Removing the PVP skill update message...
Nachtkult
First of all, hello. Personnaly, the message "... has been updated in your skill bar for PvP" 15 times I enter my hall is making me mad (thanks to my heroes as well). My suggestion is to either completly remove it, to add a special icon or just write PvP on the skill.
I don't like to be spammed and I'm pretty sure that I'm not the only one.
The PvP icon on the upper-left side and the change in the name of the skill is way enough.
I don't like to be spammed and I'm pretty sure that I'm not the only one.
The PvP icon on the upper-left side and the change in the name of the skill is way enough.
Tharg
yes, I definitely think this should have the upper most priority in the next 'content' update!
Shayne Hawke
It's there to remind you of how many skills you're abusing thanks to the skill split. The more it gets to irritate you, the better.
Gill Halendt
Ariena Najea
Make it a checkbox in the Options window.
scratchdude
Definitely /signed, there's no reason whatsoever to get 100 spams when zoning in your guild hall or temple of balth. That's ridiculous.
Ralisti
it doesn't need to be there, but I don't want them to waste time on it. would be the lowest item on any priority list
Andemius
definately not top of the priority list but this was a good idea:
/signed
Quote:
Make it a checkbox in the Options window. |
Zahr Dalsk
Quote:
First of all, hello. Personnaly, the message "... has been updated in your skill bar for PvP" 15 times I enter my hall is making me mad (thanks to my heroes as well). My suggestion is to either completly remove it, to add a special icon or just write PvP on the skill.
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I don't go to my guild hall for PvP, why should I see PvP skills?
Morphy
Really much of a minor issue but still /signed.
Dorny
Luckily I only see it in the GH, but /signed for tick-box!
xxUnReaLxx1
/signed . . .
Tresa
/signed
The checkbox solution works for me.
The checkbox solution works for me.
HawkofStorms
/signed
It REALLY makes no sense to have this anymore... especially for all heroes' skills... since, you know, heroes can't be used in any form of PvP anymore.
It REALLY makes no sense to have this anymore... especially for all heroes' skills... since, you know, heroes can't be used in any form of PvP anymore.
Arduin
/signed.
Also, an option for the Guildleader to make the GH a PvE outpost. Our guild doesn't ever PvP, and buildmaking in the GH is easier when the skills are already in the PvE version.
Also, an option for the Guildleader to make the GH a PvE outpost. Our guild doesn't ever PvP, and buildmaking in the GH is easier when the skills are already in the PvE version.
Bob Slydell
Shadowhaze
/sign
Checkbox would be great.
Checkbox would be great.
Marty Silverblade
If it is really just a matter of putting in a checkbox, then /signed.
If it takes any more than that, /notsigned.
If it takes any more than that, /notsigned.
Eragon Zarroc
meh, can be changed, but not important. /idk
snowman relic
Puebert
I'd just rather something like: "Some of skills have been modified for PvP. Please be sure to check all your skills before you begin a match." So it's just one message as opposed to 15, because sometimes I forget about certain skill splits.
Nachtkult
I'm already well aware that it's not of the highest priority... But that's still a problem.
I like Puebert idea even more, to be honest. About the build making and the hall being PvP... I don't really know what to say. That'd be hard to split it using a command in the toolbox.
I like Puebert idea even more, to be honest. About the build making and the hall being PvP... I don't really know what to say. That'd be hard to split it using a command in the toolbox.
Zahr Dalsk
Just make it a free option at the Guild Lord or something. Leader goes there, selects it, hall is now PvE or PvP area. Leader can change it later if needed.
Nobody relevant uses the Guild Hall for PvP anyways.
Nobody relevant uses the Guild Hall for PvP anyways.
End
FoxBat
I'd be for solving this issue by moving GvG launch point out of halls into a common area. Might as well let people pug with the reduced requirements.
IrishX
I'm pretty sure they do. Unless you're saying nobody still playing is relevant, to which, I would say, "whoru?" Only people who are actually relevant can say nobody is relevant, which I am not, and I am 99.9% sure you aren't, either.
It's not really an issue, but if Anet is going to change it, I vote for Foxbat's idea. It could even use the old TA staging area. mAT matches should still leave from your GH, though (or somewhere private).
It's not really an issue, but if Anet is going to change it, I vote for Foxbat's idea. It could even use the old TA staging area. mAT matches should still leave from your GH, though (or somewhere private).
jaximus
Quote:
It's not really an issue, but if Anet is going to change it, I vote for Foxbat's idea. It could even use the old TA staging area. mAT matches should still leave from your GH, though (or somewhere private).
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i think itd be easiest to implement something like a pve/pvp hall. seeing as they have the setup for it for the isle of the nameless already, i dont think itd be too difficult, however, there are a lot of halls, and 2 versions of each would take up a lot of server space.
i agree with the message being there to annoy you a little bit also. i have been against the skill split from the start.
also, a checkbox would work, but it really isnt that big of a deal, so if itd dely an update, i say just forget it.