Let's See Some New Builds!

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

We just got some new toys. Let's cook up some templates.

Here's a nasty spike build I've been messing around with. It deals a substantial AoE spike if executed correctly:



12 + 1 + 1 Channeling
12 + 1 Spawning Power

Usage is fairly straightforward. Use GoLE followed by DwG, position Destruction (best behind a minion wall or allied spirits) and wait 5-6 seconds. Then start the combo with A-Rage on Destruction, followed by Rupture Soul. Party support or dropping DwG should finish stragglers. Obviously you'll want to be in a position with as little interruption as possible.

Spirit Rift is in there to mix things up by adding more damage + Cracked Armor. However, Weaken Armor from a friendly Necro would also work. Suggested optional skills are Splinter/GDW, Spirit Boon Strike to heal Destruction if need be, or better yet, Summon Spirits to safely transport Destruction into the fray. Swap GoLE for Spirit Siphon and throw in another spirit, such as Vampirism, for another way to manage energy.

A point of interest in DwG: it will not trigger additional damage from Destruction or A-Rage, but will work nicely with Rupture Soul.

-

The new Ritual Lord allows us to maintain defensive spirits for a long time. I haven't fully tested this yet, but this seems a very efficient way to mitigate damage:



12 + 1 + 1 Communing
12 + 1 Spawning Power

Pretty straightforward here. Dulled Weapon is added to give the spirits a tiny bit of breathing room.

-

So, any other fun combinations to mess with?

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Too bad I can't log in for now to try some new stuff, but maybe it would be nice to fit Earthbind in the Ritual Lord build for all the hammer warriors probably running around. And maybe add Armor of the Unfeeling to extend the lifespan of those defensive spirits.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

I havent tried it yet, but my first opinion was that Soul Twisting was stronger than ritual lord... instant recharge and cheap... yet only 3 (or was it 4) per 15 seconds...

Possibly use with QZ to spam the hell out of like shelter/union/shadowsong/displacement.

Downside is QZ kills teams energy...

Pirate Felix

Ascalonian Squire

Join Date: Nov 2009

Snake House

R/

Second bar: AoU

Silicon Based

Academy Page

Join Date: Aug 2007

a Few Good Men

Spirit spam still quite possible for Rt/any UW solo farm using this:

template: OACjAuiLJSBTfTlTnNRb+gVTMTA

spawning 8+3+1 (or for shorter spirit recharge 11+3+1)
channeling 11 (or 10+1)
communing 11 (or 10+1)

ritual lord {e}
pain
bloodsong
shadowsong
anguish
vampirism
painfull bond
spirit siphon (or boon of creation)

usage: rit lord > spirit > rit lord > spirit etc

spirit level jumps 3 levels and about +5 damage per spirit (except vampirism) spirit HP and armor also increase, no need for armor of unfeeling.
No need for summon spirit either just replace your spirit.

Build can probably be improved, suggestions welcome, but Rt ecto farming is still very much doable.

On second though, after trying this build and comparing to the post-nerf sos build, the SoS build works actually better

Xion Air

Xion Air

Frost Gate Guardian

Join Date: Jan 2009

New Zealand

Knights of Echovald (KoE)

Rt/

This is just an epic win. Finally spawning power is something I'll use XD just trying it out now, it's fun. The spirits are HUGE too! Created a Life spirit then destroyed it with spirit to flesh with 16 spawning power, healed allies for more than 300+ I think it's possible to do 420 or something total, and the faster the spirits recharge, the more you can spam heal your party. Use in combination with Boon of creation to cancel out the health cost (even though it's hardly anything) of Rit Lord, and gain +6 energy per spirit you make. Byebye channeling, it's spawning power for me from now on :O

Edit: Just healed my heroes for 481 HP! Used:

Boon of Creation
Protective Was Kaolai
Ritual Lord
Life
Spirit to Flesh

I waited till the 18th or 19th second to destroy Life and drop ashes at the same time, it was epic XD also works in Fort Aspenwood - though spirits take longer to cast and Protective Was Kaolai only lasts 18 seconds (25 second recharge) but it could sync well I guess. Need some offensive spells though for killing the luxons at the amber mines.

Vengeful Spirit

Vengeful Spirit

Academy Page

Join Date: Apr 2007

Rt/

I'm real excited to get on and test a few new builds the defensive one looks pretty fun to mess around with from a support angle

Revolutionen

Revolutionen

Ascalonian Squire

Join Date: Dec 2009

Sweden

A/E

the seeping wound build everyones running in ra is so overpowered .. impossible to monk ;/ even with armor of sanctity

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

A build to try out:

Communing 12+1+3
Spawning Power 11+1
Something for 6 or go Spawning Power 12+1

Soul Twisting
AoU
Shelter
Union
Displacement
Spirit to Flesh or Emanagement, preferably Emanagement
Summon Spirits
Great Dwarf Weapon

Soul Twisting and AoU with Shelter, Union, and Displacement is just sick - High spawning, 1/2 damage, 100 hp heal and movement, immune to crits, and in the chance it does die, you have another instantly. This build is win; I thought AP was awesome with Communing prot spirits, but this looks much better.

