into the game early, and we want to reward you for that."

So I can't imagine that we'll let somebody coming into Guild Wars six months after Guild Wars 2 ships and letting them have rights to all of the same opportunities our original players had.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Shadowspawn X View Post
Here is link
That's 2007. In one of the most recent interviews (late 2009), someone from Anet suggested the opposite. I'l have to dig the link if needed.

X Ghoul

Frost Gate Guardian

Join Date: Dec 2009

IGN: X Ghoul

Mega M O R P H I N Power Ranger [pR]

Rt/W

Quote:
Originally Posted by Zahr Dalsk View Post
Here is one way to tell the game is dead.

Make a new character. Play through the campaigns with that character, in normal mode, playing only with PUGs.

I rest my case.
This ^ and when they stopped caring about pvp

Qing Guang

Qing Guang

Wilds Pathfinder

Join Date: Nov 2008

California

Lucid Spirits [LIFE]

N/A

Guild Wars isn't ever going to be definitively "dead" for everyone until they shut down the servers. "Dead" is an individual thing.

When I first started playing (June '07), people were already proclaiming the game was dead. Once the old guard finished EotN, they lost interest, and many left. The game was no longer growing, and they were done with it. For me, however, everything was new. The world grew for me every time I bought a new campaign. Now that I have finished as much of the content as I care to (I could care less about clearing FoW or UW or anything), now that my friends have less time to play, the game is dying for me. But for those people who are completionists, the game is still very alive. And for those people that have just joined, the game has just been born. Only when people stop buying the game and everyone "finishes" will the game truly be dying (and ANet will cut off life support, I assume).

Also, I agree with 4thVariety. There's this instinct of not leaving something incomplete, and of not abandoning your tribe. I think that's why people in dead or dying guilds are more likely to quit. I know personally that the two things binding me to Guild Wars are my friends (if I could convince them to play WoW with me, I might leave GW1 behind forever) and my characters.

Speaking of characters, I'm not sure if anyone else has this, but at least with me there's this maternal instinct, this concept that my characters are my babies and abandonment will mean their death (which it will, really, since they won't live on in any other form). It's why I can't ever detach myself fully from GW1 until I see their legacies carried on or put to rest in GW2. But once again, I really have no idea if that is true for any other players.

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by Fril Estelin View Post
That's 2007. In one of the most recent interviews (late 2009), someone from Anet suggested the opposite. I'l have to dig the link if needed.
Please do , because to my knowledge that statement has never been disputed, except by players who never provide a source.

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by Masmar View Post
Dead = no hp left
Second. Dead = 0 health.

Guild Wars isn't dead. There are still plenty of good guilds in the game that will help you out when AI isn't enough or you want a genuine feeling of camaraderie.

Fanita

Fanita

Lion's Arch Merchant

Join Date: May 2008

W/P

Quote:
Originally Posted by Abedeus View Post
It's dead when developers stop caring about it and release a patch or two "when they feel like it". Which means "lol randomly".

Weekly updates, monthly updates, bi-monthly updates, skipping even those bi-monthly updates...

Chapters every six months, free content once in a while, chapters every year, rarely any content and poorly balanced, an expansion pack for PvE.
That's an exact description of the current state of Guild Wars...

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by FengShuiDove View Post
Second. Dead = 0 health.

Guild Wars isn't dead. There are still plenty of good guilds in the game that will help you out when AI isn't enough or you want a genuine feeling of camaraderie.
Yesh.

Also, in this 'instant gratification' phase GW1 experienced over the last year....There will be many returning that have taken a small (1-2yr) hiatus,
just so the game will feel fresh again.
GW is far from dead..it just needs a good cleansing to get some of the dust off itself.
Personaly, I have made a few 'newb' toons, just to help out those new PuGs in Tyria, Cantha, and NF. (They're on their own for EoTN.)
GW will only 'die', (for your own experience) if you don't play it.

