Charlie's Action Fighter!
Death By An Arrow
I know exactly the episode thats from, and I have to say that is quite hilarious. I feel like this is what should pop-up instead, or alongside it in the episode. Very awesome job!
_slams a door in charlie's face_
_slams a door in charlie's face_
Death By An Arrow
I have to agree, many of the new episodes don't have the same feel that the old ones did. One of the particularly good new ones, I found atleast, was Squidward in Clarinetland (had to look it up). Its essentially a take on Alice and Wonderland but it feels very much like Adventure Time (another pretty good show). Another good one was Frozen Face Off (mixed some good claymation into the show, was actually kinda cool).
But, you're right. These are more so diamonds in the rough.
/also a child of that generation
But, you're right. These are more so diamonds in the rough.
/also a child of that generation
Charlie Dayman
Well I haven't gotten to the final layout, so I don't really have much to compile at the moment. But whatever, I'll still go ahead and post part of my thinking process. Here are some character studies and silhouettes for Dixun.

Quick studies intended to help me get a stronger understanding of the character's facial structure and personality. Again, these are roughs so I won't be using this view of the face in the final piece - it just helps me familiarize myself with the character more.
As for the silhouettes, I already posted a number of quick roughs of his stance on the previous page. But here you can see me actually blocking the figure in order to determine how he'll be portrayed, and what that stance says about him.
In context of this picture, Dixun is meant to be portrayed as a powerful fire construct. Even as the two Giants in the background are lunging at him, Dixun seems rather relaxed yet still confident and in control. He thinks of the Giants as more of a minor nuisance than a legitimate threat. The figure on the right better portrays that mixture of ease and confidence, while the figure on the left comes off as more royal and overly cocky - puffed up chest, straight posture, etc. While Dixun is supposed to be a bit of a cocky character, that posture is a bit too in your face and out of character.

Quick studies intended to help me get a stronger understanding of the character's facial structure and personality. Again, these are roughs so I won't be using this view of the face in the final piece - it just helps me familiarize myself with the character more.
As for the silhouettes, I already posted a number of quick roughs of his stance on the previous page. But here you can see me actually blocking the figure in order to determine how he'll be portrayed, and what that stance says about him.
In context of this picture, Dixun is meant to be portrayed as a powerful fire construct. Even as the two Giants in the background are lunging at him, Dixun seems rather relaxed yet still confident and in control. He thinks of the Giants as more of a minor nuisance than a legitimate threat. The figure on the right better portrays that mixture of ease and confidence, while the figure on the left comes off as more royal and overly cocky - puffed up chest, straight posture, etc. While Dixun is supposed to be a bit of a cocky character, that posture is a bit too in your face and out of character.
Morag D
Nice illustration of the process
there's another epic work in the making! I do studies like those too, but mine always look so much more messy XD and I DO fancy those obsidian horns... :3

Hailfall
That looks really cool Charlie!
Charlie Dayman
@Morag: Trying to really go crazy with this one and include a lot of what I've learned this past semester as well. It'd be nice if I could get into Expose with this, but as long as I get a strong portfolio piece, I'll be happy.
We'll see which set of horns I go with - I can't decide, hnghhhhhh. I like the Obsidian horns, but I felt like it was a bit of repeat of Shala.
@Hail: Thanks Hail
We'll see which set of horns I go with - I can't decide, hnghhhhhh. I like the Obsidian horns, but I felt like it was a bit of repeat of Shala.
@Hail: Thanks Hail

Death By An Arrow
So good charlie D:
For the pose; I couldn't tell if you were looking for suggestions as you sounded like you were debating between the two. Since I don't know what the golems you have in mind look like, would a pose akin to this work as well?
Obviously a little more masculine for your character.
For the pose; I couldn't tell if you were looking for suggestions as you sounded like you were debating between the two. Since I don't know what the golems you have in mind look like, would a pose akin to this work as well?
Obviously a little more masculine for your character.
Your description reminds me of a much more toned down (read: not insane) Azula from Avatar. I always get the cocky-but-aloof feel from her, and it sounds like what you're trying to go for.
Looking good either way, can't wait to start seeing the scene come togethor
Looking good either way, can't wait to start seeing the scene come togethor

