Healing Monks in PvP
Nerf Me Haha
As we are all aware of, Word of Healing is currently the best elite Healing skill.
Why is it the best? because no other healing skill generates such high numbers, with a relatively short cast time (3/4) 5e cost and only 3s recharge.
Glimmer of Light - mediocre heal, gets diversioned quite easily.
Healing Burst - not bad after it's last buff, but still worse then WoH.
Light of Deliverance - quite bad after it's last nerf.
Those along with WoH are the only viable Healing elites.
What I'm saying? this needs a change.
All the Healing elites that are focused on healing (glimmer,Hburst,LoD) need to be brought on par with each other. Currently WoH is the only one used in GvG , because it's just too strong to be traded off for anything else.
Thanks for viewing my thread.
Why is it the best? because no other healing skill generates such high numbers, with a relatively short cast time (3/4) 5e cost and only 3s recharge.
Glimmer of Light - mediocre heal, gets diversioned quite easily.
Healing Burst - not bad after it's last buff, but still worse then WoH.
Light of Deliverance - quite bad after it's last nerf.
Those along with WoH are the only viable Healing elites.
What I'm saying? this needs a change.
All the Healing elites that are focused on healing (glimmer,Hburst,LoD) need to be brought on par with each other. Currently WoH is the only one used in GvG , because it's just too strong to be traded off for anything else.
Thanks for viewing my thread.
sonofthort
I'm not sure that I agree with your arguement that healing monks need other options, they just so happen to need a skill that does exactly what WoH does, so they use WoH, because it's functionality is the best for this type of game play. If you wanted to make the others popular in pvp, you would basically have to change them into WoH, or make them extremely OP. Light of Deliverance is actually very powerful, it produces 528 points of healing for only 5 energy (14 healing prayers). I would agree that the recharge on it makes it somewhat useless however. Healing burst, assuming that all your part members are "in the area", can provide up to 274 points of healing for only 5 energy. Now, compared to WoH, WoH will heal for 203, but will do so every time, it's not as conditional as Healing Burst, plus it has a quicker recharge, if you do the math, assuming that healing burst produces its maximum effect every time, WoH will actually come very close to matching it's heal/time ration, however, it does require more energy. Glimmering light is a very powerful spell because it provides massive bar compression, but it is not viable for PvP because of the reasons you have stated. Glimmering light however is great for a few of PvE builds (soul reaping healers). To sum it up, the other healing elites are very powerful as it is, but WoH has the functionality that is needed for PvP.
Desert Rose
Maybe giving an actual suggestion would be more helpful than pronouncing "this needs a chance!".
Word of Healing: Reduce conditonal healing by ~10%.
Blessed Light: Increase casttime up to 1 second, rechange to 4, reduce energy cost to 5, add "you lose 5 energy if you remove a hex". Chance mechanic to first remove the hex, than the condition, than the healing.
Healing Light: Reduce energy gain to 2 energy, increase healing by ~20%.
Word of Healing: Reduce conditonal healing by ~10%.
Blessed Light: Increase casttime up to 1 second, rechange to 4, reduce energy cost to 5, add "you lose 5 energy if you remove a hex". Chance mechanic to first remove the hex, than the condition, than the healing.
Healing Light: Reduce energy gain to 2 energy, increase healing by ~20%.
Nerf Me Haha
I think they need to be brought on par, I'm not saying it's overpowred. Monks should have more then 1 option for Healing elite (yes, I know you can run w/e elite you want, but it's not going to be worthy of it if one is clearly better). As for your argument about Healing Burst, your frontline should never be "In Your Area", the flagger isn't allways as well, leaving you with max of around 5 people. Monks need to be more dominant in pvp, be able to choose between elites to suit different builds / play styles, and have more options besides WoH.
I think that minor buffs to the other elites mentioned in the first post can help balance it out.
EDIT: It isn't my job to decide or give suggestions for the skill description, thats what Anet is for.
I see my "job" as a player is to help improve the game balance and give suggestions on what I think needs a change, no the numbers are for me to decide.
