After the nerf maybe we could change a few things
Thargor
Had a group in the UW tonight and i gotta say we need to change some things.
I understand the changes made to try to combat the speed clears, but to spawn 16 dryders on top of 3 spirits that have to be kept alive as soon as the quest starts is retarded.
So my suggestion is that after we nerf SF into the ground maybe we could see some changes in the way some of these quests work?
I have cleared the UW many times and I have never seen the dryders in the bone pits quest spawn so fast or so near the souls. I mean they were on top of the souls when they spawned. it happened so fast i could not even count them all plus the skeletons.
I understand the changes made to try to combat the speed clears, but to spawn 16 dryders on top of 3 spirits that have to be kept alive as soon as the quest starts is retarded.
So my suggestion is that after we nerf SF into the ground maybe we could see some changes in the way some of these quests work?
I have cleared the UW many times and I have never seen the dryders in the bone pits quest spawn so fast or so near the souls. I mean they were on top of the souls when they spawned. it happened so fast i could not even count them all plus the skeletons.
madriel222
I do UW with a balanced team about once a day. Nothing's so difficult that it needs to be changed when the perma nerf comes (if it comes...).
Turbo Ginsu
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to spawn 16 dryders on top of 3 spirits that have to be kept alive as soon as the quest starts is retarded.
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I have no drama's either with the amount of baddies n the UW. I was one of the few that actually welcomed all the new spawns as what the majority of them are: More ectoze+loots. I don't do SC, so to me, that's all they are. However:
Stupid spawn point is stupid.
Nuff said.
Reformed
Was there a stealth update to the spawn sometime between early December and now? The quest spawn was split with the bulk being up near the bridge/loopback and a much smaller wave coming from the east side of the spirits. If it's setup now to drop the entire group down on top of the already hyper aggressive Rurik style spirits then lol...what is Anet smoking.
Shayne Hawke
I've never done the UW myself, but I hear a lot of stories about how things done to combat speed clears and certain farms have made it impossible for balanced teams to ever get a shot. It would be good to have this looked at in addition to any of the planned adjustments to Shadow Form, or other important UW farming skills/builds.
The Drunkard
/signed
Though I'm not some pro pver, some of the UW quests are very frustrating playing with a "balanced" group with the recent update.
Though I'm not some pro pver, some of the UW quests are very frustrating playing with a "balanced" group with the recent update.
Cuilan
Balanced and non-perma or tank groups work. So let's not make Guild Wars anymore easier than it is... Go play some family or kid game where there are isn't a possible way to lose.
Zahr Dalsk
How about allow henchmen? Or better yet, full hero parties? Maybe then I could complete UW some time. That would be fun, getting to play the rest of the game's content.
Owik Gall
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Balanced and non-perma or tank groups work. So let's not make Guild Wars anymore easier than it is... Go play some family or kid game where there are isn't a possible way to lose.
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With that said A large spawn of tough monsters over spirits of which you have to keep alive is very ridiculous and outrageous. Idk if Anet intended this, but if they did they've gone a bit too far. Change the spawn so at least the team would have a chance of defending the spirits.
/sign
To Chicken To Die
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This is about the groups spawning at the spirit point, not about teams able to kill the monsters.
With that said A large spawn of tough monsters over spirits of which you have to keep alive is very ridiculous and outrageous. Idk if Anet intended this, but if they did they've gone a bit too far. Change the spawn so at least the team would have a chance of defending the spirits. /sign |
The griffons in FoW for example are hard to heal as the monk needs to find them and click every single one each time to see if there about to die.
It is possible to do UW with a balance team in both HM and NM. Because you can't and it is not easy shouldn't be a reason to change this. If your not up for the challenge then don't do it. If you wan't the rare items that drop from the chest then find a group and work on getting it. Why must a game be easy?
/notsigned
Risus
/signed
Skeletons combined with old mobs make it nearly impossible for a balanced team to do UW on HM anymore. But Imprisoned Spirits is not hard, OF tank on top can easily take it, or Spell Breaker on anything.
Skeletons combined with old mobs make it nearly impossible for a balanced team to do UW on HM anymore. But Imprisoned Spirits is not hard, OF tank on top can easily take it, or Spell Breaker on anything.
