Make scythes usage more realistic - graphical change

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

Ok since NF I cant really stand the way scythes are implemented. It looks and is ridiculous. The blade positioning should be changed. In RL nobody would ever harm anyone with a scythe the way it is now. As weapon it is inferior to anything including a kitchen knife. However when changing a blade then there is a different story. Examples:

http://en.wikipedia.org/wiki/War_scythe

That is how it should look like from the start.

I also added a picture of a real unit taken from Polish history. I think if scythes looked like on this picture they would be more scary and fighting with them more interesting. All the possible graphical modifications to blades such as ornaments etc would have more effect if the blade would be put "right".

I know that it is much too late for that but this section is for suggestions and I think it is a valid one.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Shasgaliel View Post
Ok since NF I cant really stand the way scythes are implemented. It looks and is ridiculous. The blade positioning should be changed. In RL nobody would ever harm anyone with a scythe the way it is now. As weapon it is inferior to anything including a kitchen knife. However when changing a blade then there is a different story. Examples:

http://en.wikipedia.org/wiki/War_scythe

That is how it should look like from the start.

I also added a picture of a real unit taken from Polish history. I think if scythes looked like on this picture they would be more scary and fighting with them more interesting. All the possible graphical modifications to blades such as ornaments etc would have more effect if the blade would be put "right".

I know that it is much too late for that but this section is for suggestions and I think it is a valid one.
http://mdz10.bib-bvb.com/~db/bsb0000...html?seite=411 - sourced from the Wikipedia. A book on fencing with scythes back in the 1500s

Though yes, it is somewhat impractical fighting with a scythe without first mounting the blade to resemble a halberd.


It should be noted that the scythes used in GW and indeed, pretty much any game, do not accurately portray real scythes at all, so the matter is somewhat trivial.
People just like the idea of a Grim Reaper style guy.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

they can't finish a skill update and you want them to make scythes more realistic?

/notsigned

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

imo

It would be more practical to have the blades on scythes pointing backwards with the cutting edge out.

In other words if you stand a scythe straight up and down with the blade pointing directly forward, you then spin the blade 180 degrees over top of your head with the cutting edge up.

That way when attacking the blade slashes as apposed to getting stuck in a something.

not supporting a change though /notsigned

Atlantis29

Atlantis29

Academy Page

Join Date: Aug 2008

IGN: Sunday Dusk

DoA

N/

Its not ment to be accurat just nice looking following your argument paragons "spears" sould not be thrown as that would make them javalins, spears are use as a thrust weapon

/not signed

Popeye1906

Popeye1906

Academy Page

Join Date: Nov 2009

R/

Quote:
Originally Posted by Apathetic Tom View Post
they can't finish a skill update and you want them to make scythes more realistic?

/notsigned
I ll add to this: We are still waiting on some news stating that ALL the security issues have been fixed.

I really dont give a *** about any small bug fixes/correction of useless crap till they fix the security issues.

37er

Frost Gate Guardian

Join Date: Nov 2008

Ibiza, Spain

[HOPE]

W/

Looks like a halberd so it pertains to axes or either spears,
so if you want to see this weapon draw one
in the design a weapon contest and have luck.

notsigned btw

reaper with no name

reaper with no name

Desert Nomad

Join Date: Apr 2009

FaZ

D/

Huh.

Someone else is aware of this.

Well, I'd personally love to see this implemented, but there are much more pressing issues, so /notsigned. Sorry.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

This is a fantasy game. Reality has little place in such a game. Otherwise we would have no Elementalists casting Firestorms, no Necro's raising Bone Horrors, etc. Further, we would not have Necro Scar armor, Warrior Gladiator Armor, Monk tattoo armor, etc. and be able to fight in the Shiverpeaks, etc. Nor should we be able to carry 5 sets of armor, 12 weapons, 250 piles of Iron, Steel, Glittering Dust, Scales, etc. all in 1 Backpack, 1 belt pouch, 2 bags, and 1 equipment pack.... and still be able to fight.

Yeah, it looks better the way it is, as it fits with the 'Grim Reaper' idea. At least make us have arrows that we need to refill when we run out, and the same with spears. Yuo want realism, right?

