Another Mesmer suggestion
ajc2123
Just for fun...
Ether Lord (PvE only) (Moved from Inspiration to Domination or Illusion or Fast Casting. Preferably FC for some Mes love?)
5 energy, 1 second cast, 20 recharge
Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen (Not used), adjacent foes take 0...X...X damage for each point of energy drained/stolen.
Lets turn all those energy denial skills into a bit of damage. An energy version of mark of pain. 5 energy and not 10 because energy denial is less easy to apply than physical damage. I haven't figured out a good cap of damage to scale with the energy skills. I'm GUESSING 0...5...7
Still wont be as powerful as mark of pain but it could be fun. I only chose Ether lord since no meta builds use it atm and the name kind of stuck.
/flame away, but I want some Mes love ^_^
Ether Lord (PvE only) (Moved from Inspiration to Domination or Illusion or Fast Casting. Preferably FC for some Mes love?)
5 energy, 1 second cast, 20 recharge
Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen (Not used), adjacent foes take 0...X...X damage for each point of energy drained/stolen.
Lets turn all those energy denial skills into a bit of damage. An energy version of mark of pain. 5 energy and not 10 because energy denial is less easy to apply than physical damage. I haven't figured out a good cap of damage to scale with the energy skills. I'm GUESSING 0...5...7
Still wont be as powerful as mark of pain but it could be fun. I only chose Ether lord since no meta builds use it atm and the name kind of stuck.
/flame away, but I want some Mes love ^_^
Lanier
I like it. Being able to manipulate e-denial into damage would be a good boost to mesmers in PvE, turning one of their strong points into damage. A change like this would be a good start to making mesmers more useful in PvE.
/signed
/signed
MagmaRed
I'd prefer it to be an enchantment, rather than a hex. Hexes can be removed quite easily, and it would make Energy Surge a LOT more powerful on the AoE part. Allow you to switch targets easier as well, and not have to worry about Expel Hexes, Divert Hexes, etc. which are quite common in some places.
ajc2123
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I'd prefer it to be an enchantment, rather than a hex. Hexes can be removed quite easily, and it would make Energy Surge a LOT more powerful on the AoE part. Allow you to switch targets easier as well, and not have to worry about Expel Hexes, Divert Hexes, etc. which are quite common in some places.
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Would it be overpowered if it was a stance or just skill?
Warvic
Great idea. /signed
Yuna Matsumarui
this could be abused greatly in Speed Clears, if the dmg would scale up to (I was gonna say 30, but that would be way OP) like 10, that'd mean that with superior domination energy surge 10x 10 = 100 + 10x 9 = 190 dmg AoE,
if you'd scale it to 1...5 then I don't think it'd be worth taking over AP Illusion.
if you'd scale it to 1...5 then I don't think it'd be worth taking over AP Illusion.
ajc2123
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this could be abused greatly in Speed Clears, if the dmg would scale up to (I was gonna say 30, but that would be way OP) like 10, that'd mean that with superior domination energy surge 10x 10 = 100 + 10x 9 = 190 dmg AoE,
if you'd scale it to 1...5 then I don't think it'd be worth taking over AP Illusion. |
well...I dont really understand that equation there...
the max damage per energy lost you are getting is 7, not 10 or 9 or whatever..
maxxfury
Thats not too bad actually...
The fact its based on energy of the mob too means it wont be super stack-able like cop was.. and stay mesmerish ^
The fact its based on energy of the mob too means it wont be super stack-able like cop was.. and stay mesmerish ^
Gill Halendt
Quote:
Just for fun...
Ether Lord (PvE only) (Moved from Inspiration to Domination or Illusion or Fast Casting. Preferably FC for some Mes love?) 5 energy, 1 second cast, 20 recharge Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen (Not used), adjacent foes take 0...X...X damage for each point of energy drained/stolen. |
upier suggested some sort of MoP working on spells -> every time a foe is targeted by a spell, adjacent foes take damage. This is easier to use and probably also easier to implement, and it introduces some form of sinergy with the rest of the team, which is what Mesmers currenty lack the most. Also, this could open up interesting possibilities for a team involving both a Necro pumping up the physicals while the Mesmer leads the offensive for the casters.
