Those asking to "buff this class"!...
Akeido
No buffs are needed. I have a character from every profession that has completed the game. Each character can survive in the high end areas in hard mode with a full group, even H/H groups, (yes, even my Mesmer). The game does not need to get any easier. Players do not need stronger characters. If you ask me, all classes would be better suited to getting nerfed. Anyone who played when GW first came out can tell you how much more difficult the game was. They'll also tell you how much more fun the game was, (finding a party, starting a mission, just barely completing the mission because it was hard.) The game now, with the ease of forming your own group of overpowered heros, is easy enough. Think about how easy it is to reach legendary survivor. Basically the only threat to that title is lag. The game wasn't meant to be played like a WoW dungeon grind, but unfortunately that's what it has evolved into. If you want to grind and farm all day, fine. But don't complain that your character needs buffs so that you can do it 10x faster.
ajc2123
See no.
I am not asking for mesmers to be buffed as strong as everything else, or elementalists. I am just asking for something to help them be more USEFULL.
The majority of Mesmers skills in PvE are practically useless, mostly the energy denial skills. Sure they have some strong spells and great utility, but they MAJORITY of their skills are USELESS. Useless as opposed to still ok, at least they have some effect.
Elementalists, the so called artillery class, only have utility and that ether prot whatever build in HM. Everything else is practically crap without the help of PvE skills. I believe the artillery class should be more powerful than the self sacrificing hexing/minion raising class.
Don't get me started on Paragons.
I don't want them to be overpowered, just make them more usefull is all.
Yes, my main class is a mesmer, I have HM'ed everything, but its only because of the PvE skills (usually Necrosis, you move like a dwarf, (random pve skill here) that I am even a bit useful compared to my heros.
I am not asking for mesmers to be buffed as strong as everything else, or elementalists. I am just asking for something to help them be more USEFULL.
The majority of Mesmers skills in PvE are practically useless, mostly the energy denial skills. Sure they have some strong spells and great utility, but they MAJORITY of their skills are USELESS. Useless as opposed to still ok, at least they have some effect.
Elementalists, the so called artillery class, only have utility and that ether prot whatever build in HM. Everything else is practically crap without the help of PvE skills. I believe the artillery class should be more powerful than the self sacrificing hexing/minion raising class.
Don't get me started on Paragons.
I don't want them to be overpowered, just make them more usefull is all.
Yes, my main class is a mesmer, I have HM'ed everything, but its only because of the PvE skills (usually Necrosis, you move like a dwarf, (random pve skill here) that I am even a bit useful compared to my heros.
Akeido
Quote:
See no.
I am not asking for mesmers to be buffed as strong as everything else, or elementalists. I am just asking for something to help them be more USEFULL. The majority of Mesmers skills in PvE are practically useless, mostly the energy denial skills. Sure they have some strong spells and great utility, but they MAJORITY of their skills are USELESS. Useless as opposed to still ok, at least they have some effect. Elementalists, the so called artillery class, only have utility and that ether prot whatever build in HM. Everything else is practically crap without the help of PvE skills. I believe the artillery class should be more powerful than the self sacrificing hexing/minion raising class. Don't get me started on Paragons. I don't want them to be overpowered, just make them more usefull is all. Yes, my main class is a mesmer, I have HM'ed everything, but its only because of the PvE skills (usually Necrosis, you move like a dwarf, (random pve skill here) that I am even a bit useful compared to my heros. |
If you're unsatisfied with a certain class (Paragons, in your case), don't play them. They serve their own function, which again is not primarily for damage dealing. The thing with Paragons is that there are better alternatives. Bringing a Paragon hero can be useful, buy why would anyone do that if they could swap it out for a Discord, or some AoE DD hero? The answer to that is simple: having a Paragon in your group will slow down the killing process, which in turn makes people think they're useless, regardless of whatever buffs they provide to the entire group.
The point is the game doesn't need to get any easier. I think if A.net is going to buff characters, they should buff enemies as well.
Windf0rce
Let me be the first to say 'cool story bro' on the 'every class has finished the game'. It proves absolutely nothing, not even GWAMM on 10 characters of each class would prove anything about a class' power.
The fact is, some class are in fact worse than others in most situations - i.e. MESMER.
There's no denying that 99% of the time you are better off with a different profession (lolnecros) in its slot. The situation is even worse as party sizes decrease from 12 to 8, to 6, to 4... and being a powerful profession matters more.
People finish the game and get GWAMM or even PvP titles playing absolutely terribly, leeching, paying runs, or using shitty builds that they never bother to change.
So, achieving any of the above (including titles) isn't measure of a class' power. You can probably finish the game without buying or using ANY skill. Just leeching or flagging hench/heroes.
