Buff Deadly Paradox
snowman relic
In my opinion this skill should be an enchantment because it acts more like an enchantment then a stance
guildwiki definition of a stance is.
Stance: "A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive."
guildwiki definition of an enchantment is.
An Enchantment is "A spell that causes a positive effect for a period of time.
so i belive deadly paradox should be buffed to change from stance to a enchantment i relize their is more important things developers can be working on but when the little things slip through the cracks and they try to fix them later they might be missed and this could be part of the next skill update.
guildwiki definition of a stance is.
Stance: "A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive."
guildwiki definition of an enchantment is.
An Enchantment is "A spell that causes a positive effect for a period of time.
so i belive deadly paradox should be buffed to change from stance to a enchantment i relize their is more important things developers can be working on but when the little things slip through the cracks and they try to fix them later they might be missed and this could be part of the next skill update.
Anarion Silverhand
How is this a buff rather than a change?
Also, wrong section.
Also, wrong section.
snodaard
no way, I love non casting time on DP
Reformed
If it wasn't for the obvious Shadow Form combo no one would use this piece of crap skill. 15e stance that disables attack skills? No thanks. Don't even get me started on Assacasters.
Silmar Alech
It's a paradox after all.
Xenex Xclame
Well it would be a buff in the sense that you can use enchant last 20% on it, or any of the skills that make enchants last longer,but it would also be a nerf since it would be easier to remove as a enchantment.
The only reason you would want it changed from a stance to enchant really would be to use another stance.
Like...Shadow of Haste for some aggroing then teleporting back or Drunken Master for some increased movement speed,I cant really see why you would want it changed.There is only 4 skills that can end a stance,5 if you want to count Mark of Insecurity and theres a couple of dozen enchant removal skills and many more skills that are better when the foe is enchantend.
The only reason you would want it changed from a stance to enchant really would be to use another stance.
Like...Shadow of Haste for some aggroing then teleporting back or Drunken Master for some increased movement speed,I cant really see why you would want it changed.There is only 4 skills that can end a stance,5 if you want to count Mark of Insecurity and theres a couple of dozen enchant removal skills and many more skills that are better when the foe is enchantend.
Covah
If it was an enchant it could get stripped before SF goes up!!!! oh no!!!!
The Drunkard
/notsigned- logic has no role in a videogame
Unless Sf is changed I'm not in favor in buffing any of it's skills
Unless Sf is changed I'm not in favor in buffing any of it's skills
Xsiriss
Please think and stop posting these useless,insignificant and highly illogical changes...
snowman relic
to those who think this will help SF thats the thing it wont it would effectivly kill it if a enchantment remover is in the area before shadow form was cast effectivly slowing down perma's and another interesting point is the disable of skills why not change to the disable of all non-assasin skills
Masmar
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to those who think this will help SF thats the thing it wont it would effectivly kill it if a enchantment remover is in the area before shadow form was cast effectivly slowing down perma's and another interesting point is the disable of skills why not change to the disable of all non-assasin skills
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The Drunkard
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another interesting point is the disable of skills why not change to the disable of all non-assasin skills
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...you're joking, right?
edit: this might work if it was 100% disable, otherwise it doesn't solve anything
MisterB
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In my opinion this skill should be an enchantment because it acts more like an enchantment then a stance
guildwiki definition of a stance is. Stance: "A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive." guildwiki definition of an enchantment is. An Enchantment is "A spell that causes a positive effect for a period of time. |
http://wiki.guildwars.com/wiki/Mantra_of_Recovery
http://wiki.guildwars.com/wiki/Serpent%27s_Quickness
Guild Wars Wiki even has those two skills listed as related. Your use of the definitions of stances and enchantments is also invalid. Those definitions are generalizations of the skills they describe, but you are arguing that the skills should be changed because the definitions that players created to describe certain skill types in general conflict with a single specific skill. That is completely backwards. How does that even make sense?
Also, buff Deadly Paradox? Nice joke.
Reverend Dr
Deadly paradox is such a poorly designed skill. Either the entire deadly/shadow arts lines are going to be overpowered in conjunction with deadly paradox, or they the entire lines won't be useful without it. How is that skill, in any way beneficial for the game?
RedDog91
Changing it from a stance to an enchantment is not a "buff"
In fact, it could become quite the opposite. There are alot more enchantment removal skills than stance removal, thus making it easier for enemies to remove it.
