Lower drop rate of gems from HM dungeon chests
Saph
Nothing makes me want to smash my head on my keyboard more than when I've spent an hour or more doing a HM dungeon just to be rewarded with a double gem drop. If it were to happen rarely, then that would be understandable, but today while farming Raven's Point with a few friends, 5/10 of my HM dungeon chest drops were gems. This is something that happens all too often. And I wasn't the only one getting Onyx and Diamonds back to back.
Now I'm not saying increase the drop rate of rare weapons, just that myself and I'm sure others, would prefer a random gold weapon over a gem any day.
Now I'm not saying increase the drop rate of rare weapons, just that myself and I'm sure others, would prefer a random gold weapon over a gem any day.
paddymew
/signed
12chars
12chars
Dre
/signed
most people already have their destroyer weapons anyway, so gems are mostly worthless (unless Anet adds something in their next 'content' update)
most people already have their destroyer weapons anyway, so gems are mostly worthless (unless Anet adds something in their next 'content' update)
lorenna
/signed
in the whole 4 nearly 5 years ive played gw ive never had a drop worth much more than 100k..and probably never will but when i spend an hour or two doing a dungeon and i get double diamonds..i feel like smashing my face into my keyboard. i make less than i spend on cons and morale boosts for the run. srsly we dont need anymore of them their cheep enough from the trader. id like random gold plz.
in the whole 4 nearly 5 years ive played gw ive never had a drop worth much more than 100k..and probably never will but when i spend an hour or two doing a dungeon and i get double diamonds..i feel like smashing my face into my keyboard. i make less than i spend on cons and morale boosts for the run. srsly we dont need anymore of them their cheep enough from the trader. id like random gold plz.
ebstjohn
There is certainly a randome element to GW that can be a head scratcher at times. I've been on HM dungeon runs where I'm getting all purple drops from chests while everyone else is getting elite tomes and gold weapons. I have also been on a run where in the first 5 minutes I've had 4 gold drops from monsters alone and everyone in the party is asking me if I'm doing anything special that would warrant a high gold drop rate. As far as I know it's all completely random. However, I saw 4 Oola's Staffs drop in a single run with one guy getting a double drop! You'd think a lore element of the game would have only 1 drop in any particular group, but I guess Oola has plenty of staffs.
Tenebrae
Gem drops from a Dungeon End chest should be 2-4 in NM and 3-6 in HM and ofc , only ONE gem per drop slot ( HM has 2 ). Anyway , those drops need some rework and this suggestion is one of many ..... that i dont think are going to happen. If its worth something , /signed.
MagmaRed
/unsigned
For several reasons. First, not everyone has lots of money and all their destroyer weapons already. Those people may very well be farming dungeons hoping to get double gems, or at least the single. I know when I was working on filling my HoM I was happy to get a double gem drop. Second, the only reason the gems are cheap at the traders is because there are a lot of them. People who use them for making destroyer weapons enjoy this fact, and reducing the amount being found will raise the cost of them. Third, dungeon rewards are not there to make people money. Although not directly, this idea seems to be asking Anet to raise the minimum wage for working at McDonalds. "Gems are cheap, so I don't want to get so many" is basically what I hear, and although not asking for rare golds in exchange, that is exactly what will drop (or tomes). Lastly, the only reason I see you asking for this change is because you want more profit from doing dungeons. Dungeons are not there to provide profit. They do provide some monitary rewards for sure, but the point of them is to have fun, work on the titles, and tell the game's story.
For several reasons. First, not everyone has lots of money and all their destroyer weapons already. Those people may very well be farming dungeons hoping to get double gems, or at least the single. I know when I was working on filling my HoM I was happy to get a double gem drop. Second, the only reason the gems are cheap at the traders is because there are a lot of them. People who use them for making destroyer weapons enjoy this fact, and reducing the amount being found will raise the cost of them. Third, dungeon rewards are not there to make people money. Although not directly, this idea seems to be asking Anet to raise the minimum wage for working at McDonalds. "Gems are cheap, so I don't want to get so many" is basically what I hear, and although not asking for rare golds in exchange, that is exactly what will drop (or tomes). Lastly, the only reason I see you asking for this change is because you want more profit from doing dungeons. Dungeons are not there to provide profit. They do provide some monitary rewards for sure, but the point of them is to have fun, work on the titles, and tell the game's story.
