Too Many Guilds

Myth

Myth

Frost Gate Guardian

Join Date: Jun 2005

We all know the problem, theres too many little guilds running around in Guild Wars. So my idea was to prevent this from going on, Celestial Sigils should be made more expensive again. some of you may remember when sigils went for around 100k. Well i say that that happen again. Traders should sell sigils for 100k and more depending on the marked but no less than 100k or a preset high up there price. Sigils should also become rarer drops. This should prevent a lot of people from starting their own guilds because it would take a large effort to buy or get a sigil. This would cut down on the amount of guilds formed becuause now adays, unless your close friends with the person no one really joins a guild unless they have a hall and all that.
what do you think?

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

who cares about all the little guilds running around, what have they done against you? All guilds start out little at one point, they just grow larger and better over time. The game is called GUILD wars btw.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

I much prefer the Tribes 2 clan system; each clan has a set minimum number of players. You can start a clan yourself, but after a certain amount of time, if you don't have the required minimum number of players, the clan gets removed automatically.

I think such a system in GW would be handy.

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Why does it bother you?

Why are you trying to restrict more friendly Guilds? Pathetic and un-needed.

/UnSigned, to the Limit.

Myth

Myth

Frost Gate Guardian

Join Date: Jun 2005

yeah but its gotten to a point where all it is, is little guilds. Its become almost impossible to finds a guild with lots of memebers

Druids Arrow

Druids Arrow

Frost Gate Guardian

Join Date: Jul 2005

Random Arenas

Organised Spam [OS]

R/

/agreed.

Every day I see this problem in Ascalon d1. Agreed that there are too many guilds running around without a clue. But for small guilds of friends Hall Costs shouldn't be a problem, if people want to GvG and their are 10 people in a guild thats 10k each, which is nothing really. With a higher cost of sigils it will take away some of the less competitive guilds and when buying a sigil it will provide a sense of achievement for your respective guild.

However, if a guild is small and full of nice people then I don't have a problem and they can remain the way they are, for they have done nothing against me.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

I'd say if there is a really big number of 2-3 person "Guilds" then there should be some restriction. I can't remember what the minimum for T2 was, maybe about 5? I don't think that's unreasonable.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

why i use to be in big guilds ranked in the top 100/200 wooo, i then didtn want to pvp i made a guild with my freinds so we could talk easyer and stuff...does that bother u?

ooo put up the price of sigils iv got 13

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

unsigned...little guilds.. equals new people? would you invite complelte noobs? or good people? guilds helps guild wars attract new people...no 'good guilds'would invite complete new people.. or PVP.. so that limits more PVE wanting a guild of there own.. if sigils are expensive.. the many people denied by guilds will never find a guild.. yet those who can farm and make the gold rewarded with one.. makes the economy happy.

/unsigned.

Zobi

Zobi

Frost Gate Guardian

Join Date: Sep 2005

Europe

FR

Many people, myself included, like to be in a small, friendly guild, and not one where you are a cog in a wheel; but one where you can make a difference and have a say.

Most definitely unsigned.

Ultimate_Gaara

Ultimate_Gaara

Desert Nomad

Join Date: Jun 2005

BC, Canada.. how aboot that eh?

I have a theory of why there are so many guilds.. you know aside from the fact the game is called "Guild Wars." It seems these days getting into a big popular guild is nearly impossible, why?, well because everyone wants in and none of the guilds want them. So of course this leads to "Ill make my own guild and rock everyone"... sadly this rarely becomes true. Another possible reason is people just like to have power over other people, so instead of being random guildmate #76, you can be random guild leader #5670.

Raising prices will not stop people from making guilds, I know this because im one of the poorest people in GW and i still managed to save up enough to go 50/50 on one.

I see no reason to lower the number of guilds, the only way to lower this number is to lower the standards of people in higher ranked guilds. No more of this Guild recuting, but be rank 7+ crap, thats what drive people to make small guilds.

