Right now my team is:
Me/x (me)
E/Mo (personal bodyguard, ER hero; 14-9-9)
N/Mo (Jagged Bones, Bone minions, Shambling, Nova, Masochism, Putrid Bile, Dwayna's Sorrow, Res chant; 16-9-10)
Mesmer henchman
Earth henchman
Monk henchman
Monk henchman
What I'm looking for in 3rd hero build:
* No micro except in rare cases
* As much damage as possible
* Versatility - it needs to work in most game areas, and should be compatible/synergize with heroes others take when I play with them
* Speed - I'm not going to specially "prepare" for every fight. C+space and here we go. Mob to mob. Speed buff would also be awesome, but not much use if it handicaps the hero so that once in battle the battle itself lasts too long and I don't progress any faster.
What I tried:
* SoS Rt - I gave up. I know many like to have channeling on one of the heroes, but keep in mind that Splinter Weapon will be useless in most cases as my party has no melee and heroes don't use it on minions. I had problems with SoS itself; sometimes hero casts it just out of reach of the mob we're fighting and he won't recast it closer until the old spirits die or we move far enough, which means I spend entire fight without most damage. Other problems are standard - spirits hit obstacles. I'm fully aware how strong spirit spam is, I play it myself sometimes, but hero AI is quite annoying. Oh and, they suck at using Painful Bond, when they use it that is.
* Mesmer interrupt hero. It's okayish, I like to watch hero cast spells and interrupt, but it just felt underpowered. I used AP domination. Oh and, I know many like to invest in Smiting, but as I said, no melee means no use for SoH.
* Curses necro. More or less sabway one. It's difficult for me to estimate the benefit of this one, but problem I had with it was SS seemed useless in many cases - hero would put it on target just before death. Im not interested in damage mitigation skills, or heal skills, but mainly damage, so SS+barbs was more or less only thing this hero had. I wasn't too impressed. However, if someone has good Curses skillbar that would go with my team and thinks I should definitely try it more, I'm ok with that.
* Another MM. It works in some areas but it's too situational. I would rather avoid it unless someone convinces me otherwise.
* Melee hero. Ya, I tried them, they aggro everything and tend to die a lot because they run forth and get spiked. I think they can be quite fun actually, so if there's some build that would fit, I'm ok with it if it counters tricky AI. The problem is that the rest of the team just isn't set to support this guy with SoH, Splinter and other stuff.
Actually, I'll stick with Curses, it seems best option from what I tested so far. Gwen was atrocious.
But I could still use help with skillbar:
SS, Barbs, then what? Right now I have also SoLS, Enf Blood, Rip Enchant, Veng Weapon, Life, FomFlesh. If I use PwK then I lose 40/40 equipment bonuses, hate that unless it's really needed. Life is there because of badly needed party heal in case of AoE. Not sure what else so I put Veng weapon. 14-9-10.
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