PVP Rewards and BMP rewards
Dagoth Umbra
I just learned that PVP rewards are not unlocked account-wide! But if you want fancy weapons or armor, you have to unlock 50 basic pieces! So you will have to spend hard earned TRPs on armor pieces you do not want, and then delete them when you want to get the weapon or armor set you do want! How is it that players are not up in arms over this? If Anet refuses to make the weapons and armor unlock account-wide, then at the VERY least, the requirement that one unlock a certain number of items before getting fancy or exotic items should be removed. The 50 TRPs given out for the Xunlai Tournament thingy are account-based, meaning you cannot get 50 TRPs for each character you have, but the rewards are not! Could I get some /signed for this to be changed? (not the Xunlai tournament thingy [although that would be nice], but PVP rewards not being account-based)
On a related note, could anyone tell me how long each of the Bonus Map Pack missions take? If they take as long as I suspect that they would, then I think that the system they have now where you can only find the bonus objectives once per account needs to be removed. There are just WAY too many of the BMP weapons and shields I want to only be able to get 1 weapon a run (+4 to be distributed among characters, but all 4 of those would be used up by my warrior). I think that a character should be able to get a book for beating a mission as well as 1 for each of the objectives each time the characters does the mission, so that a character could more quickly get all the weapons desired. I have 10 characters, so if the system stays the way it is...
And customization should be account-based, not character-based
On a related note, could anyone tell me how long each of the Bonus Map Pack missions take? If they take as long as I suspect that they would, then I think that the system they have now where you can only find the bonus objectives once per account needs to be removed. There are just WAY too many of the BMP weapons and shields I want to only be able to get 1 weapon a run (+4 to be distributed among characters, but all 4 of those would be used up by my warrior). I think that a character should be able to get a book for beating a mission as well as 1 for each of the objectives each time the characters does the mission, so that a character could more quickly get all the weapons desired. I have 10 characters, so if the system stays the way it is...
And customization should be account-based, not character-based
X Ghoul
I have not been bothered with this since if you play a specific role constantly there is no point to waste the rp's, but instead just make a pve char and unlock all skills and get any weapon you like. The only plus from the pvp armor is just the armor pieces not head pieces since you cannot change the main attribute on head pieces even at that, it is not a big deal. /notsigned
jonnieboi05
It's been the same for the last 2-3 years (actually... the points were recently decreased for how many you need) and I see no reason to bring such a meaningless "issue" up now.
TBH I know a few people who have FoW armor on a PvP character and they never complained about it being too much or anything at all (and this was before the points needed was reduced).
TBH I know a few people who have FoW armor on a PvP character and they never complained about it being too much or anything at all (and this was before the points needed was reduced).
Darth The Xx
The requirement no longer exists, you can buy whatever PvP weapons you want, its been like this for about the past 3-4 months.
edit: just read the entire OPs post, get over it an work for your stuff like everyone else. BMP Missions are hardly difficult. Your post is a whole lot of "i want .... i want .... with minimal effort"
edit: just read the entire OPs post, get over it an work for your stuff like everyone else. BMP Missions are hardly difficult. Your post is a whole lot of "i want .... i want .... with minimal effort"
Luminarus
BMP weapons are FREE. As in you get them guaranteed from beating the mission. FURTHERMORE you have a choice. In my opinion it would be better if a chest opened when u beat the mission and got one dropped randomly. However people would QQ about that more, so this is a better method. Free, cool skins, for playing the game, guaranteed. They're fine
jonnieboi05
Zahr Dalsk
Probably because all that effort makes it easier to just give your PvE character the appropriate equipment and then you can use whatever skin you wanted.
KPEATOP
Bonus missions are easy to complete:
Gwen mission is done under 8 minutes
Togo mission is done under 10 minutes
Turai mission is done under 10 minutes
Saul mission is hard and you`ll have to play round 20 minutes to complete.
