Codex is less popular than TA. Bring back TA.
Master Ketsu
Title sums it up.
Also, here are some TA balances I posted a long time ago.
================================================== ============
Foul Feast: 0...1...2 energy. Max 5 energy gained. ( Would also help HA and GvG )
Plague sending: 5E, 12R
-ALL No att/unlinked shadow step skills- : Move to critical strikes, 50% failure with CS 4 or less. ( Would also Help pretty much every pvp format there is )
Shove: Fails if you are enchanted.
Visions of regret: Conditional damage negation applied to all hexes, not just Mesmer ones. ( Would also Help HA and GvG )
Distortion: Duration based on illusion, energy loss based on Fast casting. ( or some similar nerf that causes the skill to be only usable by Me/ ) ( Would also Help HA and GvG)
Mind blast: 0...3...6 energy. ( Would also Help HA and GvG )
Shield Bash: 3 sec duration @ 0 strength. ( Would also Help HA and GvG )
================================================== ============
Also, here are some TA balances I posted a long time ago.
================================================== ============
Foul Feast: 0...1...2 energy. Max 5 energy gained. ( Would also help HA and GvG )
Plague sending: 5E, 12R
-ALL No att/unlinked shadow step skills- : Move to critical strikes, 50% failure with CS 4 or less. ( Would also Help pretty much every pvp format there is )
Shove: Fails if you are enchanted.
Visions of regret: Conditional damage negation applied to all hexes, not just Mesmer ones. ( Would also Help HA and GvG )
Distortion: Duration based on illusion, energy loss based on Fast casting. ( or some similar nerf that causes the skill to be only usable by Me/ ) ( Would also Help HA and GvG)
Mind blast: 0...3...6 energy. ( Would also Help HA and GvG )
Shield Bash: 3 sec duration @ 0 strength. ( Would also Help HA and GvG )
================================================== ============
IronSheik
Agree on all but shove/plague sending.
It would make shove even more useless in other formats, it needs a change, but not one where the use goes from none to less.
VoR...maybe..I'd just up recharge so it can't be chained so easily.
It would make shove even more useless in other formats, it needs a change, but not one where the use goes from none to less.
VoR...maybe..I'd just up recharge so it can't be chained so easily.
Saph
Hasn't it been said constantly that TA isn't coming back?
Luminarus
I think the point is that their replacement for TA is worse then the original TA.
Agar
/notsigned. At least codex arena is balanced.
Luminarus
What if they had both?
Gift3d
I think both are exceptionally shitty, in their own ways respectively.
For some reason i don't feel any obligation to input an on-topic opinion just because of how many of these threads i've seen on here before. Sorry.
For some reason i don't feel any obligation to input an on-topic opinion just because of how many of these threads i've seen on here before. Sorry.
Kattar
Quote:
Originally Posted by Saph
Hasn't it been said constantly that TA isn't coming back?
|
That aside, I'd like to see some hard data that indicates Codex is less popular than TA.
Fap
nah, just make codex playable.
The Mad Addict
I like codex arena
Just.nl
Codex Arena requires way more skills then TA, thats why it is less popular. There arent much Skillfull PvP player who actually play Codex
Agar
Maybe they should change Codex Arena to this:
You cant arange your build. When you enter the arena you get a random secondary profession and a random pre-aranged build. Anet change the builds every -enter period of time- . After every match the build changes again. For each profession combination you can get around -enter number below 10- builds each time.
What do you guys think? Wouldnt that make it more fun?
You cant arange your build. When you enter the arena you get a random secondary profession and a random pre-aranged build. Anet change the builds every -enter period of time- . After every match the build changes again. For each profession combination you can get around -enter number below 10- builds each time.
What do you guys think? Wouldnt that make it more fun?
Shadowmoon
I'd prefer them add a random arena version of codex where the ta outpost is. This would make the format more pick up and play friendly. Just use the same rules of the old ra/ta, 10 random codex wins puts you in codex arena.
greep
agreed. Some ideas I've made for it (which have yet to be commented on ) are here
Olle
why cant mods just close this thread? we get like 2-5 each week, ppl who QQ about that Codex is hard, and they cant do RA, cause their friends cant carry them anymore in TA, so they have to go somewhere.
TA&HB is NOT comming back!
TA&HB is NOT comming back!
Shayne Hawke
No, no, and no.
Shadow Feathers
Neither are or were worth a hoot because of the players involved that play there. In-order to fix Codex they would have to randomize the teams as well. No TA or TA type arena such as the Codex will ever become popular because they will never be able to control the mentality of the players that game there and in general the vast majority are real ( insert any nice four letter word here ). They randomized skills but the players are still the same teams who know the skills and team make up inside and out. New players are simply meat for them. and unless you can run build " X " that day or are able to create a character that can roll with what the flavor of the day is forget playing a PUG there. Honestly wouldn't hurt my feelings if it all went the way of the XTH
Let the ppl that enjoy P vs P or feel that this is their only way to game have some changes made to G vs G for them. TA is dead and although Codex isn't it might just as well be. Give them a mini 4 vs 4 option of G vs G or something.
