New Build 02/11

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Hate to quote myselft but...

Quote:
Originally Posted by Gill Halendt View Post
Indeed. They mentioned "February", but never specify which year...
Wonder what went wrong this time... Well, let's hope the CNY finale isn't bugged or something, since they've obviously put all their efforts in the event, like with Wintersday...

Xsiriss

Xsiriss

Jungle Guide

Join Date: May 2008

The FFFFFF,they split the update into two parts (pathetic in itself) and deliver the second part late. Last straw anet,you suck. Sort yourself out.

Deatgs Corrupter

Krytan Explorer

Join Date: Dec 2008

Wold Pirates

W/

I give it a max of a month before there is a new meta

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Quote:
Originally Posted by Deatgs Corrupter View Post
I give it a max of a month before there is a new meta
I don't think the meta's going to shift as drastically as you seem to imply.

Anet has no real drive to revive GW1, so their remaining updates for this game will probably be degraded by their disinterest in continued support.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Quote:
Originally Posted by Apok Omen View Post
I love how all the PvEer's in this thread are giving their billionth ultimatum to Anet if they don't get an update...
Haha, I won't give an ultimatum for buying GW2. Just wait for the next big PvE buff... O wait, years ago when GW had its first nerfs it Anet stated that it is much easier to balance a game by adding some nerfs than it would be by adding a lot of buffs... Well, given the number of updates we had all these years I think I can safely state that it would have been just as easy to rebalance it by buffing rather than nerfing lol!

As for GW2, I think its better to follow information about that game instead of looking how things are going in GW1...

Fap

Fap

Ascalonian Squire

Join Date: Jan 2010

Quote:
Originally Posted by Shayne Hawke View Post
You don't really believe that, do you?
I do because its Anet. And I do because several skills in the pvp update were bugged.

own age myname

own age myname

Desert Nomad

Join Date: Sep 2007

Minnesota

[TAS]

R/

Oh well, I'm having fun abusing SF and 600/smite. The longer the delay, the better.

Neo Atomisk

Neo Atomisk

Krytan Explorer

Join Date: Dec 2008

State College, Pennsylvania, United States

Zealots of Shiverpeak [ZoS]

W/

Quote:
Originally Posted by Shayne Hawke View Post
Still February, brah. Maybe you need to stop thinking that updates only come out on the first or second Thursday.
first or second? more like third, fourth or never

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

Quote:
Originally Posted by Jensy View Post
Farmageddon
I lol'd! This is exactly what the next skill update will go down in the history books as, lol.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by FyrFytr998 View Post
I lol'd! This is exactly what the next skill update will go down in the history books as, lol.
I highly doubt it.

Aldawg Thanes

Frost Gate Guardian

Join Date: Jun 2008

R/

After all these problems, I really wish ANET would just say, sorry no more updates, we are focusing our attention on GW2, so all people who were working on updates for GW1 have now been pulled to work on GW2 as such we now plan to release GW2 2 months earlier on X date.

Since they seem to be having a difficult time at the updates, I think this would be a better solution. No one would be getting pissed off about promised updates which don't seem to happen on time.

Now if they were to follow my suggestion, then not release GW2 on said date, that would be a whole different story.

Lets give up the updating and focus on GW2 for now.

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by Fap View Post
I do because its Anet. And I do because several skills in the pvp update were bugged.
Test servers != real servers.
Just because it worked flawless on the test servers doesn't mean it will work flawless on the real servers.

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Desert Rose View Post
Test servers != real servers.
Just because it worked flawless on the test servers doesn't mean it will work flawless on the real servers.
Bad logic is bad.

If a skill works flawlessly in a GvG match on the test server, then it should work the same on the public server.

There is NO value in making the way things work from a gameplay or mechanics standpoint different between two different server types.

The only difference is that a test server has a much reduced load of players, who are actually going out of their way to stress test skill balances and such. While they may not be able to catch every single issue, the idea that something could work fine on a test server but explode into gibby chunks on the public servers is just stupid.

