Better notification for adrenaline.

Dabineh Deathbringer

Ascalonian Squire

Join Date: Jan 2010

N/A

W/

Well, as a warrior, I'd like to know my adrenaline if all my skills are full of adrenaline and I'm trying to get to another group to kill without letting me adrenaline go to waste.

When you have at least one adrenaline skill not charged, you can tell when its about to go away by the flashing, but when all are fully charged, they just disappear without notification.

My suggestion - add a bar like the timer for enchantments on the skill for fully charged adrenaline skills. It's minor, I know, but sometimes it'd be nice to know how long I got until my skills fade.

vBeryl

Ascalonian Squire

Join Date: Dec 2009

D/W

So basically it's a skill/enviromental effect only on you with a tiny bar shrinking to show how long you have adren for before it gets wasted?

/signed if that ^.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Counting to 25 is hard. A timer isn't really needed.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

No no, just make it simple, just make fully charged adrenaline skills flash, no need to do anything complicated.

Yasmine

Yasmine

Wilds Pathfinder

Join Date: Nov 2007

The Lost Souls Of Jugdement [KJCD]

/signed for either for timer or for skill flash, counting is simple but it's just plain stupid to have to do it.

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

/signed for a little yellow bar near the HP/MP one.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I've definitely had this problem, and it seems like a simple thing to be adjusting. Good idea.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

after playing war for long enough you know when its about to run out. and if you're concerned with it running out, just chuck a spear or fire an arrow asap.

Devastating Flames

Devastating Flames

Frost Gate Guardian

Join Date: Jun 2008

The Canthan Defenders

E/Mo

/signed i would like to seem something for the ald mabye a yellow bar as a few have mentioned above something that starts draining after u stop gaining and once u strike it goes back up to teh top i dont think it would be to hard to manage mabye in the next concept update if a mod see this but yeh sounds like a good idea would help out

asb

asb

Frost Gate Guardian

Join Date: Apr 2008

Europe

Me/

I'm afraid that a numerical countdown would push some PUG Wammos into leeroying into the next group unprepared even more than they do now. Having played a warrior for some time, I get have a feeling when my adren is going to cool down, so I don't particularly need it. But I guess for guys who want to be able to quantify every last bit of the game, a bar would be useful. Personally, adapting the the single skill flicker to the whole bar would be more than satisfying.

/semisigned

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Gift3d View Post
after playing war for long enough you know when its about to run out. and if you're concerned with it running out, just chuck a spear or fire an arrow asap.
Yeah, I kinda agree with this. This isn't really necessary.

Granted, prior to the enchantment timer, I used to think the same way about renewing attunements on my ele or prot skills with my monk.
And look how much that timer helps.

So... /sorta semi-signed

It wouldn't hurt. But once you've played as a warrior long enough, you wouldn't really need it anyway.

Mordiego

Mordiego

Furnace Stoker

Join Date: Sep 2007

Pozna??, UTC+1

We Are From Poland [Pol]

N/A

http://wiki.guildwars.com/wiki/Guide...naline_Display

Solved?

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by Mordiego View Post
Still no, their talking about when adrenaline at max and not in battle. There is no notification about when it's going to end.

/signed for it starts flashing

But it's really unnecessary, I'd be more concerned about the next mob than my adrenaline.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I'll /sign a counter, but it really isn't all that necessary. You get a feel for it after a while.

Dabineh Deathbringer

Ascalonian Squire

Join Date: Jan 2010

N/A

W/

Wow a lot more positive support than I thought. I've been playing for awhile, and although it's true that I may get the feel for it, my "feelings" aren't always accurate. There have been times where I run up to a monster, press my keyboard to adrenaline skill, and just have it go away right when I'm about to cast/active it. And it's a lot better going into mobs with adrenaline than without it. . . just like it is with minions.

Commander Kanen

Lion's Arch Merchant

Join Date: Mar 2008

[DVDF]

P/

i would like a counter. that being said. while in some areas (mostly dungeons) my adrenaline bar doesnt even show as normal. so i can use the adrenaline skill but it doesnt show as ready.