Those asking to "buff this class"!...

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A
Akeido
Ascalonian Squire
#1
No buffs are needed. I have a character from every profession that has completed the game. Each character can survive in the high end areas in hard mode with a full group, even H/H groups, (yes, even my Mesmer). The game does not need to get any easier. Players do not need stronger characters. If you ask me, all classes would be better suited to getting nerfed. Anyone who played when GW first came out can tell you how much more difficult the game was. They'll also tell you how much more fun the game was, (finding a party, starting a mission, just barely completing the mission because it was hard.) The game now, with the ease of forming your own group of overpowered heros, is easy enough. Think about how easy it is to reach legendary survivor. Basically the only threat to that title is lag. The game wasn't meant to be played like a WoW dungeon grind, but unfortunately that's what it has evolved into. If you want to grind and farm all day, fine. But don't complain that your character needs buffs so that you can do it 10x faster.
ajc2123
ajc2123
Desert Nomad
#2
See no.

I am not asking for mesmers to be buffed as strong as everything else, or elementalists. I am just asking for something to help them be more USEFULL.

The majority of Mesmers skills in PvE are practically useless, mostly the energy denial skills. Sure they have some strong spells and great utility, but they MAJORITY of their skills are USELESS. Useless as opposed to still ok, at least they have some effect.

Elementalists, the so called artillery class, only have utility and that ether prot whatever build in HM. Everything else is practically crap without the help of PvE skills. I believe the artillery class should be more powerful than the self sacrificing hexing/minion raising class.

Don't get me started on Paragons.

I don't want them to be overpowered, just make them more usefull is all.

Yes, my main class is a mesmer, I have HM'ed everything, but its only because of the PvE skills (usually Necrosis, you move like a dwarf, (random pve skill here) that I am even a bit useful compared to my heros.
A
Akeido
Ascalonian Squire
#3
Quote:
Originally Posted by ajc2123 View Post
See no.

I am not asking for mesmers to be buffed as strong as everything else, or elementalists. I am just asking for something to help them be more USEFULL.

The majority of Mesmers skills in PvE are practically useless, mostly the energy denial skills. Sure they have some strong spells and great utility, but they MAJORITY of their skills are USELESS. Useless as opposed to still ok, at least they have some effect.

Elementalists, the so called artillery class, only have utility and that ether prot whatever build in HM. Everything else is practically crap without the help of PvE skills. I believe the artillery class should be more powerful than the self sacrificing hexing/minion raising class.

Don't get me started on Paragons.

I don't want them to be overpowered, just make them more usefull is all.

Yes, my main class is a mesmer, I have HM'ed everything, but its only because of the PvE skills (usually Necrosis, you move like a dwarf, (random pve skill here) that I am even a bit useful compared to my heros.
I understand why you can think that Mesmers are underpowered. They're not a damage-dealing class. They don't serve a function that benefits the group (healing, prot., chants/shouts, etc.). However, many PvE Mesmers simply aren't playing the class the way it's meant to be played. As a Necro., you can spam skills randomly. 1, next target, 2, next target, 3, next target...etc. Mesmers are great at what they're built for, and that's not for skill spamming and damage dealing.

If you're unsatisfied with a certain class (Paragons, in your case), don't play them. They serve their own function, which again is not primarily for damage dealing. The thing with Paragons is that there are better alternatives. Bringing a Paragon hero can be useful, buy why would anyone do that if they could swap it out for a Discord, or some AoE DD hero? The answer to that is simple: having a Paragon in your group will slow down the killing process, which in turn makes people think they're useless, regardless of whatever buffs they provide to the entire group.

The point is the game doesn't need to get any easier. I think if A.net is going to buff characters, they should buff enemies as well.
Windf0rce
Windf0rce
Wilds Pathfinder
#4
Let me be the first to say 'cool story bro' on the 'every class has finished the game'. It proves absolutely nothing, not even GWAMM on 10 characters of each class would prove anything about a class' power.

The fact is, some class are in fact worse than others in most situations - i.e. MESMER.

There's no denying that 99% of the time you are better off with a different profession (lolnecros) in its slot. The situation is even worse as party sizes decrease from 12 to 8, to 6, to 4... and being a powerful profession matters more.

People finish the game and get GWAMM or even PvP titles playing absolutely terribly, leeching, paying runs, or using shitty builds that they never bother to change.

So, achieving any of the above (including titles) isn't measure of a class' power. You can probably finish the game without buying or using ANY skill. Just leeching or flagging hench/heroes.
ajc2123
ajc2123
Desert Nomad
#5
Quote:
Originally Posted by Akeido View Post
I understand why you can think that Mesmers are underpowered. They're not a damage-dealing class. They don't serve a function that benefits the group (healing, prot., chants/shouts, etc.). However, many PvE Mesmers simply aren't playing the class the way it's meant to be played. As a Necro., you can spam skills randomly. 1, next target, 2, next target, 3, next target...etc. Mesmers are great at what they're built for, and that's not for skill spamming and damage dealing.