/notsigned
There is a difference between normal armor and ascended armor in PvP - the first one costs 10k total and the second one 100k. They should keep this difference in PvP if they want us to enjoy the hard earned parts. If they change it you`ll see tons of Obsidian male warriors or Obsidian,Vabbian,Grotto female warrior using Tormented Axe and Tormented shield.
Gwen mission is done under 8 minutes
Togo mission is done under 10 minutes
Turai mission is done under 10 minutes
Saul mission is hard and you`ll have to play round 20 minutes to complete.
/notsigned
There is a difference between normal armor and ascended armor in PvP - the first one costs 10k total and the second one 100k. They should keep this difference in PvP if they want us to enjoy the hard earned parts. If they change it you`ll see tons of Obsidian male warriors or Obsidian,Vabbian,Grotto female warrior using Tormented Axe and Tormented shield.
Shriketalon
So, basically, you want someone to unlock an exotic weapon with only a single day's worth of points? Sorry, you have to earn it, and that means working your way up.
Before you call that unfair, keep in mind that...
1) You are guaranteed to get that weapon if you keep earning points. PvE players have to rely on luck.
2) You still get more skins then PvE. A bunch of them, like the Silver Dragon Cane and the Kournan sword were added to Tolkano, but not to PvE itself.
Before you call that unfair, keep in mind that...
1) You are guaranteed to get that weapon if you keep earning points. PvE players have to rely on luck.
2) You still get more skins then PvE. A bunch of them, like the Silver Dragon Cane and the Kournan sword were added to Tolkano, but not to PvE itself.
Dagoth Umbra
I think you all completely missed my points.
A) I was saying that PVP rewards should be unlocked for your account. My secondary point was that if Anet would not do that, then they should make it so that you could get whatever weapon you want without unlocking 50 basic items, since you will have to delete those items once you are ready to get fancy armor (particularly armor, since you can't do the hero trick with armor).
Darth the Xx, I just doubled checked, and you are wrong. Tolkano still says that in order to get a fancy weapon or armor, you have to have 50 basic weapons or armor unlocked.
Thank you KPEATOP for explaining how long the missions are. I was imagining that the BMP missions would be 30 minutes in length, so that is a little better, however, with 10 character doing them multiple times, that still adds up to a lot of hours.
JonnieBoi05... this is a GAME, it does not have to be realistic, nor is it realistic, since I don't need a condom to play this game like I would to play with a woman
A) I was saying that PVP rewards should be unlocked for your account. My secondary point was that if Anet would not do that, then they should make it so that you could get whatever weapon you want without unlocking 50 basic items, since you will have to delete those items once you are ready to get fancy armor (particularly armor, since you can't do the hero trick with armor).
Darth the Xx, I just doubled checked, and you are wrong. Tolkano still says that in order to get a fancy weapon or armor, you have to have 50 basic weapons or armor unlocked.
Thank you KPEATOP for explaining how long the missions are. I was imagining that the BMP missions would be 30 minutes in length, so that is a little better, however, with 10 character doing them multiple times, that still adds up to a lot of hours.
JonnieBoi05... this is a GAME, it does not have to be realistic, nor is it realistic, since I don't need a condom to play this game like I would to play with a woman
IronSheik
Make customizations account wide, thx.
And condoms=/=weapons
That's like saying Eles can't use bows, what blasphemy.
And condoms=/=weapons
That's like saying Eles can't use bows, what blasphemy.
Dei Gracia
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If they change it you`ll see tons of Obsidian male warriors or Obsidian,Vabbian,Grotto female warrior using Tormented Axe and Tormented shield.
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also the rp system is fine... if you cant get enough for armor/weps with rp's quit bitching and go make a pve nough said
lemming
The PvP reward system does not exist so that you can get stuff from anet for free.
snowman relic
I may be wrong but is the TRP going away as soon as the 50 points are spent? becasue if im right theirs no point spend your points and move on plz.
