Before I begin this guide I am about 5 mintues from leaving for work so I will finish it when I get home.
This build is very easy for anyone to do. 3 monks 1 ranger.
Simular to the 600/smite/famine with the added bonder monk.
builds are as follows
600 OwUTEw3CXqe4uSLKiQEQuUfAgAA
Attris- 8illu 12 prot 15 divine
smiter OwQDQjzPH35kpkehMf
Bonder- OwAC08zhDBAAopI/H9kJ
ranger- OgMTY1riXB5K/tj6kHaSfkJA
The triple clear is Foundry-city- veil ( I have not attempted gloom with it yet but I don't see a big issue there with it)
Question you may have is how to kill the touchers in veil.
Keep spellbreaker up use ancestor's visage on recharge and laugh cause there touches do nothing. With all enchants up 600 monk should have around 2k health.
I will finish this when I get home with screenshots and a video. Just wanted to post this now for people to begin reading and trying.
triple Doa Run 4 man/ Perhaps Quad Hardmode
Missmelady
Zodiac Meteor
Quote:
Originally Posted by Missmelady
Keep spellbreaker up use ancestor's visage on recharge and laugh cause there touches do nothing. With all enchants up 600 monk should have around 2k health.
I will finish this when I get home with screenshots and a video. Just wanted to post this now for people to begin reading and trying. Stygian Hungers have about 10+ energy regen, to top that off they can still touch you with spell breaker as touches are skills not spells.
Worst thing that can possibly happen is 1 or 2 hungers survive, as there will be no way to kill them with bonder heroes.
Also 2k health IS NOT enough. Hungers can eat your health with Grenths Balance, sometimes 3 hungers using Grenths Balance can put your health below 600 meaning death. I've noticed that having more health means less deaths.
HM is possible with this build, but is a real pain as enemies scatter. Easily adding 15-20 minutes just picking off the scattered foes.
Here is my version
Stygian Run (slow and risky)
I will finish this when I get home with screenshots and a video. Just wanted to post this now for people to begin reading and trying. Stygian Hungers have about 10+ energy regen, to top that off they can still touch you with spell breaker as touches are skills not spells.
Worst thing that can possibly happen is 1 or 2 hungers survive, as there will be no way to kill them with bonder heroes.
Also 2k health IS NOT enough. Hungers can eat your health with Grenths Balance, sometimes 3 hungers using Grenths Balance can put your health below 600 meaning death. I've noticed that having more health means less deaths.
HM is possible with this build, but is a real pain as enemies scatter. Easily adding 15-20 minutes just picking off the scattered foes.
Here is my version
Stygian Run (slow and risky)
Luminarus
Cant grenths balance with spell breaker up. Atts sound like spell breaker should be maintainable under QZ.
Zodiac Meteor
Quote:
Originally Posted by Luminarus
Cant grenths balance with spell breaker up. Atts sound like spell breaker should be maintainable under QZ.
That's right, forgot
Maybe 2000 health would work.
Maybe 2000 health would work.
Missmelady
Quote:
Originally Posted by Zodiac Meteor
Stygian Hungers have about 10+ energy regen, to top that off they can still touch you with spell breaker as touches are skills not spells.
Worst thing that can possibly happen is 1 or 2 hungers survive, as there will be no way to kill them with bonder heroes.
Also 2k health IS NOT enough. Hungers can eat your health with Grenths Balance, sometimes 3 hungers using Grenths Balance can put your health below 600 meaning death. I've noticed that having more health means less deaths.
HM is possible with this build, but is a real pain as enemies scatter. Easily adding 15-20 minutes just picking off the scattered foes.
Stygian Run (slow and risky)
Actually the scatter isnt a factor if u tank them between the 2 guys standing there. They will not scatter As for the rest of veil. Use the walls and u can do veil in about 18 minutes. I will post screenies as soon as I complete another run.
Btw Drop succor of the ranger bar and run eoe in place of succor on the ranger. Speeds things up 100000 fold
Worst thing that can possibly happen is 1 or 2 hungers survive, as there will be no way to kill them with bonder heroes.
Also 2k health IS NOT enough. Hungers can eat your health with Grenths Balance, sometimes 3 hungers using Grenths Balance can put your health below 600 meaning death. I've noticed that having more health means less deaths.
HM is possible with this build, but is a real pain as enemies scatter. Easily adding 15-20 minutes just picking off the scattered foes.
Stygian Run (slow and risky)
Actually the scatter isnt a factor if u tank them between the 2 guys standing there. They will not scatter As for the rest of veil. Use the walls and u can do veil in about 18 minutes. I will post screenies as soon as I complete another run.
Btw Drop succor of the ranger bar and run eoe in place of succor on the ranger. Speeds things up 100000 fold
Camel Sausage
I had a bit of a play around with Zodiac's build a little while ago after finding that viddy on youtube
I found that in HM, you can tank Hungers quite effectively with a low AL set; but for golems AL60 keeps alive far better. With both armor options i was using prot bond and life barrier.
We did a team run with a real ranger, 2 heros and a leecher and managed to finish it; had some major issues with tormented creatures; balling them up and burning them was ok, but it always managed to get a call off.. our leecher who brought pain inverter tipped the balance.
I can *just* about tank the start waves with PI; but dual visages is better for the health and being able to keep it up when golems are about.
Missmelady, how do you deal with the Styg Fiends Gas out of interest?
Also.. on the prot bonder.. you could move a few points from healing to divine and bring succor and blessed sig to make room for EoE and maintain quite happily
I found that in HM, you can tank Hungers quite effectively with a low AL set; but for golems AL60 keeps alive far better. With both armor options i was using prot bond and life barrier.
We did a team run with a real ranger, 2 heros and a leecher and managed to finish it; had some major issues with tormented creatures; balling them up and burning them was ok, but it always managed to get a call off.. our leecher who brought pain inverter tipped the balance.
I can *just* about tank the start waves with PI; but dual visages is better for the health and being able to keep it up when golems are about.
Missmelady, how do you deal with the Styg Fiends Gas out of interest?
Also.. on the prot bonder.. you could move a few points from healing to divine and bring succor and blessed sig to make room for EoE and maintain quite happily