If you're unsatisfied with a certain class (Paragons, in your case), don't play them. They serve their own function, which again is not primarily for damage dealing. The thing with Paragons is that there are better alternatives. Bringing a Paragon hero can be useful, buy why would anyone do that if they could swap it out for a Discord, or some AoE DD hero? The answer to that is simple: having a Paragon in your group will slow down the killing process, which in turn makes people think they're useless, regardless of whatever buffs they provide to the entire group.

The point is the game doesn't need to get any easier. I think if A.net is going to buff characters, they should buff enemies as well.
I don't think you quite get what I am trying to get at.

Mesmers are supposed to be master of disruption and shutdown. While they can do this, in PvE, their role isn't as vital. Sure in some areas it helps (like disrupting searing flames spam) but when you could kill them just as fast...why bother?

Same thing with paragons, despite their ONE awesome support build and below average damage builds, they cannot do what they are meant to. They are supposed to be a jack of all trades/party support kind of class, but why bother when other classes can provide party support or support and damage better? Granted they have imbagon for around the BEST party support available, but that is relying on a Warrior PvE skill....not their skill pool.

It's not that I dont like these classes, its that other professions can do what they are meant to do better, and in the mesmers case, most of their skills are bleck in PvE anyways.
upier
upier
Grotto Attendant
#6
Quote:
Originally Posted by Akeido View Post
The point is the game doesn't need to get any easier. I think if A.net is going to buff characters, they should buff enemies as well.
All classes are overpowered.
It's just that some classes are godly. And that means that the classes that are "just" overpowered feel like shit. Because when you have 8 slots in a party and 10 classes, being just overpowered means you are still left in the outpost while the godly guys go out and party.
So, it would be in the best interest of the game to nerf all classes into the ground.
Lithril Ashwalker
Lithril Ashwalker
Jungle Guide
#7
what i dont understand is that Anet "made every famring eltie equal" when in fact i can only do shitty 26 dmg max even with BuH or asura scan...even with fing holy dmg i cant farm unded, they only take 26 dmg... and they are supposed to take DOUBLE dmg if its holy. shadow form sins can already get hit by attacks+interupted with Dshot, isnt that enough to screw us over, i mean sins are supposed to get in deal craploads of dmg and get out fast. how can we do that if we dont really deal dmg. its basically wanding things to death. 26...26...26.. boring! everyone else can solo famr, how the hell can we! warrios took over Raptor farming...flame flame flame ....flame more...
Essence Snow
Essence Snow
Unbridled Enthusiasm!
#8
Quote:
Originally Posted by Akeido View Post
I think if A.net is going to buff characters, they should buff enemies as well.
Is it just me or do character buffs/nerf already resonate to foes with the exception of PvE only skills?
a
akio pwns
Frost Gate Guardian
#9
Classes that should be addressed with next update(1st is most needed of buff etc etc)

1. mes
2. derv
3. paragon


every other class can do about 3 times more then any of the three i have mentioned.

1. they hold more important spots in teams(except paragon (imbagon))
2. They can farm more efficently
3.(dealing with #2 + #3) Need changes to become a bit more powerful or change some skill descriptions.
T
Targren
Desert Nomad
#10
Quote:
Originally Posted by Essence Snow View Post
Is it just me or do character buffs/nerf already resonate to foes with the exception of PvE only skills?
Hush. Keep your logic out of this.


You can't play the mesmer "as it was meant to be played" in pve. Mobs tend to be larger and have more redundancy than PvP teams, so shutting one of them down isn't doing anyone any good. Energy denial? Phah! Punishment? Even in NM, the pathetic packets of damage are ignored by the AI and don't contribute much to the bottom line. Disruption? Easily done better by other classes.