The fact is, some class are in fact worse than others in most situations - i.e. MESMER.
There's no denying that 99% of the time you are better off with a different profession (lolnecros) in its slot. The situation is even worse as party sizes decrease from 12 to 8, to 6, to 4... and being a powerful profession matters more.
People finish the game and get GWAMM or even PvP titles playing absolutely terribly, leeching, paying runs, or using shitty builds that they never bother to change.
So, achieving any of the above (including titles) isn't measure of a class' power. You can probably finish the game without buying or using ANY skill. Just leeching or flagging hench/heroes.
ajc2123
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I understand why you can think that Mesmers are underpowered. They're not a damage-dealing class. They don't serve a function that benefits the group (healing, prot., chants/shouts, etc.). However, many PvE Mesmers simply aren't playing the class the way it's meant to be played. As a Necro., you can spam skills randomly. 1, next target, 2, next target, 3, next target...etc. Mesmers are great at what they're built for, and that's not for skill spamming and damage dealing.
If you're unsatisfied with a certain class (Paragons, in your case), don't play them. They serve their own function, which again is not primarily for damage dealing. The thing with Paragons is that there are better alternatives. Bringing a Paragon hero can be useful, buy why would anyone do that if they could swap it out for a Discord, or some AoE DD hero? The answer to that is simple: having a Paragon in your group will slow down the killing process, which in turn makes people think they're useless, regardless of whatever buffs they provide to the entire group. The point is the game doesn't need to get any easier. I think if A.net is going to buff characters, they should buff enemies as well. |
Mesmers are supposed to be master of disruption and shutdown. While they can do this, in PvE, their role isn't as vital. Sure in some areas it helps (like disrupting searing flames spam) but when you could kill them just as fast...why bother?
Same thing with paragons, despite their ONE awesome support build and below average damage builds, they cannot do what they are meant to. They are supposed to be a jack of all trades/party support kind of class, but why bother when other classes can provide party support or support and damage better? Granted they have imbagon for around the BEST party support available, but that is relying on a Warrior PvE skill....not their skill pool.
It's not that I dont like these classes, its that other professions can do what they are meant to do better, and in the mesmers case, most of their skills are bleck in PvE anyways.
upier
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The point is the game doesn't need to get any easier. I think if A.net is going to buff characters, they should buff enemies as well.
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It's just that some classes are godly. And that means that the classes that are "just" overpowered feel like shit. Because when you have 8 slots in a party and 10 classes, being just overpowered means you are still left in the outpost while the godly guys go out and party.
So, it would be in the best interest of the game to nerf all classes into the ground.
Lithril Ashwalker
what i dont understand is that Anet "made every famring eltie equal" when in fact i can only do shitty 26 dmg max even with BuH or asura scan...even with fing holy dmg i cant farm unded, they only take 26 dmg... and they are supposed to take DOUBLE dmg if its holy. shadow form sins can already get hit by attacks+interupted with Dshot, isnt that enough to screw us over, i mean sins are supposed to get in deal craploads of dmg and get out fast. how can we do that if we dont really deal dmg. its basically wanding things to death. 26...26...26.. boring! everyone else can solo famr, how the hell can we! warrios took over Raptor farming...flame flame flame ....flame more...
Essence Snow
akio pwns
Classes that should be addressed with next update(1st is most needed of buff etc etc)
1. mes
2. derv
3. paragon
every other class can do about 3 times more then any of the three i have mentioned.
1. they hold more important spots in teams(except paragon (imbagon))
2. They can farm more efficently
3.(dealing with #2 + #3) Need changes to become a bit more powerful or change some skill descriptions.
1. mes
2. derv
3. paragon
every other class can do about 3 times more then any of the three i have mentioned.
1. they hold more important spots in teams(except paragon (imbagon))
2. They can farm more efficently
3.(dealing with #2 + #3) Need changes to become a bit more powerful or change some skill descriptions.
Targren
Quote:
Is it just me or do character buffs/nerf already resonate to foes with the exception of PvE only skills?
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You can't play the mesmer "as it was meant to be played" in pve. Mobs tend to be larger and have more redundancy than PvP teams, so shutting one of them down isn't doing anyone any good. Energy denial? Phah! Punishment? Even in NM, the pathetic packets of damage are ignored by the AI and don't contribute much to the bottom line. Disruption? Easily done better by other classes.
I've completed 3/4 of the campaigns on my mesmer too (I couldn't be arsed to go through the Domain of Torment again, TYVM). I pretty much did it by pretending that my mesmer was a necro with shitty e-management options.
Warvic
ajc2123
Of course you CAN do that, but being the main character in your party and not doing crap, doesn't that make you irritated? Im all for micromanagement, I love those kind of games, but I believe the MAIN character of the group should at least be able to help if not be as powerful.
