Quote:
Originally Posted by Tenebrae

LOL . Seriously , LOL .
Its 10 armor ignoring damage per second to ALL FOES on Range , a spirit that can be healed with summon spirits and spirit boon strike wich has about 350 hp ( SP @ 12 ) . If you dont see anything good here , you should delete your ritualist , seriously.
Even funnier with Ritual Lord or Soul Twisting or precasting it around 10 sec before the battle. You can say the skill is not the omfgwtfpwn everything but hell , is not bad ..... not bad at all.
It also takes ten damage for each enemy in range every second, which kind of negates its potential by a ton.
Maybe I'm missing something here, but if I was going to use Agony, I'd take it out when I was facing more then one enemy, because thats what its supposed to be good at, right? Problem is, if I throw it out when facing, oh lets say 5 enemies, it takes 50 damage per tic, which means even at full Spawning Power ( it only has 300 health at max ), I will get uh, 6 tics.
So in the most optimal situation I can think of for it, it can do 60 damage to everything before dying, which is about the same as 2 hits from Bloodsong, which is nothing in terms of damage. And thats its MOST optimal situation, most groups are 8+, meaning it will actually be taking 80-100 damage per tic itself if you actually try to use it with what its supposed to be taken for, and will barely get off more then 3-4 tics.
I just tested it outside Rata Sum against Raptors, it died after 3 tics, even with me spamming Summon Spirits everytime it came up, as well as slotting Spirit Boon Strike on me, Razah, and Xandra, that does not strike me as useful in any way shape or form, as it means it only managed to put out 30 damage before finally dying itself. No offense, but I should not have to build my entire skillbar around keeping one mediocre damage Spirit alive, and even if I try doing that, it barely does more then 50 damage to everything before going down itself.
I could see if was more of a bomb type Spirit, or could actually be somewhat maintained, but it can't, it has one goal, and that is to die quickly and put out next to nothing in terms of DPS, it can't even be used to bring things down to 90% for various offensive skills based on health percentage, because Ancestors Rage can handle that ten times better, as it is cheaper AND has a faster recharge, as well as doing more AoE damage.
However Mikkelet was somewhat right, it does have a minor place in Arenas, due to the extra damage it puts on Monks, the fact most players have far less HP then mobs, and the smaller enemy group size, however its still a hard fit, and could really use a few changes to make it more viable, as it just doesn't seem that amazing even for that situation.