Saph
Quote:
/unsigned
For several reasons. First, not everyone has lots of money and all their destroyer weapons already. Those people may very well be farming dungeons hoping to get double gems, or at least the single. |
Quote:
Originally Posted by MagmaRed
People who use them for making destroyer weapons enjoy this fact, and reducing the amount being found will raise the cost of them.
|
Quote:
Originally Posted by MagmaRed
Third, dungeon rewards are not there to make people money.
|
Quote:
Originally Posted by MagmaRed
Lastly, the only reason I see you asking for this change is because you want more profit from doing dungeons.
|
Quote:
Originally Posted by MagmaRed
Dungeons are not there to provide profit. They do provide some monitary rewards for sure, but the point of them is to have fun, work on the titles, and tell the game's story.
|
Quote:
Originally Posted by MagmaRed
"Gems are cheap, so I don't want to get so many" is basically what I hear, and although not asking for rare golds in exchange, that is exactly what will drop (or tomes).
|
highway
/signed
[name withheld] makes me sad always so negative. Yes dungeons are there for fun. But for many people that is a way to earn money, and to do 5 dungeons a day and get 4 diamonds 5 onyx and one blazing wing wand is not fun. It is sad.
I have crafted all destroyer weapons. So now I sit with 162 diamonds, 159 onyx. It's sad to sell them, because they are worth nothing, yet you spend an hour or 2 obtaining them. So i agree, either drop the droprate or give us new craftable items using these.
[name withheld] makes me sad always so negative. Yes dungeons are there for fun. But for many people that is a way to earn money, and to do 5 dungeons a day and get 4 diamonds 5 onyx and one blazing wing wand is not fun. It is sad.
I have crafted all destroyer weapons. So now I sit with 162 diamonds, 159 onyx. It's sad to sell them, because they are worth nothing, yet you spend an hour or 2 obtaining them. So i agree, either drop the droprate or give us new craftable items using these.
Missmelady
[QUOTE=Saph;5030239]Gems cost 250-300g at the trader. You only need 10 Onyx and 10 diamonds to make a destroyer weapon. It is faster to just buy gems from the trader.
I want to feel like it was worth my time. And to me, a two diamonds is not worth 2 hours of work.
Hence why many people farm dungeons, for the gold weapon drops towards their title. Gems in no way, shape, or form contribute to any title.
1. If it takes you 2 hours to do any dungeon in gw your doing something very wrong. Plus, you are playing a video game. Your wasting your time already by playing. Just an fyi
2. Gems do have a place in the hom destroyer weapons. Therefore it is very viable for the gems.
oh ya unsigned
I want to feel like it was worth my time. And to me, a two diamonds is not worth 2 hours of work.
Hence why many people farm dungeons, for the gold weapon drops towards their title. Gems in no way, shape, or form contribute to any title.
1. If it takes you 2 hours to do any dungeon in gw your doing something very wrong. Plus, you are playing a video game. Your wasting your time already by playing. Just an fyi
2. Gems do have a place in the hom destroyer weapons. Therefore it is very viable for the gems.
oh ya unsigned
Lord Dagon
/singed im tired of going to pay for dungeons(don't have the permas already set up to run them and im not gonan set one up only to get nerfed in a month) and then getting some diamonds of gems for the 10k i paid.
Dace Hunters
/signed double gem drops make me feel like resorting to SCs.
Lord Dagon
IronSheik
[QUOTE=Missmelady;5030343]
God forbid not running the meta and not speedclearing.
/signed.
Quote:
1. If it takes you 2 hours to do any dungeon in gw your doing something very wrong. Plus, you are playing a video game. Your wasting your time already by playing. Just an fyi
2. Gems do have a place in the hom destroyer weapons. Therefore it is very viable for the gems. oh ya unsigned |
/signed.
Windf0rce
/signed
It is really disheartening to fight a whole dungeon and not get even a single Gold... they should drop 1 Gold guaranteed.
While WAY back then when EotN came out this could be true, nowadays no one in their right mind would do a dungeon expecting a Gem drop, simply because they can be purchased for like 200g on the Rare Mat Trader - yes they dropped too much over time, the weapons are not good looking enough to make players pursue them and increase Gem demand (compared to Torment weapons, for example), etc.
Even if you support Gems drops, fine, make them a fixed drop from chests, but make sure they are not the ONLY thing that drop at a time - a Gold unid or should be a guaratee of drop besides the Gems...
It is really disheartening to fight a whole dungeon and not get even a single Gold... they should drop 1 Gold guaranteed.
Quote:
Those people may very well be farming dungeons hoping to get double gems, or at least the single.