You could try Siphon Spirit and raise channel a bit to lower spawning. Soul Twisting is so fast that 2 won't matter and AoU, spirits ain't dying soon. SS is probably the most broken energy mechanic next to Soul Reaping. I'm very surprised that this skill was not nerfed by Anet.

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

I got a lot of nice wins in RA with this build:

Ritual Lord
Agony
Bloodsong
Pain
Renewing Surge
Binding Chains
Gaze From Beyond
Res

If done right, I can constantly maintain agony. Also, Gaze From Beyond is a HUGE help to the team, along with binding chains.

I prefer Soul Twisting for spirits with a 45+ recharge and those that die easily.

masterjer1

Frost Gate Guardian

Join Date: Apr 2006

Domain Of Anguish

[BURN]

AoU? Please clarify.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Lets put it this way Splinter Weapon at level 20 on a PVE ranger OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUCH

I ran some nasty Rit Lord Channeling combos Cruel Was Daoshen was a nice one the length of it out lasts the recharge of Rit lord so you can prime the pump for a PVP and be ready to do it again

Lamentation verdict still but out I do like being able to degenerate

Study needed = Channeled Strike with rit lord +4 max, head runes, and Cons

How high can you get damage wise? (wiki goes to 21)

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

The biggest downside of Soul Twisting seems to be it's recharge, and since it's a skill, it can't be modified very easily (no Ghostly Haste, sorry). I can imagine there would be times where Soul Twisting is still recharging, and Displacement and Shelter are dead. Overall though, seems a bit more effective then Ritual Lord for defensive spirits.

Doing the math though Ritual Lord does make spirits have a hell of a lot more health, but it only adds up to a few more hits for defensive spirits. It's probably better off used with offensive spirits.
Quote: Originally Posted by spirit of defeat View Post Why not use Armor of unfeeling?
and isn't soul twisting a better idea? D'oh! In all my excitement to try out new combos, I totally neglected our dear friend AoU. Yeah, Dulled Weapon is a poor substitute for it (especially in terms of cost and MwV canceling out hct/hsr).

Quote: Originally Posted by Axel Zinfandel View Post
The biggest downside of Soul Twisting seems to be it's recharge, and since it's a skill, it can't be modified very easily (no Ghostly Haste, sorry). I can imagine there would be times where Soul Twisting is still recharging, and Displacement and Shelter are dead. Overall though, seems a bit more effective then Ritual Lord for defensive spirits.

Doing the math though Ritual Lord does make spirits have a hell of a lot more health, but it only adds up to a few more hits for defensive spirits. It's probably better off used with offensive spirits. After reading a few posts on Soul Twisting > Ritual Lord and doing some testing, I completely agree, at least for a defensive build. Also, just for kicks, I'm wondering how 16 Channeling + Ritual Lord + Candy Corn + Splinter Weapon would fare.

*calls forth the "It's just PvE argument"*

Quote:
Originally Posted by Painbringer View Post
Lets put it this way Splinter Weapon at level 20 on a PVE ranger OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUCH I need to start waiting at least an hour after waking up to reply.

AndroBubbles

AndroBubbles

Lion's Arch Merchant

Join Date: Dec 2009

Mo/

I just use 12+1+1 communing and 12+1 spawning.

Shelter, Union, Displacement, AoU, Draw Spirits, Signet of Creation, Boon of Creation and ST.

You can pop the spirits and prot them with AoU before a fight, then have them ready to cast again when they die. Also, Signet of Creation allows for constant spam. With that bar I never run out of energy.

vamp08

vamp08

Krytan Explorer

Join Date: Nov 2006

PA, USA

[COPY]

D/

So, Soul Twisting...? My 15e Bindings are still costing energy.

Actually, they are costing exactly 10 energy, did they screw up the discription?

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by vamp08 View Post
So, Soul Twisting...? My 15e Bindings are still costing energy.

Actually, they are costing exactly 10 energy, did they screw up the discription? The description states it lowers the cost of spirits by 15 to a minimum of 10. It'll save your 15e bindings 5e to summon.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

I compared Ritual lord to Signet of Ghostly might with communing spirit's.
And SOGM is better
Ritual lord: the +4 atribute means about +5 damge
SOGM means +9 (@12) +33% IAS
The only pro of RL is the recharge, and I don't care about it.
With Summon Spirit's it's easy to move around.

