So for the majority of Spirit Spammer rits, the elite of choice is SoS. In addition, Bloodsong and Vampirism are automatic choices.
The rest of the points usually goes to Communing for Pain and Anguish.
My question is, is it even necessary to split into the communing line?
I propose using high Spawning Power + Spirit's Gift + Agony as an alternative.
When there is alot of enemies, I see Agony being ridiculously powerful but the cost of such power is a very short duration. With Spirit's Gift at high Spawning, it is possible to keep Agony alive for long periods of time assuming you also use a high lvl summon spirits.
Opinions?
Spirit popularity
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IMO Agony becomes increasingly less useful the larger the mobs you face. I don't find it worth the skill slot outside of the 4 player party areas.
Aside from that, SoS/Bloodson/Spiritual Pain provide more than enough damage and additional meatshields for me. As such, I'm actually quite disappointed when I end up /w a PC spirit spammer b/c I'd much rather run a channeling SoS/healer hybrid hero for the additional spot healer.
Aside from that, SoS/Bloodson/Spiritual Pain provide more than enough damage and additional meatshields for me. As such, I'm actually quite disappointed when I end up /w a PC spirit spammer b/c I'd much rather run a channeling SoS/healer hybrid hero for the additional spot healer.
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I use 12+1+1 Channeling, and 12 Spawning.
Spirits Gift, Boon of Creation (Both can be maintained with 12 SP), SoS, Bloodsong, Vampirism, Painful Bond, Ebon Vanguard Assassin Support, Ebon Vanguard Sniper Support. For the bigger deal I will usually switch EVSS with Pain Inverter too.
With a 40/40 set or Ssyn's staff I've never had energy management issues. And I've used this setup for Legendary Vanquisher and Guardian. Goes great with Sabway or Discord, great energy management, area wide healing and condition removal.
I've seen people with some pretty weird builds, but I guess really most work fine.
Spirits Gift, Boon of Creation (Both can be maintained with 12 SP), SoS, Bloodsong, Vampirism, Painful Bond, Ebon Vanguard Assassin Support, Ebon Vanguard Sniper Support. For the bigger deal I will usually switch EVSS with Pain Inverter too.
With a 40/40 set or Ssyn's staff I've never had energy management issues. And I've used this setup for Legendary Vanquisher and Guardian. Goes great with Sabway or Discord, great energy management, area wide healing and condition removal.
I've seen people with some pretty weird builds, but I guess really most work fine.
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Why do people take Pain and Bloodsong instead of Shadowsong for instance? It's not like with Syphon there are any energy problems, and shorter duration is not a big deal IMO. I think perma blind in HM on just one enemy can help a lot. And with proper positioning it will quite often blind the right target. So if you already have points in Communing, why not?
The same reason people say "just trust me" and insist to bring charm animal with ursan because "I like bears"
Vampirism is a bad spirit skill, no matter what anyone says. It is only useful when you don't have anything better at your disposal. But if you have communing, using the low-damage vampirism over the blindbotting of shadowsong is just dumb.
Vampirism is a bad spirit skill, no matter what anyone says. It is only useful when you don't have anything better at your disposal. But if you have communing, using the low-damage vampirism over the blindbotting of shadowsong is just dumb.
Thanks for all the informative posts. I have a few comments.
I've been meaning to try out Rt/Mo SoS-Smiting builds but never got around to it.
I didn't like the Restoration/Channeling builds I've tried, but perhaps I should go more in depth before dismissing it.
I've been pretty dissatisfied with the common SoS builds that load the bars with spirits.
I don't really find high spawning to be of that much use. It's mostly for BoC/SG/Agony and the benefits are pretty marginal. There seems to be other spells that help support the team better. Keeping Agony alive isn't as hard as you would imagine with constant Summon Spirits/Spirit's Gift + good positioning, but overall, it's not worth the trouble.
Communing doesn't really seem to help the bar much as Pain at lower levels just suck and Shadowsong/Anguish just doesn't seem to make up for the communing stack. I think communing is even worse than the 16/14 Channel + 13 Spawning Method as adding the extra spirits seem to be not that useful. Furthermore, Armor of Unfeeling completely blows if you don't park your Spirits in a RoJ or something.
BTW, the more I think of it, the less I like Anguish. When Painful bond is on, the SoS spirits should destroy the target quickly, not to mention the discord heroes. Otherwise the damage from Anguish is measly, the spirit is low level, and bad recharge.
I've been meaning to try out Rt/Mo SoS-Smiting builds but never got around to it.
I didn't like the Restoration/Channeling builds I've tried, but perhaps I should go more in depth before dismissing it.
I've been pretty dissatisfied with the common SoS builds that load the bars with spirits.
I don't really find high spawning to be of that much use. It's mostly for BoC/SG/Agony and the benefits are pretty marginal. There seems to be other spells that help support the team better. Keeping Agony alive isn't as hard as you would imagine with constant Summon Spirits/Spirit's Gift + good positioning, but overall, it's not worth the trouble.
Communing doesn't really seem to help the bar much as Pain at lower levels just suck and Shadowsong/Anguish just doesn't seem to make up for the communing stack. I think communing is even worse than the 16/14 Channel + 13 Spawning Method as adding the extra spirits seem to be not that useful. Furthermore, Armor of Unfeeling completely blows if you don't park your Spirits in a RoJ or something.
BTW, the more I think of it, the less I like Anguish. When Painful bond is on, the SoS spirits should destroy the target quickly, not to mention the discord heroes. Otherwise the damage from Anguish is measly, the spirit is low level, and bad recharge.
Quote:
Originally Posted by Arrogant Bastard
You aren't making a very good argument.
Why waste a slot for a "slight reduction in damage" when you can just kill everything? Because the entire team is build around defense/offense ratio. Sure you can just go with 8 offensive characters and kill everything..
Why waste a slot for a "slight reduction in damage" when you can just kill everything? Because the entire team is build around defense/offense ratio. Sure you can just go with 8 offensive characters and kill everything..
D
Just as a sidenote, contrary to its description shadowsong actually DOES damage for as much as most other communig spirits.
And Josip made quite a good argument: If you already deal about ~150 DPS dealing ~5 DPS less is hardly noticeably, but one oppenent that produces less than 10% of its original damage output can be highly noticeably.
For such a small loss of damage capabilites most other classes/builds cannot blind one or more foes constantly.
And Josip made quite a good argument: If you already deal about ~150 DPS dealing ~5 DPS less is hardly noticeably, but one oppenent that produces less than 10% of its original damage output can be highly noticeably.
For such a small loss of damage capabilites most other classes/builds cannot blind one or more foes constantly.