Chasing Squirrels

Chasing Squirrels

Krytan Explorer

Join Date: Jan 2008

Quote:
Originally Posted by Shadowspawn X View Post
Here is link
Hmmm thanks back to grinding titles

The build master

The build master

Ascalonian Squire

Join Date: Nov 2009

What gw dead ? nou man i mean LOOK warhammer is dead look aoc is dead gw is not dead gw is not dead.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by The build master View Post
What gw dead ? nou man i mean LOOK warhammer is dead look aoc is dead gw is not dead gw is not dead.
+100 internet points

AoC is a dead game
Hellgate: London is a dead game

Gw is merely flagging a little due to bad decisions, and other issues.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by X Ghoul View Post
when they stopped caring about pvp
No, they stopped caring about PvP when they realized the PvP community didn't deserve to be cared about.

Angelina Collins

Academy Page

Join Date: Feb 2008

Heaven Royal Knights (HRK)

A/N

Guild Wars died with the very first skill balance, and has gone down hill from there. The original game no longer exists, and the current version has been down graded more so, then given upgrades. Granted there has been new content, and new challenges, but compaired to what they removed to satify the complainers and whiners, the current game is a down graded copy of the original.

Quite frankly, when I spent my money on this game, I knew there would be updates, I just did not figure those updates would weaken the product I originally bought. When you buy software, and are given certain abilities, skills, or tools, that enhance the product and are why you decided to buy it in the first place. You would never expect the manufacturer to delete or change those enhancements, which would make their products less desirable to use, would you?

That is what Anet did with skill balance and such, and it was not to fix some bug, or correct a problem, no it was done originally game wide to satify a small amount of Pvper's playing HA, and only HA. Later they added other things, like Guild battles, farming, and general down grades for other mainly PvP area's of the game.

I bought the game when it first came out, I even bought a walkthrough guide, all the skills in the guide have been changed, the very first skill ever to be nerfed was chain lightning, reason being is that a group of ele's could own the alter map in HA using that one skill. It was deemed as overpowered. Now whether it was or not, really can not be determined, because it was nerfed so early on in the game.

Anet whole reason for abandoning GW is because of skill balance mistakes, and all the crap they through into the game to correct them. That and the economy, so now GW is a lab to test new products, before they are added to GW2. I might add that GW2 is probably complete, however Anet wants it to be perfect, so they don't repeat their past mistakes. At this point in time, I am wondering if GW2 is just a red herring, a distraction for something better, who knows??? Even so, when and if it should come out, I am going to give it at least six month to a year before I spend my hard earned money on GW2.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Hellgate: London is a dead game
OMG.
The bug infested death-throes we, that were dumb enough to buy that game, went thru!!
grrrrrr.
GW is just fat, it hasn't had a coronary yet.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Angelina Collins View Post
Guild Wars died with the very first skill balance, and has gone down hill from there. The original game no longer exists, and the current version has been down graded more so, then given upgrades. Granted there has been new content, and new challenges, but compaired to what they removed to satify the complainers and whiners, the current game is a down graded copy of the original.

Quite frankly, when I spent my money on this game, I knew there would be updates, I just did not figure those updates would weaken the product I originally bought. When you buy software, and are given certain abilities, skills, or tools, that enhance the product and are why you decided to buy it in the first place. You would never expect the manufacturer to delete or change those enhancements, which would make their products less desirable to use, would you?

That is what Anet did with skill balance and such, and it was not to fix some bug, or correct a problem, no it was done originally game wide to satify a small amount of Pvper's playing HA, and only HA. Later they added other things, like Guild battles, farming, and general down grades for other mainly PvP area's of the game.

I bought the game when it first came out, I even bought a walkthrough guide, all the skills in the guide have been changed, the very first skill ever to be nerfed was chain lightning, reason being is that a group of ele's could own the alter map in HA using that one skill. It was deemed as overpowered. Now whether it was or not, really can not be determined, because it was nerfed so early on in the game.

Anet whole reason for abandoning GW is because of skill balance mistakes, and all the crap they through into the game to correct them. That and the economy, so now GW is a lab to test new products, before they are added to GW2. I might add that GW2 is probably complete, however Anet wants it to be perfect, so they don't repeat their past mistakes. At this point in time, I am wondering if GW2 is just a red herring, a distraction for something better, who knows??? Even so, when and if it should come out, I am going to give it at least six month to a year before I spend my hard earned money on GW2.