Windf0rce
Another reason why Mesmers are totally worthless in PvE: consumables. With them, every caster profession has free Fast Casting ON TOP of their primary attributes, while Mesmers get uh, pretty much nothing.
Introverted Dimensions
And this couldn't be said on the other topics?
Carboplatin
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No buffs are needed. I have a character from every profession that has completed the game. Each character can survive in the high end areas in hard mode with a full group, even H/H groups
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Try doing DoA HM with a random selection of classes and see how long it takes you. It can be done, but not within a reasonable amount of time. Oh yeah take some heros in there and then report back please.
Zahr Dalsk
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Is it just me or do character buffs/nerf already resonate to foes with the exception of PvE only skills?
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Whereas a skill like Mark of Pain that relies on focusing physical attacks on the hexed target, and requires Assassin's Promise to re-use frequently... well, players can coordinate like that, but the enemies can't, hell, they can't even put AP on their bar, nor have they been gathering minions like the players have.
Also, while we're on the subject of buffing, I really hope Smiting Prayers gets turned into something good for H/H players. Sure, monk is great with PUGs, and human groups, but I have no guild to play with, and PUG stupidity means 9/10 groups I have to leave, plus a variety of other reasons, so I play H/H. And with H/H you need an offensive player role to optimize their performance.
Targren
Even without Cons, FC is pretty much useless. Unless you're sticking to mesmer skills (silly you!) which seem to have disproportionately long cast times just because FC exists.
Abedeus
Mesmers are underpowered. FC is useless, because when you use Mesmer skills, most of them are useless in Hard Mode or general PvE at all. And other professions' skills are a lot more effective on that profession. Or an Elementalist. Or a Necromancer.
Mesmers can't deal damage as well as Warriors, Dervishes or Necromancers, can't heal like Necromancers, Monks, Elementalists, can't protect like Monks, Elementalist, Necromancers, Paragons, can't tank like Warriors, Monks or Elementalists, can't spread hexes or conditions like Necromancers or Ritualists,
Even interrupts are freaking useless. Either skills have such long cast time it's easier to just prot, or have too fast cast time (Hard Mode, again) to even try interrupting it. And most of the time it's better to let them cast it - Spiteful Spirit, Backfire or Spoil Victory are much more better in a situation like this.
Also, because every single attribute is useful in some way. FC is useless.
Mesmers can't deal damage as well as Warriors, Dervishes or Necromancers, can't heal like Necromancers, Monks, Elementalists, can't protect like Monks, Elementalist, Necromancers, Paragons, can't tank like Warriors, Monks or Elementalists, can't spread hexes or conditions like Necromancers or Ritualists,
Even interrupts are freaking useless. Either skills have such long cast time it's easier to just prot, or have too fast cast time (Hard Mode, again) to even try interrupting it. And most of the time it's better to let them cast it - Spiteful Spirit, Backfire or Spoil Victory are much more better in a situation like this.
Quote:
Another reason why Mesmers are totally worthless in PvE: consumables. With them, every caster profession has free Fast Casting ON TOP of their primary attributes, while Mesmers get uh, pretty much nothing. |
Cuilan
Quote:
The majority of Mesmers skills in PvE are practically useless, mostly the energy denial skills. Sure they have some strong spells and great utility, but they MAJORITY of their skills are USELESS. Useless as opposed to still ok, at least they have some effect.
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Paragons aren't...yeah.
Dervish have pretty much one elite, which is for energy. The single build is basically attacks and attack buffs from pve skills.
Winterclaw
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Even interrupts are freaking useless. Either skills have such long cast time it's easier to just prot, or have too fast cast time (Hard Mode, again) to even try interrupting it. And most of the time it's better to let them cast it - Spiteful Spirit, Backfire or Spoil Victory are much more better in a situation like this.
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Tullzinski
I can fix this once and for all:
Bring back Ursan then every class will be equal again. Give everyone Slayer of All. One buff for everyone one time all done no more skill balancing needed. Test Krewe can go home, Live Team can go work on GW2.
All fixed
Bring back Ursan then every class will be equal again. Give everyone Slayer of All. One buff for everyone one time all done no more skill balancing needed. Test Krewe can go home, Live Team can go work on GW2.
All fixed
chaosincarnate87
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what i dont understand is that Anet "made every famring eltie equal" when in fact i can only do shitty 26 dmg max even with BuH or asura scan...even with fing holy dmg i cant farm unded, they only take 26 dmg... and they are supposed to take DOUBLE dmg if its holy. shadow form sins can already get hit by attacks+interupted with Dshot, isnt that enough to screw us over, i mean sins are supposed to get in deal craploads of dmg and get out fast. how can we do that if we dont really deal dmg. its basically wanding things to death. 26...26...26.. boring! everyone else can solo famr, how the hell can we! warrios took over Raptor farming...flame flame flame ....flame more...