KPEATOP
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like there already isn't?
also the rp system is fine... if you cant get enough for armor/weps with rp's quit bitching and go make a pve nough said |
Btw i thought that the whole TRP system is account based. You have to unlock some basic weapons before you have the chance to unlock a fancy weapon. But imagine that you unlock all those things with your warrior and he gets the chance to have his first fancy weapon. Now you create a monk - i have always thought that he will have the chance to have his fancy weapon, without the need to unlock 20/50 or i don`t know how many basic weapons. Is this correct, or am i wrong?
AmbientMelody
Well, certainly they could improve the PvP rewards, BMP isn't an issue.
Ideally skins would be unlocked just like skills or item mods, once you unlocked something, you reserve the right for it forever, without need to keep the original item.
There could be a pop-up window asking you what skin to use (default or another one), in case of default going straight for item statistics, in case of not default, another window sorting the skins by type (basic, fancy, exotic) and allowing to choose the individual one of choice. Locked skins would be grayed out and/or without a tick box.
Perhaps the basics skins could be unlocked with the balthazar faction alone, too - leaving the better ones as for tournament points and zaishen coins alone (or just tournament points for some skins, so the skins remain more unique).
Ideally skins would be unlocked just like skills or item mods, once you unlocked something, you reserve the right for it forever, without need to keep the original item.
There could be a pop-up window asking you what skin to use (default or another one), in case of default going straight for item statistics, in case of not default, another window sorting the skins by type (basic, fancy, exotic) and allowing to choose the individual one of choice. Locked skins would be grayed out and/or without a tick box.
Perhaps the basics skins could be unlocked with the balthazar faction alone, too - leaving the better ones as for tournament points and zaishen coins alone (or just tournament points for some skins, so the skins remain more unique).
NoConnection
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But imagine that you unlock all those things with your warrior and he gets the chance to have his first fancy weapon. Now you create a monk - i have always thought that he will have the chance to have his fancy weapon
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Mhm. Once u unlock fancy weapons to any of your pvp charracters (war for example) u can create a new one (lets say ele) and still buy him fancy weapons without the need to unlock them from the start.
Id like for them to add black and white dyes to pvp armors or when u apply black dyes from pve when you change your armor mod the black dye to stay, and id like them to add weapon skins that arent introduced in the pvp system i.e. Eaglecrest axe, Obsidian Edge, Emerald Blade, Eternal Blade and so on
/not signed
ps: tribal axe, bo staves, long swords (all pvp basics, all cost 6 reward points each) rock ass
pps: stop bitching they lowered the requirements for reward points by almost half, before it 1 basic was 10 points now its 6, 20->12, 200->120 and so on
Dagoth Umbra
I was not bitching about the cost, for crying out loud you people don't know how to read for comprehension! I am saying, PVP rewards should be UNLOCKABLE FOR YOUR FREAKING ACCOUNT! The cost for each reward is fine as is.
What the hell is it with people who want this game to be as time-consuming and frustrating as possible? Seriously, explain to me how any of my suggestions harm you or your playing experience? Is it just that you have already done the grind for everything you wanted and now you don't want people to have an easier time than you did? Go play WoW if you want to grind away your life.
What the hell is it with people who want this game to be as time-consuming and frustrating as possible? Seriously, explain to me how any of my suggestions harm you or your playing experience? Is it just that you have already done the grind for everything you wanted and now you don't want people to have an easier time than you did? Go play WoW if you want to grind away your life.
Del
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I was not bitching about the cost, for crying out loud you people don't know how to read for comprehension! I am saying, PVP rewards should be UNLOCKABLE FOR YOUR FREAKING ACCOUNT! The cost for each reward is fine as is.
What the hell is it with people who want this game to be as time-consuming and frustrating as possible? Seriously, explain to me how any of my suggestions harm you or your playing experience? Is it just that you have already done the grind for everything you wanted and now you don't want people to have an easier time than you did? Go play WoW if you want to grind away your life. |
NoConnection
when the cost is fine as it is why dont u just buy 2/3/how much u want pvp obsidian sets? by your logic if i buy obsidian set in pve i should get it on all of my charracters...