And ST is better for defensive spirit's.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

+1 ^

It seems like Ritual Lord's niche is for absurd channeling numbers, not really so much for offensive or defensive spirits. It's just a nice coincidence that it works well with whatever spirits you decide to bring.

Also keep in mind that a 33% decrease in attack speed delay means twice as much attacks from your spirits. It works like any other IAS. (for those that are too lazy to click his link)

Nechrond

Lion's Arch Merchant

Join Date: Oct 2009

Netherlands

Utrecht Usurpators

D/

Even the straight-forward solo-spike (cast DWG, wait for cooldown, cast Spirit Rift, wait half a second, cast Channeled Strike, double-drop DwG) is very efficient now, and leaves loads of bar space.

TheRanger

TheRanger

Wilds Pathfinder

Join Date: Sep 2005

[Ritual Lord][Spirit Boon Strike][Summon Sprits][Armor of Unfeeling][Spirit Spihon][Displacement][Shelter][Signet of Creation]or[Union]or[Great Dwarf's Weapon]

Let's take a look at the math:
Displacement has ~600 health. Damage taken per block(75%) is 30 with Armor of Unfeeling. That means it will block 20 hits before it dies. The sprit will also gain ~100 health every 5 seconds and ~50 health every 3 seconds. Displacements recharge is also 22 seconds should it die from 20 blocks + 22 additional blocks from healing, for a total of 42 blocks.

Also~! Displacement's block rate is 75% meaning to get around 42 blocks off, ~52 attacks would be swung. But also you'd be gaining extra time to heal your spirits so let's say it's needed around 60 attacks within 22 seconds for your sprit to die.

Energy is not a problem. Tested it even without Signet of Creation and worked perfectly.

Ney Matogrosso

Ney Matogrosso

Ascalonian Squire

Join Date: Mar 2009

Head Hunters

P/

I tryed a few minutes ago, a modification of a protection build (OACiAykMhNZ984EOBN5MRDexBA) in DOA and really I be impressed, go alone in NM, without heroes and the mobs of city take a long time to kill me. The build basic run Soul Twist, Shelter, Union, Displacement and armor of Unfeeling and can provide a huge protection for all party. With one or two monks, could be awesome, but I didn't try it yeat. Guys, enjoy new modifications and go on ^^
Could be really fun ^^

digitalruse

Frost Gate Guardian

Join Date: Sep 2007

Unremarkable Destiny

Rt/Me

I am a big fan of Jack of All Trade type builds, so here is my shot at a build with the new skills:

Channeling: 12+2+1
Resto: 9+1
Spawn: 9

Painful Bond
Signet of Spirits
Lamentation
Renewing Surge
Spirit Boon Strike
Mend Body & Soul
Feast of Souls
Flesh of my Flesh

It's done pretty well in PvE. PB+Lam and then SoS is some nasty quasi-AoE damage. Stack Renewing Surge on the one you want to go or targeted by the spirits and it goes down nice and fast. MB&S, FoS, and FomF are nice back-up heals/support.

Thoughts?

-DR

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

Quote:
Originally Posted by digitalruse View Post
I am a big fan of Jack of All Trade type builds, so here is my shot at a build with the new skills:

Channeling: 12+2+1
Resto: 9+1
Spawn: 9

Painful Bond

Signet of Spirits
Lamentation
Renewing Surge
Spirit Boon Strike
Mend Body & Soul
Feast of Souls
Flesh of my Flesh

It's done pretty well in PvE. PB+Lam and then SoS is some nasty quasi-AoE damage. Stack Renewing Surge on the one you want to go or targeted by the spirits and it goes down nice and fast. MB&S, FoS, and FomF are nice back-up heals/support.

Thoughts?

-DR it's nice but if you use panifull bond with just sos i recomend switching 'spirit boon strike' with bloodsong.

digitalruse

Frost Gate Guardian

Join Date: Sep 2007

Unremarkable Destiny

Rt/Me

I'll give that a try, but SBS was nice since I didn't bring Summon Spirits for healing, and the new version is almost spammable.

Has anyone ever put together a good Jack of All Trades build for PvP, or is it just not possible?

-DR

Thalmos

Ascalonian Squire

Join Date: Dec 2009

R/

Quote:
Originally Posted by digitalruse View Post
I am a big fan of Jack of All Trade type builds, so here is my shot at a build with the new skills:

Channeling: 12+2+1
Resto: 9+1
Spawn: 9

Painful Bond
Signet of Spirits
Lamentation
Renewing Surge
Spirit Boon Strike
Mend Body & Soul
Feast of Souls
Flesh of my Flesh

It's done pretty well in PvE. PB+Lam and then SoS is some nasty quasi-AoE damage. Stack Renewing Surge on the one you want to go or targeted by the spirits and it goes down nice and fast. MB&S, FoS, and FomF are nice back-up heals/support.

Thoughts?

-DR Interesting build you have there, I will have to try this out