Morag D
Quote:
Originally Posted by Charlie Dayman

We'll see which set of horns I go with - I can't decide, hnghhhhhh. I like the Obsidian horns, but I felt like it was a bit of repeat of Shala.
yeah that came to my mind as well... I do feel that the smooth ones are a bit too smooth though, perhaps add some different structure or a sharp edge or something?

Charlie Dayman
Got carried away with some practice. Didn't realize how damn big the painting was, lol.

@Death: That's a good pose and it would certainly fit Dixun I'd say. Unfortunately, it wouldn't work with the animation I have planned - I need one hand holding the staff upright before it slams into the ground.
@Morag: I was playing around with some textures, but they felt like it made him feel a bit too bestial or demonic. Since he's a construct, I like the idea that he was crafted and put together carefully. The smooth "perfect" texture, to me, seems to denote that idea he was manufactured somewhere. He's already looking a bit like a demon of some sort, so the more I can draw back that feeling, the better.
It also makes me laugh a bit to think he polishes and maintains his horns so they stay smooth because of the constant magma flowing out of his head.

@Death: That's a good pose and it would certainly fit Dixun I'd say. Unfortunately, it wouldn't work with the animation I have planned - I need one hand holding the staff upright before it slams into the ground.
@Morag: I was playing around with some textures, but they felt like it made him feel a bit too bestial or demonic. Since he's a construct, I like the idea that he was crafted and put together carefully. The smooth "perfect" texture, to me, seems to denote that idea he was manufactured somewhere. He's already looking a bit like a demon of some sort, so the more I can draw back that feeling, the better.
It also makes me laugh a bit to think he polishes and maintains his horns so they stay smooth because of the constant magma flowing out of his head.
Charlie Dayman
Quick doodle of a warrior monk. Character study for another big piece I'm thinking of doing in the near future. Trying to draw more on a daily basis - also moving away from just working in grayscale and painting with a palette in mind since it's faster. Inspired by model designs from Shogun 2.

Charlie Dayman
Some character doodles for a big samurai piece I might do in the future.

This new Intuos tablet is amazing and sure feels way more natural to work with in comparison to my weenie Bamboo tablet.

This new Intuos tablet is amazing and sure feels way more natural to work with in comparison to my weenie Bamboo tablet.
Morag D
that looks really interesting, should be a good one

Minami
Quote:
Originally Posted by Charlie Dayman

Some character doodles for a big samurai piece I might do in the future.
http://fc01.deviantart.net/fs71/f/20...f8-d4opghi.jpg
This new Intuos tablet is amazing and sure feels way more natural to work with in comparison to my weenie Bamboo tablet. Ooo, cool beans!
Like your new avatar *lolol* Those shows rock
Switching to a brand new shiny Intuos tablet from a Bamboo is like... *cue angel choir*
http://fc01.deviantart.net/fs71/f/20...f8-d4opghi.jpg
This new Intuos tablet is amazing and sure feels way more natural to work with in comparison to my weenie Bamboo tablet. Ooo, cool beans!
Like your new avatar *lolol* Those shows rock

Switching to a brand new shiny Intuos tablet from a Bamboo is like... *cue angel choir*

Charlie Dayman
Some progress thumbnails for my Ele. Still working - last frame is where I'm currently at.

Drelias Melaku
Really lovely so far!
Charlie Dayman
Hey there, Drel. Long time no see, glad you like it.
Here's the finished piece. I'll add Dixun to the front page character roster later. Just glad I got this thing over with, finally.
Here's the finished piece. I'll add Dixun to the front page character roster later. Just glad I got this thing over with, finally.