P vs E players and P vs P players will never be a good mix together so stop trying. You only tick off people on both sides of the fence, it will never work.
Let the ppl that enjoy P vs P or feel that this is their only way to game have some changes made to G vs G for them. TA is dead and although Codex isn't it might just as well be. Give them a mini 4 vs 4 option of G vs G or something.
P vs E players and P vs P players will never be a good mix together so stop trying. You only tick off people on both sides of the fence, it will never work.
Dont Nerf The Perma
You just make codex random, then its fixed. It only died because it became like HA with all the rank discrimination.
Shriketalon
Agreed, Codex fails because of the teams and the people.
It is supposed to be a "Go there, view the skills, construct a build" arena. Unfortunately, it is currently "go there, see three professions actually being used, wait around trying to find a team, only get in a team once I conform to the exact build favored by the daily meta that everyone is yelling about".
At least randomization would allow custom builds to show up, thus providing people with the chance to test things out and experiment.
It is supposed to be a "Go there, view the skills, construct a build" arena. Unfortunately, it is currently "go there, see three professions actually being used, wait around trying to find a team, only get in a team once I conform to the exact build favored by the daily meta that everyone is yelling about".
At least randomization would allow custom builds to show up, thus providing people with the chance to test things out and experiment.
Morphy
Quote:
Title sums it up.
Also, here are some TA balances I posted a long time ago. ================================================== ============ Foul Feast: 0...1...2 energy. Max 5 energy gained. ( Would also help HA and GvG ) Plague sending: 5E, 12R -ALL No att/unlinked shadow step skills- : Move to critical strikes, 50% failure with CS 4 or less. ( Would also Help pretty much every pvp format there is ) Shove: Fails if you are enchanted. Visions of regret: Conditional damage negation applied to all hexes, not just Mesmer ones. ( Would also Help HA and GvG ) Distortion: Duration based on illusion, energy loss based on Fast casting. ( or some similar nerf that causes the skill to be only usable by Me/ ) ( Would also Help HA and GvG) Mind blast: 0...3...6 energy. ( Would also Help HA and GvG ) Shield Bash: 3 sec duration @ 0 strength. ( Would also Help HA and GvG ) ================================================== ============ |
Foul Feast: Decrease recharge to 2, remove energy gain, move to Blood Magic. This suggested skill is still a free Draw that requires no speccing for the Necromancer as it is in his primary attribute anyway. Besides that, 0...1...2 scaling doesn't exist. It goes 0...2...2.
Plague Sending: Fair enough.
Shadow Step skills: Shadow Steps being limited to Assassins makes it possible to balance them around that profession. Shadow Steps are impossible to balance for secondary use, so this is a good change.
Shove: I presume to stop Shovespike? I think there are more subtle ways to do that.
VoR: Needs a rework or needs to get nuked, but that's a fair enough nerf that probably needs to happen anyway.
Distortion: The problem with Distortion wasn't the skill itself, it was the Mind Blast ele giving himself infinite energy to maintain it.
Mind Blast: Impossible scaling (it would go 0...5...6 in normal situations). I would rather replace the damage with Burning, which would be counterproductive with most of the Fire Magic attribute, making it more effective when split to other attributes. It would severely weaken the DPS done by Immolate+this skill.
Shield Bash: That would make it easier to dodge when paying attention without invalidating it. Sounds like a good idea to me.
TA was fixable, HB wasn't. Dunno why Anet decided to remove it, probably laziness.
Andemius
irrelevant of your changes to skills, i think TA is better than Codex, but thet's just my op.
Problem with Codex is it's not anywhere near casual enough for me. It takes ages (for me at least), not being a PvPer very much, to throw together a worthwhile build from codex. I don't hav enough time to put together a build from a list of allowed skills and join a party and still get some wins.
Problem with Codex is it's not anywhere near casual enough for me. It takes ages (for me at least), not being a PvPer very much, to throw together a worthwhile build from codex. I don't hav enough time to put together a build from a list of allowed skills and join a party and still get some wins.
Bobby2
Delete Codex, make Costume Brawl permanent.
AmbientMelody
TA had it's own, unique gameplay, even if you deny it. That said, no matter how TA was broken, therefore it's much easier to challenge the Codex for not being perfect, since it replaced TA and was said to be more interesting/better balanced/more fun.
