PvE: W/N or N/W?
mf2
I was considering a Warrior/Necro or vise versa, but since I'm new to both professions, I'm not sure which obstacle is harder to overcome: being primary necro and dealing with bad armor, or the energy problem that being primary warrior presents. I came up with a sample build, hopefully it's not TOO Bad:
Attributes: 10 Strength, 11 Swordsmanship, 10 Death Magic (base without any enhancements/runes etc.)
Skills:
Dolyak Signet - Shield Bash - Steelfang Slash - Final Thrust -
Deathly Swarm - Animate Shambling Horror - Soul Feast - Warriors Endurance(E)
The idea basically would be use the signet to boost armor and prevent knockdown, get 8 strikes of adrenaline, use shield bash, once opponent gets knocked down, use steelfang slash which will give me 4 more adrenaline, once i get to 10, finish them off with final thrust. animate horror is to try and help me not get swarmed too bad, soul feast for healing, and warriors endurance to help energy management.
i was thinking of using a different elite, but i'm not sure i want to use a zealous sword to help me with energy, since sundering or vampiric seem like really good options. it's wierd not really using anything from tactics but i dont wanna spread my skill points too thin. i will admit that blood magic and curses also have some attractive skills that seem to complement warrior well, but this seemed like a doable build so i figured i would get some feedback before tinkering with it more.
Attributes: 10 Strength, 11 Swordsmanship, 10 Death Magic (base without any enhancements/runes etc.)
Skills:
Dolyak Signet - Shield Bash - Steelfang Slash - Final Thrust -
Deathly Swarm - Animate Shambling Horror - Soul Feast - Warriors Endurance(E)
The idea basically would be use the signet to boost armor and prevent knockdown, get 8 strikes of adrenaline, use shield bash, once opponent gets knocked down, use steelfang slash which will give me 4 more adrenaline, once i get to 10, finish them off with final thrust. animate horror is to try and help me not get swarmed too bad, soul feast for healing, and warriors endurance to help energy management.
i was thinking of using a different elite, but i'm not sure i want to use a zealous sword to help me with energy, since sundering or vampiric seem like really good options. it's wierd not really using anything from tactics but i dont wanna spread my skill points too thin. i will admit that blood magic and curses also have some attractive skills that seem to complement warrior well, but this seemed like a doable build so i figured i would get some feedback before tinkering with it more.
MisterB
The low armor of a primary necromancer represents a larger obstacle for a melee character than the low energy pool and regeneration rate of a primary warrior. A warrior has many adrenaline skills available that consume no energy, and there is always Warrior's Endurance.
No comment on the build presented.
No comment on the build presented.
AtomicMew
The choice is between warrior and necro, not W/N or N/W. You can always change your secondary later. As far as which is better, it's mostly subjective. Both are strong and have their own roles.
Winterclaw
Seeing that you are new to both, learn the primary then start adding in secondary class skills.
Take shield bash, it only works for knockdown when someone uses a melee skill against you, not an autoattack. That means if a mob is wailing on your monk or your minions it's useless. It also takes 20 seconds to reuse. In practice that means you aren't going to do that many knockdowns or get the +ade from steelfang. Yes doylock gives you more armor and prevents knockdown, but you also won't be moving very fast. Final thrust is okay as a combo finisher, however steelfang isn't a combo. It's also going to take you longer to build ade because you don't have an IAS to speed up your auto attacks.
Deathly swarm has a longish cast time that stops you from attacking (gaining ade). Soul feast is energy expensive and requires a corpse (ie the things you use to make minions which don't really belong on a warrior's skill bar to begin with). Most people will also argue that you should have a self heal as a warrior and if you do, it should be Lion's Comfort.
Warrior's endurance is fine, but it's really meant to fuel melee attack skills that need energy.
My thoughts are you are trying to do way too much with this build, especially for someone who is new to warriors. Warriors make poor casters in general and most of the time, there's only a few skills from each secondary that belong on a warrior's bar. My advise is to read the sticky, play around as just a warrior (maybe 1-2 low energy skills from your secondary) and then slowly start playing around with it.
Take shield bash, it only works for knockdown when someone uses a melee skill against you, not an autoattack. That means if a mob is wailing on your monk or your minions it's useless. It also takes 20 seconds to reuse. In practice that means you aren't going to do that many knockdowns or get the +ade from steelfang. Yes doylock gives you more armor and prevents knockdown, but you also won't be moving very fast. Final thrust is okay as a combo finisher, however steelfang isn't a combo. It's also going to take you longer to build ade because you don't have an IAS to speed up your auto attacks.
Deathly swarm has a longish cast time that stops you from attacking (gaining ade). Soul feast is energy expensive and requires a corpse (ie the things you use to make minions which don't really belong on a warrior's skill bar to begin with). Most people will also argue that you should have a self heal as a warrior and if you do, it should be Lion's Comfort.
Warrior's endurance is fine, but it's really meant to fuel melee attack skills that need energy.
My thoughts are you are trying to do way too much with this build, especially for someone who is new to warriors. Warriors make poor casters in general and most of the time, there's only a few skills from each secondary that belong on a warrior's bar. My advise is to read the sticky, play around as just a warrior (maybe 1-2 low energy skills from your secondary) and then slowly start playing around with it.
JaeMi
Keep in mind that Necros primaries can't put points into Strength.
prey monkie
u do not wanna run that build. if u made that build up, stick to pvx dude
rkhanna
Everything I have learnt of GW so far suggests that it is best to concentrate on the primary benefit of a particular class, as trying to hybridise is rarely effective. For instance, Necromancers get Soul Reaping as a pro, but low armor and long cast times as a con...so playing a midline or backline role is preferable to standing around in the frontlines & getting beaten up.
Vice versa for the warrior of course.
Vice versa for the warrior of course.
Yasmine
Personally, i'd say you should make a choice first: if you like summoning minions, go necro and forget about running around hitting things with a sword/axe/hammer/scythe and if you prefer to hit foes with sword/axe/hammer/scythe go warrior and forget about making minions. Though if you wish to be able to do both things (not at the same time) imo you should go necro (but let the melee build for later and excusively - or almost - for H&H).
mf2
Quote:
Originally Posted by Winterclaw
Take shield bash, it only works for knockdown when someone uses a melee skill against you, not an autoattack. That means if a mob is wailing on your monk or your minions it's useless. It also takes 20 seconds to reuse. In practice that means you aren't going to do that many knockdowns or get the +ade from steelfang. Yes doylock gives you more armor and prevents knockdown, but you also won't be moving very fast. Final thrust is okay as a combo finisher, however steelfang isn't a combo. It's also going to take you longer to build ade because you don't have an IAS to speed up your auto attacks.
Deathly swarm has a longish cast time that stops you from attacking (gaining ade). Soul feast is energy expensive and requires a corpse (ie the things you use to make minions which don't really belong on a warrior's skill bar to begin with). Most people will also argue that you should have a self heal as a warrior and if you do, it should be Lion's Comfort.
Warrior's endurance is fine, but it's really meant to fuel melee attack skills that need energy.
My thoughts are you are trying to do way too much with this build, especially for someone who is new to warriors. Warriors make poor casters in general and most of the time, there's only a few skills from each secondary that belong on a warrior's bar. My advise is to read the sticky, play around as just a warrior (maybe 1-2 low energy skills from your secondary) and then slowly start playing around with it.
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