You're still crying about a nerfed skill back in early 2005?

Long time to hold a grudge.

If you feel so hard done by, why still play?

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

Well as long as they rezone or don't reach 60 dp they should be ok.

But really they seem to be doing ok. I meet people all the time in game who are new and learning new stuff (that is old news to me).

Angelina Collins

Academy Page

Join Date: Feb 2008

Heaven Royal Knights (HRK)

A/N

Quote:
Originally Posted by Malice Black View Post


You're still crying about a nerfed skill back in early 2005?

Long time to hold a grudge.

If you feel so hard done by, why still play?
To tell you the truth, I have stopped playing, and only come back for holidays and special events, or B-day presents. Sometimes I log on just to revist my toons, but not to quest. It is a shame to, because in my hay day, before I know about skill balance and such, I really enjoyed the game, mainly PvE and questing, however PvEing started to be a chore when I had to constantly change builds, not because of new challenges or area's, but because the skill I was used to using was nerfed because of the abuse of a certain few in PvP. Soon one skill became many skills being nerfed, that and eletist attitudes certain players had towards anyone not at their skill level, because thier goals were to win, not have fun. Do I still hold a grudge, yes against Anet for starting this whole mess, I feel ripped off, and robbed. If I knew that they were going to do this, I would have either waited until the price was worth it, or not have bought their products at all.

Malice Black

Site Legend

Join Date: Oct 2005

Quote:
Originally Posted by Angelina Collins View Post
To tell you the truth, I have stopped playing, and only come back for holidays and special events, or B-day presents. Sometimes I log on just to revist my toons, but not to quest. It is a shame to, because in my hay day, before I know about skill balance and such, I really enjoyed the game, mainly PvE and questing, however PvEing started to be a chore when I had to constantly change builds, not because of new challenges or area's, but because the skill I was used to using was nerfed because of the abuse of a certain few in PvP. Soon one skill became many skills being nerfed, that and eletist attitudes certain players had towards anyone not at their skill level, because thier goals were to win, not have fun. Do I still hold a grudge, yes against Anet for starting this whole mess, I feel ripped off, and robbed. If I knew that they were going to do this, I would have either waited until the price was worth it, or not have bought their products at all.
GW was your first online game I take it?

Fanita

Fanita

Lion's Arch Merchant

Join Date: May 2008

W/P

Quote:
Originally Posted by Angelina Collins View Post
Guild Wars died with the very first skill balance, and has gone down hill from there. The original game no longer exists, and the current version has been down graded more so, then given upgrades. Granted there has been new content, and new challenges, but compaired to what they removed to satify the complainers and whiners, the current game is a down graded copy of the original.

Quite frankly, when I spent my money on this game, I knew there would be updates, I just did not figure those updates would weaken the product I originally bought. When you buy software, and are given certain abilities, skills, or tools, that enhance the product and are why you decided to buy it in the first place. You would never expect the manufacturer to delete or change those enhancements, which would make their products less desirable to use, would you?

That is what Anet did with skill balance and such, and it was not to fix some bug, or correct a problem, no it was done originally game wide to satify a small amount of Pvper's playing HA, and only HA. Later they added other things, like Guild battles, farming, and general down grades for other mainly PvP area's of the game.

I bought the game when it first came out, I even bought a walkthrough guide, all the skills in the guide have been changed, the very first skill ever to be nerfed was chain lightning, reason being is that a group of ele's could own the alter map in HA using that one skill. It was deemed as overpowered. Now whether it was or not, really can not be determined, because it was nerfed so early on in the game.

