Spirit popularity
MasterSasori
So for the majority of Spirit Spammer rits, the elite of choice is SoS. In addition, Bloodsong and Vampirism are automatic choices.
The rest of the points usually goes to Communing for Pain and Anguish.
My question is, is it even necessary to split into the communing line?
I propose using high Spawning Power + Spirit's Gift + Agony as an alternative.
When there is alot of enemies, I see Agony being ridiculously powerful but the cost of such power is a very short duration. With Spirit's Gift at high Spawning, it is possible to keep Agony alive for long periods of time assuming you also use a high lvl summon spirits.
Opinions?
The rest of the points usually goes to Communing for Pain and Anguish.
My question is, is it even necessary to split into the communing line?
I propose using high Spawning Power + Spirit's Gift + Agony as an alternative.
When there is alot of enemies, I see Agony being ridiculously powerful but the cost of such power is a very short duration. With Spirit's Gift at high Spawning, it is possible to keep Agony alive for long periods of time assuming you also use a high lvl summon spirits.
Opinions?
Gennadios
IMO Agony becomes increasingly less useful the larger the mobs you face. I don't find it worth the skill slot outside of the 4 player party areas.
Aside from that, SoS/Bloodson/Spiritual Pain provide more than enough damage and additional meatshields for me. As such, I'm actually quite disappointed when I end up /w a PC spirit spammer b/c I'd much rather run a channeling SoS/healer hybrid hero for the additional spot healer.
Aside from that, SoS/Bloodson/Spiritual Pain provide more than enough damage and additional meatshields for me. As such, I'm actually quite disappointed when I end up /w a PC spirit spammer b/c I'd much rather run a channeling SoS/healer hybrid hero for the additional spot healer.
Xsiriss
Yeh I use spawning power for boon of creation and spirits gift,communing (and resto really) isn't needed.
IronSheik
12+1+1 chan
11 Smiting
6 Spawn
SoS, Vamp, Bsong, GDW, Judge Insight, SoH, Castigation, Flesh
11 Smiting
6 Spawn
SoS, Vamp, Bsong, GDW, Judge Insight, SoH, Castigation, Flesh
Edge Igneas
I use 12+1+1 Channeling, and 12 Spawning.
Spirits Gift, Boon of Creation (Both can be maintained with 12 SP), SoS, Bloodsong, Vampirism, Painful Bond, Ebon Vanguard Assassin Support, Ebon Vanguard Sniper Support. For the bigger deal I will usually switch EVSS with Pain Inverter too.
With a 40/40 set or Ssyn's staff I've never had energy management issues. And I've used this setup for Legendary Vanquisher and Guardian. Goes great with Sabway or Discord, great energy management, area wide healing and condition removal.
I've seen people with some pretty weird builds, but I guess really most work fine.
Spirits Gift, Boon of Creation (Both can be maintained with 12 SP), SoS, Bloodsong, Vampirism, Painful Bond, Ebon Vanguard Assassin Support, Ebon Vanguard Sniper Support. For the bigger deal I will usually switch EVSS with Pain Inverter too.
With a 40/40 set or Ssyn's staff I've never had energy management issues. And I've used this setup for Legendary Vanquisher and Guardian. Goes great with Sabway or Discord, great energy management, area wide healing and condition removal.
I've seen people with some pretty weird builds, but I guess really most work fine.
REDdelver
One other thing to remember about AGONY also is that it gives out and take damage from charmable animals within its range without turning them to a foe. If you are in an area with lots of charmable animals, agony becomes even less effective.
Arrogant Bastard
Some of you are making bad e-management recommendations.
If you spec into channeling, there is nothing better than siphon spirit.
If you spec into channeling, there is nothing better than siphon spirit.
The Josip
Why do people take Pain and Bloodsong instead of Shadowsong for instance? It's not like with Syphon there are any energy problems, and shorter duration is not a big deal IMO. I think perma blind in HM on just one enemy can help a lot. And with proper positioning it will quite often blind the right target. So if you already have points in Communing, why not?
Arrogant Bastard
The Josip
Blinding just one target in some areas means negating quite a lot of damage, for only a slight reduction in damage.
Arrogant Bastard
Lishy
The same reason people say "just trust me" and insist to bring charm animal with ursan because "I like bears"
Vampirism is a bad spirit skill, no matter what anyone says. It is only useful when you don't have anything better at your disposal. But if you have communing, using the low-damage vampirism over the blindbotting of shadowsong is just dumb.
Vampirism is a bad spirit skill, no matter what anyone says. It is only useful when you don't have anything better at your disposal. But if you have communing, using the low-damage vampirism over the blindbotting of shadowsong is just dumb.
MasterSasori
Thanks for all the informative posts. I have a few comments.
I've been meaning to try out Rt/Mo SoS-Smiting builds but never got around to it.
I didn't like the Restoration/Channeling builds I've tried, but perhaps I should go more in depth before dismissing it.
I've been pretty dissatisfied with the common SoS builds that load the bars with spirits.
I don't really find high spawning to be of that much use. It's mostly for BoC/SG/Agony and the benefits are pretty marginal. There seems to be other spells that help support the team better. Keeping Agony alive isn't as hard as you would imagine with constant Summon Spirits/Spirit's Gift + good positioning, but overall, it's not worth the trouble.
Communing doesn't really seem to help the bar much as Pain at lower levels just suck and Shadowsong/Anguish just doesn't seem to make up for the communing stack. I think communing is even worse than the 16/14 Channel + 13 Spawning Method as adding the extra spirits seem to be not that useful. Furthermore, Armor of Unfeeling completely blows if you don't park your Spirits in a RoJ or something.