Sol_Vie

Sol_Vie

Desert Nomad

Join Date: Aug 2005

Boston, MA

Blood Of Orr [BoO]

/unsigned

A lot of the top guilds (including those featured on the main GW site) have less than 20 people in the guild. My guild has only 13, and while we intend to grow, I'm keeping the numbers low to promote a sense of community in the guild. Small guilds are often more friendly and work together better. There is no need to eliminate small guilds. They don't cause problems. If a person wants to join a big guild, they can join a big guild. If a small guild says they're big and you join them thinking they are only to find they aren't- well that's why you can leave your guild.

No need. No signature.

Juhanah

Juhanah

Lion's Arch Merchant

Join Date: Apr 2005

in my house

No one join my guild if he/she is not my real life friends or a friend's friend.

I have a guild of 3 people and i don't see how it affect you. Instead of having to PM each other, we can just use the guild chat if we arent in the same team. If we didn't had a guild, my friend wouldn't join another anyway.. and it's probably the case for everyone else with a small guild of friend only.

Quote:
Originally Posted by Myth
yeah but its gotten to a point where all it is, is little guilds. Its become almost impossible to finds a guild with lots of memebers
Go sit in ascalon for 30 minute, you'll find 60 guild to join.. and they even have a cape

Note: i find it funny when people advertize that they have a cape.. like if it was so special. (OMGZ!!!11 teyh gota cap!!! i rly wan to jion /pickme /pickme)

Well anyway.. even if my guild was big, it would only be people i know in RL or for over 1 years that could have a chance to join. So it doesn't change anything if it's small or big.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I actually am part of a small guild with mostly school mates. Does it hurt anyone that we don't GvG (other than me, but I suck it up). No, but it is nice to be able to chat will all my REAL friends.

/SO not signed.

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

3 people guilds don't need a Guild Hall... what exactly would a rise to sigil prices do to them?

Eugaet

Eugaet

Wilds Pathfinder

Join Date: Apr 2005

US

Righteous Apathy [RA]

Currently leader of a 2-man guild, although the other member hasn't logged in for 2 months or so. I have a list of friends who are just waiting to join up, though. The second Anet releases a Mac client, we're talking explosive growth!

Explosive!

/unsigned...I don't see how small guilds, even 1-man guilds, have any effect on anyone else.

And I plan on getting my own Guild Hall eventually. Do I need one? No. Do I want one. Yes.

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

/unsigned
what do the little guilds do...nothing?...do they bite...no!
you can EASILY find large guilds

The Purple Pants Guy

Academy Page

Join Date: Sep 2005

I like my 3-man guild that doesn't do much!

/rips up the paper

R. Mindwalker

R. Mindwalker

Frost Gate Guardian

Join Date: Dec 2005

Mo/Me

Some little guild bite very hard. Most very good guilds only have around 10 or 15 people. If they are active enough i dont mind that they are small. Im in a small guild too. We train some people than they leave to a other guild. But the core of officers has stayed the same for 7 month now.
Small guild are better than huge ones. You know either other far better.
But thats just me.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This is the problem with GW at the moment to many Guilds as just made long post about but this board as tendancey when you are logged in you have do it twice.I am not makeing that of post but Anet need to get Guild Alliaces as top priority now before some die as I am a moderator on trek gaming site and we deal with clans all the time and seen them come and go.I was about to mearge with Nova Alliance but I bought my own hall.It is ok if friends want to start a guild for the fun of it.I have about 15 members 3 mostly active but i am lookig at recriuting when I am fineshed the game.I believe that the Surrows Furnace update should have wait untill there were guild alliances as some of died even before that it should of been included not just guest.it becomes boring when you have 1 other guildie to play with and there should be a max number of ppl in guild maybe no more say 40.It is ok for those wanting to start guild if it is just for say PvE.

Dentenko

Dentenko

Academy Page

Join Date: Sep 2005

Mo/Me

I'm in a guild with my 4 friends. Not a big guild, just a friendly local guild.
We have capes and gettin guild hall.

also, not all guilds want halls, even though its suprising.

no prob with small guilds.

