master cartographer title

nevets

Pre-Searing Cadet

Join Date: Jan 2010

Vale Storm(VaSt

W/E

I am going for the Tyrian Master Cartographer title. But the thing is, I need to fully explore the path from Beacon's Perch to Droknar's Forge. I heard its difficult to survive in a whole group. So, what should I do?

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Start from Camp Rankor with a group of 8 and Vanquish all areas to Beacon's Perch, cartographing them at the same time. This saves you a lot of time.

It is possible to Vanquish those areas with a party of 6 (3 heroes and 2 henchmen) starting in Beacon's Perch without cons, but it's a lot more difficult.

If you really don't want to do the vanquishing titles (though if you want 30 max titles, you will probably have to at some point) you can just cartograph with a party of 6 from Beacon's Perch in normal mode, you shouldn't face anything too difficult if you use heroes.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I say your best chance is to just clear the whole damn thing with H/H. I recommend starting from Camp Rankor and just moving your way upwards. If you're going to start from Beacon's Perch, you should at least be doing it in Hard Mode to get your henchmen at max level.

enter_the_zone

Jungle Guide

Join Date: Nov 2007

R/

Difficulty is relative. Personally, I'm finding most of the southern Shiverpeaks to be really easy, but I did just VQ all of EoTN, and do the dungeons in HM, so I might be being skewed by that.

I will say that, as a warrior, you're probably going to have a harder job of it, but it shouldn't be that hard.


My team composition will probably be a bit strange to most, but here it goes.

Spirit Spammer with EVAS (me, but can be hero)
Hero N/Mo Minion Bomber MM with conditions removal
Hero N/Rt Sabway healer with Preservation as the elite
Hero M/mo, Tease interrupter with extinguish or hex removal
Healer Hench
Prot Hench
Cultist Hench
Enchanter Hench

That rolls over pretty much anything in HM, as long as you're not pulling more than 10 - 15 foes at once. With you being a warrior, I'd bring a Spirit Spammer hero and take interrupts/KD yourself.

Dzjudz and Shayne are right, do it all at once from Camp Rankor to Beacon's. Just make sure you have 5 to 6 hours free, and don't take other people, since someone is bound to leave.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Definitely go from Camp Rankor north with a team of 8. It makes it significantly easier.

And I'll also advise vanquishing on your way. I was mapping Snake Dance today, and about halfway through realized I was an idiot and didn't switch on HM, and could have marked off a vanquish at the same time. Doing both together will save you a lot of time, if you're interested in the vanquishing titles.

pewpew01

Ascalonian Squire

Join Date: Jan 2010

I personally didn't find the mapping in that part very hard, just long and tiresome. I started from Camp Rankor and made my way to beacons perch.
It use to be difficult without heroes, but so long as you have heroes you'll be fine. Run discordway or necroway with your heroes and you'll have no problems (search www.pvxwiki.com if you don't know the builds)

If you don't have heroes I'd suggest you try and hench it, or otherwise try get a friend to go with you

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

If you dont feel like doing the whole thing in one day, you can start from deldrimor war camp and go west and up from there.....I found it a little easier (and I like the henchies better from war camp).

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

If you aren't going for the VQ title, just fight your way through the 3 areas in NM. It's really, really easy. Take some anti-KD for the annoying stomps and some hex removal and you should be fine