Anet whole reason for abandoning GW is because of skill balance mistakes, and all the crap they through into the game to correct them. That and the economy, so now GW is a lab to test new products, before they are added to GW2. I might add that GW2 is probably complete, however Anet wants it to be perfect, so they don't repeat their past mistakes. At this point in time, I am wondering if GW2 is just a red herring, a distraction for something better, who knows??? Even so, when and if it should come out, I am going to give it at least six month to a year before I spend my hard earned money on GW2.
They should have implemented the separate PvP and PvE version of skills from the get-go. Seeing as the updates were a result of skills being overpowered in PvP, they could have done what they needed to do to make PvP balanced and left PvE skills alone. They could somewhat fix this if they just made all the skills their original versions for PvE. I'm sure they still have the coding or whatever somewhere for the skill descriptions.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

[ EDIT]
Quote:
Originally Posted by Fanita View Post
They should have implemented the separate PvP and PvE version of skills from the get-go. Seeing as the updates were a result of skills being overpowered in PvP, they could have done what they needed to do to make PvP balanced and left PvE skills alone. They could somewhat fix this if they just made all the skills their original versions for PvE. I'm sure they still have the coding or whatever somewhere for the skill descriptions.
Maybe, but back there GW was more like a straight MMO, not sure how that would have been seen. Beside, Splitting may be the most effecient answer, but it's far from the most elegant... Best used as a last ressort if you ask me. And it allows for some "slightly-more-powerfull-than-the-rest builds". [/understatement]
[/ edit]

Quote:
Originally Posted by Angelina Collins View Post
To tell you the truth, I have stopped playing, and only come back for holidays and special events, or B-day presents. Sometimes I log on just to revist my toons, but not to quest. It is a shame to, because in my hay day, before I know about skill balance and such, I really enjoyed the game, mainly PvE and questing, however PvEing started to be a chore when I had to constantly change builds, not because of new challenges or area's, but because the skill I was used to using was nerfed because of the abuse of a certain few in PvP. Soon one skill became many skills being nerfed, that and eletist attitudes certain players had towards anyone not at their skill level, because thier goals were to win, not have fun. Do I still hold a grudge, yes against Anet for starting this whole mess, I feel ripped off, and robbed. If I knew that they were going to do this, I would have either waited until the price was worth it, or not have bought their products at all.
I can feel your pain. That's sad. Seriously, that's not sarcastic. I swear! Really.

Bah, guess I should be glad that I can stand ANet. See you in the next game angelina!

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

From thefreedictionary

"dead (dd)
adj. dead·er, dead·est
1. Having lost life; no longer alive.
2. Marked for certain death; doomed: was marked as a dead man by the assassin.
3.
a. Having the physical appearance of death: a dead pallor.
b. Lacking feeling or sensitivity; numb or unresponsive: Passersby were dead to our pleas for help.
c. Weary and worn-out; exhausted.
4.
a. Not having the capacity to live; inanimate or inert.
b. Not having the capacity to produce or sustain life; barren: dead soil.
5.
a. No longer in existence, use, or operation.
b. No longer having significance or relevance.
c. Physically inactive; dormant: a dead volcano.
6.
a. Not commercially productive; idle: dead capital.
b. Not circulating or running; stagnant: dead water; dead air.
7.
a. Devoid of human or vehicular activity; quiet: a dead town.
b. Lacking all animation, excitement, or activity; dull: The party being dead, we left early.
8. Having no resonance. Used of sounds: "One characteristic of compact discs we all can hear is dead sound. It may be pure but it has no life" (Musical Heritage Review).
9. Having grown cold; having been extinguished: dead coals; a dead flame.
10. Lacking elasticity or bounce: That tennis ball is dead.
11. Out of operation because of a fault or breakdown: The motor is dead.
12.
a. Sudden; abrupt: a dead stop.
b. Complete; utter: dead silence.
c. Exact; unerring. the dead center of a target.
13. Sports Out of play. Used of a ball.
14.
a. Lacking connection to a source of electric current.
b. Drained of electric charge; discharged: a dead battery."

Since I can't find any relationship with the game and one of these definitions, I think it's safe to assume that people are just trying to use pathos to get others to stop playing the game.

Personally I think the game is old; A game lasting five years isn't going to have the support it once had (excluding WoW.)