I think that minor buffs to the other elites mentioned in the first post can help balance it out.
EDIT: It isn't my job to decide or give suggestions for the skill description, thats what Anet is for.
I see my "job" as a player is to help improve the game balance and give suggestions on what I think needs a change, no the numbers are for me to decide.
Coast
healing is too strong if u ask me
tyler199580
zealous benediction...
Warvic
I actually think healing in general is an little bit to strong. It can outheal the damage. This results in very long battles without deaths, what we call balanced.
But if healing could not outheal damage. We would see more deaths, shorter battles. Wich means more tactics must be used to win.
I'm not a balance expert or anything like that. Just my opinion...
But if healing could not outheal damage. We would see more deaths, shorter battles. Wich means more tactics must be used to win.
I'm not a balance expert or anything like that. Just my opinion...
mistokibbles
tealspikes
The problem with WoH is not just it's power (which is still quite alot), but its efficiency. WoH monks can handle continued pressure much longer than they should. And because it gives such a massive heal on its own, its not nearly as dependent on divine favor like glimmer or hb. Seen WoH mesmers lately?
I don't mind healers being strong enough to deal with powercreep until it's toned down, but they shouldn't be so energy efficient to keep up with the enemy for 26 minutes.
I'm not sure I could balance WoH without changing the skill completely, maybe lower net-heal to what ZB/spiritlight/healother does (except 5 energy and no downsides). Here are ideas to help other healing skills:
drop heal closer to other non-elite heals, and raise enchantment duration to 3 (2 seconds is not very patient imo)
removes 1 condition, remove conditional heal
lower recharge to 4, lower casting time to 3/4
make self-targetable, raise recharge to 3-4
lower recharge to 4
raise recharge to 4
lower single target heal, raise aoe heal, lower recharge to 3
give energy if user or target is enchanted, lower recharge to 3, lower casting time to 3/4
not sure how to deal with this one, maybe 33%/33% instead, or all protection and smiting skills disable for 20 seconds or cost +2 energy
Although a nerf to woh and patient will be more than enough to counterbalance the slight buffing of these, these are just ideas for the future (or never). At this time, the game needs nerfs, not buffs.
I don't mind healers being strong enough to deal with powercreep until it's toned down, but they shouldn't be so energy efficient to keep up with the enemy for 26 minutes.
Quote:
All the Healing elites that are focused on healing (glimmer,Hburst,LoD) need to be brought on par with each other. Currently WoH is the only one used in GvG , because it's just too strong to be traded off for anything else.
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drop heal closer to other non-elite heals, and raise enchantment duration to 3 (2 seconds is not very patient imo)
removes 1 condition, remove conditional heal
lower recharge to 4, lower casting time to 3/4
make self-targetable, raise recharge to 3-4
lower recharge to 4
raise recharge to 4
lower single target heal, raise aoe heal, lower recharge to 3
give energy if user or target is enchanted, lower recharge to 3, lower casting time to 3/4
not sure how to deal with this one, maybe 33%/33% instead, or all protection and smiting skills disable for 20 seconds or cost +2 energy
Although a nerf to woh and patient will be more than enough to counterbalance the slight buffing of these, these are just ideas for the future (or never). At this time, the game needs nerfs, not buffs.
Lanier
This is just my opinion, but i think healing should be stronger than it already is. I think it should be really hard to take down enemies and it should take time and good tactics. Therefore, rather than toning down WoH to the level of the other elites, i think a handful of other elites (healing burst, glimmer, and blessed light maybe) should be given slight buffs so that they can compete with WoH.
IrishX
You obviously don't GvG. Every match going to tiebreaker sucks and is quite boring. It doesn't help that the current tiebreaker is pretty horrible (although slightly better than VoD).
Coast
Nah, monks never should have gotten this amount of healing power.
It only dumbs down play and drags matches way too long.