Morphy
So you guys are complaining PvE is too hard?
LOLOLOLOLOLO
LOLOLOLOLOLO
Arduin
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Was there a stealth update to the spawn sometime between early December and now? The quest spawn was split with the bulk being up near the bridge/loopback and a much smaller wave coming from the east side of the spirits.
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The quest is doable for a prepared team. If unprepared, the wiping chance is huge (as I found out myself ).
Correct me if I'm wrong though. The newish shadowstepping dryders might have caused some confusion too.
Also, maybe the game decided to be an ass and indeed spawned all the dryders as soon as the spirits spawned. Nerver seen it happen though.
mage767
thedukesd
Well, I can tell you that mobs are smarter then some players, in fact heroes are smarter then some players (yesterday when trying to kill mallyx the heroes where better then a couple of people that i had in parties).
You don't need perma for uw. In fact you don't need perma for any area. Of course usually it takes less time with a perma but it's not needed. A decent party with decent builds maybe for that area can do it with cons.
You don't need perma for uw. In fact you don't need perma for any area. Of course usually it takes less time with a perma but it's not needed. A decent party with decent builds maybe for that area can do it with cons.
darksuzaku
In my opinion all the UW missions should be designed so that a competent balanced team could have a chance to complete them even if all the members start the mission besides the reaper who gives it. But there are a couple of missions that require previous positioning of team members to even have a chance at beating them.
And Imprisoned Spirits (Bone Pits) is one of those missions. The mission is easy by itself, specially if you compare it to Four Horsemen or Servants of Grenth, but if there's no monk besides the spirits when the mission starts it's almost a wipe because the small dryder group starts almost over the tortured souls, and these tortured souls don't help at all trying to fight the dryders by themselves (They should at least continue passively their path like the spirits at Escort of Souls).
The servants of Grenth (ice wastes) is in my opinion another of those missions. If the team is not previously positioned the dryders most likely will run away and kill the king before you have time to react.
These 2 missions should have a behaviour like Four horsemen for example. In that mission the dryder groups start a little far away so you can see them coming with some time to react. And also you still can beat it even if you decide to stay as a group beside the reaper.
And Imprisoned Spirits (Bone Pits) is one of those missions. The mission is easy by itself, specially if you compare it to Four Horsemen or Servants of Grenth, but if there's no monk besides the spirits when the mission starts it's almost a wipe because the small dryder group starts almost over the tortured souls, and these tortured souls don't help at all trying to fight the dryders by themselves (They should at least continue passively their path like the spirits at Escort of Souls).
The servants of Grenth (ice wastes) is in my opinion another of those missions. If the team is not previously positioned the dryders most likely will run away and kill the king before you have time to react.
These 2 missions should have a behaviour like Four horsemen for example. In that mission the dryder groups start a little far away so you can see them coming with some time to react. And also you still can beat it even if you decide to stay as a group beside the reaper.
Wakka
Morphy
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Well, I can tell you that mobs are smarter then some players, in fact heroes are smarter then some players (yesterday when trying to kill mallyx the heroes where better then a couple of people that i had in parties).
You don't need perma for uw. In fact you don't need perma for any area. Of course usually it takes less time with a perma but it's not needed. A decent party with decent builds maybe for that area can do it with cons. |
Who cares?
Do you want to balance the game around those idiots?
I certainly hope you don't.
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Pvp is easier than the hardest areas of pve, but thats NOT the point of this thread.
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I'm sorry, I think this:
http://www.guildwarsguru.com/forum/w...379144p28.html
is the thread you're looking for. It fits nicely.
HawkofStorms
People have been beating UW since the game first came out. After 5 years of power creep, if you can't beat it with a balanced team, you just aren't that good.
Morphy
Zahr Dalsk
No, he has a good point. You see a guy like me can do any part of PvP, given practice (though not without practice, necessarily; I could run into low end PvP and do fine but I'd need to play a while before being able to do HA or GvG again) but there are certain areas in PvE, that can't be done without a full human party using gimmicky bullshit, or without a farming build, no matter how well you play. DoA and the Factions elite missions come to mind, and the reason it's like this is because you can't bring a full team of heroes.
