Barrageway 2 man Hero Build

Pirate Felix

Ascalonian Squire

Join Date: Nov 2009

Snake House

R/

This is my idea:

Hex Heavy Areas:

Dont suggest throw dirt, ive tried it and what the heroes do is run up at the start of the fight and blind the monk
Constructive Criticism is welcome, works awesome and no corpses needed
Also, the last build is optional (second player)
Crip anthem and Anthem of weariness works great, you have 5 spirits, 2 pets PETS DONT TRIGGER IT, RAGE RAGE RAGE TO IZZY and 4 people at least triggering it. Barrage+Anthem of Weariness is like enfeebling blood without sac.
First player should take a spear and throw it around, damage from EBSOH+OotV really adds up.

Gondrakif

Gondrakif

Krytan Explorer

Join Date: Sep 2009

GMT +2

Off the top of my head it lacks hex removal besides that it looks really good!

Pirate Felix

Ascalonian Squire

Join Date: Nov 2009

Snake House

R/

Name a few? if you want to

Grim Aragorn

Grim Aragorn

Wilds Pathfinder

Join Date: Oct 2005

A/

needs more splinter

Pirate Felix

Ascalonian Squire

Join Date: Nov 2009

Snake House

R/

OANDY6p/SFEBE3VvEJgWClBVVA
for the N/Rt curse

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Not bad, but can be better. Would be better if first player is Rt/R, then you can benefit from runes and spawning power. Not enough PvE skill exploitation on second player. What no GDW?

I prefer Anthem of Disruption, and Anthem of Envy is always nice.

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

With respects to the OoV bar.

I really think foulfeast is not needed. You have 3 mend body n souls with plenty of spirits. Conditions shouldnt be an issue...no sense in pulling conditions when they'll removed quite often.

Also, as much as I love splinter...its a pain with respects to running barragers. I prefer Great Dwarf Weapon thrown up on the barragers. If you use a Rit to do that, it will last for 30 sec's.

Pirate Felix

Ascalonian Squire

Join Date: Nov 2009

Snake House

R/

Updated the first post.

Kenzo Skunk

Kenzo Skunk

Frost Gate Guardian

Join Date: Jan 2009

Interesting setup. Looks good, but why so much healing? In the "non hex-heavy" setup i mean? Also, need more prot spirit if this is going to be used in hm. Need more hex removal even in the "hex heavy" setup.

Pirate Felix

Ascalonian Squire

Join Date: Nov 2009

Snake House

R/

Doesnt seem like an overkill in HM to me
Quote: Originally Posted by Abedeus View Post
VoR, Backfire, Shame, Mark of Pain, Spiteful Spirit, Suffering, Mark of Rodgort, Ulcerous Lungs... These are fine examples but the first thing that struck me was that Vocal Minority completely shuts down your paragon and it's not that rare to encounter...

I don't think GDW is a good idea, sure it has great synergy with barrage but it is possible that it will be most of the time removed by xinrae's weapon for defense purposes so imo you are not getting the most out of it. Splinter doesn't have the same problem because it usually ends very fast on its own 1-2 attacks, so my suggestion would be either bring splinter instead of GDW or a PvE skill like PI/EVAS/etc

Now that i mentioned splinter, i tried a splinter barrage hero myself a few months ago but she (Margrid ) most of the time used splinter on melee h/h that were around rather than herself.. So have you tried the setup and if yes is there a problem with that?

And could you please post attribute spread and possibly runes? (just to see how the numbers work out)

Edit:

Quote:
Originally Posted by Kenzo Skunk View Post
Interesting setup. Looks good, but why so much healing? In the "non hex-heavy" setup i mean? Also, need more prot spirit if this is going to be used in hm. Need more hex removal even in the "hex heavy" setup. I thing the healing part is exactly how it is supposed to be, prot spirit helps a lot in hm but since there are 2 copies of xinrae's weapon and a paragon with +armor shouts the team should be able to live without it.
On the hex part personally i don't leave the outpost without 1-2 hex removals and 2-3 condition removals (8 party setup i am talking about here). In hex heavy area i would suggest Remove Hex instead of Convert Hexes because of the short recharge low cost or swap a skill on the paragon bar with Hexbreaker Aria.

Chthon

Grotto Attendant

Join Date: Apr 2007

1. Offense is so-so.
2. Really lacks solid damage prevention. Xinrae's Weapon is not going to cut it.

Pirate Felix

Ascalonian Squire

Join Date: Nov 2009

Snake House

R/

The rangers dont really need damage prevention, if theyre under heavy fire they will turn on lightning reflexes themselves, and they have 100 armor for elemental dmg
EDIT: second player can take inspired+revealed hex for more cheap hex removal

Pirate Felix

Ascalonian Squire

Join Date: Nov 2009

Snake House

R/

Wait
The Crip anthem+weariness
it does trigger with black bears!

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Pirate Felix View Post
Crip anthem and Anthem of weariness works great, you have 5 spirits, 2 pets PETS DONT TRIGGER IT, RAGE RAGE RAGE TO IZZY and 4 people at least triggering it. Have the heroes charm black bears. They use Brutal Mauling, an attack skill with no effect. As far as I know, you can trigger anthems that target allies with the black bear, but not with any of the other pets.

Pirate Felix

Ascalonian Squire

Join Date: Nov 2009

Snake House

R/

Above post ftw
how about this for hex heavy:

Or sub Revealed hex for remove hex?

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Really don't like the lack of corpse control... There's a reason that people take a minion bomber 99% of the time - because they're amazing, and heroes are equally amazing at using them. You could always make the necro some sort of OoV/MM hybrid. It is PvE after all...