Hi, been putting off clearing my stored inventory.
I only play two caster characters, so I'm not sure what's in demand for melee weapons especially. If anyone could give me advice on what to sell, salvage, or just outright sell to a merchant, it would be much appreciated! Thanks.
-Lotus Shield of Fortitude (Gold)
Armor: 16 (requires 13 Strength)
Health +28
Inscription: Through Thick and Thin
Armor +10 (vs. Piercing damage)
Value: 392 gold
-Silencing Bladed Recurve Bow of Enchanting (Gold)
Piercing Dmg: 15-28 (Requires 12 Marksmanship)
Lengthens Dazed duration on foes by 33% (stacking)
Inscription: I have the power!
Energy +5
Value: 248
-Broadhead Spear of Shelter (Gold)
Piercing Dmg: 14-27 (Requires 9 Spear Mastery)
Armor +7 (vs. physical damage)
Inscription: Strength and Honor
Damage +14% (while Health is above 50%)
Value: 388
-Vampiric Flamberge of Swordsmanship (Gold)
Slashing Dmg: 15-22 (Requires 11 Swordsmanship)
Life Draining: 3
Health regeneration: -1
Swordsmanship +1 (19% chance while using skills)
Inscription: Show me the money!
Improved Sale value - value: 295
-Heavy Sunburst Spear of Defense (Gold)
Piercing Dmg: 14-27 (Requires 10 Spear Mastery)
Lengthens Weakness duration on foes by 33%
Armor +5
Inscription: Vengeance is Mine
Damage +19% (while Health is below 50%)
Value: 412
-Defensive Accursed Staff of Fortitude (Gold)
HSR 17%
Energy +9
Dark Dmg: 10-19 (Requires 11 Curses)
HCT 10%
Armor +5
Health +29
Value: 144
-Vampiric Suntouched Spear of Enchanting (Gold)
Piercing Dmg: 14-27 (Requires 9 Spear Mastery)
Life Draining: 3
Health Regeneration -1
Enchantments last 20% longer
Inscription: Dance with Death
Damage +14% (while in a Stance)
Value: 404
-Plagueborn Staff of Enchanting (Gold)
HSR 19%
Energy +10
Cold Dmg: 10-20 (Requires 11 Death magic)
Reduces Disease duration on you by 20% (stacking)
Enchantments last 20% longer
Value: 216
-Icy Summit Axe of Deathbane (Gold)
Cold Dmg: 6-28 (Requires 9 Axe Mastery)
Inscription: To the Pain!
Damage +15%
Armor -10 (while attacking)
Dmg +19% (vs. undead)
value: 212
Healing Ankh (Offhand, Purple)
Energy +12 (Requires 11 Healing Prayers)
Inscription: I Can See Clearly Now
Reduces Blind duration on you by 20%
Value: 108
Divine Symbol of Valor (Offhand, Purple)
Energy +12 (Requires 10 Divine Favor)
Health +56 (while Hexed)
Inscription: Forget Me Not
HSR Divie Favor 17%
Value: 132
Sundering Gladius of Defense (Gold)
Slashing Dmg: 15-22 (Requires 9 Swordsmanship)
Armor penetration +20%
Armor +5
Inscription: Too Much Information
Damage +15%
Value: 204
Barbed Ruby Daggers of Dagger Mastery (Gold)
Piercing Dmg: 7-17 (Requires 13 Dagger Mastery)
Lengthens Bleeding duration on foes by 33%
Dagger Mastery +1 (20% chance while using skills)
Inscription: Guided by Fate
Damage +15%
Value: 220
Blazing Wing Wand of Memory (Gold)
Fire Dmg: 11-22 (Requires 11 Fire Magic)
HSR Fire Magic 19%
Inscription: Guided by Fate
Damage +15% (while Enchanted)
Value: 212
Schocking Half Moon of Marksmanship
Lightning Dmg: 15-28 (Requires 9 Marksmanship)
Marksmanship +1 (19% chance while using skills)
Inscription: Guided by Fate
Damage +14% (while Enchanted)
Value: 396
Adept Dolyak Prod Staff of Valor
HSR 20%
Energy +10
Lightning Damage 11-22 (Requires 12 Air Magic)
HCT Air Magic (19%
Health +58 (while Hexed)
Inscription: Show me the Money!
Value: 293
Silencing Golden Talons of Fortitude (Gold)
Piercing Dmg: 6-15 (Requires 9 Dagger Mastery)
Lengthens Dazed duration on foes 33%
Health +29
Inscription: "Guided by Fate"
Damage +15% (while Enchanted)
Value: 156
PC: Various Gold Weapons
EmberZone