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Even if you support Gems drops, fine, make them a fixed drop from chests, but make sure they are not the ONLY thing that drop at a time - a Gold unid or should be a guaratee of drop besides the Gems...
chessyang
/signed
lame to spent time soloing or H/H a dungeon and get double gems. !!!
lame to spent time soloing or H/H a dungeon and get double gems. !!!
mage767
Quote:
/signed
[name withheld] makes me sad always so negative. Yes dungeons are there for fun. But for many people that is a way to earn money, and to do 5 dungeons a day and get 4 diamonds 5 onyx and one blazing wing wand is not fun. It is sad. I have crafted all destroyer weapons. So now I sit with 162 diamonds, 159 onyx. It's sad to sell them, because they are worth nothing, yet you spend an hour or 2 obtaining them. So i agree, either drop the droprate or give us new craftable items using these. |
UnChosen
/Signed.
The drops are so horrible thanks to those dumb double gem drops that most people don't even want to dungeons with speed clears. I can't imagine how much more horrible the dungeon drop experience will get once SF and 600/Smite gets nerfed.
The drops are so horrible thanks to those dumb double gem drops that most people don't even want to dungeons with speed clears. I can't imagine how much more horrible the dungeon drop experience will get once SF and 600/Smite gets nerfed.
Cuilan
Chest drops are awful in general. I don't see much difference between some dumb material and dumb weapons. Buy what you want.
"/not-signed" or "/unsigned" whatever you want to call it.
"/not-signed" or "/unsigned" whatever you want to call it.
Anduin
Quote:
Chest drops are awful in general. I don't see much difference between some dumb material and dumb weapons. Buy what you want.
"/not-signed" or "/unsigned" whatever you want to call it. |
Learn to read.
Better yet, learn to think.
Cuilan
Jumping on someone who doesn't agree with you doesn't show much thought.
Dont Nerf The Perma
/signed
If they are rarer, it might actually take effort/money for destroyer weapons.
If they are rarer, it might actually take effort/money for destroyer weapons.
Regulus X
I say /sign nerfing all solo farmers in every way possibly imaginable. Ow8, Anet already did!
*grabs a bag of fresh popcorn, maps to random farming outposts and waits to see the blue dots on radar decrease drastically*
*grabs a bag of fresh popcorn, maps to random farming outposts and waits to see the blue dots on radar decrease drastically*
Marty Silverblade
Regardless of how little they're worth now, it is disappointing to see gems pop out of an end chest. If they were rarer and worth more, it'd be better, but it's more fun getting golds. Perhaps make it so that in places where the chest drops more than one item, only one of them can be a gem.
Eragon Zarroc
/signed, limit to possibility of only having one drop.
cognophile
/unsigned
SC nerf hammer is coming anyway, as Regulus points out.
SC nerf hammer is coming anyway, as Regulus points out.
MisterB
SEARCH exists.
http://www.guildwarsguru.com/forum/c...=dungeon+chest
Suggestion summary: Remove diamonds and onyx from all chests except Slaver's Exile.
http://www.guildwarsguru.com/forum/e...=dungeon+chest
Suggestion summary: Remove diamonds and onyx from all dungeon chests.
And last, this thread is basically a match for the suggestion here:
http://www.guildwarsguru.com/forum/l...=dungeon+chest
http://www.guildwarsguru.com/forum/c...=dungeon+chest
Suggestion summary: Remove diamonds and onyx from all chests except Slaver's Exile.
http://www.guildwarsguru.com/forum/e...=dungeon+chest
Suggestion summary: Remove diamonds and onyx from all dungeon chests.
And last, this thread is basically a match for the suggestion here:
http://www.guildwarsguru.com/forum/l...=dungeon+chest
Quote:
Please either reduce the drop rate for onyx or diamonds, or at least guarantee that a maximum of one gemstone can drop from a dungeon end chest. |
Marvel-Kid
Quote:
/unsigned
For several reasons. First, not everyone has lots of money and all their destroyer weapons already. Those people may very well be farming dungeons hoping to get double gems, or at least the single. I know when I was working on filling my HoM I was happy to get a double gem drop. Second, the only reason the gems are cheap at the traders is because there are a lot of them. People who use them for making destroyer weapons enjoy this fact, and reducing the amount being found will raise the cost of them. Third, dungeon rewards are not there to make people money. Although not directly, this idea seems to be asking Anet to raise the minimum wage for working at McDonalds. "Gems are cheap, so I don't want to get so many" is basically what I hear, and although not asking for rare golds in exchange, that is exactly what will drop (or tomes). Lastly, the only reason I see you asking for this change is because you want more profit from doing dungeons. Dungeons are not there to provide profit. They do provide some monitary rewards for sure, but the point of them is to have fun, work on the titles, and tell the game's story. |
Totally /signed!!!