/unsigned

Eragon Zarroc

Eragon Zarroc

Atra estern?? ono thelduin

Join Date: Jan 2008

Madness Incarnate

[Duo]

W/P

lol, they may be impractical, but they look much better than ur example. in a game of fantasy, looks>practicality. example: necro scar armor

Reformed

Reformed

Jungle Guide

Join Date: Aug 2009

Without knowing how the model even works is it even possible to make a change like this? There is a pretty wide range in hammer shape and for the most part they seem to have the same animation (Vera/Tetsubo comes to mind here). If, big if, this could actually be done as just skin changes then /signed. Skins are one of the few things they seem to have no problem making nowadays. I find scythe for the most part to be very bland though there are some exceptions and this could make for some interesting weapons.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

yes....and while we're at, lets make elementalists more realistic! no more magic crap! when they use fire ball they should take out a lighter and some hairspray!

/sarcasm

its a game

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

Quote:
Originally Posted by MagmaRed View Post
This is a fantasy game. Reality has little place in such a game. ...... Yuo want realism, right?

/unsigned
I dont agree with this at all. There is a lot of "reality" in fantasy games. Yes the most of the premise is (what we as of now know) to be "unrealistic" fantasy, but mostly fantasy is based off of reality. Realism plays a huge part of inspiration.

Think about how technology influences how the realistic bar is pushed higher and higher every year. Seems to me that based off of games of the past up through that the games of the future, that the general direction of fantasy is to see how realistic it can be.....

With that said....yes it doesnt have to make sense. /agree

But still there's a lot more realism in fantasy than you think.


Take AVATAR for instance. From what we know right now...thats fantasy right? ....until the day we actually find other life (similar to us) on distant planets. Gotta dig deeper.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Popeye1906 View Post
I ll add to this: We are still waiting on some news stating that ALL the security issues have been fixed.

I really dont give a *** about any small bug fixes/correction of useless crap till they fix the security issues.
There's nothing Anet can go about a lot of the security issues because it's on NCsoft's side of the ballgame, from what I understand.

Also, we should eliminate magic, because that isn't realistic either.

/sarcasm

Lithril Ashwalker

Lithril Ashwalker

Jungle Guide

Join Date: Dec 2008

Alabama

A/

pathetic ... why would anyone want the game to have to look real, it looks damn nice as it is already is. this isnt freakin runescape(not that i play) but my little bro plays and says he has to steal arrows others forget...do you really want to argue overa Flicken arrow!?

/unsigned

seriously if Gaile Grey shot an arrow and i got to it ill hold it for ransom.

Saph

Saph

Lion's Arch Merchant

Join Date: Feb 2009

R/

Minor detail is minor. The way a scythe looks in no way affects the game play so I don't see how this is extremely important.

/notsigned

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

The game has magic and shit, and you're bothered that it uses the same scythe design as every other retarded setting ever?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I've known that the curvy scythes currently used aren't all that practical for a long while now and it doesn't bother me. I wouldn't argue against a few realistic ones if new skins were added in a future update, but I wouldn't have the old ones modified.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Zahr Dalsk View Post
The game has magic and shit, and you're bothered that it uses the same scythe design as every other retarded setting ever?
Oni daggers dyed red look like tiny light sabers from the side...and we all know those are real in real life...

Next, *points at Jittes*

Next, Fds and Ids and Vds (like these though as they add style )

Next, *points at brass knuckles damage type*

/notsigned...while I am all for realism within the game...I prefer realism with a twinge of style thrown in

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

↑ refer to my post a few up ↑
still on same stand after reading other responses (becuz, well most agree or have similar ideas)


however it would be nice if there was a halebard class in GW2. Not that scythes should be removed tho

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
At least make us have arrows that we need to refill when we run out
yes, please!

dervish in gw is generally non-realistic, so...


and a war scythe is halberd-like weapon. same as bardiches, all kind of glaives and even spears. some long-poled axes are the same family too, but generally axes are much different.

the only problem i see is the so-called suspension of disbelief. i can imagine and believe that in world of tyria, a magically made fiery dragon sword looks like that and deals fire damage, not causing burning. it's acceptable. but if you think a while, it's impossible to fight with a regular scythe. it fits the general grim-reaper thing, sure, so what?

even fairies have their laws.

Sword Hammer Axe

Sword Hammer Axe

Wilds Pathfinder

Join Date: Jun 2008

Look up.

Kurzick Conflagration Unit [KCU].

W/

Sorry but:

Fellblade: In real would weigh much too much to be able to efficiently swing around, even with 2 hands.

Spears and bows: without any ammo nor bowstring you can still fire these weapons with deadly precision.

