Tactics... no, not those Tactics
Abedeus
So, I once suggested they add some kind of tactics system. One that would make it possible to set some patterns, behavior for the heroes and henches. I didn't know exactly how to do it, but...
Dragon Age's tactics is probably the closest thing to a perfect, user-made tactics system in games I've ever seen. Only it would be better if you could make the casters run away behind melee, or make rogues go behind enemies if they are melee. But, why not try and implement this in GW? It would improve AI and combo'ing skills on heroes.
Dragon Age's tactics is probably the closest thing to a perfect, user-made tactics system in games I've ever seen. Only it would be better if you could make the casters run away behind melee, or make rogues go behind enemies if they are melee. But, why not try and implement this in GW? It would improve AI and combo'ing skills on heroes.
Morphy
Yes, give players more reason to go H/H.
/notsigned.
/notsigned.
Andemius
no, h/h is not my best friend, and anyways, you got the attack, guard avoid buttons, what's up?
/notsigned
/notsigned
Reformed
I like the idea of more control personally but I don't see them being able to implement changes like this in GW1. Could be wrong but it seems like it's on a 2-axis system which is probably about as complex as they could make it.
mage767
I would certainly wish some tactics to make the game easier for the player, not the hero. Here are some examples:
1. If you are playing a monk, you can set a rule which automatically selects any party member who is below 50% health. You then manually select the skill to heal that member, if you so desire.
2. If you are playing a mesmer or ele, you can set a rule to automatically pick the enemy monk amongst the horde of enemies on screen.
3. If you are playing a war, you can set a rule which changes your shield set automatically when the type of damage you receice is changing, like elemental to physical damage.
4. If you playing a ranger, you should be able to see the area spanned by your traps, or the area coverable with barrage.
5. If you are playing a necro MM, you should see how many exploitable corpses are left, and you can pick rule on the stance of your minions: whether they should attack, defend or be passive.
6. If you are playing a sin, there should be a rule which states when SF is nerfed, the sin should be deleted automatically!
1. If you are playing a monk, you can set a rule which automatically selects any party member who is below 50% health. You then manually select the skill to heal that member, if you so desire.
2. If you are playing a mesmer or ele, you can set a rule to automatically pick the enemy monk amongst the horde of enemies on screen.
3. If you are playing a war, you can set a rule which changes your shield set automatically when the type of damage you receice is changing, like elemental to physical damage.
4. If you playing a ranger, you should be able to see the area spanned by your traps, or the area coverable with barrage.
5. If you are playing a necro MM, you should see how many exploitable corpses are left, and you can pick rule on the stance of your minions: whether they should attack, defend or be passive.
6. If you are playing a sin, there should be a rule which states when SF is nerfed, the sin should be deleted automatically!
Xsiriss
Gambits and hotlinks? Not in my guildwars 1,and with GW2 featuring proper solo play and limited AI companions there's no need for it there either.
Reverend Dr
Lord Dagon
Shriketalon
What I would like to see is Formations, a small tab next to the flags.
For example, the ability to tell h/h to Scatter, having them all move away from you slightly in different directions so that they aren't demolished by AoE attacks.
For example, the ability to tell h/h to Scatter, having them all move away from you slightly in different directions so that they aren't demolished by AoE attacks.
The Drunkard
Quote:
For example, the ability to tell h/h to Scatter, having them all move away from you slightly in different directions so that they aren't demolished by AoE attacks.
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/notsigned
awry
A gambit like system would be great. options like triggering skill use upon a certain condition (i.e. caster uses assassin's promise at <50% health would be highly useful) It would also be great customizing priorities or setting the order for how a sin would go through their attack chain. It would be easy to implement all we need is a checkbox of condition statements and check them on and off.
Bob Slydell
H/H and hold down alt+crtl to have them attack what you attack combined with the good ol rules of taking out casters first (starting with monk) then move onto the higher armor guys last.
Doing this myself, I've seen no need for improvements.
There's your tactic.
Doing this myself, I've seen no need for improvements.
There's your tactic.
Marty Silverblade
Seriously, the game is easy enough as it is. We don't need the henchies to do absolutely everything for us now. If you want a team capable of doing things other than mashing overpowered skills in overpowered bars take real people.
Popeye1906
Quote:
What I would like to see is Formations, a small tab next to the flags.
For example, the ability to tell h/h to Scatter, having them all move away from you slightly in different directions so that they aren't demolished by AoE attacks. |
Just flag away from AoE.
Would also be great if h/h could play cards with you in THK mission. but then, get a pug and play tic tac toe on radar.
/not signed.
Chocobo1
So everyone on guru bitches about how bad Pugs are and how people are forced to H/H, yet you wouldn't want to see any improvements to H/H despite the fact that the majority of people use H/H to play the game?
