Anyone else's Texmod not working?

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Just curious, because the cartography mods aren't working for me.

I guess I could reinstall, but I'd rather check first and make sure this isn't something that's affecting everyone who uses it.

Samscwamch

Samscwamch

Academy Page

Join Date: Jul 2006

W/

My texmods are working. But i don't use the cartography one.

Chasing Squirrels

Chasing Squirrels

Krytan Explorer

Join Date: Jan 2008

Quote:
Originally Posted by Zahr Dalsk View Post
Just curious, because the cartography mods aren't working for me.

I guess I could reinstall, but I'd rather check first and make sure this isn't something that's affecting everyone who uses it.
Umm after the patch right? If so you probably gotta restart your comp...

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Chasing Squirrels View Post
Umm after the patch right? If so you probably gotta restart your comp...
Odd. This has never been the case for any previous update.

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

Happens everytime gw restart itself after an update.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Disregard that: Guild Wars Multilaunch was causing the problem due to the way it handles running two copies.

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

My texmod actually did get a little buggy, but restarting seemed to resolve it.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Restarting was not necessary, in my case.

Checking over the registry and redirecting to the right Guild Wars folder solved the problem.

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

You can do that manually on GWML.
Just don't launch many updates at same. (Actually you can but only the last Gw will be able to relaunch it self, GWML launch each process with right registry entry, etc. and let GW on its own if ever it requires registry input again)
Not a critical issue, I think x64 users rather see GWML support their platforms first.