I have a couple ideas to give Paragons a little boost in the Random Arena Department. I really like the skill Spear Swipe. It's linked to Leadership(Paragon main attribute) and it has melee range. I was thinking that it would be nice to let Paragon's use skills in Secondary Professions(warrior, dervish, assassin) that are classified as "Melee"(meaning as long as you have a melee weapon you can use the skill) attacks while wielding a spear as a melee weapon. You could link this usage to a certain number of points poured into the Leadership attribute which would make it so that only Paragon primaries would have access to using a spear as a melee weapon. It would still be balanced because you would have to pour points in Leadership, Spear Mastery(to use the spear) and whatever attribute you were going to use for a shield. This could make for some interesting damage and lead to a little more variety for Paragon primaries in RA.
Any thoughts?
**EDIT**
My second idea here to buff the Paragon is aimed at making them have to spend less points in so many attributes. The Warrior is allowed to use it's Primary attribute(Strength) in equipping a Shield whereas the Paragon's Primary is Leadership and does not have a shield tied to it. So in effect you have to have points in Leadership, Command(or Motivation) for a shield, and Spear Mastery. I understand doing this for PvE as a support class but this hampers play as a Paragon in the 4v4 format. I believe that there should be Leadership shields for the PvP only characters. This wouldn't effect other classes at all because it is the Paragon's Primary. This also wouldn't effect PvE because Leadership shields would only be available in the PvP equipment window. You could essentially buff the Paragon class for PvP with 1 item.
Paragon Spear Ideas
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Sounds ok to me. If they want to buff paras and change how useful they are they should make better and more useful spear attacks. Melee spear attacks and Ranged, but have the spear auto attack with range. Also, better shield attacks and versatility with paragons. AoE damage from attacks and less awful/useless shouts too. They could make a spear attack that does AoE dmg in a straight line in front of the paragon only, in a single ray. They could call it spear of light or something cheesy. What a poorly made class... sigh. I love paras regardless...
The idea crossed my mind as well. Considering that there's already a melee spear skill, there's no reason there shouldn't by synergy with other melee skills. I don't know what code ANet uses, but it should be feasibly to classify the spear as both a melee and a ranged weapon.
I think it's just plain silly to link the ability to use them to leadership or somesuch though. First of all, the skill system in GW is segmented so that kind of skill crossover doesn't happen, and i like the system.
The only problem is that most of the melee skills that come to mind fall into either the Strength or Scythe Mastery category, so there goes any kind of paragon synergy. A change like that would really only benefit spear warriors.
I think it's just plain silly to link the ability to use them to leadership or somesuch though. First of all, the skill system in GW is segmented so that kind of skill crossover doesn't happen, and i like the system.
The only problem is that most of the melee skills that come to mind fall into either the Strength or Scythe Mastery category, so there goes any kind of paragon synergy. A change like that would really only benefit spear warriors.
T
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Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
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Joined Jan 2008
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I think you are just bad at paragon. For 8v8 the paragon needs, if anything, a reduction in both auto attack spear damage and damage from spear skills.
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unless they split stuff even more O.o RA/PvP/PvE skill split...but then things would get really confusing

Z
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I think you are just bad at paragon. For 8v8 the paragon needs, if anything, a reduction in both auto attack spear damage and damage from spear skills.
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Over the years in GW I've come to regard Random Arena as being far more important than GvG and HA, since the people in GvG and HA tend to be worthless, arrogant pieces of shit who've soaked up far too much of ArenaNet's attention in GW's lifespan - and they do not deserve consideration, at all.
This is the way everyone feels you special snowflake.
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If there was an improvement in their 4v4 abilities, sure.
Over the years in GW I've come to regard Random Arena as being far more important than GvG and HA, since the people in GvG and HA tend to be worthless, arrogant pieces of shit who've soaked up far too much of ArenaNet's attention in GW's lifespan - and they do not deserve consideration, at all. |
If you want to use a spear as a melee weapon, just run into melee range. The damage is the same, it is only the proximity that changes. If you can't do that yourself and want to be moved to melee range automatically then do weapon swaps after you get in range or use a skill like Shock.
I see no reason to make them melee instead of ranged. Some of those skills (Wild Blow, Distracting Blow, etc.) would become a problem if used at range, and making a Paragon move to melee range just to use that one skill (or more) with a spear is silly. If you need to use those skills then you can easily do a weapon swap.
I want to throw my daggers so I can be a ranged character and not have to use a bow or spear..... can we make Daggers throwable?
I see no reason to make them melee instead of ranged. Some of those skills (Wild Blow, Distracting Blow, etc.) would become a problem if used at range, and making a Paragon move to melee range just to use that one skill (or more) with a spear is silly. If you need to use those skills then you can easily do a weapon swap.
I want to throw my daggers so I can be a ranged character and not have to use a bow or spear..... can we make Daggers throwable?
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If you want to use a spear as a melee weapon, just run into melee range. The damage is the same, it is only the proximity that changes. If you can't do that yourself and want to be moved to melee range automatically then do weapon swaps after you get in range or use a skill like Shock.
I see no reason to make them melee instead of ranged. Some of those skills (Wild Blow, Distracting Blow, etc.) would become a problem if used at range, and making a Paragon move to melee range just to use that one skill (or more) with a spear is silly. If you need to use those skills then you can easily do a weapon swap. I want to throw my daggers so I can be a ranged character and not have to use a bow or spear..... can we make Daggers throwable? |
I like the idea of giving Paragons some melee attacks. The Deep Wound for example is overpowered on a ranged class. Making Paragon attacks that inflict it melee range would fix that.
Still, pretty much left that would have to be fixed for Paragons. It's a good start, though.
T
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I like the idea of giving Paragons some melee attacks. The Deep Wound for example is overpowered on a ranged class. Making Paragon attacks that inflict it melee range would fix that.
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/signed for second suggestion