Bob Slydell
The Drunkard
/notsigned
Just like a pve character, you should be investing in a pvp character instead of jumping around with different professions.
...
If you are not bitching about costs of how you waste points getting things you don't want, then what are you bitching about? Spending time to get those points (which is still a cost)?
I miss the old thunderclap build in RA. It was so useless but annoying.
Just like a pve character, you should be investing in a pvp character instead of jumping around with different professions.
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I was not bitching about the cost, for crying out loud you people don't know how to read for comprehension! I am saying, PVP rewards should be UNLOCKABLE FOR YOUR FREAKING ACCOUNT!
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So you will have to spend hard earned TRPs on armor pieces you do not want, and then delete them when you want to get the weapon or armor set you do want! How is it that players are not up in arms over this?
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I miss the old thunderclap build in RA. It was so useless but annoying.
Commander Kanen
I get what your saying. I have slots for every class and one spare for pvp. I delete the pvp slot alot to make other class pvp.
But thats a pvp slot. who cares what the armor or weapons look like, they still function the same.
But i agree. stuff for pvp only toons should remain unlocked for any other.
Also it may be good when you get a new inscription or weapon mod "Item unlocked" like in pve. would be good for skins as you get em drop.
But thats a pvp slot. who cares what the armor or weapons look like, they still function the same.
But i agree. stuff for pvp only toons should remain unlocked for any other.
Also it may be good when you get a new inscription or weapon mod "Item unlocked" like in pve. would be good for skins as you get em drop.
Dagoth Umbra
NoConnection, who the heck are you talking to? I never said anything about wanting Obsidian sets, and I probably would not get Obsidian sets since I do not really care for most of them.
At the very least, PVP rewards should be unlocked for a PVP character. So if I make perma PVP characters, let's say a warrior, who currently has access to Templar armor standard but not the Templar helm, if I buy the Templar helm, but later I want to try different helmets and I don't have any space in my inventory to hold the Templar helmet (since I store PvE stuff on my PvP chars), then I should be able to just replace the Templar helm with a new helmet, and then switch back when I feel like it.
And as for everyone running around in Obsidian armor, I REALLY do not care. If they made all armor free to get, that would be fine, because it is just about E-peen anyways (Obsidian armor does not represent skill, it represents grind, or gold-buying), and guess what, a lot of people would just choose the armor they like most (especially in order to be different from all the look-a-likes), or mix and match armor pieces until they found a combo they liked best. I hate most of the armors for some characters, including the "elite" armors, so I have created armor combos to make my characters look how I want them to.
At the very least, PVP rewards should be unlocked for a PVP character. So if I make perma PVP characters, let's say a warrior, who currently has access to Templar armor standard but not the Templar helm, if I buy the Templar helm, but later I want to try different helmets and I don't have any space in my inventory to hold the Templar helmet (since I store PvE stuff on my PvP chars), then I should be able to just replace the Templar helm with a new helmet, and then switch back when I feel like it.
And as for everyone running around in Obsidian armor, I REALLY do not care. If they made all armor free to get, that would be fine, because it is just about E-peen anyways (Obsidian armor does not represent skill, it represents grind, or gold-buying), and guess what, a lot of people would just choose the armor they like most (especially in order to be different from all the look-a-likes), or mix and match armor pieces until they found a combo they liked best. I hate most of the armors for some characters, including the "elite" armors, so I have created armor combos to make my characters look how I want them to.
Dagoth Umbra
@ The Drunkard
Someone brought up the cost of TRPs, not me, suggesting that I was complaining about 12 or 6 or whatever TRPs being too much for each piece. I was not talking about that, I was saying, I don't want to spend 12 TRPs repeatedly for the same piece of armor on just one character in the event I want to try out different looks on that one character. I view PvP rewards for PvP characters as a great way to try out different armor combos until I find one I like, which I can them put on my PvE characters.
