Paragon Hero: MoP support.

ruemere

Academy Page

Join Date: May 2009

FALLOUT PRIME

N/

Hello,

running my everyday ap-mopper + ritualist setup, I have found out that it is very useful to have a dedicated hero to support quick MoPping (i.e. triggering Mark of Pain). Yesterday, I have assembled a test paragon, and to my suprise, the hero practically wiped whole groups during Duncan HM (not to mention multiple Charr groups in Grothmar Wardowns during single initial test run).
Of course, the hero was not working alone - it's just that the amount of yellow numbers was very noticeable.

Therefore, I'd like to ask for comments and improvement suggestions.

Team builds for reference:
AP-MoPPer (main): OAdTY0z6VSoxmcBaXMmMRwSoqCA
Ritualist, Offensive: OACjAyhDJPOTlr1MzFt/mbOoJA
Ritualist, Defensive: OACiAyk84MVuWzwp17xBNPbA

Paragon MoP Support:
OQKkgVloJjmkvoFW7mP2OWNmOm8G
<pvxbig>
[build prof=P/R wil=5 spe=8 comma=12 lea=9][Spear of Redemption]["Go for the Eyes!"][Soldier's Fury]["Never Surrender!"]["Fall Back!"]["Stand Your Ground!"]["Help Me!"][Signet of Return][/build]
</pvxbig>
- for Duncan HM replace ["Never Surrender!"] with disabled ["Frozen Soil"]
Equipment:
- minor Command (head), minor Spear Mastery, minor Leadership, Survivor + Vigor + Vitae
- Piercing Spear, +5 armor, +5 energy
- Command Shield, + Fortitude, +"Sleep Now in the Fire"
- requires Rigor Mortis hex and sometimes hex removal (condition removal built in)

Current skill setup (please note that with the exception of Soldeir's Fury and Signet of Return, there are no skills which would slow down the hero):
- Spear of Redemption - to remove Blindness and other nasty conditions
- Go for the Eyes! - cheap shout to maintain Soldier's Fury
- Soldier's Fury - main MoPPing support, no micro required, cheap and pretty fast
- Never Surrender - mostly used as anti-degen, optional
- Fall Back - healing for minions (if any), allows more vulnerable characters escape, strong HoT (heal over time) ability
- Stand Your Ground - crucial skill for caster support
- Help Me - good synergy with targeted heals cast by other hereoes and henchmen. Apparently AI takes note of this skill usage and reacts accordingly.
- Signet of Return - With 125 armor (Stand Your Ground) this signet pretty safe to use.

Instructions (stronger opponents, bigger groups):
- Call target (melee type foe preferably), cast Mark of Pain, cast cover hex.
- Spirits will finish the opponent, Paragon will waste the rest of the group.
- Use Reckless Haste/Rigor Mortis, if necessary.
- Use You Move Like a Dwarf, Assassin's Promise and Finish Him once the opponent is near half hp.
Instructions (weaker opponents, smaller groups):
- Use standard combo (YMLAD, AP, one of the following: MOP/RM/RH/EVAS, FH!).

Comments?

Regards,
Ruemere

Shadowphoenix

Shadowphoenix

Academy Page

Join Date: Mar 2008

W/

Why do you have in the Paragon MoP support 5 points in Wilderness Survival??, putting points in a line that you don't have a single skill in the build is pointless and useless, spend those points in Spear Mastery or Leadership. In the defense ritualist I suggest replace Signet of Creation for Spirit's Gift or another utility skill, with the buff of the ritualist spirits is better have a utility skill there . I hope this will help you

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Minions usually support it better.

Shadowphoenix

Shadowphoenix

Academy Page

Join Date: Mar 2008

W/

Quote:
Originally Posted by ccfrecc View Post
I agree with what Shadowphoenix said partly... The only time I would put points into a skill that is not needed is when I can't put it in anything else because I don't fulfill the required amount. Then once I get more points and get back to town, I will take them off the useless skill and put them into something I actually use. I don't know why I do it, but I just do...

Yeah I know what you mean, I always do that when I go D-Slash to fill the last 3 points in the line Command or Motivation even I don't have the requirements to use a skill in those lines to full capacity just did it to use all of those points.


Quote:
Originally Posted by Tae Lia View Post
As pointed out in OP, those points are for FROZEN SOIL when your doing Duncan HM >_>
Oops my bad I didn't see that part (shy face)

ruemere

Academy Page

Join Date: May 2009

FALLOUT PRIME

N/

Quote:
Originally Posted by Shadowphoenix
View Post
Why do you have in the Paragon MoP support 5 points in Wilderness Survival??, putting points in a line that you don't have a single skill in the build is pointless and useless, spend those points in Spear Mastery or Leadership. In the defense ritualist I suggest replace Signet of Creation for Spirit's Gift or another utility skill, with the buff of the ritualist spirits is better have a utility skill there . I hope this will help you Oops, my bad. I have left stats untouched after Duncan run. By default, the points would have been assigned to Spear.

