I'd like to understand tanking

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

What for is tanking useful?

By that, I don't mean usefulness of tanking in some high-end areas (and extraordinary situations), I mean usefulness in general PvE areas; missions, quests, and such.


Example: I go Dunes of Despair (ZM HM), and see advertisements such as "GLF tank...". I got curious. So I ask what would that tank do. The answer was that he would 'distract the generals'.

Now, from what I see the mission consists of killing few monsters along the way, then killing wurms (obviously tank won't be killing those because they are on the cliff), then killing some more wurms after Ghostly is set in place, along with other monsters. And then - the entire group needs to use few minutes of spare time to rush into generals, spike-kill them so to speak, and rush back to help monk guarding the Ghostly.


So those who play in groups with tanks, or play tanks, how does it look from 1st perspective?

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Tanking is a role for idiots who don't realise a physical is put to better use killing stuff. It allows groups to play the easy game of just nuking shit and makes the monk's job easier.
It isn't efficient though.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

bout time this dead horse got the living shit beaten out of him again.

there's a few areas where 'tanking' exists. underworld, doa, maybe fow.

in all other areas and general pve, tanking is counterproductive, doesn't work, and is just plain stupid.

now that you have the facts, there's only one step left to your goal, which is understanding it. as you may or may not know, that step's always the most difficult, exponentially. godspeed, young jedi.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

Tanking's role is for the crazy difficult areas where a single group of mobs has the capacity to take out even a competent, well prepared party because the GW development team is on crack and couldn't come up with a more viable challenge.

These areas are limited to HM Vloxen Excavations, HM Slaver's Exile, and the Domain of Anguish. Where having one frontliner soak up 800 points of damage a second is easier to manage than having all party members soak up 100 points of damage a second.

Is a tank necessary in general PvE? No, tanks generally don't add any damage to the party, and everything else can be handled by monks without need for tank'n'spank.

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Define "tanking".

The "tank" I use to think about is a heavily-armored frontliner who's able to soak up damage better than his teammates while doing his job - beating up things. That's pretty much "positional" tanking, which is not a bad thing at all.

Most of the people though have the passive doorstop in mind. No, thanks.

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

Quote:
Originally Posted by Xenomortis View Post
Tanking is a role for idiots who don't realise a physical is put to better use killing stuff. It allows groups to play the easy game of just nuking shit and makes the monk's job easier.
It isn't efficient though.
Quote:
Originally Posted by Gift3d View Post
bout time this dead horse got the living shit beaten out of him again.

there's a few areas where 'tanking' exists. underworld, doa, maybe fow.

in all other areas and general pve, tanking is counterproductive, doesn't work, and is just plain stupid.

now that you have the facts, there's only one step left to your goal, which is understanding it. as you may or may not know, that step's always the most difficult, exponentially. godspeed, young jedi. These two response dont do anything for you. Ignore these posts. When you ask a question like this...that is a basic understanding type...theres a certain amount of this guru community that will respond with statements that dont help you at all. Its really sad, but guru has been tainted like this for a long time now.

Several of the other posts should help you more.

Keep in mind, the "glf tank" statement really has no defintion. Its a loosely used statement that could mean a lot of things. Some might want a permatank(for now at least until update), obsidian flesh tank, a defy pain tank, or just a warrior in general that has a lot more armor to take the initial blow of the foes damage.

A lot of people despise the whole "tanking" thought due to they feel that with the right skills, a group can kill with high dmg out thus trumping foes dmg. This all tends to be a win win thought.

The basic thought summed up would be :

High dmg output > quicker killing > less dmg taken > less healing to be done (should) = group win/success.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

With Imbagons and consumables tanking is not as important as it used to be.

Anyone still remember the book trick in the early days with Sorrow's Furnace and the skill bars Warriors used at the time? Ya that was "real" tanking.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

There's no tanking beyond gimmicky invinci stuff (SF,600's). It's a term out of place in GW as it doesn't work in normal pve and not at all in pvp.

Popeye1906

Popeye1906

Academy Page

Join Date: Nov 2009

R/

Quote:
Originally Posted by The Josip View Post
What for is tanking useful?