BlackXI
Wow, I don't even know what to say...I feel like...
*puts pen tablet back into box to gather dust, never to draw again...*
I really like the detail put into everything, especially the rocks. It's just enough detail, not too much to overshadow the entire piece. And that staff is beautiful, I hope GW2 has something similar.
*puts pen tablet back into box to gather dust, never to draw again...*

I really like the detail put into everything, especially the rocks. It's just enough detail, not too much to overshadow the entire piece. And that staff is beautiful, I hope GW2 has something similar.
Drelias Melaku
My computer had died. 
It's interesting to see this from start to finish and look at the changes - like his staff and the head of the giant. Amazing and beautiful level of detail, as always!

It's interesting to see this from start to finish and look at the changes - like his staff and the head of the giant. Amazing and beautiful level of detail, as always!
Olle
Again, and again, and again, you are so amazing!
I know that it probably doesnt mean much when a noob(when it comes to drawing)
Sais that you are good, but you are absolutly bloody effing amazing :-3
I know that it probably doesnt mean much when a noob(when it comes to drawing)
Sais that you are good, but you are absolutly bloody effing amazing :-3
Charlie Dayman
Tommy's
Had to log in to express my jaw drop. Amazing animation again, really great work on the fire in the bottom right in the end. Only little point of critique is that maybe the Jotun vanishes a bit too fast
But either way, great work, every time I see this I want to do such animations toO!

Charlie Dayman
Thanks Toms, glad you like it. I actually tried playing around with the slower disintegration animation, but I liked the quicker and more intense version.
Also, and it's gonna' sound bad no matter how I say this, I took some notes from the atomic bomb studies. I wanted the idea that the heat was so intense that the giant instantly turned to carbon/charcoal, and the pursuing blast wave would just blow away all the remaining ash. The slower version didn't really give me that feeling and seemed to take away from the power and fact that he's essentially blasting away everything on screen.
As for learning to animate and do special effects, get your hands on After Effects!
Also, and it's gonna' sound bad no matter how I say this, I took some notes from the atomic bomb studies. I wanted the idea that the heat was so intense that the giant instantly turned to carbon/charcoal, and the pursuing blast wave would just blow away all the remaining ash. The slower version didn't really give me that feeling and seemed to take away from the power and fact that he's essentially blasting away everything on screen.
As for learning to animate and do special effects, get your hands on After Effects!
Charlie Dayman
Looks like everybody has kind of migrated over to the GW2 boards as well.
FULL VIEW:http://changinghand.deviantart.com/gallery/#/d4z70zx
Preliminary work for the above piece:


FULL VIEW:http://changinghand.deviantart.com/gallery/#/d4z70zx
Preliminary work for the above piece:



Masochism
your masters studies remind me of Durer's sketches

Aeronwen
Awesome pics as usual Charlie.
Dahlia looks more plant like than most Sylvari I have seen, more scary too.
Good luck with your exams
Dahlia looks more plant like than most Sylvari I have seen, more scary too.
Good luck with your exams

Drelias Melaku
They're all amazing, of course, but I really, REALLY love your sylvari!
Charlie Dayman
Updating with Tzu's character, Saga.