????
????
Zahr Dalsk
Translation: I hate H/H players for not putting up with us PUGgers! Fun is bad! What do they think this is, some kind of game?! Don't do anything that would help H/H players!
EDIT: Also signed for this tactics system. Even if not for GW, then for GW2.
EDIT: Also signed for this tactics system. Even if not for GW, then for GW2.
Abedeus
So.. wait, you are against it people, because you don't want us h/h people to have smarter NPCs... but why would you care? You don't use heroes, it wouldn't affect you. And you wouldn't be able to set macroes, which is what most of the people do when they want better control of their heroes.
Wait, wait. The game is easy with heroes, and you are suggesting to take people... which would be even easier. Unless it's a PuG, which means they would suck.
There are no reasons NOT to go H/H.
Okay, how about this - give us tactics, and brains to real players. Or give tactics to heroes, but overpowered and easy to use PvE-only skills to pla... oh, WAIT.
Quote:
Seriously, the game is easy enough as it is. We don't need the henchies to do absolutely everything for us now. If you want a team capable of doing things other than mashing overpowered skills in overpowered bars take real people.
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There are no reasons NOT to go H/H.
Okay, how about this - give us tactics, and brains to real players. Or give tactics to heroes, but overpowered and easy to use PvE-only skills to pla... oh, WAIT.
Morphy
Quote:
So everyone on guru bitches about how bad Pugs are and how people are forced to H/H, yet you wouldn't want to see any improvements to H/H despite the fact that the majority of people use H/H to play the game?
???? |
Umad?
No, I don't want that.
Quote:
So.. wait, you are against it people, because you don't want us h/h people to have smarter NPCs... but why would you care? You don't use heroes, it wouldn't affect you. And you wouldn't be able to set macroes, which is what most of the people do when they want better control of their heroes.
Wait, wait. The game is easy with heroes, and you are suggesting to take people... which would be even easier. Unless it's a PuG, which means they would suck. There are no reasons NOT to go H/H. Okay, how about this - give us tactics, and brains to real players. Or give tactics to heroes, but overpowered and easy to use PvE-only skills to pla... oh, WAIT. |
Junato
If there were more keys in a keyboard you can easily assign the keys to do your bidding, but no there isn't.
Zahr Dalsk
Morphy
MagmaRed
Only thing I'd like the option to change is the formation of the party. If you notice, the heroes and hench will surround you based on several things. Your class, their class, your weapon, and their weapon. I'd like to be able to do things like play a Monk using a sword/axe/spead and not have the hero/hench surround me as though I'd be fighting with that weapon. Likewise, I'd like to have an option to put a Monk hero on Avoid combat, equip it with a sword/axe/spear and not be standing in the front. There are other issues with this, but that is the one most people will know about. Other than that, I don't see anything needed a change.
Reverend Dr
Zahr Dalsk
Quote:
All PvP players are also PvE players. The reverse, however, is not always true.
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Not all PvP players are also PvE players, though of those who aren't, chances are they were in the past.
The result, anyways, is that he has no real stake in the issue and is simply expressing a bitter, malevolent view: he sees a possibility to make the game more fun for PvE players and rejects this possibility. Of no personal gain to himself, merely the detriment of other people.
Axel Zinfandel
the only thing I want for H/H are formations. Press a button and they scatter out. That's all.
Regarding the few comments above this, PvP players seem to just want any excuse around here to kick PvE players out of they're conversations, which is fine and dandy,... but they butt into PvE conversations like they automatically know PvE :/
Not all PvE players play PvP
Not all PvP players play PvE
Regarding the few comments above this, PvP players seem to just want any excuse around here to kick PvE players out of they're conversations, which is fine and dandy,... but they butt into PvE conversations like they automatically know PvE :/
Not all PvE players play PvP
Not all PvP players play PvE
Morphy
Quote:
Regard Morphy. He has clearly stated that he thinks PvE is bad ("PvE sucks balls") and that he thinks the players are retarded ("retards (=PvE community)") indicating that he himself is probably not a PvE player.
Not all PvP players are also PvE players, though of those who aren't, chances are they were in the past. The result, anyways, is that he has no real stake in the issue and is simply expressing a bitter, malevolent view: he sees a possibility to make the game more fun for PvE players and rejects this possibility. Of no personal gain to himself, merely the detriment of other people. |
MagmaRed
For a generalization, yes. For reality, no. I have met people before who purchased only the PvP kits, and didn't even have access to PvE. I have also seen people post on forums about wanting to play PvP only, and not wanting to play PvE. They would then ask the best way to do this.... in which the general response was to buy the PvP kits.