Suggestion: Don't change Spirit Rift!

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

The upcoming Spirit Rift change (damage will be dealt over time, rather than all at once after a few seconds) will be epic and unholy fail. If you wish to buff Channeling Rits, DON'T kill solo-spike. This should be obvious. And why add cracked armor to it when the existing synergy with Weaken Armor is overwhelming? Same AoE, same cooldown, you get a window of opportunity to cast it before the damage is dealt... I've been using this quite a bit and it works just fine, especially since the armor penetration from DwG is applied AFTER the penalty from cracked armor.
I agree with pretty much all other changes, but this one just seems dumb to me.

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

Quote:
Originally Posted by Nechrond View Post
spike
Quote:
Originally Posted by dev notes
pve
am i missing something here

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Think of it this way: You can stop bringing Weaken Armor now and start bringing something else that will help you spit out damage.

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Quote:
Originally Posted by Gift3d View Post
am i missing something here
I'm not sure. I could only find that the changes were meant to influence PvE, not that they were actually PvE-only. If it is, the change would be more acceptable, but I'll still be sad to see it go. It's a fun skill to use, and even in PvE, solo-spiking is good against groups with strong healers.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Nechrond View Post
It's a fun skill to use, and even in PvE, solo-spiking is good against groups with strong healers.
Strong healers? Just team up with a Mesmer, I hear they're good at disabling. :trollface:

I think I know an underlying reason of why they're changing it this way, at least in regards to the adding of Cracked Armor on the last second though. I don't think I can say now, but I'll tell you if they don't explain it in the Dev Update on Thursday.

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Quote:
Originally Posted by Shayne Hawke View Post
I don't think I can say now, but I'll tell you if they don't explain it in the Dev Update on Thursday.
Very exciting, but the point is to prevent it from happening, not to let it happen and then discuss whether or not it's horrible, and then wait half a year before the change gets reverted and I get to use my spell again :P

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

I don't see how it's that horrible. You say it has perfect synergy with another skill in a different attribute...well, now you don't have to use that skill. Hurray for you!

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Quote:
Originally Posted by Skyy High View Post
I don't see how it's that horrible. You say it has perfect synergy with another skill in a different attribute...well, now you don't have to use that skill. Hurray for you!
I also don't get the benefits of cracked armor until my second Rift. Hurray for whatever I'm trying to kill. Besides, that was just a detail. The main thing is that it will be changed from damage after time to damage over time, which kills the solo-spike.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

How do you know these upcoming changes?

ontopic, I'm 100% rit and i rarely use Spirit Rift
I have no opinion on this (yet)

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Quote:
Originally Posted by spirit of defeat View Post
How do you know these upcoming changes?

ontopic, I'm 100% rit and i rarely use Spirit Rift
I have no opinion on this (yet)
They're on the Wiki. There's a topic in General Discussion with a link to it.

EDIT: And if you're a Rit fan, you'll love what they're doing to DwG.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

With the upcoming change people have at least a chance of surviving a Spirit Rift in HM cast by a lvl 28 Ritualist Boss.

aeligos

aeligos

Academy Page

Join Date: Jan 2010

USA

Fortituro Et Fides

why keep nerfing skills?

-.-

will i have to nerf my HDD and remove GW?

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

Quote:
Originally Posted by aeligos View Post
phucking hell!

why keep nerfing skills?

-.-

will i have to nerf my HDD and remove GW?
Do that. Please do. Just leave the game and this forum. You'll be doing everyone a favor, yourself including.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Morphy View Post
Do that. Please do. Just leave the game and this forum. You'll be doing everyone a favor, yourself including.
Looks like someone has a case of the mondays.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

after reading all things they want to change I doubt I will use any of those. my personal hh team which uses 10-11 spirit's won't see much changes.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

I came here expecting to find people protesting about the possibility of the AoE scatter effect triggering due to the pulsating nature of the new SR, but I guess that's not an issue.
Carry on.