I think turning the PvE-only Ether Lord (unlinked) into a regular skill (fully linked to some attribute) isn't likely to happen tough, so maybe picking a skill from the unused FC skills and giving it such a functionality could do. Or better yet, dual-scaling: damage linked to Domination/Illusion, duration linked to Fast Casting, so that @ 0 FC it still isn't worth using for Mesmer secondaries.
ajc2123
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Nice suggestion, echoing the one made by upier yesterday. Could work, altough some more practical means of energy draining should be introduced to make it worth using.
upier suggested some sort of MoP working on spells -> you hex a target, every time that enemy is targeted by a spell, adjacent foes take damage. This is easier to use and probably also easier to implement, and it introduces some form of sinergy with the rest of the team. Also, this could open up interesting possibilities for a team involving both a Necro pumping up the physicals while the Mesmer leads the offensive to the casters. I think turning the PvE-only Ether Lord (unlinked) into a regular skill (fully linked to some attribute) isn't likely to happen tough, so maybe picking a skill from the unused FC skills and giving it such a functionality could do. Or better, dual-scaling: damage linked to Domination/Illusion, duration linked to Fast Casting, so that @ 0 FC it still isn't worth using for Mesmer secondaries. |
I think your thinking of ether nightmare
Had no idea Upier suggested something like this.
As for making things easier by just doing spells in particular, I am not trying to make the newest easy build. I am trying to keep the Mesmer skills still like a mesmer, a little fancy, but at least effective. You know?
Gill Halendt
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Ether lord isnt PvE only lol. I just said that to make sure it was split from PvP.
I think your thinking of ether nightmare Had no idea Upier suggested something like this. |

Then yes, as a name, Ether Lord perfectly fits the skill concept.
upier's suggestion could replace Overload.
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As for making things easier by just doing spells in particular, I am not trying to make the newest easy build. I am trying to keep the Mesmer skills still like a mesmer, a little fancy, but at least effective. You know?
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I see your point, but too many e-drain skills have long recharge times, so you'll need plenty to get the most out of the skill.
ajc2123
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Whoops, I was indeed thinking about Ether Nightmare, my bad!
![]() Then yes, as a name, Ether Lord perfectly fits the skill concept. upier's suggestion could replace Overload. |
Ethereal burden? But then again the energy gain from that skill is kinda nice...
Matching skill names along with skills never used and their new function is kinda hard lol.
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Yup, I know. Even if my avatar depicts a Warrior...
I see your point, but too many e-drain skills have long recharge times, so you'll need plenty to get the most out of the skill. |
this is all hypothetical though.
If Ether lord is indeed changed like this though, I would like to see skills that provide energy degen to be switched to a solid number to correspond with the said skill. except for ether phantom since it already has - a set amount of energy if timed right.
So yeah you are right, some skills will need to be changed.
colosusjokers
Not a bad idea. /signed
Shadowspawn X
/signed
Good idea.
Good idea.
Lanier
Quote:
this could be abused greatly in Speed Clears, if the dmg would scale up to (I was gonna say 30, but that would be way OP) like 10, that'd mean that with superior domination energy surge 10x 10 = 100 + 10x 9 = 190 dmg AoE,
if you'd scale it to 1...5 then I don't think it'd be worth taking over AP Illusion. |
Yuna Matsumarui
look, I'd love some mesmer buffs for pve, but even with 7+ AoE dmg,
let's say your running
12+1+2 domination
12+1 FC
you're saying the max you'll be getting is 7
Energy Surge 10 energy = 9x10+9x7 = 90+56 = 146
energy burn 10 energy = 56 AoE dmg
Guilt / Shame 14 energy = 98 AoE dmg
Power Leak 17 energy = 119 AoE dmg
but now for the LeetSauce dmg
http://wiki.guildwars.com/wiki/Signet_of_Weariness
8 energy loss AoE , meaning let's say you have a mob of 5,
8x7 = 56 x 5 = 280 AoE dmg, which increases if you have more enemies
this won't work, if you'd limit the skill synergy here I wouldn't run it, and it's pretty OP, if you'd put the scale down to for example 0..5 then the added dmg sucks.
