Fix Pious Haste or Nerf Illusion of Pain

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

My beef is simply the renewal of these skills.

On my derv when i have enchants on me when i renew Pious haste before it expires, it removes and Enchantment on me anyway. Even though technically it never ended.

Now the later. Illusion of Pain can be recast on an enemy before it expires but it doesn't end the first hex.

So why would Pious Haste have a completely different mechanism for operation than Illusion of Pain.

These are the only two skills i can think of off hand that act completely different with a similar mechanism.

Illusion of Pain is OP on its own but i used it for comparison only.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

/signed, IoP is OP

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

You're comparing a stance and a hex.

When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used. It's not the skill, it's the mechanism. The mechanism of a hex just reapplies as opposed to ending then beginning again. Parasitic Bond is another example, otherwise necros could continuously heal themselves for 100+.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Not signed. My Mesmer likes owning people in PvP thank you very much.

Sike I don't really care, keep it as is in PvE though.

Puddin Cheeks

Puddin Cheeks

Wilds Pathfinder

Join Date: Aug 2006

On Welfare

Jelly of the Month [Club]

So maybe change Pious Haste into.

Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.

iTz JME

Ascalonian Squire

Join Date: Jul 2009

California

Bubblegum Cyanide [CHeW]

D/A

I think that when you renew pious haste, it is technically ending and restarting again. I havnt seemed to have any problem with it on my derv.

/notsigned for PH.

Lusciious

Lusciious

Krytan Explorer

Join Date: Jan 2009

I'm from Singapore but i live in Shanghai ATM

Order of [Thay]

N/

Quote:
Originally Posted by Puddin Cheeks View Post
So maybe change Pious Haste into.

Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.
Don't forget to give it a better recharge time . cause with a small investment in wind prayer, and if recharge stays at 5 seconds, you can maintain 33% IMS.

but yeah .. /not signed . i like pious haste as it is .

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by Puddin Cheeks View Post
So maybe change Pious Haste into.

Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.
I don't think you're following me.
Quote:
When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used.
Stances are implemented this way in order to force you to only have one stance at a time. Do you really trust Anet to change the entire mechanism of a stance? Change to checking if the stance you're currently under is the stance that you're using while still enforcing only one stance at a time? I know I don't.

I'll take Pious Haste renewal ending enchantments over Anet reworking an entire mechanism.

mistokibbles

Lion's Arch Merchant

Join Date: Mar 2008

N/A

Just stop using PH and use dash or enchanted haste instead.
/signed for IoP change though

paddymew

Frost Gate Guardian

Join Date: Jul 2008

D/

I like the way IoP functions in PvE currently, no need to nerf that. Nerf away in PvP, though, if you think that it's a problem.

J I L T

Academy Page

Join Date: Feb 2009

Mo/

pious haste works like it's supposed to and the live team is already looking at illusion of pain

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

Quote:
Originally Posted by J I L T View Post
pious haste works like it's supposed to and the live team is already looking at illusion of pain
Exactly what he said.df

Owik Gall

Owik Gall

Wilds Pathfinder

Join Date: Jan 2007

Guardians of the Light

W/Mo

If anything I would see that PH would get extension of duration, but that's it if anet is even going to bother with it. IoP is getting looked up already. It's starting to feel like VoR was before that skill was nerfed and being that IoP is non-elite that is a no no for balance. It's pretty funny that they changed IoP to the way it is now right around the time they nerfed VoR.

HellScreamS

Krytan Explorer

Join Date: Aug 2009

wouldn't you like to know?

^yea KFC just subscribed to me for 1 year^

P/

Quote:
Originally Posted by kedde View Post
Exactly what he said.df
why do we even have those "what he said" posts?... to let people see you're uber and post-a-lot?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

The balance of PH is because it will end an enchantment. You can keep the 33% IMS, but at a cost. You are asking to remove the cost. If they DID change it like you ask, they would ALSO need to change the recharge time to be longer than the duration so it wouldn't be maintained.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
If anything I would see that PH would get extension of duration, but that's it if anet is even going to bother with it. IoP is getting looked up already. It's starting to feel like VoR was before that skill was nerfed and being that IoP is non-elite that is a no no for balance. It's pretty funny that they changed IoP to the way it is now right around the time they nerfed VoR.
too bad those are/were two of ~six mesmer skills actually useful and used by primairy mesmers. nerf them more and leave mesmers a secondary-only then, just warn new players about it. sheesh.

