Need help with my warrior knocklock

crazy daggerfighter

Academy Page

Join Date: Aug 2009

Belgium: GMT+1

[MoO], [ohhi]

A/

Hi all,

I have been trying to do a knocklock with the dev hammer build, i have been having practice on the master of heal and dummies but i just dont succes in any perfect knocklocking. Can anyone post a video of how to do it or give me some advise please?

Than you

PS

I am not sure if this is in the right section :s

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

Hi I knew there was a vid on Youtube somewhere. And I found it again for you

http://www.youtube.com/watch?v=Ai-URA2sdcw

EDIT

This one might also be helpfull

http://www.youtube.com/watch?v=RqafM...eature=related

Practice makes perfect

Demo

Ascalonian Squire

Join Date: Sep 2005

gC

W/Mo

To do a good knocklock you need to do what is called Quarterknocking. You use dev hammer then crushing blow and before using your second kd skill, take a step to the side or what a little bit before using the next kd skill

jaximus

jaximus

Krytan Explorer

Join Date: Aug 2008

wisc

alright so, a few things. first off, with flail up, you have to stop one attack or bash will be too late. i do this by q stepping to keep my timing. i click the ground around my target, position myself better, and mash the spacebar. im very big on the 'slide' while attacking to always be improving my position. im in constant motion, all the time, and i dont even think about it. so when you get up to your target, start dev hammer, while swinging, click the ground so you 'slide' and move. make sure you are moving between your target and where they wanna be/their support. then as dev lands, flail-> crushing, and again, click the ground, and 'slide.' once you get used to q stepping a lot, you can go right into bash. im trying to think of exactly what the animation looks like when you should start your bash, i think its very near when your targets hand is leaving the ground. its rather hard to explain it because ive been just doing it without thinking for so long. usually save bulls for after your combo, so you can enraging -> bulls your target after they get up from bash and recharge your chain.

also, a big part about timing and stuff that a lot of people overlook/forget, is that try to keep your hammers (one physical/one elemental) with the same geometry. this helps your timing a ton, because your hammers will play the same. by geometry i mean its best to have 2 small hammers or 2 big hammers, dont mix and match until you are very comfortable with your timing. (ex. dont mix a torm maul with a greater glyphic, the sizes are too far apart and the animations are different). this is a good tip for any weapon.

also, gimme a pm in game if youd like and ill see if i can help. im usually not busy. ign, jaximus maximus

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

are we talkin about knocklocking or specifically quarterknocking here

not like i have the time to tell you about either but i can contribute by explaining what the two are because guru is very, very confused about what these two terms mean

knock locking... keeping somebody on their ass, usually talking about more than two KDs because that's what every standard hammer war's chain has. example dev hammer with enraging charge and lion's comfort. dev hammer - crushing - heavy - bull's - lion's, auto attack, dev chain, enraging, bull's, dev chain. some would consider that knocklocking even though every consecutive KD isn't a quarterknock. but if 90% of the time they're on their ass while you just beat them knocking them down repeatedly, that's a knocklock.

quarterknocking is simple. knock someone down, and knock them back down before they have the time to cast a quarter second spell. that's where the term comes from. if you interrupt their patient, you quarterknocked them. if they pop off a 1/4 second spell, you didn't quarterknock them. also quarterknocking is entirely pointless to do on anything other than a monk in most situations and the extra damage from auto attack benefits more in most circumastances. maybe if you can kd them before 1/8 a mesmer on a king of the hill map so they can't pd your ghost, but how extremely situational is that.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Wrong place to post this. This is Sardelac, where you make suggestions to improve the game. You are asking for help using a Warrior build. Move to the Campfire and the Warrior section there to ask.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by MagmaRed View Post
Wrong place to post this. This is Sardelac, where you make suggestions to improve the game. You are asking for help using a Warrior build. Move to the Campfire and the Warrior section there to ask.
Since when can regular users move their threads?
Quote:
Originally Posted by crazy daggerfighter View Post

I am not sure if this is in the right section :s
Cut the guy some slack.

Snorph

Krytan Explorer

Join Date: Feb 2007

Riverside,Ca

Kings Of Heaven And Earth

E/Me

Wow those are some nice videos, good post, going to try this method.