Fix Pious Haste or Nerf Illusion of Pain
Puddin Cheeks
My beef is simply the renewal of these skills.
On my derv when i have enchants on me when i renew Pious haste before it expires, it removes and Enchantment on me anyway. Even though technically it never ended.
Now the later. Illusion of Pain can be recast on an enemy before it expires but it doesn't end the first hex.
So why would Pious Haste have a completely different mechanism for operation than Illusion of Pain.
These are the only two skills i can think of off hand that act completely different with a similar mechanism.
Illusion of Pain is OP on its own but i used it for comparison only.
On my derv when i have enchants on me when i renew Pious haste before it expires, it removes and Enchantment on me anyway. Even though technically it never ended.
Now the later. Illusion of Pain can be recast on an enemy before it expires but it doesn't end the first hex.
So why would Pious Haste have a completely different mechanism for operation than Illusion of Pain.
These are the only two skills i can think of off hand that act completely different with a similar mechanism.
Illusion of Pain is OP on its own but i used it for comparison only.
Del
/signed, IoP is OP
zelgadissan
You're comparing a stance and a hex.
When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used. It's not the skill, it's the mechanism. The mechanism of a hex just reapplies as opposed to ending then beginning again. Parasitic Bond is another example, otherwise necros could continuously heal themselves for 100+.
When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used. It's not the skill, it's the mechanism. The mechanism of a hex just reapplies as opposed to ending then beginning again. Parasitic Bond is another example, otherwise necros could continuously heal themselves for 100+.
Bob Slydell
Not signed. My Mesmer likes owning people in PvP thank you very much.
Sike I don't really care, keep it as is in PvE though.
Sike I don't really care, keep it as is in PvE though.
Puddin Cheeks
So maybe change Pious Haste into.
Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.
Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment.
iTz JME
I think that when you renew pious haste, it is technically ending and restarting again. I havnt seemed to have any problem with it on my derv.
/notsigned for PH.
/notsigned for PH.
Lusciious
Quote:
So maybe change Pious Haste into.
Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment. |
but yeah .. /not signed . i like pious haste as it is .
zelgadissan
Quote:
So maybe change Pious Haste into.
Stance. For 3...10...12 seconds you move 33% faster. If this stance ends before it is re-applied, you lose one Enchantment. |
Quote:
When you use a stance, it ends any current stance (hence the loss of enchantment) and then applies what you used. |
I'll take Pious Haste renewal ending enchantments over Anet reworking an entire mechanism.
mistokibbles
Just stop using PH and use dash or enchanted haste instead.
/signed for IoP change though
/signed for IoP change though
paddymew
I like the way IoP functions in PvE currently, no need to nerf that. Nerf away in PvP, though, if you think that it's a problem.
J I L T
pious haste works like it's supposed to and the live team is already looking at illusion of pain
kedde
Owik Gall
If anything I would see that PH would get extension of duration, but that's it if anet is even going to bother with it. IoP is getting looked up already. It's starting to feel like VoR was before that skill was nerfed and being that IoP is non-elite that is a no no for balance. It's pretty funny that they changed IoP to the way it is now right around the time they nerfed VoR.
HellScreamS
MagmaRed
The balance of PH is because it will end an enchantment. You can keep the 33% IMS, but at a cost. You are asking to remove the cost. If they DID change it like you ask, they would ALSO need to change the recharge time to be longer than the duration so it wouldn't be maintained.
drkn
Quote:
If anything I would see that PH would get extension of duration, but that's it if anet is even going to bother with it. IoP is getting looked up already. It's starting to feel like VoR was before that skill was nerfed and being that IoP is non-elite that is a no no for balance. It's pretty funny that they changed IoP to the way it is now right around the time they nerfed VoR. |
Wuhy
Quote:
I don't think you're following me.
Stances are implemented this way in order to force you to only have one stance at a time. Do you really trust Anet to change the entire mechanism of a stance? Change to checking if the stance you're currently under is the stance that you're using while still enforcing only one stance at a time? I know I don't. I'll take Pious Haste renewal ending enchantments over Anet reworking an entire mechanism. |
Nechrond
The mechanics work properly. IoP is a bit strong in PvP though. It could stand having its cooldown increased to 12, so that players have to invest in HSR mods or spend a slot on Arcane Echo in order to maintain it.
Morphy
Pious Haste is fine, don't be bad. The price for upkeeping it is in this case an Enchantment. I don't understand why you want to change that.
IoP needs to be nuked or reworked. Honestly, the entire idea behind the skill is flawed.
IoP needs to be nuked or reworked. Honestly, the entire idea behind the skill is flawed.
Morphy
Mantra of Persistence. Still a lame skill. Try again.
Nechrond
Yeah, whatever. The point is that it would take either item investment or a second slot. I don't wat to destroy the build, I just don't want the skill so strong that people think "Oh hey, I have a spare slot, I'll just drag this overpowered crap into it."
Del
Domination mesmers are powerful, illusion mesmers are only good for tab/hes glad farming and GvG gank races. nerfing overpowered skills isn't going to make mesmers "secondary only". In fact, the only people that actually stop playing a class because their OP builds get nerfed are usually the baddies that rely on OP builds.
Morphy
Exactly what build are you talking about here?
Will Mason
The point of illusion of pain as it was probably meant to be is a temporary OP pressure support skill that heals about half the damage back if they don't die. That being said, it needs to either end when another illusion hex is cast on the target or change the recharge so it's not perma maintainable. The hex does a net 157 damage on its own over 10 seconds with 14 illusion, that's with the heal...
zelgadissan
Quote:
not true. in the past you could use deadly paradox to recharge any stance faster so it wouldn't need an entire mechanism change.
|
Can you name any stances that still work this way? I'm willing to admit I'm wrong if I am. However, to my knowledge that's how all stances work now (hence the entire mechanism comments). I also don't see why it should be changed for a skill that would be completely overpowered if reactivation didn't cause a lost enchantment.
Regulus X
I think Mending's OP'd. Can I has nerf on that, too? IoP pails in comparison to IoP. OMG those invincible W/Mo's keep beating my arcane echo echo orison mesmar! >.<
Morphy
Shayne Hawke
According to this logic, Pious Haste would need to be adjusted here.
zelgadissan
There's a difference between Pious Haste and Endure Pain/Ram in the link you're talking about, Shayne.
Endure Pain and Ram are simply "skills." Pious Haste is a specific sub-type of a skill in a stance. Stances do not work in the same way as a plain skill, just like enchantments, hexes, etc. don't work in the same way.
Endure Pain and Ram are simply "skills." Pious Haste is a specific sub-type of a skill in a stance. Stances do not work in the same way as a plain skill, just like enchantments, hexes, etc. don't work in the same way.
jazilla
apples and oranges.
/not signed. we all make mistakes like this when looking at skills though.
/not signed. we all make mistakes like this when looking at skills though.