Unlucky Slayer

Unlucky Slayer

RAGE INCARNATE

Join Date: Apr 2006

Sitting at The Guild Hall 2, being happy.

Nerd Clan [NK]

R/

Quote:
Originally Posted by Kaleban View Post
Bad logic is bad.
Anyone with games development experiece will tell you that test environments rarely mimick live environments accurately.

Little O B S I

Ascalonian Squire

Join Date: Feb 2009

United Kingdom

Cookie Rehab Clinic [LAME]

Mo/W

There is nothing you guys can do to make the update come any sooner. Just enjoy GW for now or quit until the update comes. You make me laugh at how common your responses are. I think ANet would be right to keep you strung along for longer just to see your responses....

Kaleban

Kaleban

Jungle Guide

Join Date: May 2005

Hot as hell Florida

[Wckd]

Me/

Quote:
Originally Posted by Unlucky Slayer View Post
Anyone with games development experiece will tell you that test environments rarely mimick live environments accurately.
Anyone with REAL games development experience will tell you that test environments are designed to mimic live environments as accurately as possible, usually being exactly the same since they're built using the same engine, just with fewer test subjects (a test team vs. the entire playerbase).

A test environment that does not accurately reflect the real environment has no value at all, since any test results cannot be accurately reflected or even extrapolated into the play server environment.

Bottom line is, whatever server the Test Krewe and skill balances are being done on is using the EXACT same rules, engine, and interface as the GW we all know and play. It would actually take MORE work to design a system that was less accurate, since they already have all the coding in place and basically just need to copy/paste from live servers to test. The only logical difference between live and test is the size of the playerbase and the changed skillset.

So again, if you're going to refute a statement, at least think before making ridiculous generalized statements that indicate a total lack of industry know-how and show a total absence of any sort of logical rationale.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Kaleban View Post
Anyone with REAL games development experience will tell you that test environments are designed to mimic live environments as accurately as possible, usually being exactly the same since they're built using the same engine, just with fewer test subjects (a test team vs. the entire playerbase).

A test environment that does not accurately reflect the real environment has no value at all, since any test results cannot be accurately reflected or even extrapolated into the play server environment.

Bottom line is, whatever server the Test Krewe and skill balances are being done on is using the EXACT same rules, engine, and interface as the GW we all know and play. It would actually take MORE work to design a system that was less accurate, since they already have all the coding in place and basically just need to copy/paste from live servers to test. The only logical difference between live and test is the size of the playerbase and the changed skillset.

So again, if you're going to refute a statement, at least think before making ridiculous generalized statements that indicate a total lack of industry know-how and show a total absence of any sort of logical rationale.
Now isn't this explanation scary?

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

I like how everyone discussing this has no REAL game designing experience so they have to put ANYONE in front of what they say.

Truth be told, why would a test server not be trying to mimic the actual gaming server? Whats the point in testing something if you are going to apply the changes to a totally different environment?

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Chocobo1 View Post
I like how everyone discussing this has no REAL game designing experience so they have to put ANYONE in front of what they say.

Truth be told, why would a test server not be trying to mimic the actual gaming server? Whats the point in testing something if you are going to apply the changes to a totally different environment?

This. Anyone who doesn't realize this is an idiot.

Grunntar

Grunntar

Lion's Arch Merchant

Join Date: Apr 2005

Having worked in the corporate IT world for almost 20 years, I can tell you that it's always the GOAL of having identical development and production systems.

In reality, sadly, they are almost never *absolutely* 100% the same.

The differences may be quite subtle, such as a developer changing one setting, and seeing that it had no visible effect, didn't change it back. Also, configuration mistakes happen as well. Over time, they become "out of sync." It just happens. Since developers are human, you just deal with it. At some point, though, it frequently happens that you just need to trash the dev environment, and recreate it.

So are the Anet systems "reasonably identical?" I would hope so. Close enough to test out a skill or two, anyways...

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

I can't haz SF or 600/Smite updatez? But I was told on December 17th that they were coming.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Tough luck buddy.