Riot Narita
I agree with OP. UW was always challenging for a casual team, and that was good. But since the anti-SC measures, I think several UW quests have really been pushed over the edge, and have a stupidly high chance of failure - in normal mode
All you elitists going "LOLOLO PVE" etc (in other words "Me! Everybody look! Look at ME! I am great! I can do UW in my sleep! And you all suck!"... yeah whatever, we are all SO impressed and your constructive comments are SO welcome. Hard Mode is for you.
Let casual teams have some fun, in normal mode - it needs to be a challenge, but not ridiculously so just because ANet wants to stop SC's. Tweak the chest rewards some more - decrease chance of valuable goodies in normal mode, increase chance in HM.
All you elitists going "LOLOLO PVE" etc (in other words "Me! Everybody look! Look at ME! I am great! I can do UW in my sleep! And you all suck!"... yeah whatever, we are all SO impressed and your constructive comments are SO welcome. Hard Mode is for you.
Let casual teams have some fun, in normal mode - it needs to be a challenge, but not ridiculously so just because ANet wants to stop SC's. Tweak the chest rewards some more - decrease chance of valuable goodies in normal mode, increase chance in HM.
HawkofStorms
You don't have to BEAT UW to have fun. If you are a causal player, you should be happy just to have the chance to play in UW and get a few drops. Fun is not the same as a chest reward.
Morphy
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I agree with OP. UW was always challenging for a casual team, and that was good. But since the anti-SC measures, I think several UW quests have really been pushed over the edge, and have a stupidly high chance of failure - in normal mode
All you elitists going "LOLOLO PVE" etc (in other words "Me! Everybody look! Look at ME! I am great! I can do UW in my sleep! And you all suck!"... yeah whatever, we are all SO impressed and your constructive comments are SO welcome. Hard Mode is for you. Let casual teams have some fun, in normal mode - it needs to be a challenge, but not ridiculously so just because ANet wants to stop SC's. Tweak the chest rewards some more - decrease chance of valuable goodies in normal mode, increase chance in HM. |
LOLOLOLOLO CASUAL TEAMS
LOLOLOLOLO PUGS
No honestly, all of these above mentioned things are terrible to play/play with.
Other than that, it's called an elite area for a reason?
Riot Narita
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You don't have to BEAT UW to have fun. If you are a causal player, you should be happy just to have the chance to play in UW and get a few drops. Fun is not the same as a chest reward.
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Originally Posted by Morphy
it's called an elite area for a reason?
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Why do you even care, since you despise PvE?
MasterSasori
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LOLOLOLOLO PVE
LOLOLOLOLO CASUAL TEAMS LOLOLOLOLO PUGS No honestly, all of these above mentioned things are terrible to play/play with. Other than that, it's called an elite area for a reason? |
You honestly think this is harder than PvE?
Wakka
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No, he has a good point. You see a guy like me can do any part of PvP, given practice (though not without practice, necessarily; I could run into low end PvP and do fine but I'd need to play a while before being able to do HA or GvG again) but there are certain areas in PvE, that can't be done without a full human party using gimmicky bullshit, or without a farming build, no matter how well you play. DoA and the Factions elite missions come to mind, and the reason it's like this is because you can't bring a full team of heroes.
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UW is an ELITE area, key word being elite incase you didn't catch on. It's not supposed to be for "casual" players, like its been said many times throughout this post, if you can't do it with a balanced team your just not good enough. I would recommend keep playing at a level you find challenging until you are good enough.
However in the PvE vs PvP argument. Saying that you can go jump in and start playing low level PvP is like saying I can jump into PvE and finish the Great Northern Wall. Anyone can run through the arenas with a rubbish build an no understanding of skills, but if you havent played in ranked GvG matchs then your opinion is moot. These are far more challenging than anything in PvE, the level of co-ordination, planning and teamworks thats required is intense.
Xenomortis
I'm pretty sure there's a delay between the Spirits appearing and the Dryders. In any case it's fairly easy to fight the dryders.
Unless it's been changed since I last did the UW (did it fairly frequently when Dhuum arrived) a good balanced team should be able to split and fight both Dryder groups. Having ER Eles makes it a whole lot easier.
Unless it's been changed since I last did the UW (did it fairly frequently when Dhuum arrived) a good balanced team should be able to split and fight both Dryder groups. Having ER Eles makes it a whole lot easier.