The only thing more aggravating than a gem drop is not being able to...idk rupt meteor shower. xD
Saph
Quote:
I say /sign nerfing all solo farmers in every way possibly imaginable. Ow8, Anet already did!
*grabs a bag of fresh popcorn, maps to random farming outposts and waits to see the blue dots on radar decrease drastically* |
And MisterB, I did a search and nothing popped up for me. ^^
Thenameless Wonder
/signed
Good idea
Good idea
HawkofStorms
/notsigned
This game should not be about getting gold as fast as possible. If you are only doing something for the dungeon reward and not the enjoyment of the experience... why are you playing.
This game should not be about getting gold as fast as possible. If you are only doing something for the dungeon reward and not the enjoyment of the experience... why are you playing.
animal fighter
/undecided
550+ speeclear runs of Shards of Orr and only got one BDS. fix drop rates, and nerf speedclear at the same time would be good though.
those 550 runs took ~20-25 minutes average. I've done the dungeon many times without speedclear and it's taken ~2-3 hours.
550 runs for one BDS at ~2-3 hours a run is lol. speedclear is the only option with drop rates like those.
but I will /sign for drop rates in general. not saying make them every run or something. but at least a 3-5% chance. it would give SOME incentive for 'regular' groups to do dungeons.
550+ speeclear runs of Shards of Orr and only got one BDS. fix drop rates, and nerf speedclear at the same time would be good though.
those 550 runs took ~20-25 minutes average. I've done the dungeon many times without speedclear and it's taken ~2-3 hours.
550 runs for one BDS at ~2-3 hours a run is lol. speedclear is the only option with drop rates like those.
but I will /sign for drop rates in general. not saying make them every run or something. but at least a 3-5% chance. it would give SOME incentive for 'regular' groups to do dungeons.
Tenebrae
Quote:
This game should not be about getting gold as fast as possible.
|
Yeah right , no one in GW plays for the rewards/titles .... they all do it for fun. Seriously , you take a grain of sand and turn it into a desert.
Lortext
/signed
If chests drop a rare material (diamond/onyx) and some other item much like how the Deep/UW/etc chests work.
If chests drop a rare material (diamond/onyx) and some other item much like how the Deep/UW/etc chests work.
UnChosen
Quote:
/undecided
550+ speeclear runs of Shards of Orr and only got one BDS. fix drop rates, and nerf speedclear at the same time would be good though. those 550 runs took ~20-25 minutes average. I've done the dungeon many times without speedclear and it's taken ~2-3 hours. 550 runs for one BDS at ~2-3 hours a run is lol. speedclear is the only option with drop rates like those. but I will /sign for drop rates in general. not saying make them every run or something. but at least a 3-5% chance. it would give SOME incentive for 'regular' groups to do dungeons. |
In fact they need to apply this to every area in the game.
P.S. The funny thing is that 550 runs x 3 hours is over 1500 hours...far longer than most people's total guild war play time. A lot of people only have about 1500 hours after 4 years of play...If I'm going to spend that much time getting an optional cosmetic upgrade I might as well be playing a korean grinder RPG.
Gennadios
If ANet got off it's ass and nerfed dungeon running closer to when it started, gems may have been worth the drop.
This thread is just complaining about the loss of the status quo, unfortunately, the status quo shouldn't have existed in the first place.
Once the 'ol 600 gets the nerf bat, maybe they'll jump to about 800g in price and will end up worth the gold slot.
This thread is just complaining about the loss of the status quo, unfortunately, the status quo shouldn't have existed in the first place.
Once the 'ol 600 gets the nerf bat, maybe they'll jump to about 800g in price and will end up worth the gold slot.
Nachtkult
/signed for the same reasons posted above. That's really frustrating.
dr love
/signed
ANY OTHER DROP is better than a diamond or onyx.
when i think of dungeons, i think of epic adventure with my party that rewards me in terms of story and loot. as it stands these dungeons are nothing more than shite title grind. if dungeons weren't required for legendary master of the north, there would be close to zero activity in them.
Quote:
/unsigned
First, not everyone has lots of money and all their destroyer weapons already. |
Quote:
Third, dungeon rewards are not there to make people money. Lastly, the only reason I see you asking for this change is because you want more profit from doing dungeons. Dungeons are not there to provide profit. They do provide some monitary rewards for sure, but the point of them is to have fun, work on the titles, and tell the game's story.
|
Turbo Ginsu
I've noticed of late that Doomlore has been getting more and more empty, even with the nerfs coming.. Why? Because ppl are sick of zero worth dungeons..Run, party or otherwise.
/double signed
/double signed