It only dumbs down play and drags matches way too long.
awry
so you like woh as it was before? "cannot self target", that's a nerf that can probably put its use down signficantly. It's probably not going to change the general problem that much though, people are just going to move onto the 2nd best and then forget about all the other healing elites, so we up w/ another staple, stale monk bar.
Coast
u don't need to woh urself that much anyway, thats basically what patient is for
Ben-A-BoO
Puzzles me that no one has mentioned 'Infuse Health' yet.
The synergy of WoH and Infuse is to good to be matched by any other elite for a two monk backline.
You need to look at whole bars here and that includes non-elite spells.
The synergy of WoH and Infuse is to good to be matched by any other elite for a two monk backline.
You need to look at whole bars here and that includes non-elite spells.
Lanier
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You obviously don't GvG. Every match going to tiebreaker sucks and is quite boring. It doesn't help that the current tiebreaker is pretty horrible (although slightly better than VoD). |
Reverend Dr
Aside from Healing Hands and Healer's Covenant, all Elite healing skill do the exact same thing: they push up red bars. So is it really a surprise that the one that does so the most efficiently is the one that everyone migrates to?
Actually this is really a problem for the entire healing line. How many skill do we need that heal for X?
Actually this is really a problem for the entire healing line. How many skill do we need that heal for X?
Lanier
Agree completely. It would be nice to see more variety in the healing line. Maybe move many of the condition and hex removal skills from the protection line to the healing line since they are more reactive than proactive anyway? Or change some of the removal skills in the protection line to proactive protection against conditions/hexes and change some of the redundant healing skills in the healing line to removal of conditions/hexes.
Winterclaw
Quote:
Actually this is really a problem for the entire healing line. How many skill do we need that heal for X?
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Healing does need more utility, but usually those few skills that have utility are also generally not worth bringing. I suggested a few ideas for heal steals and other sorts of utilities awhile back, but I'm too lazy to look for them. :\
Morphy
In my opinion, the best way to go would to buff party wide defenses that are used on midline characters such as the Elementalist so Monks need to redbar less and can focus on prots.
Winterclaw
MagmaRed
Wouldn't mind seeing some of the current skills not getting used much in various situations changed to make them more attractive. For instance, I never bother with Words of Comfort cause I can heal well enough even if the target has conditions, and I remove the conditions if I need to. But a skill like the Ritualist has in Resilient Weapon gives armor and health regen based on the number of hexes/condition the person suffers from. So Wrods of Comfort could become an enchantment spell similar to Vigorous Spirit (low energy, fast cast, low recharge) that instead of giving a stronger heal gives some armor and/or health regen based on the conditions the target has.
I am NOT suggesting give Monks a duplicate of Resilient Weapon. I am merely suggesting the idea behind Resilient Weapon could be mimicked by some of the healing skills to provide some more utility. The armor boost could be a Protection style skill though, but the health regen I can easily see in Healing.
Single target direct heals consist of:
Orison of Healing
Dwayna's Kiss
Healing Touch
Healing Whisper
Heal Other/Jamei's Gaze
Words of Confort
Signet of Rejuvenation
Infuse Health
Gift of Health
Ethereal Light
Glimmer of Light
Word of Healing
Healing Light
And that doesn't include enchantments like Patient Spirit. Sure, there is some variation in them, but not much outside of energy cost and recharge times. I would NOT want to see Healing become an alternative to Protection, but I do see some room for more utility.
I am NOT suggesting give Monks a duplicate of Resilient Weapon. I am merely suggesting the idea behind Resilient Weapon could be mimicked by some of the healing skills to provide some more utility. The armor boost could be a Protection style skill though, but the health regen I can easily see in Healing.
Single target direct heals consist of:
Orison of Healing
Dwayna's Kiss
Healing Touch
Healing Whisper
Heal Other/Jamei's Gaze
Words of Confort
Signet of Rejuvenation
Infuse Health
Gift of Health
Ethereal Light
Glimmer of Light
Word of Healing
Healing Light
And that doesn't include enchantments like Patient Spirit. Sure, there is some variation in them, but not much outside of energy cost and recharge times. I would NOT want to see Healing become an alternative to Protection, but I do see some room for more utility.
