A/Rt Perma Build-in-progress

Reticuli

Ascalonian Squire

Join Date: Jan 2010

Ohk, well as some of u may not know u can keep shadow form up with a A/Rt by laying a spirit down (in this case Destruction) and using ghostly haste, then using deadly paradox and shadow form. Energy managment is fairly easy, using Spirit Siphon to gain 13 energy right after u cast sf, then again when destruction is about to die. But, the damage is what i need ideas for.

Here is what i have :

Ghostly Haste
Destruction
Deadly Paradox
Shadow Form
Spirit Siphon
(opt)
(opt)
(opt)

So, you guys have 3 slots to come up with some AoE damage. You can max out one other attribute because u don't need any ritualist attribute points to keep sf up. I was thinking of just spamming Ancestor's Rage, or Spirit Rift, But i would like to hear your ideas.

syphonus

syphonus

Lion's Arch Merchant

Join Date: Dec 2007

The Dirtiest Parts Of My Mind

Phlying Skwirls[PS]

N/

Rather late to be worrying about this. If you haven't heard, SF is going to be hit with a stick soon.

Reticuli

Ascalonian Squire

Join Date: Jan 2010

Maybe, maybe.

Popeye1906

Popeye1906

Academy Page

Join Date: Nov 2009

R/

If you really want to do something different, try doing it without SF.

Reticuli

Ascalonian Squire

Join Date: Jan 2010

K yea, maybe later when SF gets nerfed. For now i want moneys.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Quote:
Originally Posted by Reticuli View Post
Maybe, maybe. It's more like, "Surely, surely." Don'cha think?

Reticuli

Ascalonian Squire

Join Date: Jan 2010

Lichtenberg, maybe the build i make will be better than the current one? Anyways, are we gonna post some ideas or keep talking about other stuff....

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

If you want to perma so bad, go A/E. You have access to Sliver Armor which can dominate foes.

A/Rt is very weak in my opinion and if destruction is destroyed... your dead.

sonofthort

sonofthort

Krytan Explorer

Join Date: Mar 2006

The Legends Of Melee [SSBM]

Mo/

The problem I see with this is keeping a spirit up. At first, u could cast one, then make aggro, but after that spirit dies, u are gonna need to create another one, which would be a problem, because your enemies will surely destroy it in no time. So, either you will need to kill them within the life span of the initial spirit (sounds very unlikely), or find a way to safely make a new spirit. Gaze of Fury may be a reliable way to keep a spirit alive, outside of the danger zone. Perhaps you could cast a couple spirits, vampirism, blood song, aggro, then cast painful bond, and let your spirits kill stuff for u, also using gaze of fury to keep spirits up. The problem with this is that eventually u will only have one spirit remaining, and your damage output will decrease quite a bit. A skill that would do alot of damage for the cost is splinter weapon, keep in mind it is also armor ignoring (just as painful bond is). Ansestors rage could work, as well as spirit rift (which might prove to be too costly), but both are not armor ignoring, and depending on the enemies you fight, could be quite insignificant in terms of damage.

Ghostly Haste
Deadly Paradox
Shadow Form
Spirit Siphon
Vampirism/Destruction/Blood Song
Gaze of Fury
Splinter Weapon
Ancestors Rage

That's the best I can do right now out of pure theory craft. To use splinter weapon effectively, switch targets when u attack so that u spread its damage out, or use a scythe.

Another option would be to make this a dual farming build, that way a rit could keep spirits up for you, you wouldnt have to worry about maintaing a spirit at a distance from your enemies. It could actually be pretty fast, you could cast a few spirits before aggroing, and the rit could use signet of spirit and cast a few other spirits, then you aggro, one of you cast painful bond, then you spam splinter weapon and ancestors rage until they are all dead.

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

I personally wouldn't bother with perma, but rather simply use SF to initiate combat, pull mobs to spirits (you seem to want to use channelling), then run ([dash], cupcake, etc) out of range, and have some sort of self-heal.

