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I've already stated that the build was rather adhoc and that e-management was overdone, but the point is that other builds have other uses and primary sins have more options for dagger builds, Shattering Assault is not the holy grail of daggers and rangers, though strong on this dagger build, do not outclass primary assassins.
Lightning Reflexes can also be removed. Yes, enchantments and stances can be removed, but that is not a good reason to ignore them. |
This is also the reason why you have to take Shattering Assault in a build if you want to compare it: What is being discussed here is whether Assassins have a build that exerts as much constant reliable pressure coupled with survivability as Rangers do. It really makes no sense to use another Elite Skill (SA is a pressure elite that removes defenses, very important) or even a bar with an entirely different purpose (such as the Palm Strike Assassin) as comparison.
Lightning Reflexes can be removed but to put it bluntly, it won't. Stance removers are rarely taken in HA, where we find the R/A bar. The fact that you use this as an argument is pretty pathetic and shows how little understanding you have of PvP. Enchantments and removals of them are everywhere. That is why we can assume it's likely that it will be removed.
But this all is beside the point of this nerf to Expertise: Even if the R/A build wasn't as overpowered as it is, it would still be a good idea to take it out. It's because of its playstyle. Mindless skill bars that require no strategic insight or skill have no place in serious PvP. It leads to bad play. Since this nerf wouldn't affect any strategically valid Ranger build, it's pretty spotless. For a primary such as Fast Casting it's different. Making it exclusive to Mesmer only skills will also gimp valid Mesmers, which is why it's not ok to change FC like this.
99% of balance is about reworking things. 1% is numberchanging and removing things. This is part of that 1%.