Regarding Signet of Creation:
- 0 mana.
- in order to fully benefit from strong spirit protection, all 3 protection spirits need to be put up as soon as possible, and then Armor of Unfeeling must be cast
0.75 + 1 + 0.75 + 1 = 3.5s casting
3 x 0.75 = 2.25s aftercast
So the basic combo takes 5.75s... that means you get Meteor Shower or something else nasting going on.

With signet of protection, this time is shortened to 4.35 (signet + aftercast + Armor of Unfeeling).
What's more important, once the spirits are gone, thanks to Reclaim Essence, the hero can almost immediately put them in play again. This is a huge boost if you're fighting HM elementalists (Drought, for example) or if you need to survive prolonged battle (Duncan HM).

At least, that's the impression I have after testing with and without Signet of Creation.

Regards,
Ruemere

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

Looks good enough for necro primary, but doesn't seem to be useful by other primaries (except A).

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

I would have thought since you now realise how great a paragon can be at quickly pw0z0rig MoP targets, you would have ditched the "offensive" Ritualist.

I generally run with:
1x Para
1x MB
1x ER hero

And in areas without many fleshy foes, another paragon is thrown in; same with playing with a second player, we put two more paras in and an Orders bitch.

Edit; Oh, more energy from SoLS is better than quick single-target DPS from Barbs? You shouldn't have energy problems, Rumey.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

http://pvx.wikia.com/wiki/Build:Team...geon_Spiritway

The para is not for MoP Support, it's for Spirit Support.

Basically, the skill you are missing is Anthem of Envy. Combine that with spirits amp up the damage like nothing else.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Yes, I am positive. Tested it on MoD. I don't recall if it affects bloodsong/vampirism, but it definitely affects everything else.

Charlotte the Harlot

Charlotte the Harlot

Frost Gate Guardian

Join Date: Jan 2006

Bay Area

none

R/

I can confirm this as well, my spirits were applying conditions from crippling anthem and anthem of weariness.

ruemere

Academy Page

Join Date: May 2009

FALLOUT PRIME

N/

Agreed.

The hidden strength of double (or even single) Xinrae's Weapon is that it damages opponent in addition to healing. While E/Mo Protter works hard to prevent or decrease damage, Xinrae's Weapon does both and more.
Of course, by itself the skill does not suffice, but with some additional support spells it works great.

Regarding Order of the Vampire, I have found it a bit long on casting time side. While it is effective, I like the crucial spell to take as little time as possible, since it's hard to predict when AOE (or target's demise) will cause our physical to stop attacking and start running.

Oh, and one thing more, Soothing Memories is an overkill spell for the first build. It's not really necessary there - replace it with anything you feel like using... Good replacements:
- Foul Feast
- Spirit Transfer

Regards,
Ruemere

ruemere

Academy Page

Join Date: May 2009

FALLOUT PRIME

N/

For the heck of it, I'm going to give OotV a try, albeit with 40/40 Blood (I lack 20% enchant/20% Blood at this moment).

Initial sketch:
Blood 10 +1, Soul Reaping 11 +1+1, Restoration 10
1. Order of the Vampire
2. Foul Feast
3. Spirit Transfer
4. Mend Body and Soul
5. Ghostmirror Light
6. Life
7. Protective Was Kaolai
8. Flesh of My Flesh

Thoughts?

Regards,
Ruemere

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by ruemere View Post
For the heck of it, I'm going to give OotV a try, albeit with 40/40 Blood (I lack 20% enchant/20% Blood at this moment).

Initial sketch(edited by Minion):
Blood 12 +1+3, Soul Reaping 8+1, Restoration 11 (I think it will pan out like this, if not Resto 10.)
1. Order of the Vampire
2. Foul Feast
3. Spirit Transfer (Strip Enchantment/Mark Of Fury (depends on area)
4. Mend Body and Soul
5. Spirit Light
6. Life
7. Signet of Lost Souls
8. Flesh of My Flesh

Thoughts?

Regards,
Ruemere My edits are highlighted. This is what I would run; but remember, it's what I'd run in a 2+ player party, h/h i've not tested it.

Edit againz:
I believe when I ran this hero we had 7 spears in the party, 3 or 4 had 25%-33% IAS which made OoV an incredibly powerful healing tool, and helped get through prots like Stoneflesh, etc.

Smarty

Smarty

Krytan Explorer

Join Date: Mar 2008

England

Me/

Dark Fury is excellent for an adrenaline-heavy team. I've been running a N/Mo with WoH, Dark Fury, Order of Pain, FF, Plague Sending and a few other skills that I can't remember off the top of my head with my imba and para heroes, to replace the old Racway D/N healer/support. I've started taking hex removal on her too too, as I've become thoroughly fed up of complete shutdown in the form of Vocal Minority and Soothing Images.

It won't work with your current build but you might want to give it a try as an alternative sometime.