I've completed 3/4 of the campaigns on my mesmer too (I couldn't be arsed to go through the Domain of Torment again, TYVM). I pretty much did it by pretending that my mesmer was a necro with shitty e-management options.
Warvic
Warvic
Wilds Pathfinder
#11
Quote:
Originally Posted by ajc2123 View Post
....
I see your point. But I think Akeido means, that it doesn't matter what you run. As as mesmer you can just run energy denial etc in pve. Strong heroes, consumables, summoning stones and other bs will make your pve very easy.
ajc2123
ajc2123
Desert Nomad
#12
Quote:
Originally Posted by Warvic View Post
I see your point. But I think Akeido means, that it doesn't matter what you run. As as mesmer you can just run energy denial etc in pve. Strong heroes, consumables, summoning stones and other bs will make your pve very easy.
Of course you CAN do that, but being the main character in your party and not doing crap, doesn't that make you irritated? Im all for micromanagement, I love those kind of games, but I believe the MAIN character of the group should at least be able to help if not be as powerful.
Windf0rce
Windf0rce
Wilds Pathfinder
#13
Another reason why Mesmers are totally worthless in PvE: consumables. With them, every caster profession has free Fast Casting ON TOP of their primary attributes, while Mesmers get uh, pretty much nothing.
Introverted Dimensions
Introverted Dimensions
Wilds Pathfinder
#14
And this couldn't be said on the other topics?
Carboplatin
Carboplatin
Jungle Guide
#15
Quote:
Originally Posted by Akeido View Post
No buffs are needed. I have a character from every profession that has completed the game. Each character can survive in the high end areas in hard mode with a full group, even H/H groups

Try doing DoA HM with a random selection of classes and see how long it takes you. It can be done, but not within a reasonable amount of time. Oh yeah take some heros in there and then report back please.
Z
Zahr Dalsk
Grotto Attendant
#16
Quote:
Originally Posted by Essence Snow View Post
Is it just me or do character buffs/nerf already resonate to foes with the exception of PvE only skills?
Only skills that don't synergize with others. Ray of Judgement, for example, on Afflicted Monks, is a straight-up powerful skill, particularly for enemies, since enemies scatter when it's used but H/H don't.

Whereas a skill like Mark of Pain that relies on focusing physical attacks on the hexed target, and requires Assassin's Promise to re-use frequently... well, players can coordinate like that, but the enemies can't, hell, they can't even put AP on their bar, nor have they been gathering minions like the players have.

Also, while we're on the subject of buffing, I really hope Smiting Prayers gets turned into something good for H/H players. Sure, monk is great with PUGs, and human groups, but I have no guild to play with, and PUG stupidity means 9/10 groups I have to leave, plus a variety of other reasons, so I play H/H. And with H/H you need an offensive player role to optimize their performance.
T
Targren
Desert Nomad
#17
Quote:
Originally Posted by Windf0rce View Post
Another reason why Mesmers are totally worthless in PvE: consumables. With them, every caster profession has free Fast Casting ON TOP of their primary attributes, while Mesmers get uh, pretty much nothing.
Even without Cons, FC is pretty much useless. Unless you're sticking to mesmer skills (silly you!) which seem to have disproportionately long cast times just because FC exists.
Abedeus
Abedeus
Grotto Attendant
#18
Mesmers are underpowered. FC is useless, because when you use Mesmer skills, most of them are useless in Hard Mode or general PvE at all. And other professions' skills are a lot more effective on that profession. Or an Elementalist. Or a Necromancer.

Mesmers can't deal damage as well as Warriors, Dervishes or Necromancers, can't heal like Necromancers, Monks, Elementalists, can't protect like Monks, Elementalist, Necromancers, Paragons, can't tank like Warriors, Monks or Elementalists, can't spread hexes or conditions like Necromancers or Ritualists,

Even interrupts are freaking useless. Either skills have such long cast time it's easier to just prot, or have too fast cast time (Hard Mode, again) to even try interrupting it. And most of the time it's better to let them cast it - Spiteful Spirit, Backfire or Spoil Victory are much more better in a situation like this.

Quote:
Another reason why Mesmers are totally worthless in PvE: consumables. With them, every caster profession has free Fast Casting ON TOP of their primary attributes, while Mesmers get uh, pretty much nothing.
Also, because every single attribute is useful in some way. FC is useless.
Cuilan
Cuilan
Forge Runner
#19
Quote:
Originally Posted by ajc2123 View Post
The majority of Mesmers skills in PvE are practically useless, mostly the energy denial skills. Sure they have some strong spells and great utility, but they MAJORITY of their skills are USELESS. Useless as opposed to still ok, at least they have some effect.
Pretty much summed it up. I'd glady do damage, disruption, or shutdown, but none of those are easily done outside of AP sin spam. There's Fevered Dreams, but mesmers don't have enough energy. Most mesmer bars I make that try to have in impact in any of those areas all fail greatly in some area. Casting faster isn't worthless, but it's worthless on a mesmer as it just makes your bar shutdown quicker.

Paragons aren't...yeah.

Dervish have pretty much one elite, which is for energy. The single build is basically attacks and attack buffs from pve skills.
Winterclaw
Winterclaw
Wark!!!
#20
Quote:
Originally Posted by Abedeus View Post
Even interrupts are freaking useless. Either skills have such long cast time it's easier to just prot, or have too fast cast time (Hard Mode, again) to even try interrupting it. And most of the time it's better to let them cast it - Spiteful Spirit, Backfire or Spoil Victory are much more better in a situation like this.
Hurry for Overload. :\