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Quote:
Originally Posted by The Drunkard View Post
1. Having lost life; no longer alive.
2. Marked for certain death; doomed: was marked as a dead man by the assassin.
3.
c. Weary and worn-out; exhausted.
5.
b. No longer having significance or relevance.
c. Physically inactive; dormant: a dead volcano.
7.
a. Devoid of human or vehicular activity; quiet: a dead town.
b. Lacking all animation, excitement, or activity; dull: The party being dead, we left early.
8. Having no resonance. Used of sounds: "One characteristic of compact discs we all can hear is dead sound. It may be pure but it has no life" (Musical Heritage Review).
11. Out of operation because of a fault or breakdown: The motor is dead.

Since I can't find any relationship with the game and one of these definitions, I think it's safe to assume that people are just trying to use pathos to get others to stop playing the game.

Personally I think the game is old; A game lasting five years isn't going to have the support it once had (excluding WoW.)
The ones I left can relate to GW :
Number 2 : GW2
Number 8 : the ghost town outposts and The henge of denvarri (not true, but some people will tell you that. BTW, how active is Kodash Bazzar as of late?)
Number 7 : if you play with the words... If you're alone in an empty district, nothing reacts (the "resonnance") to what you say... If you play with the images
Number 11 : the "fault" would be ANet's handling of game balance...

In all case, it's not true. The game is old and in it's late life, but it's not quite dead yet. IT's just that all that everyone seem to be talking about is SF/Farming/UWsc/title grindign/some other uninteresting stuff.

Fay Vert

Desert Nomad

Join Date: Apr 2006

R/

GW has been under the effect of Unyielding Aura (PvP) for a long time now.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

The very last thing keeping the game alive is PvP'rs.

From what I can see there are new players to GW's coming in all the time (I'm working through a campaign or two with new guildies). But (yes there's a but), most of the new players are under the age of 20, with a fair number being around 16 or so. This in itself isn't a bad thing as new blood (as you will) is nice.

The only thing that isn't so good though is a fair portion of this new blood is of the "Can someone run me to XXX" generation. Instead of learning HOW to play, they want someone else to play the game for them.

And even more annoyingly this new blood, also demands instant answers rather than looking up or finding the answers out for themselves. I mean hands up anyone in LA/Spamadan recently who answered a "When's the next event" question, when the EXACT time to the next event was only *6* keystrokes, and a mouse click away. Or how about "Can someone ping me an XYZ build?". Instead of looking up PvXwiki and finding a build for themselves.

GW isn't dead, it's just a different kind of life.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

GvGers say GW is dead because it takes 15 minutes to find a match in the mid ranks, where only the top 10 used to have that problem.

Tombs players say GW is dead because there are rarely more than 3 districts (and many of these people are afk), and you can count the number of competent teams on one hand.

PvEers say GW is dead due to a lack of new content, and they refuse to PvP (Anets planned endgame).

Also, lack of skill balances means the game becomes stale (from a PvP point of view) because everyone knows the most efficient builds. As a result you play against the same bullshit spike builds every match until you stop banging your head against a virtual brick wall, and decide it will be less painful to do it with a real one.

And no, I don't really play anymore. GW is a shiny IM program.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

"Dead" is a relative term when used by players.

HA and GvG are "dead" compared to activity levels in previous years. By the same standard, PvE is "dead" other than perhaps a few dungeons and some elite missions.

A few things caused that. Normal fatigue with an old game, for one. In PvP, some dubious balance decisions, deteriorating servers and lack of balance updates also hurt. The wikis, heroes and overpowered PvE skills make it difficult to find a group for anything other than group farming in PvE, because heroes are just too good.

Elite networks are probably harder to break into than they used to be. You'd think that it would be reverse as elite players start having trouble forming groups, but many would rather not play than take a chance on unknown quantities likely to fail these days.

There are a lot of tools that players didn't have early in the game's run that make playing the game well easy. The wikis organize a very large amount of information into an easily accessible space, which makes it possible to hit the ground running yet makes truly "casual" group play difficult. The wikis have raised players' expectations of other players quite a bit.

Finally, the game is now a "discount" game and the player base skews young as a result. That has its drawbacks.

The game is different and less populated. I think that a lot of those changes are for the worse. Others disagree. Calling it "dead" is a reach IMO. "Dying" might be more accurate, but if it's "dying" it's suffering a pretty long terminal illness.