Para heroes in HM
Khomet Si Netjer
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Originally Posted by MasterSasori
In addition, there are a couple more places you can test so you can be sure.
1. Gate of Abaddon territory (not mission). This area has balanced teams of high level monsters. It will give you an idea of what the build will perform overall as it encompasses many of the the more common archetype build of classes. Word of Madness, Shadow of Fear blahblahblah
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Quote: Originally Posted by Khomet Si Netjer Foul Feast recharges in 5 seconds so we can clean all three paragons in 18s (with aftercast) at a cost of 9 energy or 6 energy with very high soul reaping. I supposed that energy cost is workable.
Draw Conditions recharges in only 2 seconds, so we can clean them all in about 9 seconds at a cost of 15 energy. It would take 5 pips of energy regen just to deal with the cost of this one skill, not really workable imo.
"It's Just A Flesh Wound" has no cast time but still has a 2 second recharge, so we can clean them all in 6 seconds at a cost of 15 energy. I foresee some energy problems with this as well, though it fixes the cast time issue nicely. But IJaFW is an elite. Why worry about removal when you can just kill the mob faster? Doing math on this is impossible but the extra DPS output means less problems with conditions.
Heroes spam skills but not usually on recharge. If you're having huge problems with blind and there are no cover, then consider just using Extinguish.
Removal may be a pain, but it's not as if you're getting no DPS with one or two blind. Energy shouldn't be a problem if you are killing things fast enough. If it's such a problem, you can even consider blood ritual at low blood though it doesn't fit well on noncaster.
Quote: Originally Posted by Khomet Si Netjer Of the mass removal options, I think Song of Purification is the most efficient, but it doesn't take effect instantly and if the user is already blinded it may be something of a problem to get the adrenaline to use it. Exactly as you stated. If anything, SoP is one of the worse choice when dealing with blind because you cannot be assured of blind removal when you need it, leading to wipes. Your imbagon should have enough defense to keep the team alive for you to be using enough FF or Draw for DPS.
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Excellent idea, I had forgotten about that!Quote:
IMO Anet really needs to change the cracked armor mechanic of Aggressive Refrain and now Soldier's Fury, these skills definitely did not need a nerf in PvE and it is quite irritating to deal with the repercussions of constant cracked armor. Heroes drain their energy in a futile attempt to remove a condition that will never end. /sigh
Originally Posted by Khomet Si Netjer IMO Anet really needs to change the cracked armor mechanic of Aggressive Refrain and now Soldier's Fury, these skills definitely did not need a nerf in PvE and it is quite irritating to deal with the repercussions of constant cracked armor. Heroes drain their energy in a futile attempt to remove a condition that will never end. /sigh Cracked armor on SF or AR is a nuisance but generally isn't too much of a problem. What I don't understand is why Anet is nerfings a skill that doesn't need to be fixed in PvE while there are more pressing issues that need to be solved.
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I thought we were talking about Shards of Orr, hence the need for holy damage. I've tried to make use of Defender's Zeal on my smite monk but haven't had great success with it. In this team it is going to be pretty useless, the average lifespan of any target is around 3 seconds. By the time you finish casting Defender's Zeal the target dies and you don't get any benefit from it.
Originally Posted by Khomet Si Netjer
Yeah this is a good point too, Draw Conditions removes them all and recharges very quickly, I suppose I should start carrying that on my monk builds in situations where it matters. They are usually carrying something with more side effects like Smite Condition or Dismiss Condition or Mend Ailment.
Dismiss condition is pretty awful unless you can assure enchantments on the characters + high prot and mend ailment just sucks. Draw Conditions/FF ftw.
I don't like RoJ. I much prefer Zeal for the +energy so there can be more spamming of Smite Hex/Condition and Reversal of Damage. These targeted spells combined with Smiter's Boon makes it an excellent support healer.
Yeah, that's why I have put the cleaning functions on the paragons so it's all built in. Song of Purification, Hex Eater Signet and Hexbreaker Aria plus standard healers ought to take care of anything except the most extreme cases.
Originally Posted by MasterSasori
Quote: Maybe in Shards and anywhere with lots of undead I will consider, but otherwise I wouldn't use it. |
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Quote: Originally Posted by MasterSasori
Cracked armor on SF or AR is a nuisance but generally isn't too much of a problem. What I don't understand is why Anet is nerfings a skill that doesn't need to be fixed in PvE while there are more pressing issues that need to be solved.
I don't understand it either. The previous balance team (read: Izzy) seemed to have a lot of hate for any non-warrior damage dealers. Dervishes, Assassins, Rangers and Paragons have all been hit with the nerf bat.
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Originally Posted by MasterSasori
Dismiss condition is pretty awful unless you can assure enchantments on the characters + high prot and mend ailment just sucks. Draw Conditions/FF ftw.
Order of Pain enchants the whole party, you should be able to count on being enchanted.
re: Mend Ailment, are you kidding? It's a non-elite version of Restore Conditions and it can target self. RC heals for every condition while Mend Ailment heals for every remaining condition. Mend Ailment can heal for huge amounts if you have condition stacks.
Well smite monks normally hit melee characters with zeal and I don't normally target melee first unless its getting into the back ranks.
Originally Posted by Khomet Si Netjer
Quote: Anet could fix this with a minor update, just make it do holy damage in the same way that Spear of Lightning does lightning damage.
Spear of Lightning doesn't need any more nerfing. It's already lackluster enough. |