Ancestor's / Sympathetic Visage anyone?
or Quicksand,
Spirit Shackles would turn into a mix of empathy(effect) / Clumsiness(dmg)
would need some more thought to work.
but still,
/signed
let's say your running
12+1+2 domination
12+1 FC
you're saying the max you'll be getting is 7
Energy Surge 10 energy = 9x10+9x7 = 90+56 = 146
energy burn 10 energy = 56 AoE dmg
Guilt / Shame 14 energy = 98 AoE dmg
Power Leak 17 energy = 119 AoE dmg
but now for the LeetSauce dmg
http://wiki.guildwars.com/wiki/Signet_of_Weariness
8 energy loss AoE , meaning let's say you have a mob of 5,
8x7 = 56 x 5 = 280 AoE dmg, which increases if you have more enemies
this won't work, if you'd limit the skill synergy here I wouldn't run it, and it's pretty OP, if you'd put the scale down to for example 0..5 then the added dmg sucks.
Quote:
"... Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen..." |
or Quicksand,
Spirit Shackles would turn into a mix of empathy(effect) / Clumsiness(dmg)
would need some more thought to work.
but still,
/signed
ajc2123
Quote:
look, I'd love some mesmer buffs for pve, but even with 7+ AoE dmg,
let's say your running 12+1+2 domination 12+1 FC you're saying the max you'll be getting is 7 Energy Surge 10 energy = 9x10+9x7 = 90+56 = 146 energy burn 10 energy = 56 AoE dmg Guilt / Shame 14 energy = 98 AoE dmg Power Leak 17 energy = 119 AoE dmg but now for the LeetSauce dmg http://wiki.guildwars.com/wiki/Signet_of_Weariness 8 energy loss AoE , meaning let's say you have a mob of 5, 8x7 = 56 x 5 = 280 AoE dmg, which increases if you have more enemies this won't work, if you'd limit the skill synergy here I wouldn't run it, and it's pretty OP, if you'd put the scale down to for example 0..5 then the added dmg sucks. Ancestor's / Sympathetic Visage anyone? or Quicksand, Spirit Shackles would turn into a mix of empathy(effect) / Clumsiness(dmg) would need some more thought to work. but still, /signed |
Quicksand will make it so 7 damage is dealt each time the hexed enemy attacks or uses a spell, very underpowered.
Ancestors visage and its duplicate will be the only way to deal a lot of damage really fast, but even then, foes have energy pools too, and as we know from farming with ancestors, their energy will get depleted rather quick. Whether or not the damage dealt before this happens is overpowered is yet to be known to me since I have no actual monster energy pool data, but it requires a good amount of positioning to pull that off. That kind of skill should be rewarded anyways in my opinion.
I still believe this is neither overpowered nor underpowered. I think it is just around perfect, with few alterations.
If you were to echo/carry multiple copies of the skill around, then i could see it being pretty powerful...but still, I dunno lol.
I jsut read about spirit shackles...lets see, in HM everyonje has an IAS...7 X 5 = 35 damage AoE everytime it attacks but not dealt to the foe, just does adjacent to it. That COULD stack up a bit actually and provide for a very interesting combo. How about this added affect.
"If target foes energy becomes 0, this hex ends."
?
The Drunkard
Quote:
Just for fun...
Ether Lord (PvE only) (Moved from Inspiration to Domination or Illusion or Fast Casting. Preferably FC for some Mes love?) 5 energy, 1 second cast, 20 recharge Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen (Not used), adjacent foes take 0...X...X damage for each point of energy drained/stolen. |
/signed
Marty Silverblade
With proper tweaking, this could definitely be something to push Mesmers into more PvE groups. This is good. /signed.
Del
sweet idea.
/signed
/signed
ForgottenAccount
I like this suggestion, seems like a viable thing to bring to the Mesmer class.
I would like to see some similar effects brought to other skills though, if only because I see this as something I would want to bring in a build and I'd like the flexibility to not be locked in to one skill.