Example: I go Dunes of Despair (ZM HM), and see advertisements such as "GLF tank...". I got curious. So I ask what would that tank do. The answer was that he would 'distract the generals'.

Now, from what I see the mission consists of killing few monsters along the way, then killing wurms (obviously tank won't be killing those because they are on the cliff), then killing some more wurms after Ghostly is set in place, along with other monsters. And then - the entire group needs to use few minutes of spare time to rush into generals, spike-kill them so to speak, and rush back to help monk guarding the Ghostly.


So those who play in groups with tanks, or play tanks, how does it look from 1st perspective?
As you can see, you already answered a part of your question. Unless for some very specific situations, tanking is a waste of 1 party slot.



Edit: Tank n spank= If someone pings his L337 OMFG owning tank build, spank him hard.

Sookie

Sookie

Lion's Arch Merchant

Join Date: Jan 2008

NoCenTex

[AKA] Guild Leader

R/

Poor guy...all he asked was for someone to explain what tanking is...

The old concept of using a tank is to have a melee member of the team aggregate all of the foes in possibly one spot attacking him. While the monk keeps him healed, the casters pummel, nuke and blast the foes in a concerted effort to kill them all most efficiently.

That is the theory behind it. In practice, it's still used in mostly elite areas.

syphonus

syphonus

Lion's Arch Merchant

Join Date: Dec 2007

The Dirtiest Parts Of My Mind

Phlying Skwirls[PS]

N/

There's no secret. What you've found is that the vast majority of GW players are dumb. It shouldn't surprise you.

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Tank is usually a term for a damage sponge to take agro and sit there taking a beating, so no one else has to.

I dont know why the term "tanking" even exists as it does, do you see a real tank (eg, a challenger mkII) driving up and sitting there taking a beating so all the support can blow shit up over its head?

Or do you see then drive in first with big armour blowing shit up, been supported from behind?

Thats how you play a warrior get in and blow stuff up! shruggin off the hits with team support!

Thats a real tank! not a damage sponge gimp.

More on topic, i have no idea why people would choose take a much slower method for normal pve vanqs/missions when the steamroller works much better, much quicker and is much less fragile.

Its best used for elite area's that are very dangerous with high output mobs, anywere else and your doin it wrong..wasteful. sigh.

Quote:
Originally Posted by The Josip
But since tanking is so widespread, there must be something I'm missing. Some supercool strategy or who knows what.
erm, outside of doa ect as you said, your not missing a thing Keep the wheels of the steamroller turning! give the frontline big sticks to hit stuff with and:

Quote: Originally Posted by syphonus View Post
There's no secret. What you've found is that the vast majority of GW players are dumb. It shouldn't surprise you.

On another note: It seems a lot of people now just refer to a warrior as a tank in general terms, as in interchangable title.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by The Josip
View Post
But since tanking is so widespread, there must be something I'm missing. Using a tank isn't very efficient in "normal" PvE, but it's easy to use and has a high chance of success and still is fast enough to get master reward.

If you are playing with pugs you don't know how competent your teammate are, so it's better to use a failsafe build that takes 10 minutes to finish the mission than to use a build that takes 5 minutes but fails the first two times.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by The Josip View Post
But since tanking is so widespread, there must be something I'm missing.
You see Guild Wars is an MMO, so therefore it must be exactly like every other existing MMO.

Tanks really started with everquest. In that game the only way to reduce the damage monsters delt to manageable levels was to put all of the monsters attacking one highly armored target; this was also made easier by the highly armored targets having commands that forced the AI to attack them. This type of defense oriented team was just never needed in Guild Wars. Warriors in Guild Wars take roughly half the damage compared to casters, while in most traditional MMO's it isn't uncommon to se a 10X difference in taken damage from hard target to caster. Players in Guild Wars all have the same amount of hit points, while in tradtional MMO's warriors will have roughly 2-3x times more than casters. Traditional MMO's do not have the prot line of spells. All of the reasons for tanks in traditional MMO's just do not apply to Guild Wars.