Horace Slughorn

Horace Slughorn

Wilds Pathfinder

Join Date: Oct 2008

Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]

W/

rit spirits are strong, and shadow form is even stronger, zomg guys lets put them on the same bar cause we can

jackinthe

Krytan Explorer

Join Date: Jan 2007

thing is, you can already perma with dp and an essence.
any secondary.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

This probably would cause you to die, a lot. Why? AoE. It can't target you, it'll target the spirit.

Boom, boom, baby. You are dead the second you cast your spirit.

Ferminator

Frost Gate Guardian

Join Date: Apr 2009

D/

Place destruction away from you, like outside the agro bubble. Use ancestor's rage, spirit rift and summon spirits when destruction is about to die so destruction will teleport to you and cause a massive aoe spike.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Or you could just, like, use an Elementalist secondary. Or a mesmer one.

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

Waste of time. The reason why it hasn't been mentioned before is because it's an awful idea.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

eh i dont see this as being a viable SF build. oh well you tried.. keep going w/ something less.... well bad.

Reticuli

Ascalonian Squire

Join Date: Jan 2010

Well thanks for the ideas, i might try the splinter weapon technique. You dont need to keep destruction alive, just have it alive while u cast shadow form and spirit siphon.

Silicon Based

Academy Page

Join Date: Aug 2007

a Few Good Men

The porblem with this build has been mentioned already. Once you put up your spirit for the combo ghostly haste, paradox and SF to work, it will draw all damage including AoE. This will kill the spirit extremely fast in HM and also yourself. Your spirit is dead before you manage to cast paradox let alone SF.

Besides their are better alternatives to this build, until the next skill update at least

Tried it > doesn't work > end of discussion

pogi8

pogi8

Frost Gate Guardian

Join Date: May 2008

Planet Earth

Drop A Gem O N Em [MOB]

A/

it should be a good idea if rits had some usefull skills for SF sin...

so i wouls say, instead of trying to make new SF builds, you should make some builds to farm WITHOUT SF, cause its gonne be nerfed like hell... probably not just a few seconds less but a whole other thing...

but the answer on your question: i should use the optional for 3 spirits (vamprism/pain/destruction) they will kill the stuff and when 1 of em dies, you
stil got the other one.

or as other people already told, using spirit weapon...

siominos

Ascalonian Squire

Join Date: Apr 2009

Why can't you just use essence of celerity and then just DP and SF? then no spirits needs to be taken care of

Reticuli

Ascalonian Squire

Join Date: Jan 2010

Well i dont need the spirit to stay alive...

i just use it for the 2 seconds that i need to cast shadow form and spirit siphon....

Ive tested it in UW on HM and the spirit stays alive long enough. So, i have energy management, and perma sf. I need damage with the 3 slots left...

And once SF gets nerfed, chances are they're gonna nerf glyph of swiftness next... or arcane echo. So, when perma is impossible with a, a/e or a/me we have this build.

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

the skill the nerf is targetting is shadowform, there is no point trying to think of another alternate perma sf using sf

Reticuli

Ascalonian Squire

Join Date: Jan 2010

Have you ever seen anyone use glyph of swiftness in pve? No. They have already nerfed shadow form twice, they might as well remove it from the game if they're gonna nerf it again..

lishi

Forge Runner

Join Date: Jul 2005

Nope, from said clearly that they will rework shadow form itself. And by rework probably change the skill completely.

Doc Roboto

Doc Roboto

Ascalonian Squire

Join Date: May 2008

GoS is used alot in tank'n spank groups and for E/ME solo farmers. Its a staple on the majority of OF tank builds. So.. pretty safe to say its used a fair bit in PvE.
Quote:
Originally Posted by Doc Roboto View Post
GoS is used alot in tank'n spank groups It's relatively slow when compared to sin SC, usually uses teams of 8, and requires coordination.

Nerfing GoS would hurt general PvE. GoS is not used to maintain SF in the targeted SC groups. Essence of celerity is.

Arcane echo is in no way OP.. PvE teams often employ nukers that use it effectively.

Shadowform is OP. Shadowform gets the nerf. When it does, none of this will matter.

It's a dead horse.. no use flogging it.

c3101429

Frost Gate Guardian

Join Date: Sep 2009

KKO

R/E

it could be worth looking at a two man team, if they dont completely change sf, with this build