Quote:
Originally Posted by Amy Awien
NP.
This particular build plays well with a Ranger primary, it's listed as 'Great' for a reason, but besides this one R/A there are also 5 A/x PvP-builds listed as Great, which tells me R/A is not replacing A/x. There's also a R/W melee ranger between 9 W/x, and a R/D. Ranger primaries aren't replacing the melee primaries.
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The builds are pretty uncomparable.
The most prominent Assassin builds aren't builds that spam their chain every 4 seconds, they're builds that have a chain with a somewhat long recharge that deals a lot of damage while knocklocking your opponent. They are probably best comparable to Hammer Warriors, although they're a lot easier to play and less effective in the hands of good players.
Builds that spam a chain every 4 seconds are really best on Rangers because they're better at managing the energy cost. For that reason, Assassins that DO use a build such as this one have to take additional skills to be able to keep up their energy. On Rangers, these skill slots are filled with additional survivability, such as Lightning Reflexes.
Add the fact that Rangers already have 100 armor against Elemental Damage as opposed to an Assassin's 70 and you can conclude that Rangers get to have a shitload of armor and defense as opposed to Assassin's... What, again?
This is of course looking purely from a build-to-build perspective, which is pretty irrelevant to why this nerf to Expertise is needed. Neither build is acceptable. They both lead to mindless play and the Ranger's one even more so because it sucks up much more damage and thus allows you to pretty much ignore incoming Warriors.
Removing Expertise doesn't actually invalidate melee Rangers, it just invalidates Rangers using Expertise to spam short recharge chains AND have a great survivability. The R/D Wounding Strike Spammer (a build that makes me throw up, but hey) would still function: You'd have to watch your energy more but it wouldn't suffer very much from a nerf like this.