I would like to see some similar effects brought to other skills though, if only because I see this as something I would want to bring in a build and I'd like the flexibility to not be locked in to one skill.
draxynnic
I like it. /signed
As long as it's done in that order. Right now, AP is one of the few things keeping the PvE primary Mesmers vaguely usable.
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What? We dont want it to be buffed to the level of AP/x because AP builds tend to be very overpowered. In the game, there are many underpowered skills, and only a few overpowered skills. Rather than buffing the underpowered skills to the level of the overpowered skills, they should be buffed to a balanced level and the overpowered skills, like AP, need to be toned down through nerfs.
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upier
The problem?
E-denial is limited to a few guys only so it doesn't really promote building up a varied group. That means it needs to become the new CoP, but it will exclude everyone but mesmers, or it won't see use and this change was for nothing.
As I have said, a Barbs/MoP skill that activates whenever the hexed foe is the target of a spell would promote sticking a mesmer into an existing party resulting in more varied groups rather than tank/monk/6 mesmers.
E-denial is limited to a few guys only so it doesn't really promote building up a varied group. That means it needs to become the new CoP, but it will exclude everyone but mesmers, or it won't see use and this change was for nothing.
As I have said, a Barbs/MoP skill that activates whenever the hexed foe is the target of a spell would promote sticking a mesmer into an existing party resulting in more varied groups rather than tank/monk/6 mesmers.
Premium Unleaded
^
zealous weapon mod
Of course, it requires people to actually have a zealous weap but it's not as limited as it may look if there is no threshold of loss before it can be triggered (ie. just a purple -1 would do it).
Anyway, /signed
zealous weapon mod
Of course, it requires people to actually have a zealous weap but it's not as limited as it may look if there is no threshold of loss before it can be triggered (ie. just a purple -1 would do it).
Anyway, /signed
upier
Quote:
^
zealous weapon mod Of course, it requires people to actually have a zealous weap but it's not as limited as it may look if there is no threshold of loss before it can be triggered (ie. just a purple -1 would do it). Anyway, /signed |
It just gives the user energy on hit, without any kind of an effect on the foe it is used on.
Unless I am totally missing out on what you meant?
ajc2123
Quote:
The problem?
E-denial is limited to a few guys only so it doesn't really promote building up a varied group. That means it needs to become the new CoP, but it will exclude everyone but mesmers, or it won't see use and this change was for nothing. As I have said, a Barbs/MoP skill that activates whenever the hexed foe is the target of a spell would promote sticking a mesmer into an existing party resulting in more varied groups rather than tank/monk/6 mesmers. |
I doubt people would bring bring 6 mesmers over the Mop 6 physicals for a few reasons.
1)The damage output but Ether lord would only be slighty more powerful, if ANYTHING.
2)Foes DO have an energy pool, and 6 energy depleters would certainly get rid of it rather fast.
3) Mesmers are frail frail frail. I would rather bring 6 physicals with better armor than 6 paper classes.
This buff isn't mean to be the next meta/farming build, but it is suggested here to make the energy denial skills at least SOMEWHAT usefull in PvE.
MagmaRed
Might even work well with some lesser used PvE skills. Things like Fear Me, Debilitating Shot, Depravity, etc. Could work well to help create new team builds, and possibly bridge the gap between PvE and PvP build creation. Since PvE sees no use from energy denial, this could help change that so PvP is less of a transition.
Yuna, you are seeing a problem with 150 AoE damage? Energy Surge was the only skill you listed with numbers that high, and it is an elite, with a long recharge. Compare it to spells like Rodgorts Invocation, which isn't elite, recharges in 8 seconds, and does 120 damage at the same attribute level you used for ES. I certainly don't see a problem with the numbers, and even if there is one, that can be modified before the change is made.
Yuna, you are seeing a problem with 150 AoE damage? Energy Surge was the only skill you listed with numbers that high, and it is an elite, with a long recharge. Compare it to spells like Rodgorts Invocation, which isn't elite, recharges in 8 seconds, and does 120 damage at the same attribute level you used for ES. I certainly don't see a problem with the numbers, and even if there is one, that can be modified before the change is made.
upier
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Activated on spell would be far too easy and powerfull Imo, and that is my biggest problem.