Someone brought up the cost of TRPs, not me, suggesting that I was complaining about 12 or 6 or whatever TRPs being too much for each piece. I was not talking about that, I was saying, I don't want to spend 12 TRPs repeatedly for the same piece of armor on just one character in the event I want to try out different looks on that one character. I view PvP rewards for PvP characters as a great way to try out different armor combos until I find one I like, which I can them put on my PvE characters.
Dagoth Umbra
@ Bob Slydell
Precisely, instead of making the game so fun that you will want to play the game repeatedly even with just one character, Anet instead made the game time-consuming in order to keep people playing. That seems to be the case with all of the MMOs I have seen or heard of, and I am really getting tired of it. I am really beginning to regret ever buying Guild Wars, 2722 hours of life spent on this game, probably over half of that wasted on grinding through the game with multiple characters doing the same stuff over and over. Only reason I bought it was because at the time I did not have the internet connection to play FPSs or Strategy games online reliably. ****ing wireless.
Precisely, instead of making the game so fun that you will want to play the game repeatedly even with just one character, Anet instead made the game time-consuming in order to keep people playing. That seems to be the case with all of the MMOs I have seen or heard of, and I am really getting tired of it. I am really beginning to regret ever buying Guild Wars, 2722 hours of life spent on this game, probably over half of that wasted on grinding through the game with multiple characters doing the same stuff over and over. Only reason I bought it was because at the time I did not have the internet connection to play FPSs or Strategy games online reliably. ****ing wireless.
Dagoth Umbra
@ Bob Slydell
Precisely, instead of making the game so fun that you will want to play the game repeatedly even with just one character, Anet instead made the game time-consuming in order to keep people playing. That seems to be the case with all of the MMOs I have seen or heard of, and I am really getting tired of it. I am really beginning to regret ever buying Guild Wars, 2722 hours of life spent on this game, probably over half of that wasted on grinding through the game with multiple characters doing the same stuff over and over. Only reason I bought it was because at the time I did not have the internet connection to play FPSs or Strategy games online reliably. ****ing wireless.
Precisely, instead of making the game so fun that you will want to play the game repeatedly even with just one character, Anet instead made the game time-consuming in order to keep people playing. That seems to be the case with all of the MMOs I have seen or heard of, and I am really getting tired of it. I am really beginning to regret ever buying Guild Wars, 2722 hours of life spent on this game, probably over half of that wasted on grinding through the game with multiple characters doing the same stuff over and over. Only reason I bought it was because at the time I did not have the internet connection to play FPSs or Strategy games online reliably. ****ing wireless.
Yawgmoth
PvP rewards are an epic failure and are completely useless to anyone who keeps rerolling their characters. You can only save a couple weapons thanks to heroes trick but it's a ton of hassle to do it every time and there's no way to save armor.
Despite having earned thousands of reward points, easily enough to unlock the fancy and exotic weapons/armor I never
Who can afford to keep permanent PvP chars? That requires buying absurd amounts of extra character slots (If you're both PvE and PvP player) and as such is abnormal. Having the whole reward system designed only for either players who don't want multile PvE chars or can afford buying a slot for every profession for both PvE and PvP (that's a double!). Complete suckage.
The PvP rewards should have been unlocks.
A great thing they could do, which shouldn't even be that hard to implelemt, would be to completely remove the need for creation of separate PvP characters (it should remain an option) by letting PvE chars use the PvP item creation panel and all unlocked skills when in PvP. The created items shouldn't be equippable outside PvP and could even go poof when you enter any sticte PvE continent.
And if that's not done then BMP weapons should be left untouched since they are now the only thing that can clearly show a character used in PvP is a PvE char, so despite being lame real $$ weapons with zero prestige, they can at least have that role.