Wuhy

Wuhy

Frost Gate Guardian

Join Date: Dec 2008

R/

Quote:
Originally Posted by zelgadissan View Post
I don't think you're following me.

Stances are implemented this way in order to force you to only have one stance at a time. Do you really trust Anet to change the entire mechanism of a stance? Change to checking if the stance you're currently under is the stance that you're using while still enforcing only one stance at a time? I know I don't.

I'll take Pious Haste renewal ending enchantments over Anet reworking an entire mechanism.
not true. in the past you could use deadly paradox to recharge any stance faster so it wouldn't need an entire mechanism change. still I don't think that changing pious haste is such a good idea.

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

The mechanics work properly. IoP is a bit strong in PvP though. It could stand having its cooldown increased to 12, so that players have to invest in HSR mods or spend a slot on Arcane Echo in order to maintain it.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Pious Haste is fine, don't be bad. The price for upkeeping it is in this case an Enchantment. I don't understand why you want to change that.

IoP needs to be nuked or reworked. Honestly, the entire idea behind the skill is flawed.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Nechrond View Post
The mechanics work properly. IoP is a bit strong in PvP though. It could stand having its cooldown increased to 12, so that players have to invest in HSR mods or spend a slot on Arcane Echo in order to maintain it.
Mantra of Persistence. Still a lame skill. Try again.

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Quote:
Originally Posted by Morphy View Post
Mantra of Persistence. Still a lame skill. Try again.
Yeah, whatever. The point is that it would take either item investment or a second slot. I don't wat to destroy the build, I just don't want the skill so strong that people think "Oh hey, I have a spare slot, I'll just drag this overpowered crap into it."

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by drkn View Post
too bad those are/were two of ~six mesmer skills actually useful and used by primairy[sic] mesmers. nerf them more and leave mesmers a secondary-only then, just warn new players about it. sheesh.
Domination mesmers are powerful, illusion mesmers are only good for tab/hes glad farming and GvG gank races. nerfing overpowered skills isn't going to make mesmers "secondary only". In fact, the only people that actually stop playing a class because their OP builds get nerfed are usually the baddies that rely on OP builds.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Nechrond View Post
Yeah, whatever. The point is that it would take either item investment or a second slot. I don't wat to destroy the build, I just don't want the skill so strong that people think "Oh hey, I have a spare slot, I'll just drag this overpowered crap into it."
Exactly what build are you talking about here?

Will Mason

Lion's Arch Merchant

Join Date: Nov 2007

Dont Fear The Creeper [BuD]

A/

The point of illusion of pain as it was probably meant to be is a temporary OP pressure support skill that heals about half the damage back if they don't die. That being said, it needs to either end when another illusion hex is cast on the target or change the recharge so it's not perma maintainable. The hex does a net 157 damage on its own over 10 seconds with 14 illusion, that's with the heal...

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by Wuhy View Post
not true. in the past you could use deadly paradox to recharge any stance faster so it wouldn't need an entire mechanism change.
True. Serpent's Quickness was the same way as well. Neither of those work that way now since they made it where they force the first stance to end before beginning the second.

Can you name any stances that still work this way? I'm willing to admit I'm wrong if I am. However, to my knowledge that's how all stances work now (hence the entire mechanism comments). I also don't see why it should be changed for a skill that would be completely overpowered if reactivation didn't cause a lost enchantment.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

I think Mending's OP'd. Can I has nerf on that, too? IoP pails in comparison to IoP. OMG those invincible W/Mo's keep beating my arcane echo echo orison mesmar! >.<

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by Regulus X View Post
I think Mending's OP'd. Can I has nerf on that, too? IoP pails in comparison to IoP. OMG those invincible W/Mo's keep beating my arcane echo echo orison mesmar! >.<
Stop being bad.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

According to this logic, Pious Haste would need to be adjusted here.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

There's a difference between Pious Haste and Endure Pain/Ram in the link you're talking about, Shayne.

Endure Pain and Ram are simply "skills." Pious Haste is a specific sub-type of a skill in a stance. Stances do not work in the same way as a plain skill, just like enchantments, hexes, etc. don't work in the same way.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

apples and oranges.
/not signed. we all make mistakes like this when looking at skills though.