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umm... if you're really wanding THAT much as a caster class... you probably arent playing the class properly to begin with. and raptor farming IMO is still easier on an ele than a warrior, and slightly more entertaining.
reaper with no name
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Dervish have pretty much one elite, which is for energy. The single build is basically attacks and attack buffs from pve skills. |
Quote:
I can fix this once and for all:
Bring back Ursan then every class will be equal again. Give everyone Slayer of All. One buff for everyone one time all done no more skill balancing needed. Test Krewe can go home, Live Team can go work on GW2. All fixed |
Compare that to right now, where we have one class that is completely useless (dervish) and a couple of classes that are almost completely useless (mesmer, etc).
Yeah, I'd prefer the current situation if I had to choose, thank you very much.
The-Bigz
Quote:
I can fix this once and for all:
Bring back Ursan then every class will be equal again. Give everyone Slayer of All. One buff for everyone one time all done no more skill balancing needed. Test Krewe can go home, Live Team can go work on GW2. All fixed |
/sign
This post may have been sarcasm, but its truth. Epic shitters will continue to be epic shitters with rigged wiki builds until the end of time. Bringing back Ursan and allowing people that WANT to plow through the game while still leaving other options open for people that enjoy working hard and casual PvE'rs that will still be able to run their own set builds souns like an epic win, as retarded as that sounds.
drkn
please refer here for all mesmer problems (in pve) in one massive post.
it's not about being able to finish the game. especially with heroes.
it's not about being able to finish the game. especially with heroes.
englitdaudelin
Gawd yes. Two-second and three-second casts? Practically into Meteor Shower territory there. And 9-10 FC gets you what, about a 30-35% reduction in casting time?
FireWhale
When I see someone complain about a class, it's usually because they are expecting something different than what is given. I learned this lesson when I tried to transition to war from sin. Warriors are not sins and have specific pros and cons that are unique to the class. Since I really love my war, I decided to start anew and try to build my own builds and figure out what works and what doesn't. I am now comfortable with playing both my sin and my war.
Specific to mesmers, my mesmer is my second main (as my sin has reached gwamm). I'll just say whether I agree with your assessment.
1. Yeah I would never try an e-denial build. pve battles don't last long enough for e-denial to be useful. Interruptions are useful in key situations, but I would never focus a build on it. Instead I would throw one or two interrupts into a more useful build. I would not agree that hexes are easily strippable, except for destroyer of thoughts and jade brotherhood. I can easily put out enough hexes on most pve mobs to make a useful difference. And FC helps me put out those hexes at a reasonable rate. Can't say I play in a group much. I usually only play if requested on a certain build (and since I have all profs geared and ready, groups usually require a different profession).
2. I wouldn't say FC is the worst attribute. Maybe for the spells in it, but I would say mysticism needs a workover more than mesmers. Strength is also kind of lackluster, but I'm pretty sure I'll get lynched for suggesting it (my reasoning behind strength is that in hm, the majority of damage comes from armor ignoring damage...save crit scythe sins or something). Either way,as I said before, FC allows a mesmer to pump out hexes and spells at a rate that will overcome the shortcomings of the spells.
3. I don't have energy problems. A well-placed Auspicious or p-drain (yes I do interrupt in hm. you just have to be careful about what mob you're trying to interrupt) along with blood ritual support makes energy really a non-issue. Even without power drain, I don't have problems. There's a reason the inspiration line has such powerful energy management. Mesmers use a lot of it. I basically sling spells the entire time of a battle. It's a lot better than a roj monk, that's for sure.
4. mesmers can deal damage through a VoR build or spread conditions using a FD build. I think 2 powerful options are fine, considering what I do with other profs. With an ele, I generally use air primarily. Earth and Fire get used sometimes, but they are lesser. ER is cool, but I don't use it much. Sin generally uses scythe and daggers (although a hammer build might be very interesting now. oh right no stonefist nvm).
I get your point though. There's really no deviation or potential for synergy among mesmer builds.
5. Finally, no one can vor or empathy like a mesmer can. Spiteful is comparable, but mesmers are much better at reactive hexing. ib reactive hexing sucks. I don't want this to devolve into that debate, but reactive hexing works for me. It plays differently than my AP necro, but it tears through mobs just the same. Probably because I use the reactive hexes as extremely good pressure while I spam Pain inverter, cop, and evas.
My own thoughts:
I definitely agree with the overabundance of "useless" skills in the mesmer profession. For damage, I only run a VoR/Empathy/CoP build since it does put out a lot of damage if used right. I cannot find a good illusion pve build focused on damage (the problem is that if it's a good condition, you want it to stay. However, fragility does not like long lasting conditions. If only fragility triggered on reapplication of conditions...course I think damage might need to be nerfed just a little to account for the massive damage boost). However, I can take on my air ele mentality and just focus on spreading conditions. With the new skill changes, I think there are a lot of options available.
Specific to mesmers, my mesmer is my second main (as my sin has reached gwamm). I'll just say whether I agree with your assessment.
1. Yeah I would never try an e-denial build. pve battles don't last long enough for e-denial to be useful. Interruptions are useful in key situations, but I would never focus a build on it. Instead I would throw one or two interrupts into a more useful build. I would not agree that hexes are easily strippable, except for destroyer of thoughts and jade brotherhood. I can easily put out enough hexes on most pve mobs to make a useful difference. And FC helps me put out those hexes at a reasonable rate. Can't say I play in a group much. I usually only play if requested on a certain build (and since I have all profs geared and ready, groups usually require a different profession).
2. I wouldn't say FC is the worst attribute. Maybe for the spells in it, but I would say mysticism needs a workover more than mesmers. Strength is also kind of lackluster, but I'm pretty sure I'll get lynched for suggesting it (my reasoning behind strength is that in hm, the majority of damage comes from armor ignoring damage...save crit scythe sins or something). Either way,as I said before, FC allows a mesmer to pump out hexes and spells at a rate that will overcome the shortcomings of the spells.
3. I don't have energy problems. A well-placed Auspicious or p-drain (yes I do interrupt in hm. you just have to be careful about what mob you're trying to interrupt) along with blood ritual support makes energy really a non-issue. Even without power drain, I don't have problems. There's a reason the inspiration line has such powerful energy management. Mesmers use a lot of it. I basically sling spells the entire time of a battle. It's a lot better than a roj monk, that's for sure.
4. mesmers can deal damage through a VoR build or spread conditions using a FD build. I think 2 powerful options are fine, considering what I do with other profs. With an ele, I generally use air primarily. Earth and Fire get used sometimes, but they are lesser. ER is cool, but I don't use it much. Sin generally uses scythe and daggers (although a hammer build might be very interesting now. oh right no stonefist nvm).
I get your point though. There's really no deviation or potential for synergy among mesmer builds.
5. Finally, no one can vor or empathy like a mesmer can. Spiteful is comparable, but mesmers are much better at reactive hexing. ib reactive hexing sucks. I don't want this to devolve into that debate, but reactive hexing works for me. It plays differently than my AP necro, but it tears through mobs just the same. Probably because I use the reactive hexes as extremely good pressure while I spam Pain inverter, cop, and evas.
My own thoughts:
I definitely agree with the overabundance of "useless" skills in the mesmer profession. For damage, I only run a VoR/Empathy/CoP build since it does put out a lot of damage if used right. I cannot find a good illusion pve build focused on damage (the problem is that if it's a good condition, you want it to stay. However, fragility does not like long lasting conditions. If only fragility triggered on reapplication of conditions...course I think damage might need to be nerfed just a little to account for the massive damage boost). However, I can take on my air ele mentality and just focus on spreading conditions. With the new skill changes, I think there are a lot of options available.
The Josip
Quote:
Originally Posted by FireWhale
There's a reason the inspiration line has such powerful energy management.
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What caster has worse e-gain? Only monks, traditionally.
Quote:
I only run a VoR/Empathy/CoP build since it does put out a lot of damage if used right. |
In reality, that "a lot of damage" build of yours "if played right" deals 3x less damage and everything than some 'played right' builds of other professions. Heck, that damage build of yours deals 2x less damage than AP EVAS spammer mesmer build.
Quote:
Profession: W/E |
BlackSephir
I don't care if your definition of "buff" is different from mine or not.
BS like eles being practically useless (if they want to do, you know, elementalist stuff) in HM is stupid and should be taken care of.
C'mon, load up your favourite fire/light/water build on an ele and go hm. See if monsters care when all they see are 0s.
BS like eles being practically useless (if they want to do, you know, elementalist stuff) in HM is stupid and should be taken care of.
C'mon, load up your favourite fire/light/water build on an ele and go hm. See if monsters care when all they see are 0s.
FireWhale
1. My mesmer build goes through mobs just the same as other builds I use with all of my other classes. If you would like to tag along I suppose that could be arranged. I can play a mesmer just fine and efficiently. I did note that I would like some more variance with my builds. I think a lot of mesmer skills are just not suitable for the pve environment.
2. I like how you stack the energy argument subtlety. My original point, the fact that I don't have energy problems while spell spamming, is still entirely true. I'll address your other point, though for what reason I'm not sure. Spirit siphon works just great for the Rt. That's their e management. Necro's soul reaping is theirs. GoLe is comparable to Auspicious (and I prefer auspicious, but they are pretty much equal). Lyssa's is an elite and a pretty bad one anyhow.
I suppose if your intent is to show me that inspiration is not a powerful energy management line, well I guess you did. However, that's a poor rebuttal to my statement "I don't have energy problems".
2. I'm sorry, I thought the fact that I told you what my main and secondary main was, you would believe me. Let me get some pictures.
http://img638.imageshack.us/img638/5128/gw001.jpg
http://img710.imageshack.us/img710/4589/gw002gg.jpg
http://img27.imageshack.us/img27/1551/gw003il.jpg
note that the warrior is 4 years old while my mesmer is less than a year old. I figured that I should have my oldest char represent me. I however, do not play her as much as my mesmer. my sin is obviously my main, but is done now.
2. I like how you stack the energy argument subtlety. My original point, the fact that I don't have energy problems while spell spamming, is still entirely true. I'll address your other point, though for what reason I'm not sure. Spirit siphon works just great for the Rt. That's their e management. Necro's soul reaping is theirs. GoLe is comparable to Auspicious (and I prefer auspicious, but they are pretty much equal). Lyssa's is an elite and a pretty bad one anyhow.
I suppose if your intent is to show me that inspiration is not a powerful energy management line, well I guess you did. However, that's a poor rebuttal to my statement "I don't have energy problems".
2. I'm sorry, I thought the fact that I told you what my main and secondary main was, you would believe me. Let me get some pictures.
http://img638.imageshack.us/img638/5128/gw001.jpg
http://img710.imageshack.us/img710/4589/gw002gg.jpg
http://img27.imageshack.us/img27/1551/gw003il.jpg
note that the warrior is 4 years old while my mesmer is less than a year old. I figured that I should have my oldest char represent me. I however, do not play her as much as my mesmer. my sin is obviously my main, but is done now.
shoyon456
Its not that we need a buff because one class can't complete the game (although Dervs are epic fail in high-end PvE AND PvP). The problem is really that we need a comprehensive skill balance that allows dervs/mesmers unique skills and potential to get into groups. The fact is that unless you really know what you're doing you won't be able to go into FoW/UW/DoA HM with 3 heroes and yourself and get far (and I admit even having GWAMM I cannot do this). Try getting a serious group with a derv in UW/FoW/DoA HM. It can be done, but if theres a warrior/sin/etc... there, then guess who can do the same thing as your derv but better, and who you just got dropped from the group for?
Show me where the derv's role in a pvp/pve group can't be done exactly the same way, except better by Sin/Ranger/Warrior/even Rit or whose spot couldn't be utilized by something better and I'll show you a happy gwguru member.
Show me where the derv's role in a pvp/pve group can't be done exactly the same way, except better by Sin/Ranger/Warrior/even Rit or whose spot couldn't be utilized by something better and I'll show you a happy gwguru member.
FireWhale
^that is very true. I do not even try to get into those groups with "undesirable" profs. I have one of each prof except paragon (no offense, I love paragons and would love to have one. I just think that it's not worth dropping 10 dollars for), so I wouldn't have a problem getting into a group as I can fulfill any role they might want. However, I understand many people do not have the luxury of having multiple profs due to time or interest issues.
It'd be great if anet could come up with clever interesting uses for each prof (much like they did when they came up with primary attribute lines) that all have a role in high end pvp. Sadly, I bet it's extremely hard to make sure everything stays balanced :/
It'd be great if anet could come up with clever interesting uses for each prof (much like they did when they came up with primary attribute lines) that all have a role in high end pvp. Sadly, I bet it's extremely hard to make sure everything stays balanced :/
Phaern Majes
Aye, this isn't about being underpowered or not. Yes it is possible for Mesmers to do everything any other class can do. But can they do it as fast or even half as well as other classes? No.
So how bout this instead of buffing mesmers Anet should nerf every other class instead. Really you say "don't play the class if it isn't as good"? Playing those classes can be loads of fun, they just aren't effective. I love playing paragons, but it sucks that they aren't half as good as other classes. Why should I stop playing them when I enjoy them so much? Why should I stop asking them to be buffed when they are underpowered compared to other classes? If something I love playing is underpowered it is only natural that I advocate them getting buffed. This concept seems to be something people fail to understand.
Playing necros, warriors, ritualists, elementalists, monks, dervishes, and assassins can be straight up boring at times. Button mashing anyone? But mesmers and paragons have so much potential and can be loads of fun to play, so why would I stop asking for them to be buffed enough to keep up with these boring ass classes? There have been hundreds of ideas for making Mesmers a competent class and still allowing them to remain unique and fun to play. Yet those suggestions go by the wayside. People just don't get it....
So how bout this instead of buffing mesmers Anet should nerf every other class instead. Really you say "don't play the class if it isn't as good"? Playing those classes can be loads of fun, they just aren't effective. I love playing paragons, but it sucks that they aren't half as good as other classes. Why should I stop playing them when I enjoy them so much? Why should I stop asking them to be buffed when they are underpowered compared to other classes? If something I love playing is underpowered it is only natural that I advocate them getting buffed. This concept seems to be something people fail to understand.
Playing necros, warriors, ritualists, elementalists, monks, dervishes, and assassins can be straight up boring at times. Button mashing anyone? But mesmers and paragons have so much potential and can be loads of fun to play, so why would I stop asking for them to be buffed enough to keep up with these boring ass classes? There have been hundreds of ideas for making Mesmers a competent class and still allowing them to remain unique and fun to play. Yet those suggestions go by the wayside. People just don't get it....
Cuilan
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FireWhale
oh course not. AI+Arcane echo echos whatever is most useful, whether it's EVAS or PI. AI can also be used on other skills too.
oh and I said "along with blood ritual support makes energy really a non-issue." Please read my posts more carefully. And still, if you want to see me in action send me a pm.
edit: well it definitely wasn't a great showing, but I did do tahnnakai hm 7/8. Cuilan pointed out I had an overabundance of healing/prot. I didn't find that odd, but apparently that's out of the ordinary. It's pretty necessary when you have no physicals.
Time wasn't great (26 mins), but that's my fault (I was not using the right skills on the right foes). I just want to put it out there that if you play my build and find it drab or boring, I don't hold it against you. I actually enjoy playing the build and I guess my mindset is what makes me able to. I know the build I have can be effective (or explode when you don't play right. Raisu destroyed me).
Honestly Cuilan, if you want to rip into me, that's fine. Honest opinions would help further this discussion.
PS. Of course, my major qualm is that a lot of the skills are useless.
oh and I said "along with blood ritual support makes energy really a non-issue." Please read my posts more carefully. And still, if you want to see me in action send me a pm.
edit: well it definitely wasn't a great showing, but I did do tahnnakai hm 7/8. Cuilan pointed out I had an overabundance of healing/prot. I didn't find that odd, but apparently that's out of the ordinary. It's pretty necessary when you have no physicals.
Time wasn't great (26 mins), but that's my fault (I was not using the right skills on the right foes). I just want to put it out there that if you play my build and find it drab or boring, I don't hold it against you. I actually enjoy playing the build and I guess my mindset is what makes me able to. I know the build I have can be effective (or explode when you don't play right. Raisu destroyed me).
Honestly Cuilan, if you want to rip into me, that's fine. Honest opinions would help further this discussion.
PS. Of course, my major qualm is that a lot of the skills are useless.
The Drunkard
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1. Yeah I would never try an e-denial build. pve battles don't last long enough for e-denial to be useful.
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2. I wouldn't say FC is the worst attribute. Maybe for the spells in it, but I would say mysticism needs a workover more than mesmers. Strength is also kind of lackluster, but I'm pretty sure I'll get lynched for suggesting it (my reasoning behind strength is that in hm, the majority of damage comes from armor ignoring damage...save crit scythe sins or something). Either way,as I said before, FC allows a mesmer to pump out hexes and spells at a rate that will overcome the shortcomings of the spells.
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4. mesmers can deal damage through a VoR build or spread conditions using a FD build. I think 2 powerful options are fine, considering what I do with other profs. With an ele, I generally use air primarily. Earth and Fire get used sometimes, but they are lesser. ER is cool, but I don't use it much. Sin generally uses scythe and daggers (although a hammer build might be very interesting now. oh right no stonefist nvm).
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5. Finally, no one can vor or empathy like a mesmer can. Spiteful is comparable, but mesmers are much better at reactive hexing. ib reactive hexing sucks. I don't want this to devolve into that debate, but reactive hexing works for me. It plays differently than my AP necro, but it tears through mobs just the same. Probably because I use the reactive hexes as extremely good pressure while I spam Pain inverter, cop, and evas.
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However, fragility does not like long lasting conditions. If only fragility triggered on reapplication of conditions...course I think damage might need to be nerfed just a little to account for the massive damage boost). However, I can take on my air ele mentality and just focus on spreading conditions. With the new skill changes, I think there are a lot of options available.
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FireWhale
hey wow. I didn't know about that bug at all! I suppose with FD it would just spread them all back again. If only the recharge was lower, that'd make for a really fun chain.
draxynnic
Personally, I don't particularly care if professions get buffed or nerfed as long as there is some credible attempt to keep it even (without paving it over with bears). Right now, there are some big potholes around the Mesmer and Dervish parts of the field (and smaller ones scattered around elsewhere, although to be fair the update probably has filled some of those in a bit).
Sure, there are builds that a Mesmer can use - the AP assassinspammer, the mandragor-inna-can build - but even these are arguably more effective with a necromancer primary, and the necromancer has so many other options!
Otherwise, unless there's something in particular that can be exploited by one of the wide variety of highly situational skills that the Mesmer is loaded with, I often find these days that it can be hard to fill out a Mesmer build without resorting to "best of a bad lot" options, even with three PvE slots. (Heroes are ironically, easier, since they actually do have a snowball's chance in hell of successfully interrupting in hardmode.)
These days, what's supposed to be the primary role of the Mesmer - shutdown - is better done in PvE by Rangers, Elementalists, and Necromancers, especially against groups. Heck, even a Warrior can beat a Mesmer when it comes to shutting down a mob, once it gets close enough. With VoR/Empathy - I've always found the SS Necro does a better job there, and SS isn't even necessarily the best elite for a Curses Necro.
Sure, there are builds that a Mesmer can use - the AP assassinspammer, the mandragor-inna-can build - but even these are arguably more effective with a necromancer primary, and the necromancer has so many other options!
Otherwise, unless there's something in particular that can be exploited by one of the wide variety of highly situational skills that the Mesmer is loaded with, I often find these days that it can be hard to fill out a Mesmer build without resorting to "best of a bad lot" options, even with three PvE slots. (Heroes are ironically, easier, since they actually do have a snowball's chance in hell of successfully interrupting in hardmode.)
These days, what's supposed to be the primary role of the Mesmer - shutdown - is better done in PvE by Rangers, Elementalists, and Necromancers, especially against groups. Heck, even a Warrior can beat a Mesmer when it comes to shutting down a mob, once it gets close enough. With VoR/Empathy - I've always found the SS Necro does a better job there, and SS isn't even necessarily the best elite for a Curses Necro.
drkn
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When I see someone complain about a class, it's usually because they are expecting something different than what is given. |
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There's a reason the inspiration line has such powerful energy management. Mesmers use a lot of it. |
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mesmers can deal damage through a VoR build or spread conditions using a FD build. I think 2 powerful options are fine, considering what I do with other profs. |
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Finally, no one can vor or empathy like a mesmer can. Spiteful is comparable, but mesmers are much better at reactive hexing. |
as for VoR vs SS - while they may be comparable on the paper, look at possible synergies. for instance, just compare echo VoR with echo SS. not to mention that hexing someone already having VoR with empathy cuts the damage a lot.
and sorry for repeating the link all the time, over and over, but i think that it's useful to preview it:
please refer here for all mesmer problems (in pve) in one massive post.
i've briefly played a dervish. not to a level of dervish players, sure, so don't take my words too seriously, but i'm a person that has to see the problem with his own eyes.
i think that their main and foremost concern is being inferior with scythe. pumping their abilities a bit and nerfing scythe sins/wars would help them a lot.
second issue is about their primairy attribute. as the game teaches us, your primairy is either broken or useless, with the first option coming directly out of the second - if all of them were broken, none really would stand out. mysticism just ain't synergised or useful enough, have no great skills apart of avatars.
as for paragon, i've completed some parts of the game with it. created it also to see what the rant about paras is about.
as long as i see it, they are just limited to one build. run imbagon or bb. the point is that imbagon is essentially useful in a lot of locations. the issue: it becomes boring and being limited ain't feel good in a game like this.
they are limited by warrior's tactics a lot. it's pretty obvious for me that Protect Yourselves!, Charge! and other shouts should be in paragon's skill pool. heck, i think that SY! would have been paragon's if paras were released before kurzick skills.
to help paragons, warriors should be scaled - tactics shouldn't be buffed as it was done two days ago, but redesigned. it should help the warrior and only him - should be changed to 'his tactic in combat' rather than 'party-wide tactic'. then move all party-wide beneficial skills to paragon and rebalance them after that.
also the spear skills should be easier to synergise. X skill needs Y condition on a foe to inflict Z condition. or do any other bonus. you either have to rely on your condition-heavy party or inflict those conditions yourself, essentially wasting several slots. it reminds me of sin skill chains, but with spear it's... weird. and inefficient. also a balanced skill making the next 1...3 para's spear attack skills AoE (yes, i know about splinter weapon) or changing favorable winds to affect spears would boost them a lot.
i know that i lack pure ideas here, but i'm not an expert about warriors or paragons and don't know every skill by heart.
Desert Rose
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So how bout this instead of buffing mesmers Anet should nerf every other class instead.
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heck, i think that SY! would have been paragon's if paras were released before kurzick skills.
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June 15, 2007: PvE Skills were introduced