New Zaishen Reward
Plethera of Chas
Can we have a daily Zaishen reward for vanquishing an area please? This would encourage players to form teams as they do for bounties and missions.
Revolutionen
yeah thats a good idea, would be awsome

TheEyesKing
I Don't Hope So
Spiritz
Would actually be nice - encourages players to vanquish areas and same as all pve - 1 per chr.
vamp08
Indeed! And the first VQ they can release can be Mount Quinkai just to slap us across the face harder!
MagmaRed
Don't really see a need for it. With teh mission and bounty already up for PvE, there are plenty of ways to get coins. Needing a reason to Vanquish? Well, if the title and money from it isn't enough, you don't really need to vanquish. Wouldn't care if it was added or not, but don't see a reason to do so. And I really truly feel bad for people PUGing vanquishes. Either work with a guild/friends or take hero+hench, anything else is just asking for trouble.
Beta Sprite
Anything that moves the population around makes me happy.
Shadowhaze
Would be nice yes.
milan
I see no harm in it. The Zmission revitalises a mission outpost for a day, it could do the same for outposts for vq'ing.
Deatgs Corrupter
magma red; I think the point is to get people to pug while also getting title.
really good idea. maybe 0.5 coins for each foe vqed, rounded to nearest, after the whole area is vqed
really good idea. maybe 0.5 coins for each foe vqed, rounded to nearest, after the whole area is vqed
Yol
This is the sort of update I'd expect to see as part of the GW birthday celebration, maybe along with a change in the boss bounty list, so /signed.
Tresa
/signed
I would quite like a "Zaishen Vanquish" if for no other reason than to have that much more to do.
I would quite like a "Zaishen Vanquish" if for no other reason than to have that much more to do.
colosusjokers
It would be a nice addition. /signed
Zodiac Meteor
/signed
It would be a much needed touch to the Zaishen Quests.
It would be a much needed touch to the Zaishen Quests.
Saph
/signed
Working on vq title across several characters, so all I do is vq these days. A Zaishen reward would be a pleasant bonus.
Working on vq title across several characters, so all I do is vq these days. A Zaishen reward would be a pleasant bonus.
burnley
/ signed
i def think more players would vq if there was a z reward epecially players who have gwamm and have vq'd everywhere. great idea m8
i def think more players would vq if there was a z reward epecially players who have gwamm and have vq'd everywhere. great idea m8
Lloyd6770
/signed
I like that idea a lot actually.
I like that idea a lot actually.
Laenira
/signed
Would give me more of a reason to Vq
Would give me more of a reason to Vq

Lanier
Yea, this is a pretty cool idea. Pretty much all I do nowadays is VQ anyway, and I think it would be even more enjoyable if I had the option to choose between going with H/H or pugs.
/signed
/signed
The Drunkard
/signed
It would give incentive for people to group up *gasp* to do areas.
It would give incentive for people to group up *gasp* to do areas.
MagmaRed
Quote:
magma red; I think the point is to get people to pug while also getting title.
really good idea. maybe 0.5 coins for each foe vqed, rounded to nearest, after the whole area is vqed |
0.5 coins per foe? Do some simple math. Bounty sees a reward of 70-210 (I used the HM reward since VQ is HM). Mission sees a reward of 74-150 (again, used the HM reward). At 0.5 coins per foe, that would mean comparable rewards would mean VQs of 140-420 foes. Across all the games, total zones and monsters possible (used max amount) it averages 241 monsters per area. That is a reasonable number, giving 120/121 coins for a vanquish. However, some zones have a very small or large amount, and not always consistent with the region. Diessa Lowlands for instance, has 275-387 monsters, which would give 138-194 coins. For a low level area, it is quite large, and outside of only getting a team of 4, it is very easy to vanquish. Then look at Tasca's Demise. Late game area of Prophecies, but only 66-107 monsters. Even with a team of 8, the monsters have tougher builds and you only get 33-54 coins.
Then factor in the difficulty. Eastern Frontier is very hard for a 4 man team due to the Grawl Ulyodytes. Yet move to Diviner's Ascent, and you see little groups, and most monsters are quite easy to beat even for bad/average players. And the total number of foes in those 2 zones are quite similar. Or look at Majesty's Rest, which has a small number of foes, but a very tough group of undead, including a very tough boss, Rotscale.
I'd be much happier, if they added this in, to see them scale the coins based on the region. Early zones get small amount, middle zones get average amount, and end zones get high amount. There would still be 'farmable' zones for everyone.... Shadow's Passage (what I'd assume to be a mid game area) with 22 max monsters to kill, etc.
But I highly doubt this would be added to the zaishen quests. And I certainly wouldn't expect to see the experienced players doing PUGs for it very often. As with anything else, people want to gaurantee the reward. Joining a group of people who have never done a vanquish, want to map, don't understand why Protective Spirit would be good for a Monk to bring, etc. is not my idea of smart. I'd expect most of the people PUGing it to be the people I just mentioned, or the people who can't find friends/guildies to go with them.