Despite having earned thousands of reward points, easily enough to unlock the fancy and exotic weapons/armor I never
Who can afford to keep permanent PvP chars? That requires buying absurd amounts of extra character slots (If you're both PvE and PvP player) and as such is abnormal. Having the whole reward system designed only for either players who don't want multile PvE chars or can afford buying a slot for every profession for both PvE and PvP (that's a double!). Complete suckage.
The PvP rewards should have been unlocks.
A great thing they could do, which shouldn't even be that hard to implelemt, would be to completely remove the need for creation of separate PvP characters (it should remain an option) by letting PvE chars use the PvP item creation panel and all unlocked skills when in PvP. The created items shouldn't be equippable outside PvP and could even go poof when you enter any sticte PvE continent.
And if that's not done then BMP weapons should be left untouched since they are now the only thing that can clearly show a character used in PvP is a PvE char, so despite being lame real $$ weapons with zero prestige, they can at least have that role.
Drake Slasher
What i find stupid about the "pvp rewards" is that they are actually gvg rewards..
I don't do AT's so theres no way for me to get some pvp armor/weapons for my pvp chars, even though i used to do a lot of RA and HA. Sure, you can use 1487623465 Silver Zaishen Coins to unlock your first non-elite armor, should only take about 2000 hours, awesome -.-"
I don't do AT's so theres no way for me to get some pvp armor/weapons for my pvp chars, even though i used to do a lot of RA and HA. Sure, you can use 1487623465 Silver Zaishen Coins to unlock your first non-elite armor, should only take about 2000 hours, awesome -.-"
lemming
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I don't want to spend 12 TRPs repeatedly for the same piece of armor on just one character in the event I want to try out different looks on that one character. I view PvP rewards for PvP characters as a great way to try out different armor combos until I find one I like, which I can them put on my PvE characters.
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Why not just not delete your purchased PvP armor?
And no, 'I store my PvE shit on my PvP characters' is not a valid argument.
KPEATOP
Lame-ing killed the topic.
Noon AT`s can give you round 20TRP if you play and score a single win. That`s the easiest way to get your fancy set. Abusing simple Z-quests isn`t that hard - RA and GvG.
Noon AT`s can give you round 20TRP if you play and score a single win. That`s the easiest way to get your fancy set. Abusing simple Z-quests isn`t that hard - RA and GvG.
NoConnection
IronSheik
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/notsigned
Just like a pve character, you should be investing in a pvp character instead of jumping around with different professions. ... If you are not bitching about costs of how you waste points getting things you don't want, then what are you bitching about? Spending time to get those points (which is still a cost)? I miss the old thunderclap build in RA. It was so useless but annoying. |
The Drunkard
Dagoth Umbra
@ JonnieBoi05
I realized the other day that your argument is completely invalid. First of all, while a small or normal sized man may not be able to use a condom designed for a "blessed" man effectively, he can still use it. But condoms are a poor analogy. Here is a better one.
If I customize my weapons for myself in real life, does that mean no one else can use them? If I customize a rifle to fit to my shoulder just right, or customize the grip of a pistol to fit my hand, does that mean no one else can use them? Not at all, and we are talking about martial weapons here! In reality, the whole idea of being able to customize martial weapons to the point that no one else can use them is ridiculous in the first place, so the idea that customization could be shared across an account is perfectly reasonable.
I realized the other day that your argument is completely invalid. First of all, while a small or normal sized man may not be able to use a condom designed for a "blessed" man effectively, he can still use it. But condoms are a poor analogy. Here is a better one.
If I customize my weapons for myself in real life, does that mean no one else can use them? If I customize a rifle to fit to my shoulder just right, or customize the grip of a pistol to fit my hand, does that mean no one else can use them? Not at all, and we are talking about martial weapons here! In reality, the whole idea of being able to customize martial weapons to the point that no one else can use them is ridiculous in the first place, so the idea that customization could be shared across an account is perfectly reasonable.
NoConnection
in reality the whole idea of someone trowing a FIREBALL(insert random elementalist skill here) at you is ridiculous....