Aeronwen
Charlieeeeee
How did the exams go?
Lucky Tzu
I haven't seen the original char but to my mind the face looks quite male in the pic.
How did the exams go?
Lucky Tzu
I haven't seen the original char but to my mind the face looks quite male in the pic.
Charlie Dayman
Hey Aero, exams went fine and I just graduated about a month ago. Just putting the resume together and trying to find a job.
About the face, I'll just copyppasta what I left on the other forum:
"Anyways, from Tzu's description, Saga is both a pirate (career) and a thief (profession), with a muscular body as well as facial scars. So the image I immediately get is a tough woman with a hardened face due to her "work". In the sketch, I noticed that the front profile didn't quite resemble the 3/4 profile - the 3/4 face had wider and more broad features while the other looked a bit more refined/idealized. Because of my view of Saga and the fact that I'd be using a front view of her face, the last thing I wanted to do was use an idealized female portrait.
I don't mind that her features come off as a little masculine, considering the expression she's making - furrowed brow, crinkled nose/eyes, and probably a frown underneath the cloak. I like that those imperfections alter her features and make her face come off as more natural and with more character than just an idealized female face pretending to be angry (problem my initial sketch had).
I like natural expressions like these - minus the makeup on some of them:
http://www.free-desktop-backgrounds..../253240383.jpg
http://jenandmen.com/wp-content/uplo...-111793587.jpg
http://upload.wikimedia.org/wikipedi...ngry_woman.jpg
If you block out their hair and focus only on their faces, they look just like really pissed of men. Or just really pissed off mean wearing lipstick and eyeliner. The expression warps their features and pretty much removes the female characteristics from their face. I'm far more interested in natural faces like that, than something like this:
http://www.marieclaire.com/cm/mariec...medium-new.jpg
The expression is warping her features, but you can still tell she's a woman simply because she's wearing ten pounds of makeup. Saga is a pirate and a thief, she shouldn't have a face like a runway model.
And to be honest, I like seeing female characters with tougher looking features. In video game/comic book art, the way females are depicted is pretty boring/silly. They're usually always beautiful and idealized supermodels - you don't normally see awesome female leads who are more modest and natural in their appearance. I guess I just don't want to fall into that niche of only drawing women that look like they perfectly apply their makeup before going into battle.
Not that there's anything wrong with drawing characters like that. But when it's the only thing you ever see, then it's a problem."
About the face, I'll just copyppasta what I left on the other forum:
"Anyways, from Tzu's description, Saga is both a pirate (career) and a thief (profession), with a muscular body as well as facial scars. So the image I immediately get is a tough woman with a hardened face due to her "work". In the sketch, I noticed that the front profile didn't quite resemble the 3/4 profile - the 3/4 face had wider and more broad features while the other looked a bit more refined/idealized. Because of my view of Saga and the fact that I'd be using a front view of her face, the last thing I wanted to do was use an idealized female portrait.
I don't mind that her features come off as a little masculine, considering the expression she's making - furrowed brow, crinkled nose/eyes, and probably a frown underneath the cloak. I like that those imperfections alter her features and make her face come off as more natural and with more character than just an idealized female face pretending to be angry (problem my initial sketch had).
I like natural expressions like these - minus the makeup on some of them:
http://www.free-desktop-backgrounds..../253240383.jpg
http://jenandmen.com/wp-content/uplo...-111793587.jpg
http://upload.wikimedia.org/wikipedi...ngry_woman.jpg
If you block out their hair and focus only on their faces, they look just like really pissed of men. Or just really pissed off mean wearing lipstick and eyeliner. The expression warps their features and pretty much removes the female characteristics from their face. I'm far more interested in natural faces like that, than something like this:
http://www.marieclaire.com/cm/mariec...medium-new.jpg
The expression is warping her features, but you can still tell she's a woman simply because she's wearing ten pounds of makeup. Saga is a pirate and a thief, she shouldn't have a face like a runway model.
And to be honest, I like seeing female characters with tougher looking features. In video game/comic book art, the way females are depicted is pretty boring/silly. They're usually always beautiful and idealized supermodels - you don't normally see awesome female leads who are more modest and natural in their appearance. I guess I just don't want to fall into that niche of only drawing women that look like they perfectly apply their makeup before going into battle.
Not that there's anything wrong with drawing characters like that. But when it's the only thing you ever see, then it's a problem."
Aeronwen
Quote:
Originally Posted by Charlie Dayman

Hey Aero, exams went fine and I just graduated about a month ago. Just putting the resume together and trying to find a job.
Congratulations
and as for a job...
they need you!
I read the character art stuff over on 2 and you have me convinced
Congratulations

and as for a job...
they need you!
I read the character art stuff over on 2 and you have me convinced