/not signed

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

small guilds already have a hard enough time and you want to make it worse !

yes /UNSIGNED

Shadowmorn

Shadowmorn

Ascalonian Squire

Join Date: Jan 2006

Motala, Sweden

The Nordic Militia

N/Me

Why shouldn't small guilds have the same opportunities as big ones? I know a guy who used to have his own, one-man guild, just so he would be the only one with that kind of cape. Sure, it was pretty unnecessary, but he wanted to and that shouldn't bother people.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Enough people have explained how silly it is to hurt the small guilds, so all I have to really say is...

/unsigned

But I would like to add that from what I have experienced, small guilds are usually a group of friends, being in a guild makes it very easy for them to meet up and chat and have a good time. Why ruin that? Thats what my guild is for? This would piss off a huge amount of people.

Small guilds don't hurt the game.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

/unsigned

No. Just no. And, as far as making the cost of sigils 100k, I have personally bought 2 suits of 15k armor for my main char, and enough dye to color each suit about 5 times over, not to mention the number of other things I've perchased. 100k isn't that much IMO, and I'm dirt flat broke to most. Besides, 100k split 3 ways is nothing at all.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

With GW Factions coming out, and the two 'factions' Luxon and Kurzick, that we can fight for as guilds. I think there does need to be something done to cut the number of tiny little guilds who could just join bigger ones. What's more, guild alliances will mean all these little guilds are searching for bigger friends, but bigger friends would be looking for even bigger friends and so on. In the past, smaller organisations have very often looked for bigger organisations to help them to succeed, but those organisations have their own problems and are looking for even bigger allies. In my opinion, this will become a problem in Factions, unless there is some good system.
Smaller guilds should be encouraged to join bigger ones by yes, rising sigil prices. I remember yonks ago when my small group of friends joined a slightly bigger guild and we actually managed to get the money together to pay 70k for a sigil. We did one or two guild battles, then the guild declined and fell apart. Though guilds are meant to be formed to adventure together and help each other, bigger guilds are the ones that have evolved and would be more useful. Also, adding more stuff to do as a guild would mean tiny little guilds really are disadvantaged. In the manual it says guilds were mighty organisations of, fighters/casters/whatever, that formed in their kingdom to work together and gain power. Then the guild wars came and they fought for dominance. IMO, a group of 6/7 friends or maybe even more isn't a mighty organisation, nor even much of a guild, it's just a bunch of friends with common interest.

Spiteful Soul

Spiteful Soul

Krytan Explorer

Join Date: Dec 2005

FoW

N/A

N/

I don't know nothing about guilds.
Never saw any use joining a guild.
What is a sigil and where you find them at?
Is it possible to create/design a cape that another guild already has.
Cause I see way too many guilds with the same capes. If not close
enough. Anet should make, where if you create/design a cape for
your guild. And another guild already has that cape. The accept
button would say sorry that design is already in use or taken.
Because I might create a friendster guild some day. And I don't
want to be caught with a cape on that some or lots of other
guilds already have.

DeathDealer

DeathDealer

Lion's Arch Merchant

Join Date: Nov 2005

The Dark Side of the Moon....and I'm goin' back real soon

Guildless

R/Mo

I think small guilds (or 90% of them) are great. Think of them as the home-town locally owned businesses as compared to Wal Mart. One doesn't have any clue of its customers (members)..the other knows you well....I love small guilds.

ps..my accounts are both in larger guilds, but very tight knit guilds...just fyi

PieXags

PieXags

Forge Runner

Join Date: May 2005

The Infinite Representation Of Pie And Its Many Brilliances

I'm going to have to disagree with this, strongly disagree. I suppose first my main question is why you'd post a suggestion that hurts most all the GW community, when you know that..."90% of GW is small guilds", I mean how many people could possibly be in agreeance with you? (Kidding, still a valid suggestion no matter what others might say.)

Anyway, I still say no simply because it would hurt too much of the community. GW is so popular BECAUSE it accepts those who don't play 10+ hours a day, and allows them to manage how they want despite that. Popular guilds are popular because they're "skilled", have a lot of money, have popular people, made guild of the week, etc. And those large guilds simply won't accept all the people in smaller guilds, which would make a good majority of the community---guildless. People enjoy taking something small and doing with it what they can, to take away that ability and freedom from the community is relatively absurd. One person can make a guild that grows to be 60+ people, a small group of friends online can develop into one of the top ranking guilds. It happens, it's been done, and for those who aren't into that sort of thing and just want a cape---fine, they're not hurting the GW community in any way, if anything they're improving it by being there and playing the game.