BTW, the more I think of it, the less I like Anguish. When Painful bond is on, the SoS spirits should destroy the target quickly, not to mention the discord heroes. Otherwise the damage from Anguish is measly, the spirit is low level, and bad recharge.
I've been meaning to try out Rt/Mo SoS-Smiting builds but never got around to it.
I didn't like the Restoration/Channeling builds I've tried, but perhaps I should go more in depth before dismissing it.
I've been pretty dissatisfied with the common SoS builds that load the bars with spirits.
I don't really find high spawning to be of that much use. It's mostly for BoC/SG/Agony and the benefits are pretty marginal. There seems to be other spells that help support the team better. Keeping Agony alive isn't as hard as you would imagine with constant Summon Spirits/Spirit's Gift + good positioning, but overall, it's not worth the trouble.
Communing doesn't really seem to help the bar much as Pain at lower levels just suck and Shadowsong/Anguish just doesn't seem to make up for the communing stack. I think communing is even worse than the 16/14 Channel + 13 Spawning Method as adding the extra spirits seem to be not that useful. Furthermore, Armor of Unfeeling completely blows if you don't park your Spirits in a RoJ or something.
BTW, the more I think of it, the less I like Anguish. When Painful bond is on, the SoS spirits should destroy the target quickly, not to mention the discord heroes. Otherwise the damage from Anguish is measly, the spirit is low level, and bad recharge.
The Josip
Quote:
Originally Posted by Arrogant Bastard
You aren't making a very good argument.
Why waste a slot for a "slight reduction in damage" when you can just kill everything? Because the entire team is build around defense/offense ratio. Sure you can just go with 8 offensive characters and kill everything..
Why waste a slot for a "slight reduction in damage" when you can just kill everything? Because the entire team is build around defense/offense ratio. Sure you can just go with 8 offensive characters and kill everything..
Arrogant Bastard
Desert Rose
Just as a sidenote, contrary to its description shadowsong actually DOES damage for as much as most other communig spirits.
And Josip made quite a good argument: If you already deal about ~150 DPS dealing ~5 DPS less is hardly noticeably, but one oppenent that produces less than 10% of its original damage output can be highly noticeably.
For such a small loss of damage capabilites most other classes/builds cannot blind one or more foes constantly.
And Josip made quite a good argument: If you already deal about ~150 DPS dealing ~5 DPS less is hardly noticeably, but one oppenent that produces less than 10% of its original damage output can be highly noticeably.
For such a small loss of damage capabilites most other classes/builds cannot blind one or more foes constantly.
The Josip
Yea, that's why no one brings other defensive stuff, prots and kd/interrupts is what everyone uses to defend the team.
Ariena Najea
Also remember you can bring a hero with Signet of Ghostly Might, Pain, Shadowsong, and Anguish for more damage and throw in a couple heals. Put Arcane Mimicry on your own bar, and watch your high-damage SoS spirits hurt even more. Add Anthem of Disruption on the hero and live it up.
HigherMinion
Staple skills in a Spirit Spammer PvE:
Summon Spirits-> if you don't take it, it will only slow down the game for everyone else OR they won't wait and you'll lose DPS while forming a line of spirits.
Signet Of Spirits- Highest DPS elite.
Armour of Unfeeling- If you don't have this in HM areas, spirits go bb quick.
You can take Siphon Spirit if you struggle with energy, but you shouldn't need to SPAM if your team is good enough. Spirits aren't walking sticks for the unwell, they're sniping turrets.
At max Sunspear vamprisim is a great skill, get grinding bitches who say it sucks. Spiritleech aura is stupid, attribute stretch is bad. You can have more damage/health/armour for spirits without investing for one skill.
Summon Spirits-> if you don't take it, it will only slow down the game for everyone else OR they won't wait and you'll lose DPS while forming a line of spirits.
Signet Of Spirits- Highest DPS elite.
Armour of Unfeeling- If you don't have this in HM areas, spirits go bb quick.
You can take Siphon Spirit if you struggle with energy, but you shouldn't need to SPAM if your team is good enough. Spirits aren't walking sticks for the unwell, they're sniping turrets.
At max Sunspear vamprisim is a great skill, get grinding bitches who say it sucks. Spiritleech aura is stupid, attribute stretch is bad. You can have more damage/health/armour for spirits without investing for one skill.
Silicon Based
MercenaryKnight
Quote:
Originally Posted by Silicon Based
Arcane mimicry is useless with SoS, you wil cancel out the hero's spirits if you use his/hers elite.
Spirits can only be one at a time, if you summon a new one the old one disappears. He uses arcane mimicry to get signet of ghostly might which will buff his own spirits.
Spirits can only be one at a time, if you summon a new one the old one disappears. He uses arcane mimicry to get signet of ghostly might which will buff his own spirits.
MasterSasori
Quote:
Originally Posted by HigherMinion
Summon Spirits-> if you don't take it, it will only slow down the game for everyone else OR they won't wait and you'll lose DPS while forming a line of spirits.
Quote: Originally Posted by HigherMinion
Armour of Unfeeling- If you don't have this in HM areas, spirits go bb quick.
However this I disagree. AoU is unnecessary with high Summon Spirits and good positioning. It also makes you spec into communing and IMO, it's not worth going into communing when you should use SoS, Bloodsong, and to a degree - Vampirism. It doesn't seem to make up for GDW, Finish Him, Splinter ect.
Quote: