Bring Back Ineptitude

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

inspired from the other Mesmer thread...

...Restore the duration of Ineptitude back to 10 sec. Note: with this the clumsiness duration should also be increased (if the area of effect part of clumsiness gets removed -no big deal)

well, what do you think?

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

This is actually a reasonable idea. Ineptitude was a very fun skill to use and does have an interesting balance (either don't attack and get shut down until hex remove comes in, or take the damage and then get the condition removed (which is easier to do then hex removal)).

It would be nice to see it be a little more viable again.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

EDIT: so I misread the OP and thought he was talking about buffing the recharge, not the duration. Still, I think ineptitude is fine as it is. Any buff would probably make it overpowered and changing the duration wouldnt really change anything anyway.

/notsigned

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

/not signed.

1) I think Ineptitude's duration is long enough.

2) Not more anti - melee! O.o

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

In PvE,clumsiness is a better option for god's sake. AoE,non-elite anti melee vs inepetitude...needs to be made aoe for PvE in my opinion. As for PvP it's hard to balance it between godly melee counter and a waste of space.

Bob Slydell

Forge Runner

Join Date: Jan 2007

As much of a Mesmer head I am...I don't think it needs to be changed. Just cast it on someone who is attacking. The idea of the skill is not to cast it 10 seconds before someone even reaches you...... 4 seconds is fine, like I said...cast it on someone who is currently attacking.

rkubik

Lion's Arch Merchant

Join Date: Jul 2006

/signed. The Mes get no love anyway so why not. This change was what made me stop playing my Mes because that was my preferred elite and I believe at the time many other Mes skills were changed so I was frustrated. It has been a long time since I have played her. Now with this thread I may need to look at dusting her off and trying something else.

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

It needs to have a short duration so that timing it actually matters.
Having the AoE part makes it so that if you time it well you can get even more out of it.

You just want more fire and forget hexes like the entire curses line which is a retarded skill design.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by kedde View Post
It needs to have a short duration so that timing it actually matters.
Having the AoE part makes it so that if you time it well you can get even more out of it.

You just want more fire and forget hexes like the entire curses line which is a retarded skill design.
Curses is retarted? You have no idea how to play this game.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Ineptitude is pretty powerful as it is.
as an elite skill with 20s recharge?

Gargle Blaster

Gargle Blaster

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by Bob Slydell View Post
As much of a Mesmer head I am...I don't think it needs to be changed. Just cast it on someone who is attacking. The idea of the skill is not to cast it 10 seconds before someone even reaches you...... 4 seconds is fine, like I said...cast it on someone who is currently attacking.
i agree that there is little point casting this on someone before they can reach you...

i always thought the idea of these skills is attacker shutdown... 10 sec is not that long... the damage (and blind with inept) is the penalty of not waiting 10 sec -it is(or would be) the same time as diversion or backfire...

backfire lasts 10 sec and the damage does not stop after only one spell is cast - also backfire does more damage per activation -also backfire is not elite...

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

/signed

Inep is very powerful, provided that your opponent is dumb enough to keep attacking. Maybe reduce blind to 8 sec.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

i'd rather see reduced recharge and/or reduced cost and/or aoe effect and/or damage buff rather than longer hex duration, but /signed that it needs a tweak. after all, it's an elite - arcane echo shouldn't be used to make an elite skill useful, but to exploit it beyond it's own elite level (even more damage, even longer enchantment, etc).

Chthon

Grotto Attendant

Join Date: Apr 2007

Oh, I thought this was a thread about the NCSoft Master Account website....

Anywho:
For PvP, it's already quite strong. Allowing it to totally shutdown a physical 50% of the time even if they're smart enough to not swing into it would be too much.
Also, setting the hex duration equal to the blind duration dumbs down play because that reduces it from a skill that forces your opponent to pay attention or pay the penalty to a skill that applies a more-or-less flat effect regardless of how they react.

For PvE, this isn't a skill that gets used much by players, and it's particularly obnoxious in the hands of monsters. Therefore I'm definitely against buffing it in any way.

BaconSoda

BaconSoda

Krytan Explorer

Join Date: Apr 2006

*Somewhere Under The Rainbow*

Leo

Me/

To be honest, increasing the duration wouldn't do much. I mean, sure, you can dumbfire it more and it takes less actual timing, but it's still just a one time trigger. It's be much more powerful if the recharge were decreased to 15s. Really, I wouldn't see why it'd be a problem outside of RA. Not like it's incredibly easy to cover with it's condition, so Monks and Rts should really have no problem removing it quickly enough where teams are coordinated. Even with a 15s recharge, Blinding Flash or Steam would be a much more reliable blind with more versatility.

So, all for a recharge decrease, duration increase isn't really worth the time coding.

IrishX

Frost Gate Guardian

Join Date: Jan 2008

W/

Quote:
Originally Posted by BaconSoda View Post
To be honest, increasing the duration wouldn't do much. I mean, sure, you can dumbfire it more and it takes less actual timing, but it's still just a one time trigger. It's be much more powerful if the recharge were decreased to 15s. Really, I wouldn't see why it'd be a problem outside of RA. Not like it's incredibly easy to cover with it's condition, so Monks and Rts should really have no problem removing it quickly enough where teams are coordinated. Even with a 15s recharge, Blinding Flash or Steam would be a much more reliable blind with more versatility.

So, all for a recharge decrease, duration increase isn't really worth the time coding.
Remember the sineptitude meta? That would happen again, except with fire eles sitting in your base getting lord damage instead of sins killing your NPCs.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Its fine as is, which is not very gud. In reality if a mesmer uses this on a warrior, ur gonna hit for like 200 damage and blind them (hit them wen they frenzy up for a spike). Thats plenty good for an elite. If you make it longer theres no point, the blind is either not gonna last long, or ur in RA at which point the blind duration doesnt matter, and buffing the recharge is just gonna bring back sineptitude.

The last thing needed now is ANOTHER powerful hex coming into play.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Bob Slydell View Post
Curses is retarted? You have no idea how to play this game.
In PvP, the fire-and-forget hexes in the curses line that last(ed) 30-50 seconds (see: Faintheartedness and a mass of other hexes before they got nerfed) were heavily abused and absurdly easy to use because they require no reaction time or strategy, just fire it on recharge at a suitable target.

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

Ineptitude is kind of a random Illusion elite to choose to buff anyway. There are several other illusion elites (air of disenchantment, crippling anguish, reacurring insanity) that are actually underpowered and that actually need buffs. Let Anet focus on the skills that really need help.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Ineptitude needs a rework, if anything.

tealspikes

Lion's Arch Merchant

Join Date: Jul 2009

Ineptitude is a well designed skill that isn't fire and forget like most anti-melee spells. Perhaps remove the hex aspect and it triggers only if target is attacking (like smite or sig clumsiness), cost to 5e, the recharge to 8-10s, the blind to 5s. Maybe lower the damage too, but its current recharge really kills it.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by tealspikes View Post
Ineptitude is a well designed skill that isn't fire and forget like most anti-melee spells. Perhaps remove the hex aspect and it triggers only if target is attacking (like smite or sig clumsiness), cost to 5e, the recharge to 8-10s, the blind to 5s. Maybe lower the damage too, but its current recharge really kills it.
Bflash is a better skill, strategy-wise.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

We saw what happened in PvP the last time it was around.
Whereas for PvE - you are going to give up AP for that?

Lanier

Lanier

Desert Nomad

Join Date: Jan 2010

[Pink]

P/

It isnt so much that the problem is with ineptitude being underpowered. The problem is that B-surge (and AP of course) are too overpowered. Both of those skills need nerfs