DeathDealer

DeathDealer

Lion's Arch Merchant

Join Date: Nov 2005

The Dark Side of the Moon....and I'm goin' back real soon

Guildless

R/Mo

Very well put Pie

Auldaur

Ascalonian Squire

Join Date: Dec 2005

Texas

R/Mo

I'm fine with small guilds, causes no problems in my gameplay or anyone else's.

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by King Symeon
IMO, a group of 6/7 friends or maybe even more isn't a mighty organisation, nor even much of a guild, it's just a bunch of friends with common interest.
My tiny little friends only guild killed the lich and saved the world! Don't tell me we're not a mighty organization!

Raising sigil prices accomplishes nothing. Personally, I couldn't care less because who needs a guild hall anyway if you're just a few guys who get together to play PvE.

/not signed

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

i think thats just harsh to new people who want to make a guild. And where dosigils drop???? in the tombs?

/unsigned

savanus

Ascalonian Squire

Join Date: Apr 2005

I, also am leader of a 3 man guild- I feel it is really very useful to me as it allows me to wear a cape (and my freinds too) without making any commitments. Maybe guild halls will matter more when they come with storage in GW2?- customizing your guild hall would be amazing!

w00t!

Wilds Pathfinder

Join Date: Aug 2005

Sorrow's Furnace Hot Tub

RoS

Mo/Me

Cutting the number of Guilds accomplishes nothing. Raising the price also accomplishes nothing. In fact, lower prices encourages the formation (and dissolution) of Guilds, which takes money out of the economy and discourages inflation.

Who cares how many Guilds there are? Isn't it better to be able to say "we're ranked 15 out of 1000 Guilds" than 100?

People who want to cut the number of Guilds don't understand human nature, nor the PvE aspects of the game. I have no interest in PvP, so Guild ranking means nothing to me. I belong to a decent sized guild (~60 ppl) that is almost exclusively PvE. But the important thing is the community, and Guild size isn't the measure of that. A 5 person Guild is just as viable as a 50 person one, and if a 5 person Guild encourages more people to play, and keep playing, GW, then we're all better off.

/unsigned

Hakira

Academy Page

Join Date: Aug 2005

XoO

E/Mo

Quote:
Originally Posted by Myth
yeah but its gotten to a point where all it is, is little guilds. Its become almost impossible to finds a guild with lots of memebers
That's not true, and you must not be looking very hard at all to find a large guild. I'm pretty damn sure that at some point 95% of all people in GW have been in a small guild that didn't gvg, nor required a guildhall. Sigils at 100k each? GG tombs players, they would own the economy worse than 55 monks.

David Lionmaster

Frost Gate Guardian

Join Date: Jul 2005

above the floor and below the celing

Fortunes Favored

whats wrong with small guilds???

its not like it effects anyone in a negative way.

im in a 3 person guild with 2 of my friends. we had about 20 people but no one played, so the few that did play joined another guild so they could gvg. so i might go and join that guild too. they have about 13 people.

Overnite

Overnite

Lion's Arch Merchant

Join Date: Nov 2005

It costs virtually nothing to start a guild and that's the main problem. Low gold cost means that every noob can start his own guild and spam "cool new guild looking for members, come join we have cool capes". If the cost of starting a guild was like 25k or something with another 25k for cape and a hall then they would think twice before starting another one-man "guild".

Gli

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Overnite
It costs virtually nothing to start a guild and that's the main problem.
There really isn't a problem. The only problem I keep running into is people trying to dictate how other people should play the game.

Illusion

Lion's Arch Merchant

Join Date: Jan 2006

Where do you live?

Elite Mercenary Legion

if u want to find a big guild look for a guild recruiter saying that theres like 100 members in guild and join them =)