Vallisahllirium
Quote:
Maybe they should change Codex Arena to this:
You cant arange your build. When you enter the arena you get a random secondary profession and a random pre-aranged build. Anet change the builds every -enter period of time- . After every match the build changes again. For each profession combination you can get around -enter number below 10- builds each time. What do you guys think? Wouldnt that make it more fun? |
Dont Nerf The Perma
majiger
Anyone remember TA the first year of Guild Wars? Nice and full with lots of people with many builds, ahh good times.
On topic I agree that Codex needs a change. Not neccesarily skill function but the skills you get.
Like always having at least one ele attunment, a IAS for Wars, Dervs, Paras, A full chain for sins(thank god they added off-hand finally), hex and condition removal for monks, cover hex for necros and meses, dono about rits XD
Some changes like that might fix it to some extent.
On topic I agree that Codex needs a change. Not neccesarily skill function but the skills you get.
Like always having at least one ele attunment, a IAS for Wars, Dervs, Paras, A full chain for sins(thank god they added off-hand finally), hex and condition removal for monks, cover hex for necros and meses, dono about rits XD
Some changes like that might fix it to some extent.
Lord Dagon
Shriketalon
Actually, a combination would be awesome.
Costume Codex Brawl, where you choose from a selection of henchmen to become during the match. These henchies are drawn from all the campaigns (but have full builds, of course), and rotate in and out of the brawl every day. So one day, you might use Emi, but the next day she would be gone, and Talon would be there.
You could even have some customization, where Cynn must be fire type, but her skills vary from day to day, or Lo Sha has a combination of illusion and inspiration skills drawn up randomly every time he appears. That way, you know vaguely what you are facing when you see the opposing team consist of Lukas, Redemptor Karl, Herta, and Eve, but you aren't sure about every skill on their bars.
Costume Codex Brawl, where you choose from a selection of henchmen to become during the match. These henchies are drawn from all the campaigns (but have full builds, of course), and rotate in and out of the brawl every day. So one day, you might use Emi, but the next day she would be gone, and Talon would be there.
You could even have some customization, where Cynn must be fire type, but her skills vary from day to day, or Lo Sha has a combination of illusion and inspiration skills drawn up randomly every time he appears. That way, you know vaguely what you are facing when you see the opposing team consist of Lukas, Redemptor Karl, Herta, and Eve, but you aren't sure about every skill on their bars.
Lanier
I like the codex costume brawl idea. Really, the concept of codex isnt bad. I think the problem with it is that Anet tried to make a randomized arena to appeal to those casual players bored of the pvp meta, but Anet didnt go far enough with the randomization. Codex would be much better if the teams were randomly composed, like in RA.
Oh, and TA isnt going to come back. There is no point in asking for it to come back. It wasnt popular anyway.
Oh, and TA isnt going to come back. There is no point in asking for it to come back. It wasnt popular anyway.
Owik Gall
Here's the problem: The mentality and skillfulness of the players for BOTH of the arenas were outside of Anets expectations, and the arenas not being so popular. Really, it's something where you have a better chance if you can get your guild or alliance together where you are more likely to be organized and have time to discuss tactics. It's obviously not pug friendly, really. Even if they make it into RA like there will be syncs, despite Anet's attempt to thwart those. This advice went for TA and it goes for Codex as well: Get together with your guildies or alliance members to play as a team. Like I said, better organized and more patience for figuring out tactics.
tealspikes
Why can't we have both arenas? Or all three? To each his own?
It doesn't take additional resources to balance something when your NOT BALANCING it (TA/HB for the last 3 yrs).
It doesn't take additional resources to balance something when your NOT BALANCING it (TA/HB for the last 3 yrs).
The Drunkard
Sethellington
It's true, but it won't happen. But it really should be changed!
Master Ketsu
I Would also be for a mixed codex/costume brawl arena. That likely what people were thinking when the community asked for sealed deck anyways. Codex is too much like TA to ever gain more community than TA did.
Oh, and those skill changes I mentioned should happen anyways. I don't think the people who didn't TA when it existed really understand just how massively broken the FF/PS combo really is. It doesn't just reflect Conditions back on the enemy, it does so for free and for practically no attribute investment. It's one of the biggest offenders when it came to skills that caused the TA meta to stale, as it made many otherwise viable builds that could counter the meta unviable. Curse Necros essentially have an extra elite with that on their bar, and I guarantee it's only a matter of time before it finds it's way to GvG and HA.
Oh, and those skill changes I mentioned should happen anyways. I don't think the people who didn't TA when it existed really understand just how massively broken the FF/PS combo really is. It doesn't just reflect Conditions back on the enemy, it does so for free and for practically no attribute investment. It's one of the biggest offenders when it came to skills that caused the TA meta to stale, as it made many otherwise viable builds that could counter the meta unviable. Curse Necros essentially have an extra elite with that on their bar, and I guarantee it's only a matter of time before it finds it's way to GvG and HA.