In fact, it could become quite the opposite. There are alot more enchantment removal skills than stance removal, thus making it easier for enemies to remove it.
MagmaRed
Lol.... someone would stand in aggro range of monsters without SF active? How would it be removeable since they would have SF up before aggroing monsters? Not aware of any use of SF where you aggro before casting it.
NoConnection
if this becomes ench i smell shadow of haste gankers all around in pvp <3
FengShuiDove
I agree. Deadly Paradox, as well as most of the Deadly Arts and Shadow Arts lines are pathetically underpowered. If they take Shadow Form away, those two lines are pretty much pointless. I can't believe one or both of them wasn't on the update list for attribute lines that are underused.
Owik Gall
If the only basis for the change is logic, than it's pointless. I would, however, like to see it change so that it would be more assassin friendly than it is right now. With its effect to disable attack skills there's not going to be anyone using this other than casters. So yeah, just make it more useful for assassins and less useful for casters.
EragonSorceror
The thing is, a change really isn't that logical within the game context. Serpents Quickness (a stance) has been around since the beginning, and it does a very similar thing to Deadly Paradox.
Also, you know the Guild Wiki definition has nothing to do with the Arena Net definition, right? I could go on right now and change the definition of stance to "something that makes your skills recharge faster," but that wouldn't mean anything.
Also, you know the Guild Wiki definition has nothing to do with the Arena Net definition, right? I could go on right now and change the definition of stance to "something that makes your skills recharge faster," but that wouldn't mean anything.
Xenex Xclame
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Originally Posted by Guild Wars Quick Refrence card
Stance:"A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive abilities."
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And all of SQ,DP and MoR can and do increase your offensive abilities,all of them give you the ability to use your offensive attacks more often,which in turns means your offense goes up.
And i like assacasters, it is a great concept and is in parts what guildwars is all about,here you go you get 300 skills go and come up with something,just because they dont use daggers doesnt make them any less of a good idea, its just like touch rangers its a great idea even thought they dont use bows.
However i do agree that DP is junk for anything else,it could be something like
For 5...13...15 seconds, your Assassin Skills activate and recharge 33% faster. Untill you use a spell you also move 25% faster.
RedDog91
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Lol.... someone would stand in aggro range of monsters without SF active? How would it be removeable since they would have SF up before aggroing monsters? Not aware of any use of SF where you aggro before casting it.
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The topic stated nothing about using Deadly Paradox in combination with Shadow Form. It is merely about changing Deadly Paradox.
/facepalm
OoO Rift OoO
Revert it to its original form imo...
Risus
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"A posture that provides an advantage in battle, either by protecting against attacks or improving your offensive abilities." |
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Revert it to its original form imo... |
And on the part about buffing it, how would adding a cast time, making it interruptable, making it much more easily strippable be buffing it?
/notsigned this is just a stupid change like "Buff Shock by making it a spell" (which btw would be a nerf, just like this terrible idea)
Arkantos
Make it an enchantment with a 3 second cast. Sup, permasins.
MasterSasori
Nothing that contributes to permasins needs to be buffed. If anything it should be nerfed.
It's too bad Deadly Arts suck and there should be a change, but DP isn't it.
It's too bad Deadly Arts suck and there should be a change, but DP isn't it.
thedukesd
DP is kinda bad skill.
Don't see any reason to make it enchant. You want to use another stance? I don't think it's that hard to find one that can be used.
And if you want to nerf the perma sin, why not change DP? Add this, all non-assasin spells are disabled for 25s. You killed A/E & A/Me. Sin will still be able to perma but he will be tanker (in some area he will need bonder, in those areas now he don't need one) or he will go dagger perma (his attack skills are still affected by DP so he will not use to many times his skills).
Don't see any reason to make it enchant. You want to use another stance? I don't think it's that hard to find one that can be used.
And if you want to nerf the perma sin, why not change DP? Add this, all non-assasin spells are disabled for 25s. You killed A/E & A/Me. Sin will still be able to perma but he will be tanker (in some area he will need bonder, in those areas now he don't need one) or he will go dagger perma (his attack skills are still affected by DP so he will not use to many times his skills).
Morphy
Highly illogical change that will probably only weaken the skill more.
/notsigned
/notsigned