Quote:
Originally Posted by shoyon456
I still don't understand this mentality. People admit they're underdelivering in GW1...so we give them a new toy to screw up every which way and hope they'll put adequate time into skill balance this go around?
I mean...the best indicator of future behavior is past behavior...
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You learn when you succeed, and when you fail.
Sometimes this game has gotten better, and sometimes it has gotten worse. Some of its errors were new ideas that didn't work out, others were ancient relics that led this game astray long ago. Heck, four, almost five years ago, they thought PvE was an introduction to PvP content. That alone should tell you how much has been learned over time.
It might be hopeless optimism, but I think Anet has learned a few things about gaming in this past half-decade. Things like keeping the economy under control with decent gold sinks and restraint to prevent massive wealth inflation. Or providing late game content that is not PvP based. Or creating incentives and rewards for doing all sorts of actions in little niches of the game. Or trying to make sure every class is viable in PvP and PvE alike, and not letting one hurt the other. That doesn't mean they can fix all the problems we have right now, but it might mean a clean slate will see massive improvement.
It's important to recognize that a lot of GW's flaws were entrenched in the system long ago, and that it didn't all come crashing down because of later events. Sure, nostalgia may declare otherwise, but there were quite a few flaws in the original game, and many of them have actually gotten better. Others that DID come from later events were usually slapped down, although, in all fairness, some remain.
These days, most of the problems can be summed up in a few short complaints: 1) There are still balance problems (this thread), 2) there's too much wealth and not enough to spend it on, thus the market is wonky, and 3) not enough new stuff to do, because this game is almost five years old.
GW2 promises less skills (hopefully better for balance) and no new classes (thank Dwayna), a brand new economy no longer inflated like a Cobalt Shrieker's sack, and plenty of new things to do. On the whole, I'd say that's worth a little bit of optimism.