Nerf Me Haha
I'm not sure if everyone understood my point, my point is that all the other Elite healing elites should be brought on par with WoH, so monks can choose whatever they want mediocre heal + minor party healing (Healing Burst, which needs a small buff), powerfull heal(WoH), or conserve energy with a mediocre heal(Healing Light), all of the elites mentioned besides WoH need to get a buff, or we will see WoH monks untill GW2.
lemming
Quote:
I'm not sure if everyone understood my point, my point is that all the other Elite healing elites should be brought on par with WoH, so monks can choose whatever they want mediocre heal + minor party healing (Healing Burst, which needs a small buff), powerfull heal(WoH), or conserve energy with a mediocre heal(Healing Light), all of the elites mentioned besides WoH need to get a buff, or we will see WoH monks untill GW2.
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Sounds like some good skill balancing there.
Morphy
bursta91
Coast
Ye, obviously smiters equal word of healing and patient spirit that is used in every guild there is.pz out
Corporeal Ghost
People have been saying this for years. I didn't actually realize until relatively recently that this is wrong. The healing line is fine. It is one of the few lines that forces attribute splits, something which should be much more common. There should be a tension between efficiency and versatility on individual bars. If you put insane utility in everything, there isn't.
Life Bringing
This is stupid. It would just encourage even MORE defensefags to run wild in gvg
Reverend Dr
Yeah man, patient, word, party, rejuv, cure hex, infuse, wait what was the rest of the line? I only pay attention to the handful that are the best; the rest are insignificant.
Or was that the point that I was making?
The other side of the issue is that monking is all about mitigating damage. You want to mitigate the most, whether that be using prot or pushing red bars. Since prot has to come before damage (whether you say this requires more 'skill' or not, it requires more active attention rather than just passive reaction of redbarring), it should be more effective than just healing. The issue right now is that redbarring is so strong that one monk can just about spec fully into redbarring as opposed to the old days when both monks had to go heavy prot with just enough red bar on the side to keep people up. This is kind of the heart of the issue.
Or was that the point that I was making?
The other side of the issue is that monking is all about mitigating damage. You want to mitigate the most, whether that be using prot or pushing red bars. Since prot has to come before damage (whether you say this requires more 'skill' or not, it requires more active attention rather than just passive reaction of redbarring), it should be more effective than just healing. The issue right now is that redbarring is so strong that one monk can just about spec fully into redbarring as opposed to the old days when both monks had to go heavy prot with just enough red bar on the side to keep people up. This is kind of the heart of the issue.
Corporeal Ghost
Sorry, I phrased that poorly. The healing line is fine conceptually. It does not need to do anything other than push bars. There is nothing wrong with forcing a monk into a weird attribute split if he wants to have a skillbar that functions as more than a redbarbot. The individual skills in the healing prayers line could use some attention, as some of them are obviously above the offensive power curve and some of them are unplayable tripe.
greep
I've been watching the top level gvg matches and they're apallingly defensive lately... It's just not fun watching pretty much all matches go to time. I think what needs to change is lowering WoH's UNconditional healing and buffing it's conditional. E.g. if it's 80/100 now, make it 65/120. Healing shouldn't be buffed, it should be nerfed.
Age
Quote:
I'm not sure if everyone understood my point, my point is that all the other Elite healing elites should be brought on par with WoH, so monks can choose whatever they want mediocre heal + minor party healing (Healing Burst, which needs a small buff), powerfull heal(WoH), or conserve energy with a mediocre heal(Healing Light), all of the elites mentioned besides WoH need to get a buff, or we will see WoH monks untill GW2.
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Coast
remove the option 2 selftarget with woh maybe?
Age
I like it self targeting as my second account doesn't have EoTN.I would make it so that Ethereal Light is not easy to interrupt.
The Drunkard
I'd prefer if WoH was brought down to the other elite's levels rather than vice versa; I'm tired of how obnoxious the power creep is now.