Make scythes usage more realistic - graphical change
Shasgaliel
Ok since NF I cant really stand the way scythes are implemented. It looks and is ridiculous. The blade positioning should be changed. In RL nobody would ever harm anyone with a scythe the way it is now. As weapon it is inferior to anything including a kitchen knife. However when changing a blade then there is a different story. Examples:
http://en.wikipedia.org/wiki/War_scythe
That is how it should look like from the start.
I also added a picture of a real unit taken from Polish history. I think if scythes looked like on this picture they would be more scary and fighting with them more interesting. All the possible graphical modifications to blades such as ornaments etc would have more effect if the blade would be put "right".
I know that it is much too late for that but this section is for suggestions and I think it is a valid one.
http://en.wikipedia.org/wiki/War_scythe
That is how it should look like from the start.
I also added a picture of a real unit taken from Polish history. I think if scythes looked like on this picture they would be more scary and fighting with them more interesting. All the possible graphical modifications to blades such as ornaments etc would have more effect if the blade would be put "right".
I know that it is much too late for that but this section is for suggestions and I think it is a valid one.
Xenomortis
Quote:
Ok since NF I cant really stand the way scythes are implemented. It looks and is ridiculous. The blade positioning should be changed. In RL nobody would ever harm anyone with a scythe the way it is now. As weapon it is inferior to anything including a kitchen knife. However when changing a blade then there is a different story. Examples:
http://en.wikipedia.org/wiki/War_scythe That is how it should look like from the start. I also added a picture of a real unit taken from Polish history. I think if scythes looked like on this picture they would be more scary and fighting with them more interesting. All the possible graphical modifications to blades such as ornaments etc would have more effect if the blade would be put "right". I know that it is much too late for that but this section is for suggestions and I think it is a valid one. |
Though yes, it is somewhat impractical fighting with a scythe without first mounting the blade to resemble a halberd.
It should be noted that the scythes used in GW and indeed, pretty much any game, do not accurately portray real scythes at all, so the matter is somewhat trivial.
People just like the idea of a Grim Reaper style guy.
Del
they can't finish a skill update and you want them to make scythes more realistic?
/notsigned
/notsigned
REDdelver
imo
It would be more practical to have the blades on scythes pointing backwards with the cutting edge out.
In other words if you stand a scythe straight up and down with the blade pointing directly forward, you then spin the blade 180 degrees over top of your head with the cutting edge up.
That way when attacking the blade slashes as apposed to getting stuck in a something.
not supporting a change though /notsigned
It would be more practical to have the blades on scythes pointing backwards with the cutting edge out.
In other words if you stand a scythe straight up and down with the blade pointing directly forward, you then spin the blade 180 degrees over top of your head with the cutting edge up.
That way when attacking the blade slashes as apposed to getting stuck in a something.
not supporting a change though /notsigned
Atlantis29
Its not ment to be accurat just nice looking following your argument paragons "spears" sould not be thrown as that would make them javalins, spears are use as a thrust weapon
/not signed
/not signed
Popeye1906
Quote:
they can't finish a skill update and you want them to make scythes more realistic?
/notsigned |
I really dont give a *** about any small bug fixes/correction of useless crap till they fix the security issues.
37er
Looks like a halberd so it pertains to axes or either spears,
so if you want to see this weapon draw one
in the design a weapon contest and have luck.
notsigned btw
so if you want to see this weapon draw one
in the design a weapon contest and have luck.
notsigned btw
reaper with no name
Huh.
Someone else is aware of this.
Well, I'd personally love to see this implemented, but there are much more pressing issues, so /notsigned. Sorry.
Someone else is aware of this.
Well, I'd personally love to see this implemented, but there are much more pressing issues, so /notsigned. Sorry.
MagmaRed
This is a fantasy game. Reality has little place in such a game. Otherwise we would have no Elementalists casting Firestorms, no Necro's raising Bone Horrors, etc. Further, we would not have Necro Scar armor, Warrior Gladiator Armor, Monk tattoo armor, etc. and be able to fight in the Shiverpeaks, etc. Nor should we be able to carry 5 sets of armor, 12 weapons, 250 piles of Iron, Steel, Glittering Dust, Scales, etc. all in 1 Backpack, 1 belt pouch, 2 bags, and 1 equipment pack.... and still be able to fight.
Yeah, it looks better the way it is, as it fits with the 'Grim Reaper' idea. At least make us have arrows that we need to refill when we run out, and the same with spears. Yuo want realism, right?