I doubt people would bring bring 6 mesmers over the Mop 6 physicals for a few reasons. 1)The damage output but Ether lord would only be slighty more powerful, if ANYTHING. 2)Foes DO have an energy pool, and 6 energy depleters would certainly get rid of it rather fast. 3) Mesmers are frail frail frail. I would rather bring 6 physicals with better armor than 6 paper classes. This buff isn't mean to be the next meta/farming build, but it is suggested here to make the energy denial skills at least SOMEWHAT usefull in PvE. |
40 AoE damage not only on spear damage with 0 in SM, but also minions.
The main idea of a hex doing AoE damage when hit by a spell is to push synergy - if you only have one spellcaster in your team, the damage by such a hex woudl be so minimal that it would probably make sense to just go with another straight up damage dealing caster. If on the other hand you'd a caster-team, the same way that you now have a physical team, that's where a mesmer with such a hex would be a better addition than another caster.
Plus, it prevents CoP-like spikes which would happen if you just gave the mesmers a new toy.
The idea needs to be powerful enough to justify bringing the guy because if you are just trying to make him slightly better, then don't bother. The guy will still be pretty darn crap, so why not waste resources on something that might actually improve his position instead?
Gill Halendt
@ upier: Does your suggestion include any spell?
See, like, friendly healing on the target of the MoP-like hex, will they trigger it, or was it meant to work on hostile spells only?
See, like, friendly healing on the target of the MoP-like hex, will they trigger it, or was it meant to work on hostile spells only?
Desert Rose
One Ether Lord-Caller, three Mesmer with AEcho and ESurge -> 900 armor ignoring AoE damage within 2 seconds. And if you reduce the damage numbers so it is impossible to instagib entire mobs it's too weak to be used elsewhere.
ajc2123
Quote:
The idea needs to be powerful enough to justify bringing the guy because if you are just trying to make him slightly better, then don't bother. The guy will still be pretty darn crap, so why not waste resources on something that might actually improve his position instead?
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Because I don't want the Mesmer to become just another overpowered class.
It might be just me, but I don't like the idea of buffing everyone to oblivion. If you want to make any other class more powerful, then other classes/skills should be looked at in this point of the game. A reverse power creep is in order.
Now there are a couple things that SHOULD be looked at PvE wise, such as when the ritualists spirits were such low level, and took forever to cast, it made them pretty much annoying to use that aspect of the ritualist. Now I don't think they should have been quite as powerful as they are now, (100% up time for displacement/union/recuperation/other defensive spirits), but they sort of went in the right direction.
Another thing that needs to be looked at is the players ability to do more damage with a scythe as a sin or warrior than a dervish. something needs to be balanced on the warrior's/sin's side. I am almost tempted to suggest critical strikes affect daggers only, but that is kind of drastic.
Certain things like this should be looked at for balance now. That is why I made this suggestion, my goal here is to open up a use for energy denial skills in PvE for the mesmer. Since this is one of the classes who isn't overpowered (without the use of PvE only skills/cons/and or other profession skills), I would like to keep it so. If other players choose not to bring my into their groups, then that is their choice. I can understand not wanting anything but the best, but I can also understand the concept of easy going play whatever you want to kind of build as long as you are doing SOMETHING way to play.
Granted I digress a lot.
I believe this is the reason you and I cannot come to a agreement on this suggestion. You want the mesmer to at least be on par with other classes, which is totally understandable, I just want more of the mesmers mesmerness to be usefull, even if they aren't on par with other classes.
upier
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@ upier: Does your suggestion include any spell?
See, like, friendly healing on the target of the MoP-like hex, will they trigger it, or was it meant to work on hostile spells only? |
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I believe this is the reason you and I cannot come to a agreement on this suggestion. You want the mesmer to at least be on par with other classes, which is totally understandable, I just want more of the mesmers mesmerness to be usefull, even if they aren't on par with other classes.
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Does that mean that these are good options?
No.
And that's the problem: unless you change something drastically so that the guy is brought up to speed with the rest of the guys, the guy is going to stay crap.