Staves and Wands: No, you can not get a ball of fire to fly out of a staff.

Chaos Axe: Try holding a ray of sunshine and see the futility.

Ram's Hammer: Try sprinting in real with a iron skull that size, breaking your point of balance.

Zodiac Daggers: Wouldn't it be nice if we could really make a weapon out of stars?

Gw = fantasy.
Fantasy = unreal

You won't see realism in this kinda game

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

it's not about possibility of existence, but possibility of working. it's easy to believe in a working, not necessarily real, lightsaber-like weapon or a mage wreaking havoc with a fireball. it's hard to believe you can hurt someone with a typical scythe.

still, /unsigned. too much work, too big impact now. however /signed wholeheartedly for one or two new war scythe skins.

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

If they put this in gw, then make it so a paragon has to go back to his opponent to take his spear out instead of having one magically appear in his hands after he throws one.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I can see that kind of scythe design as acceptable. However, changing every single current scythe skin in the game to match it is not.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by drkn View Post
it's not about possibility of existence, but possibility of working. it's easy to believe in a working, not necessarily real, lightsaber-like weapon or a mage wreaking havoc with a fireball.
So why can I not decapitate someone in the game? That skill should always fail.

/notsigned- just because you don't like the was scythes look doesn't mean that anet should have to reskin all of them.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Although I wouldn't say the current GW style of scythe is the most effective, it CAN be used as a weapon. There is a reason it has a long handle, so that the blade can be swung around to hit the person correctly. Problem is that the GW animation has the weapon hitting from the front, not the back. But if the scythe were to be used correctly, it would remove legs quickly (auto cripple on hit?) and plunge deep into the back of a target (auto deep wound?). If anything were to change, it should be the animation, so the weapon is hitting the target correctly, not the look of the weapon.

But all of it is senseless. It is a VERY minor issue that does not affect gameplay one bit. So leave it alone, or we will have new problems due to animation changes, clipping, or various other bugs Anet would likely include with the change.

JaeMi

JaeMi

Academy Page

Join Date: Jan 2009

Sydney

Me/

Quote:
Originally Posted by MagmaRed View Post
Although I wouldn't say the current GW style of scythe is the most effective, it CAN be used as a weapon. There is a reason it has a long handle, so that the blade can be swung around to hit the person correctly. Problem is that the GW animation has the weapon hitting from the front, not the back. But if the scythe were to be used correctly, it would remove legs quickly (auto cripple on hit?) and plunge deep into the back of a target (auto deep wound?). If anything were to change, it should be the animation, so the weapon is hitting the target correctly, not the look of the weapon.

But all of it is senseless. It is a VERY minor issue that does not affect gameplay one bit. So leave it alone, or we will have new problems due to animation changes, clipping, or various other bugs Anet would likely include with the change.
I don't think it can be used as a weapon at all. If you try to swing it around, either you'll miss completely, hit the target with the wooden base, or there is a very small chance that you'll poke the target with the tip of the scythe. If you even have the opportunity to poke the enemy in the back with the scythe, you'll be so close that simply attacking from the front with a dagger would be more effective. War scythes are much much better in terms of realism. Although, I think it's too late for Guild Wars so I'm going to go with /unsigned. I just hope they don't make these scythes for Guild Wars 2 though...

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
it CAN be used as a weapon. There is a reason it has a long handle, so that the blade can be swung around to hit the person correctly. Problem is that the GW animation has the weapon hitting from the front, not the back. But if the scythe were to be used correctly, it would remove legs quickly (auto cripple on hit?) and plunge deep into the back of a target (auto deep wound?). If anything were to change, it should be the animation, so the weapon is hitting the target correctly, not the look of the weapon.
sorry, can't imagine this.

http://upload.wikimedia.org/wikipedi...he-parts01.png

which part actually would cut the legs off after a swing? toe? don't think so - it might get deep in the target if the chine is not too curvy. and usually, it is, as it's much easier to reap with curvied blade which is, well, on the inside part of the curve (in the picture above, chine shows the blade side, actually - now curve the whole metal part a bit more, especially by the toe). i can't imagine that part to cut anyone's legs. you ever reaped grass with a real scythe?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Imagine its use as a farming tool. Now replace the crops with a human. Easy, effective, or even efficient? No, but possible.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

yeah, if you have veeeeeery long arms and a veeeeery ultrasharp edge. otherwise - no, it's not possible, grab a real scythe and try to test it out on a sibling or something.