Whole interview is here: http://www.massively.com/2010/01/18/...ount-security/
This question I thought was good, since I too found Anet's response inadequate:
During the recent wave of security problems, many players complained that ArenaNet was not doing enough to communicate to the players on a solution. ArenaNet pointed out that if they tell the players what they are doing, they are also telling the hackers what they are doing. Where do you think the balance lies between keeping the player base informed and not tipping your hand to those you are working against? ArenaNet faces a unique challenge because people don't "buy stuff" from the company very often - just the base game or expansion every year or so... and even then, it is often done through a retailer, so ArenaNet doesn't have a direct financial relationship with its players. Subscriptions and payments allow online game companies to tap into a number of external security mechanisms (such as validating credit card numbers). That being said, the argument that sharing information with players is bad because the hackers will get the data is totally spurious. When the US was mining harbors in Nicaragua in the 1980s, it was "classified"...but you can bet the Sandinistas knew what was going on. Hackers are acutely aware of what security mechanisms are being used against them. As I noted above, it is important to tell your customers that you are doing something. Customers are fickle and can leave... there are a lot of games out there and players are going to play where they feel safe and that they are valued by the game company. Players are pretty sophisticated and do not like being treated like children. ... there is no reason to tell them EVERYTHING that you are doing, however. |
There is no way to tell if NCsoft is handling the problem well technically, but the company is not doing a very good job of public relations. |