Fap

Fap

Ascalonian Squire

Join Date: Jan 2010

Quote:
Originally Posted by Morphy View Post
Do that. Please do. Just leave the game and this forum. You'll be doing everyone a favor, yourself including.
I second this.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Arduin View Post
With the upcoming change people have at least a chance of surviving a Spirit Rift in HM cast by a lvl 28 Ritualist Boss.
Or you know... you could just move when you see the long drawn out easily avoidable animation.

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Quote:
Originally Posted by ShadowsRequiem View Post
Or you know... you could just move when you see the long drawn out easily avoidable animation.
Yes, with 5 other party members, a bunch of minions, a pet, a few summons on the bridge at Zen Daijun, a laggy connection and with the oppressive skill animations Anet implemented for even the simplest of skills. The animation is easily lost, especially to new players. There are a lot of people needing help on that particular mission in my alliance.

Giga_Gaia

Lion's Arch Merchant

Join Date: Sep 2006

Travelling around Tyria, Cantha, and Elona

P/W

I would think that because H/H will never move out of aoe (no matter what Anet claims, they do not), that this skill change would practically wipe your H/H team in HM before you can flag them out of it quick enough. Given how they love to huddle together, I would have thought that some one might have thought of this sooner? Or am I missing something here?

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by Arduin View Post
Yes, with 5 other party members, a bunch of minions, a pet, a few summons on the bridge at Zen Daijun, a laggy connection and with the oppressive skill animations Anet implemented for even the simplest of skills. The animation is easily lost, especially to new players. There are a lot of people needing help on that particular mission in my alliance.
in battle I usually look more at the radar and the enemy hp bar than then the actual map.

And about the scatter.
I don't know how quick mob's scatter......
And do h/h scatter?

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
Strong healers? Just team up with a Mesmer, I hear they're good at disabling. :trollface:
mesmers here, mesmers there, mesmers sucking everywhere!
at disabling as well.

Quote:
after reading all things they want to change I doubt I will use any of those. my personal hh team which uses 10-11 spirit's won't see much changes.
that's the problem. i mean, not your problem - devs' problem. rits didn't need a buff or change unless spirits were nerfed, generally, in the same update. if not, everyone will still run old op builds they're used to and proven useful, occassionally meddling with some newly buffed things for fun. and then just go back to spirits.

J I L T

Academy Page

Join Date: Feb 2009

Mo/

Quote:
Originally Posted by drkn View Post
that's the problem. i mean, not your problem - devs' problem. rits didn't need a buff or change unless spirits were nerfed, generally, in the same update. if not, everyone will still run old op builds they're used to and proven useful, occassionally meddling with some newly buffed things for fun. and then just go back to spirits.
Yes what fools they are for buffing some useless skills and promoting different playstyles. Once one really overpowered build is made they should never buff anything else again especially because 100% of players use that very build 100% of the time and the overpowered build is never even the least bit ineffective ever. We should tar and feather them.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by drkn View Post
that's the problem. i mean, not your problem - devs' problem. rits didn't need a buff or change unless spirits were nerfed, generally, in the same update. if not, everyone will still run old op builds they're used to and proven useful, occassionally meddling with some newly buffed things for fun. and then just go back to spirits.
The one thing i might use is the changed item spell which makes rit-hexes last longer....(painfull bond) and the elites which they haven't told the details.
the small nerf of SOS is for the better. many don't realise usually SOGM is better.

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

Quote:
We should tar and feather them.
yes, for wasting time on already viable class with vast options to play pve.

Quote:
The one thing i might use is the changed item spell which makes rit-hexes last longer....(painfull bond) and the elites which they haven't told the details.
just grab spirit siphon and recast bond on recharge. nothing really changes, just general spiritmancer's dps gets down a little. and how many people will actually even care about newly buffed stuff when they have spirits, splinter barrage, resto?

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113...135 lightning damage and suffer from Cracked Armor for 1...13...16 seconds.

I guess it just got buffed.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by Arduin View Post
Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113...135 lightning damage and suffer from Cracked Armor for 1...13...16 seconds.

I guess it just got buffed.
This tread apparently worked

in for
/close

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

It actually feels good to see that the people in this thread may have actively done something to help. Seems all is not -completely- lost :P