/unsigned
Yeah, it looks better the way it is, as it fits with the 'Grim Reaper' idea. At least make us have arrows that we need to refill when we run out, and the same with spears. Yuo want realism, right?
/unsigned
Eragon Zarroc
lol, they may be impractical, but they look much better than ur example. in a game of fantasy, looks>practicality. example: necro scar armor
Reformed
Without knowing how the model even works is it even possible to make a change like this? There is a pretty wide range in hammer shape and for the most part they seem to have the same animation (Vera/Tetsubo comes to mind here). If, big if, this could actually be done as just skin changes then /signed. Skins are one of the few things they seem to have no problem making nowadays. I find scythe for the most part to be very bland though there are some exceptions and this could make for some interesting weapons.
RedDog91
yes....and while we're at, lets make elementalists more realistic! no more magic crap! when they use fire ball they should take out a lighter and some hairspray!
/sarcasm
its a game
/sarcasm
its a game
REDdelver
Quote:
This is a fantasy game. Reality has little place in such a game. ...... Yuo want realism, right?
/unsigned |
Think about how technology influences how the realistic bar is pushed higher and higher every year. Seems to me that based off of games of the past up through that the games of the future, that the general direction of fantasy is to see how realistic it can be.....
With that said....yes it doesnt have to make sense. /agree
But still there's a lot more realism in fantasy than you think.
Take AVATAR for instance. From what we know right now...thats fantasy right? ....until the day we actually find other life (similar to us) on distant planets. Gotta dig deeper.
Axel Zinfandel
Quote:
I ll add to this: We are still waiting on some news stating that ALL the security issues have been fixed.
I really dont give a *** about any small bug fixes/correction of useless crap till they fix the security issues. |
Also, we should eliminate magic, because that isn't realistic either.
/sarcasm
Lithril Ashwalker
pathetic ... why would anyone want the game to have to look real, it looks damn nice as it is already is. this isnt freakin runescape(not that i play) but my little bro plays and says he has to steal arrows others forget...do you really want to argue overa Flicken arrow!?
/unsigned
seriously if Gaile Grey shot an arrow and i got to it ill hold it for ransom.
/unsigned
seriously if Gaile Grey shot an arrow and i got to it ill hold it for ransom.
Saph
Minor detail is minor. The way a scythe looks in no way affects the game play so I don't see how this is extremely important.
/notsigned
/notsigned
Zahr Dalsk
The game has magic and shit, and you're bothered that it uses the same scythe design as every other retarded setting ever?
Marty Silverblade
I've known that the curvy scythes currently used aren't all that practical for a long while now and it doesn't bother me. I wouldn't argue against a few realistic ones if new skins were added in a future update, but I wouldn't have the old ones modified.
End
Quote:
The game has magic and shit, and you're bothered that it uses the same scythe design as every other retarded setting ever?
|
Next, *points at Jittes*
Next, Fds and Ids and Vds (like these though as they add style )
Next, *points at brass knuckles damage type*
/notsigned...while I am all for realism within the game...I prefer realism with a twinge of style thrown in
RedDog91
↑ refer to my post a few up ↑
still on same stand after reading other responses (becuz, well most agree or have similar ideas)
however it would be nice if there was a halebard class in GW2. Not that scythes should be removed tho
still on same stand after reading other responses (becuz, well most agree or have similar ideas)
however it would be nice if there was a halebard class in GW2. Not that scythes should be removed tho
drkn
Quote:
At least make us have arrows that we need to refill when we run out |
dervish in gw is generally non-realistic, so...
and a war scythe is halberd-like weapon. same as bardiches, all kind of glaives and even spears. some long-poled axes are the same family too, but generally axes are much different.
the only problem i see is the so-called suspension of disbelief. i can imagine and believe that in world of tyria, a magically made fiery dragon sword looks like that and deals fire damage, not causing burning. it's acceptable. but if you think a while, it's impossible to fight with a regular scythe. it fits the general grim-reaper thing, sure, so what?
even fairies have their laws.
Sword Hammer Axe
Sorry but:
Fellblade: In real would weigh much too much to be able to efficiently swing around, even with 2 hands.
Spears and bows: without any ammo nor bowstring you can still fire these weapons with deadly precision.
Staves and Wands: No, you can not get a ball of fire to fly out of a staff.
Chaos Axe: Try holding a ray of sunshine and see the futility.
Ram's Hammer: Try sprinting in real with a iron skull that size, breaking your point of balance.
