Paragon Hero: MoP support.
ruemere
Hello,
running my everyday ap-mopper + ritualist setup, I have found out that it is very useful to have a dedicated hero to support quick MoPping (i.e. triggering Mark of Pain). Yesterday, I have assembled a test paragon, and to my suprise, the hero practically wiped whole groups during Duncan HM (not to mention multiple Charr groups in Grothmar Wardowns during single initial test run).
Of course, the hero was not working alone - it's just that the amount of yellow numbers was very noticeable.
Therefore, I'd like to ask for comments and improvement suggestions.
Team builds for reference:
AP-MoPPer (main): OAdTY0z6VSoxmcBaXMmMRwSoqCA
Ritualist, Offensive: OACjAyhDJPOTlr1MzFt/mbOoJA
Ritualist, Defensive: OACiAyk84MVuWzwp17xBNPbA
Paragon MoP Support: OQKkgVloJjmkvoFW7mP2OWNmOm8G
<pvxbig>
[build prof=P/R wil=5 spe=8 comma=12 lea=9][Spear of Redemption]["Go for the Eyes!"][Soldier's Fury]["Never Surrender!"]["Fall Back!"]["Stand Your Ground!"]["Help Me!"][Signet of Return][/build]
</pvxbig>
- for Duncan HM replace ["Never Surrender!"] with disabled ["Frozen Soil"]
Equipment:
- minor Command (head), minor Spear Mastery, minor Leadership, Survivor + Vigor + Vitae
- Piercing Spear, +5 armor, +5 energy
- Command Shield, + Fortitude, +"Sleep Now in the Fire"
- requires Rigor Mortis hex and sometimes hex removal (condition removal built in)
Current skill setup (please note that with the exception of Soldeir's Fury and Signet of Return, there are no skills which would slow down the hero):
- Spear of Redemption - to remove Blindness and other nasty conditions
- Go for the Eyes! - cheap shout to maintain Soldier's Fury
- Soldier's Fury - main MoPPing support, no micro required, cheap and pretty fast
- Never Surrender - mostly used as anti-degen, optional
- Fall Back - healing for minions (if any), allows more vulnerable characters escape, strong HoT (heal over time) ability
- Stand Your Ground - crucial skill for caster support
- Help Me - good synergy with targeted heals cast by other hereoes and henchmen. Apparently AI takes note of this skill usage and reacts accordingly.
- Signet of Return - With 125 armor (Stand Your Ground) this signet pretty safe to use.
Instructions (stronger opponents, bigger groups):
- Call target (melee type foe preferably), cast Mark of Pain, cast cover hex.
- Spirits will finish the opponent, Paragon will waste the rest of the group.
- Use Reckless Haste/Rigor Mortis, if necessary.
- Use You Move Like a Dwarf, Assassin's Promise and Finish Him once the opponent is near half hp.
Instructions (weaker opponents, smaller groups):
- Use standard combo (YMLAD, AP, one of the following: MOP/RM/RH/EVAS, FH!).
Comments?
Regards,
Ruemere
running my everyday ap-mopper + ritualist setup, I have found out that it is very useful to have a dedicated hero to support quick MoPping (i.e. triggering Mark of Pain). Yesterday, I have assembled a test paragon, and to my suprise, the hero practically wiped whole groups during Duncan HM (not to mention multiple Charr groups in Grothmar Wardowns during single initial test run).
Of course, the hero was not working alone - it's just that the amount of yellow numbers was very noticeable.
Therefore, I'd like to ask for comments and improvement suggestions.
Team builds for reference:
AP-MoPPer (main): OAdTY0z6VSoxmcBaXMmMRwSoqCA
Ritualist, Offensive: OACjAyhDJPOTlr1MzFt/mbOoJA
Ritualist, Defensive: OACiAyk84MVuWzwp17xBNPbA
Paragon MoP Support: OQKkgVloJjmkvoFW7mP2OWNmOm8G
<pvxbig>
[build prof=P/R wil=5 spe=8 comma=12 lea=9][Spear of Redemption]["Go for the Eyes!"][Soldier's Fury]["Never Surrender!"]["Fall Back!"]["Stand Your Ground!"]["Help Me!"][Signet of Return][/build]
</pvxbig>
- for Duncan HM replace ["Never Surrender!"] with disabled ["Frozen Soil"]
Equipment:
- minor Command (head), minor Spear Mastery, minor Leadership, Survivor + Vigor + Vitae
- Piercing Spear, +5 armor, +5 energy
- Command Shield, + Fortitude, +"Sleep Now in the Fire"
- requires Rigor Mortis hex and sometimes hex removal (condition removal built in)
Current skill setup (please note that with the exception of Soldeir's Fury and Signet of Return, there are no skills which would slow down the hero):
- Spear of Redemption - to remove Blindness and other nasty conditions
- Go for the Eyes! - cheap shout to maintain Soldier's Fury
- Soldier's Fury - main MoPPing support, no micro required, cheap and pretty fast
- Never Surrender - mostly used as anti-degen, optional
- Fall Back - healing for minions (if any), allows more vulnerable characters escape, strong HoT (heal over time) ability
- Stand Your Ground - crucial skill for caster support
- Help Me - good synergy with targeted heals cast by other hereoes and henchmen. Apparently AI takes note of this skill usage and reacts accordingly.
- Signet of Return - With 125 armor (Stand Your Ground) this signet pretty safe to use.
Instructions (stronger opponents, bigger groups):
- Call target (melee type foe preferably), cast Mark of Pain, cast cover hex.
- Spirits will finish the opponent, Paragon will waste the rest of the group.
- Use Reckless Haste/Rigor Mortis, if necessary.
- Use You Move Like a Dwarf, Assassin's Promise and Finish Him once the opponent is near half hp.
Instructions (weaker opponents, smaller groups):
- Use standard combo (YMLAD, AP, one of the following: MOP/RM/RH/EVAS, FH!).
Comments?
Regards,
Ruemere
Shadowphoenix
Why do you have in the Paragon MoP support 5 points in Wilderness Survival??, putting points in a line that you don't have a single skill in the build is pointless and useless, spend those points in Spear Mastery or Leadership. In the defense ritualist I suggest replace Signet of Creation for Spirit's Gift or another utility skill, with the buff of the ritualist spirits is better have a utility skill there . I hope this will help you
IronSheik
Minions usually support it better.
Shadowphoenix
Quote:
Originally Posted by ccfrecc
Yeah I know what you mean, I always do that when I go D-Slash to fill the last 3 points in the line Command or Motivation even I don't have the requirements to use a skill in those lines to full capacity just did it to use all of those points.
Quote: