Adjust Sleeping Wound

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

This skill is OP in PvP. Just as a note, I am horrible at PvP, yet was able to spank everyone I came across in RA. I also noticed, just about everyone and their brother that is using a sin in PvP, is exploiting this like I did. Hope to see it revised to at least make it fair.

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

Nerf this shit already.
Thanks.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Yeah just to see how op it was i ran A/R with pin down and hunters shot and went on a 25 streak with a mediocre monk and a wammo...that's wrong.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Sleeping Wound? Is that some kind of pun?

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by Terrible Surgeon View Post
Yeah just to see how op it was i ran A/R with pin down and hunters shot and went on a 25 streak with a mediocre monk and a wammo...that's wrong.
-30 damage a second = 15 degen

We need confirmation on how over powered this is because Illusion of Pain was 30 damage a second also with the healing side effect.

Is this over powered? Any researchers on this skill yet?

AndroBubbles

AndroBubbles

Lion's Arch Merchant

Join Date: Dec 2009

Mo/

Quote:
Originally Posted by Zodiac Meteor View Post
-30 damage a second = 15 degen

We need confirmation on how over powered this is because Illusion of Pain was 30 damage a second also with the healing side effect.

Is this over powered? Any researchers on this skill yet?
It is overpowered because of the synchronization with other skills. Illusion of pain heals when it ends and is harder to successfully cast.

Seeping Wound does 30 damage a second, snares, and provides a hex with which an assassin can trigger the effects of black lotus/mantis/spider strike, leaving the possibilities wide open. Remember Shadow Prison, and how everybody wanted it nerfed? Chaining snares with more snares that transfer into an almost unconditional knockdown+condition spam and assloads of armor ignoring damage seems OP to me, especially when its recharge is 10 and there's little to no penalty for using it badly.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by AndroBubbles View Post
It is overpowered because of the synchronization with other skills. Illusion of pain heals when it ends and is harder to successfully cast.

Seeping Wound does 30 damage a second, snares, and provides a hex with which an assassin can trigger the effects of black lotus/mantis/spider strike, leaving the possibilities wide open. Remember Shadow Prison, and how everybody wanted it nerfed? Chaining snares with more snares that transfer into an almost unconditional knockdown+condition spam and assloads of armor ignoring damage seems OP to me, especially when its recharge is 10 and there's little to no penalty for using it badly.


Can we get a Guild Wars team member look at this? Shadow Prison was bad enough, but hexes chained attacks and +30 damage per a second is extremely over powered...

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

In actuality, this is a good buff for the Assassin because the builds they can run in PvP are pretty dated and its been a long time since a positive change has been made to any assassin skills. Up until now they have been nerfed to death. Plus SeepinG WounD is easily countered by removing the condition/s and or hex..with no conditions its just a snare. So i think a lot of people are running this elite skill right now just to see what they think of it and that's why you see an influx in the number of people running it. Also, seeping wound cant be compared to Illusion of Pain because it requires a condition to do any damage unlike illusion of pain that can be cast and recast on a target b4 it expires thus negating any healing that may have occurred after it expires.

Twin Blade Warriror

Twin Blade Warriror

Wilds Pathfinder

Join Date: Jan 2006

I was in a guild by myself with 2 of my other accounts..but im banned now

W/

Quote:
Originally Posted by Zodiac Meteor View Post


Can we get a Guild Wars team member look at this? Shadow Prison was bad enough, but hexes chained attacks and +30 damage per a second is extremely over powered...
yes i do agree with you..seeping wound is way over powered..worse than shadow prison since it does armor ignoring dmg

and also..this has been addressed

Quote:
Originally Posted by Martin Kerstein View Post
In the aftermath of a new build we always keep an eye on how those changes play out and what new builds players are coming up with. We agree that Seeping Wound is too powerful, and we will tone it down later today.

AndroBubbles

AndroBubbles

Lion's Arch Merchant

Join Date: Dec 2009

Mo/

Quote:
Originally Posted by Terrible Surgeon View Post
In actuality, this is a good buff for the Assassin because the builds they can run in PvP are pretty dated and its been a long time since a positive change has been made to any assassin skills. Up until now they have been nerfed to death. Plus SeepinG WounD is easily countered by removing the condition/s and or hex..with no conditions its just a snare. So i think a lot of people are running this elite skill right now just to see what they think of it and that's why you see an influx in the number of people running it. Also, seeping wound cant be compared to Illusion of Pain because it requires a condition to do any damage unlike illusion of pain that can be cast and recast on a target b4 it expires thus negating any healing that may have occurred after it expires.
Seeping Would synchronizes with at least three different condition applying attacks. Find me a monk that can self remove three conditions with one skill and I'll concede. Also, take into account that the hex itself is a snare, with or without the chained cripple, it has a 1/4 second cast, and its recharge is 10. If that's not a ridiculous number of side effects, I don't know what is.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by Terrible Surgeon View Post
In actuality, this is a good buff for the Assassin because the builds they can run in PvP are pretty dated and its been a long time since a positive change has been made to any assassin skills. Up until now they have been nerfed to death. Plus SeepinG WounD is easily countered by removing the condition/s and or hex..with no conditions its just a snare. So i think a lot of people are running this elite skill right now just to see what they think of it and that's why you see an influx in the number of people running it. Also, seeping wound cant be compared to Illusion of Pain because it requires a condition to do any damage unlike illusion of pain that can be cast and recast on a target b4 it expires thus negating any healing that may have occurred after it expires.
Um, hello?
Seeping Wound, 1/4th casting time, 10 recharge
Enduring Toxin, 1/4th casting time, 10 recharge
2 cover hexes.
Black Mantis Strike = Cripple Condition, 1/2 casting time.
Jungle Strike = 1/2 casting time, +40-45 bonus damage.
Horns of the OX = Knockdown
Falling Spider= Poison
Twisting Fangs = 2 conditions

3 Conditions, 2 hexes and and a knockdown. If you manage to cure Enduring Toxin your going to be destroyed from the rest of the chain and the 30 damage per a second.

Lets face it, this is better than the buff to Palm Strike (4 seconds)

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Quote:
Originally Posted by Twin Blade Warriror View Post
yes i do agree with you..seeping wound is way over powered..worse than shadow prison since it does armor ignoring dmg

and also..this has been addressed
Illusion Of Pain is also armor ignoring..and Seeping Wound is nothing like shadow prison because that was all about the SHADOW STEP. Face it, Assassins have had no good hex to use that was in either critical strikes or the dagger mastery categories to utilize up until yesterday. Hell why not just make Illusion of pain the same a Seeping wound or vise versa so you all stop crying...would that make you happy?

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

bahahahah this is so funny

They said they're going to look at it in the update thread so have fun while u can

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by Terrible Surgeon View Post
Illusion Of Pain is also armor ignoring..and Seeping Wound is nothing like shadow prison because that was all about the SHADOW STEP. Face it, Assassins have had no good hex to use that was in either critical strikes or the dagger mastery categories to utilize up until yesterday. Hell why not just make Illusion of pain the same a Seeping wound or vise versa so you all stop crying...would that make you happy?
Illusion of Pain had the heal, get rid of that fast and you will survive. It had a strong negative effect and a okay positive effect.

Seeping Wound has no effect until a condition. Which in the assassins arsenal is a lot of attacks that has conditions. It would be like Hundred blades got buff to 50 damage per a swing but does nothing unless the target is under a condition. The 2 prime noobie skills are gash and sever artery. Both give negative effects.

It doesn't matter if the effect doesn't take place, eventually your going to be hit with a condition.

AndroBubbles

AndroBubbles

Lion's Arch Merchant

Join Date: Dec 2009

Mo/

Quote:
Originally Posted by Terrible Surgeon View Post
Illusion Of Pain is also armor ignoring..and Seeping Wound is nothing like shadow prison because that was all about the SHADOW STEP. Face it, Assassins have had no good hex to use that was in either critical strikes or the dagger mastery categories to utilize up until yesterday. Hell why not just make Illusion of pain the same a Seeping wound or vise versa so you all stop crying...would that make you happy?
No, what was truly OP about Shadow Prison was the snare chaining into another snare, providing the catalyst for knockdown and further condition spam at little to no cost to the user. It also had a recharge that made it very much able to perform strong spikes very often. If people only cared about the shadow step, dark prison would be used, except for the fact that its recharge sucks. This snare is an almost instant cast, has half-range casting, costs less energy, is easy to cover, and is spammable. Very few monks have the hex removing capability to deal with this hex appropriately, especially with the upcoming hex meta due to the necro update. Extremely OP.

Sir Tieger

Academy Page

Join Date: Apr 2007

Jade Reapers [JD]

W/

Why am I not surprised...

They spend 6 months on an update. And something this OP manages to slip by the Devs AND the Test Krewe. GG

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

The last thing i have to say about seeping wound is that it was changed in a positive way because of all the anti-melee casters that have been making places like RA miserable for anyone wanting to run a warrior, ranger, or assassin.
If you have ever run melee in codex, HA, GvG, and especially RA you know that the biggest pain in the butt is a elemental spamming blind (BLINDING SURGE)or the mesmer spamming blind+empathy and those builds require NO skill to run in any shape or form.
So my argument is that melee has to be able to kill faster to compensate for the 7 out of 10 minutes in a RA match where they were PERMABLIND and or covered with insidious or empathy...seems like things are just balanced now and assassins might be more useful because they have more than 2 good builds to run in PvP.

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

Yeh tbh I think the balance team failed there. I'm abusing it tho >.>

Bob Slydell

Forge Runner

Join Date: Jan 2007

Make PvP version and adjust it. Don't mess with PvE'rs.

AndroBubbles

AndroBubbles

Lion's Arch Merchant

Join Date: Dec 2009

Mo/

Quote:
Originally Posted by Bob Slydell View Post
Make PvP version and adjust it. Don't mess with PvE'rs.
Because PvEers can obviously be trusted not to abuse skills. Instead of making something that has to be split into two versions, make something that is balanced in the first place.

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

Quote:
Originally Posted by Essence Snow View Post
This skill is OP in PvP. Just as a note, I am horrible at PvP, yet was able to spank everyone I came across in RA. I also noticed, just about everyone and their brother that is using a sin in PvP, is exploiting this like I did. Hope to see it revised to at least make it fair.
You do realise PvP isn't just RA?

Assassin is forced to split his attributes thin across dagger, critical and other random 1-2 attributes either from secondary or primary.

If they want to nerf it, just make it deadly arts attribute or whatever ... just leave the stats alone.

Sins kill you, so what?

They are still no match for hammer and axe warriors on the long run. They are meant to pick off a single target fast, under the right conditions. There is nothing to nerf here really.

The very old BoS + Shadow Prison was more OP on the RA than this ... 10x times.

Now it actually feels like I have to bring some fast interrupts or self heal because blocking just isn't enough ... and it's good.

Anet, don't mess with skills, let the people play for a week ... you will see they will be back to their old cookie-cutter builds anyway. No point nerfing something that was actually good.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Sir Tieger View Post
They spend 6 months on an update. And something this OP manages to slip by the Devs AND the Test Krewe. GG
That it took them 6 months doesn't warrant the conclusion that they actually spend 6 months on the update.

Vallisahllirium

Vallisahllirium

Academy Page

Join Date: Jan 2007

A/W

Well at least it`s not usable by other classes, cause it`s critic strike skill. The best thing would be to delete assassins, so I can finally stop playing gw...till gw2 ofc

AmbientMelody

Lion's Arch Merchant

Join Date: Apr 2009

Poland

N/A

Quote:
Originally Posted by Amy Awien View Post
That it took them 6 months doesn't warrant the conclusion that they actually spend 6 months on the update.
Yeah ... I guess they had a rough idea since 6 months but came into testing and actual implementation maybe 2-3 months before.

Still, non-core professions - when they aren't overpowered, they don't make appearance in pvp at all. I'd rather have them slightly over the top than completely excluded from the game, even when I'm playing against them.

At least I hope Anet won't make the error of introducing professions gradually but will simply have all of them since beginning, in a well-thought balance model. When you look at it, Warrior can play what & how he wants depending on the used skills and he is even too flexible to even suffer from any nerf at all. Now nerf a key skill or two from Assassin or Dervish and they don't even make it into pvp anymore.

Vallisahllirium

Vallisahllirium

Academy Page

Join Date: Jan 2007

A/W

DMG is nerfed as we speak.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Still seems fairly nuts.

Terrible Surgeon

Terrible Surgeon

Krytan Explorer

Join Date: Oct 2009

hopper

A/

Well they nerfed it to do less Damage but its still a fun elite to use and effective. Still, all the crying over it during actual game play was funny because i can think of a lot of skills that need nerfed like Blinding Surge. That skill should cause exhaustion or have a longer recharge instead of allowing one elemental to shut down a 4 person team made up of melee.

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by Terrible Surgeon View Post
That skill should cause exhaustion or have a longer recharge instead of allowing one elemental to shut down a 4 person team made up of melee.
That are dumb enough to ball up.

pinkeyflower

Krytan Explorer

Join Date: Jan 2010

Bad nerf. Still OP.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

The skill is being looked at.

This thread has served its purpose.