And yet people are still so dumb that since Guild Wars is an MMO we must use tanks. It took people roughly two years to realize that the necro will generally outperform a nuker-styled elementalist, so really what do you expect.

Also some people are so brain dead that anything with weapon + armor = tank, insisting on calling any warrior a tank regardless of whether or not they are fulfilling that role.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by maxxfury View Post
Tank is usually a term for a damage sponge to take agro and sit there taking a beating, so no one else has to. There's a better way to sponge damage. It's called Protective Bond ;p And also Save Yourselves!

These two skills *should* have obliterated skills such as Defy Pain, Obsidian Flesh, Shadow Form. Atleast in balanced teams, and pugs.

But some people either don't realise it, or don't want to move on. Just like all the monks that say monks>ER infuse/bonders, for example. Some people say it's a gimmick. I even heard people saying it doesn't even work just to defend their ill-thought out beliefs.

If two or more players in your team have SY! you are ALL tanks. If your whole team is under protective bond, you're all invincible.

khezial tahr

khezial tahr

Academy Page

Join Date: Oct 2008

Devil's Rejects [DR]

Mo/

Quote:
Originally Posted by HigherMinion
View Post
There's a better way to sponge damage. It's called Protective Bond ;p And also Save Yourselves!

These two skills *should* have obliterated skills such as Defy Pain, Obsidian Flesh, Shadow Form. Atleast in balanced teams, and pugs.

But some people either don't realise it, or don't want to move on. Just like all the monks that say monks>ER infuse/bonders, for example. Some people say it's a gimmick. I even heard people saying it doesn't even work just to defend their ill-thought out beliefs.

If two or more players in your team have SY! you are ALL tanks. If your whole team is under protective bond, you're all invincible. Just wondering... can you make a post without mentioning ER?

The Josip

The Josip

Wilds Pathfinder

Join Date: Aug 2009

Me/

I finally understood how good tanking is and what it is!

So, playing Discord today my all-caster group faces enemy mob and.. our tanks bravely charge forward! And do their job well.


They are called minions.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by The Josip
View Post
What for is tanking useful?

By that, I don't mean usefulness of tanking in some high-end areas (and extraordinary situations), I mean usefulness in general PvE areas; missions, quests, and such. Nothing. Like elemental damage, only an utter retard would actually want to use a tank in general HM PvE.

Even if you need a damage sponge, minions do the job far better, plus they contribute to MoP rape.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by khezial tahr
View Post
Just wondering... can you make a post without mentioning ER? I could give it a go.

Done. Apart from the quote

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

TLDR: if your 'tanking' anywere but some broken elite area like doa or doin a sc, then your wasting not only time but a lot of potential damage output.

Smash stuff, dont tank.

And not wanting to buck the current trend, ER pwns! well it does...

4thVariety

Krytan Explorer

Join Date: Jun 2005

European Union

ADL

E/

Once HM starts hitting you in the face and especially in some of the harder dungeon, people can no longer charge into enemy mobs expecting it to be enough that somebody reacts to the damage. You have to prepare to take it.

Your option are as follows: Get the enemies to somehow attack one person only and make sure that one person can take it. Either that one person has enough skills with him, or the group spends some more on him. Each team member brings skills to turn off the damage that is killing you, so your general damage intake can again be healed in reaction to its occurrence. (Used to be Ursan) Some classes are rather naked when it comes to this in HM. Somebody can make the whole party super tough (e.g. Save Yourselves) You distribute the damage on as many people as possible. You bring sacrificial lambs called minions and ghosts. You have skills allowing you to control the enemy AI (Does not exist in GW) You have equipment counteracting the gap between your stats and the enemie's stats (Does not exist in GW)
Many MMOs allow you to control the enemy AI, guiding its decisions to attack one person. Due to that, more defensive characters can approach the mob as a whole and cast on the tank. The remaining damage is being eaten up by monks in reaction to the damage happening.

GW does not lend itself to this type of AI disabling gameplay. If people want to succeed they either have to learn to behave in a certain way to play Tank & Spank, bring somebody who can juggle Save Yourself, or trust in the minions sucking up enough damage for the rest to not matter.