My beef is simply the renewal of these skills.
On my derv when i have enchants on me when i renew Pious haste before it expires, it removes and Enchantment on me anyway. Even though technically it never ended.
Now the later. Illusion of Pain can be recast on an enemy before it expires but it doesn't end the first hex.
So why would Pious Haste have a completely different mechanism for operation than Illusion of Pain.
These are the only two skills i can think of off hand that act completely different with a similar mechanism.
Illusion of Pain is OP on its own but i used it for comparison only.
Fix Pious Haste or Nerf Illusion of Pain
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Desert Nomad
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
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Joined Sep 2009
You're comparing a stance and a hex.
When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used. It's not the skill, it's the mechanism. The mechanism of a hex just reapplies as opposed to ending then beginning again. Parasitic Bond is another example, otherwise necros could continuously heal themselves for 100+.
When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used. It's not the skill, it's the mechanism. The mechanism of a hex just reapplies as opposed to ending then beginning again. Parasitic Bond is another example, otherwise necros could continuously heal themselves for 100+.
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So maybe change Pious Haste into.
Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment. |
but yeah .. /not signed . i like pious haste as it is .
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So maybe change Pious Haste into.
Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment. |
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| When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used. |
I'll take Pious Haste renewal ending enchantments over Anet reworking an entire mechanism.
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If anything I would see that PH would get extension of duration, but that's it if anet is even going to bother with it. IoP is getting looked up already. It's starting to feel like VoR was before that skill was nerfed and being that IoP is non-elite that is a no no for balance. It's pretty funny that they changed IoP to the way it is now right around the time they nerfed VoR.
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| If anything I would see that PH would get extension of duration, but that's it if anet is even going to bother with it. IoP is getting looked up already. It's starting to feel like VoR was before that skill was nerfed and being that IoP is non-elite that is a no no for balance. It's pretty funny that they changed IoP to the way it is now right around the time they nerfed VoR. |
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I don't think you're following me.
Stances are implemented this way in order to force you to only have one stance at a time. Do you really trust Anet to change the entire mechanism of a stance? Change to checking if the stance you're currently under is the stance that you're using while still enforcing only one stance at a time? I know I don't. I'll take Pious Haste renewal ending enchantments over Anet reworking an entire mechanism. |
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Mantra of Persistence. Still a lame skill. Try again.