Zodiac Daggers: Wouldn't it be nice if we could really make a weapon out of stars?
Gw = fantasy.
Fantasy = unreal
You won't see realism in this kinda game
Fellblade: In real would weigh much too much to be able to efficiently swing around, even with 2 hands.
Spears and bows: without any ammo nor bowstring you can still fire these weapons with deadly precision.
Staves and Wands: No, you can not get a ball of fire to fly out of a staff.
Chaos Axe: Try holding a ray of sunshine and see the futility.
Ram's Hammer: Try sprinting in real with a iron skull that size, breaking your point of balance.
Zodiac Daggers: Wouldn't it be nice if we could really make a weapon out of stars?
Gw = fantasy.
Fantasy = unreal
You won't see realism in this kinda game
drkn
it's not about possibility of existence, but possibility of working. it's easy to believe in a working, not necessarily real, lightsaber-like weapon or a mage wreaking havoc with a fireball. it's hard to believe you can hurt someone with a typical scythe.
still, /unsigned. too much work, too big impact now. however /signed wholeheartedly for one or two new war scythe skins.
still, /unsigned. too much work, too big impact now. however /signed wholeheartedly for one or two new war scythe skins.
Lawliet Kira
If they put this in gw, then make it so a paragon has to go back to his opponent to take his spear out instead of having one magically appear in his hands after he throws one.
Shayne Hawke
I can see that kind of scythe design as acceptable. However, changing every single current scythe skin in the game to match it is not.
The Drunkard
Quote:
it's not about possibility of existence, but possibility of working. it's easy to believe in a working, not necessarily real, lightsaber-like weapon or a mage wreaking havoc with a fireball.
|
/notsigned- just because you don't like the was scythes look doesn't mean that anet should have to reskin all of them.
MagmaRed
Although I wouldn't say the current GW style of scythe is the most effective, it CAN be used as a weapon. There is a reason it has a long handle, so that the blade can be swung around to hit the person correctly. Problem is that the GW animation has the weapon hitting from the front, not the back. But if the scythe were to be used correctly, it would remove legs quickly (auto cripple on hit?) and plunge deep into the back of a target (auto deep wound?). If anything were to change, it should be the animation, so the weapon is hitting the target correctly, not the look of the weapon.
But all of it is senseless. It is a VERY minor issue that does not affect gameplay one bit. So leave it alone, or we will have new problems due to animation changes, clipping, or various other bugs Anet would likely include with the change.
But all of it is senseless. It is a VERY minor issue that does not affect gameplay one bit. So leave it alone, or we will have new problems due to animation changes, clipping, or various other bugs Anet would likely include with the change.
JaeMi
Quote:
Although I wouldn't say the current GW style of scythe is the most effective, it CAN be used as a weapon. There is a reason it has a long handle, so that the blade can be swung around to hit the person correctly. Problem is that the GW animation has the weapon hitting from the front, not the back. But if the scythe were to be used correctly, it would remove legs quickly (auto cripple on hit?) and plunge deep into the back of a target (auto deep wound?). If anything were to change, it should be the animation, so the weapon is hitting the target correctly, not the look of the weapon.
But all of it is senseless. It is a VERY minor issue that does not affect gameplay one bit. So leave it alone, or we will have new problems due to animation changes, clipping, or various other bugs Anet would likely include with the change. |
drkn
Quote:
it CAN be used as a weapon. There is a reason it has a long handle, so that the blade can be swung around to hit the person correctly. Problem is that the GW animation has the weapon hitting from the front, not the back. But if the scythe were to be used correctly, it would remove legs quickly (auto cripple on hit?) and plunge deep into the back of a target (auto deep wound?). If anything were to change, it should be the animation, so the weapon is hitting the target correctly, not the look of the weapon. |
http://upload.wikimedia.org/wikipedi...he-parts01.png
which part actually would cut the legs off after a swing? toe? don't think so - it might get deep in the target if the chine is not too curvy. and usually, it is, as it's much easier to reap with curvied blade which is, well, on the inside part of the curve (in the picture above, chine shows the blade side, actually - now curve the whole metal part a bit more, especially by the toe). i can't imagine that part to cut anyone's legs. you ever reaped grass with a real scythe?
MagmaRed
Imagine its use as a farming tool. Now replace the crops with a human. Easy, effective, or even efficient? No, but possible.
drkn
yeah, if you have veeeeeery long arms and a veeeeery ultrasharp edge. otherwise - no, it's not possible, grab a real scythe and try to test it out on a sibling or something.