Hi all, if this is in the wrong spot please move it. My guild has recently started expanding and developing nicely. Recently we have done some UW, FoW, and SF clears. What I'm wondering is where should we start when it comes to the elite mission areas, (namely UW, FoW, The Deep, Urgoz, and DoA).
Any advice on where to start, party composition, general tips will be greatly appreciated. Thanks in advance to all that help.
Elite Missions, Where to start?
Uriel_Wolfblood
Ariena Najea
This depends entirely on how you play them. If you play casually and have everyone bring what they like, start with the Underworld and Fissure of Woe, and then move onto the Factions. Domain of Anguish and Slaver's are by far the most challenging to these types of groups, so you need a lot of coordination and fair ranks in EoTN skills.
If you play with permasins and speed clears, it doesn't matter much. Slavers and DoA are generally best for loot.
If you play with permasins and speed clears, it doesn't matter much. Slavers and DoA are generally best for loot.
BlueXIV
UW is not really where you want to start in terms of elite mishes... It can be kinda unforgiving for a new team, with almost all the quests failable.
The factions elite missions are pretty easy to start with. Slavers is actually not very hard either, because you have rez shrines. As long as you bring enough consumables for slavers, it's pretty hard to fail. DoA can be kinda difficult, i'd say on par with UW right now for new people.
So if you want to scale up in difficulty, I'd say urgoz/deep/slavers->FoW->DoA/UW.
If you only care about the value of the drops and chests tho, I'd say UW>DoA>FoW/Slavers>Factions. Slavers is only really good for VSes tbh, while you get a bunch of shards/ectos in FoW/UW and some gems in DoA. Urgoz/Deep doesn't honestly get you much in terms of money (unless you get lucky with some good old school stuff), but it's a lot of fun.
The factions elite missions are pretty easy to start with. Slavers is actually not very hard either, because you have rez shrines. As long as you bring enough consumables for slavers, it's pretty hard to fail. DoA can be kinda difficult, i'd say on par with UW right now for new people.
So if you want to scale up in difficulty, I'd say urgoz/deep/slavers->FoW->DoA/UW.
If you only care about the value of the drops and chests tho, I'd say UW>DoA>FoW/Slavers>Factions. Slavers is only really good for VSes tbh, while you get a bunch of shards/ectos in FoW/UW and some gems in DoA. Urgoz/Deep doesn't honestly get you much in terms of money (unless you get lucky with some good old school stuff), but it's a lot of fun.
branamanp
slavers arnt bad except for the duncan lvl. that might give you problems if you are new. or even if you arnt if you do byob. i would say prob fow bec as long as you look at the wiki ahead of time to know which quests to do when it is really easy even in HM. fow is prob the most friendly to the bring your own build groups bec unlike urgoz/duncan you dont have to worry about having certin skills aka necrotic for urgoz and the nec build or something else to take down duncan
Uriel_Wolfblood
Well, I myself and a few of my officers have done Sorrow's Furnace and just did an "old school" FoW clear for the first time. We did pretty well, took FOREVER, but it was all our first time so I guess thats a given lol.
I think we are going to keep hacking away at FoW until we get pretty good, I've been looking into the speed clears on pvx for FoW but the problem is I have too few "skilled" members at the moment to be able to teach them all the fundamentals of each role in the Speed Clear.
As far as drops are concerned, sure we want the rare stuff (I mean who doesn't want to make money or look really rich ) but most of us have bad enough luck that it doesn't matter anyways lol.
Anyways after doing FoW we are considering trying EoTN dungeons next, to build up team work, as well as get our ranks up for much need pve skills.
Does it sound like we are headed in the right direction? Or do you guys think we should take another path?
For reference, I am kinda the catch all guy, meaning I have multiple characters I use regularly and thus am able to fill multiple roles as needed. (Currently I have a decent, SS necro, Ranger, SoS Rit, Monk, and Imbagon) I'm working on my warrior and other professions now. My 2 leading officers have 2 very good "tanking" warriors (I've been showing them Hundred Blades builds) And I'm currently "training" another member to be either the SoS Rit, or a curses necro.
Thanks again for all the advice guys, I really appreciate it.
I think we are going to keep hacking away at FoW until we get pretty good, I've been looking into the speed clears on pvx for FoW but the problem is I have too few "skilled" members at the moment to be able to teach them all the fundamentals of each role in the Speed Clear.
As far as drops are concerned, sure we want the rare stuff (I mean who doesn't want to make money or look really rich ) but most of us have bad enough luck that it doesn't matter anyways lol.
Anyways after doing FoW we are considering trying EoTN dungeons next, to build up team work, as well as get our ranks up for much need pve skills.
Does it sound like we are headed in the right direction? Or do you guys think we should take another path?
For reference, I am kinda the catch all guy, meaning I have multiple characters I use regularly and thus am able to fill multiple roles as needed. (Currently I have a decent, SS necro, Ranger, SoS Rit, Monk, and Imbagon) I'm working on my warrior and other professions now. My 2 leading officers have 2 very good "tanking" warriors (I've been showing them Hundred Blades builds) And I'm currently "training" another member to be either the SoS Rit, or a curses necro.
Thanks again for all the advice guys, I really appreciate it.
Malician
I'd be happy to play with you guys in-game if it would help.
Bloss
I think you are going in the right direction. FoW is deffinetly the easiest imo (except for maybe 1 or 2 quests) it's quite straight foreward and on nm it's even simple (imo) Doing some dungeons afterwards is very smart, nice for titles and maybe do the pve-skill quests together, but some skills work even at the rank you get for like finishing EotN once. And eventually move on to the harder/longer areas, but imo most important will always be have fun as a guild and I think you're guild is deffinetly doing that. Always remember, alot of 'roles' can be played by different chars, not only wars and perma's can tank, so can eles and dervishes (aslong as you ain't going for SC though.)
If you really go for SC I advise to do it with byob once and then try SC'ing, this gives everyone the ability to get used to the area w/o a team depending 100% on 1 role.
gl
If you really go for SC I advise to do it with byob once and then try SC'ing, this gives everyone the ability to get used to the area w/o a team depending 100% on 1 role.
gl
glacialphoenix
Quote:
Originally Posted by Uriel Wolfblood
Does it sound like we are headed in the right direction? Or do you guys think we should take another path?
Frankly, it sounds like you guys are having fun playing together, and that will probably build better teamwork than any amount of micro-managing; you kinda get used to each other's playstyle. So if that's what you want, yeah, sounds like a great idea to get used to each other's playstyles by playing GWEN dungeons, where worst-case scenarios won't be quite as bad. I mean, you wipe in a dungeon, you rez. You wipe in UW, say goodbye to the hard work you just put in.