And you can already be crap without wasting any resources on the guy.
Given how PvE is designed and works - "mesmery" things can not work.
Don't get me wrong - I support a skill like this as part of a big package to rework mesmers. But:
1. don't touch EL because I LOVE the current version

2. this skill will not do anything for mesmers in terms of viability, unless it goes over the top. And that means, as I said, tank'n'spank with 6 mesmers trashing crap.
ajc2123
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Hostile only.
On a completely subjective level - I used Ether Lord in it's current version. I use AP to fuel Burdens. As I said before, Arcane Languor is my favourite elite in the game. I didn't run CoP. I try use Tease in HM. Does that mean that these are good options? No. And that's the problem: unless you change something drastically so that the guy is brought up to speed with the rest of the guys, the guy is going to stay crap. And you can already be crap without wasting any resources on the guy. Given how PvE is designed and works - "mesmery" things can not work. Don't get me wrong - I support a skill like this as part of a big package to rework mesmers. But: 1. don't touch EL because I LOVE the current version ![]() 2. this skill will not do anything for mesmers in terms of viability, unless it goes over the top. And that means, as I said, tank'n'spank with 6 mesmers trashing crap. |
upier
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What about Ethereal Burden? It has a factions clone if anyone used it, and it was a lot of energy for a single target hex....granted you GOt energy but...meh. lol.
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(Price of Pride anyone?)
(Besides, even if they'd change EL, I'd bitch for a week and then something would distract me and I'd move on.

miriforst
totaly...
/SIGNED
finally mesmers could have a use of energy denial in pve
keep up the ideas Ajc2123
/SIGNED
finally mesmers could have a use of energy denial in pve
keep up the ideas Ajc2123

drkn
cut the recharge. 5s.
add "when energy is stolen/disrupted that way, ether lord ends".
OR
cut the recharge. 8s
add "when energy is stolen/disrupted twice that way, ether lord ends".
as i liked to say it... the possibilities are endless.
voila, op problem solved.
add "when energy is stolen/disrupted that way, ether lord ends".
OR
cut the recharge. 8s
add "when energy is stolen/disrupted twice that way, ether lord ends".
as i liked to say it... the possibilities are endless.
voila, op problem solved.
Scary
Here some more changes... would be nice if they indeed buff the mesmer to make it a worthy PvE player
Chaos storm ....: Spell. Deals 5...12...14 damage each second (10 seconds). Hits foes adjacent to target's initial location. Causes 1...6...7 Energy loss to foes casting a spell.
5 1 30
PvE.:........ Hex Spell. Deals 5...12...14 damage each second (10 seconds). Hits foes adjacent to target's initial location. Causes nockdown and dazed condition to foe’s using a spell or shout.
5 1 15
Cry of Frustration...:Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 10...37...44 damage.
10 ¼ 15
PvE.:........Hex Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 10...25...35 damage and causes –2 energy degeneration 2...3...5
seconds.
10 1 15
Shatter Hex...: Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally
15 1 10
PvE.:........ Removes a hex from target ally. Hexes foe’s near this ally causes
Causes -1...3...3 Health degeneration (5 seconds) end effect foes move 50% slower
(4 seconds)
15 1 10
Arcane languor...: Elite Hex Spell. (1...8...10 seconds.) Target foe's spells cause Exhaustion.
10 2 15
PvE.:........ Elite Hex Spell. (1...8...10 seconds.) Target foe's spells and Elite skills cause Exhaustion. End effect causes weakness (5 seconds)
15 1 20
Illusionary Weaponary...
Elite Enchantment Spell. (30 seconds.) Illusionary Weaponry deals 8...34...40 damage to foes when you make melee attacks against them. Your melee attacks do not hit, miss, or fail to hit. Your melee attacks deal no damage. Effects from your weapons or attack skills won't be applied to foes.
5 1 25
PvE.:........ Elite Enchantment Spell. (30 seconds.) Illusionary Weaponry deals 8...25...32 damage to foes when you make melee attacks against them.. causes nockdown to foe’s using enchantment removal skills.
10 1 15
The list could be so much longer, but maybe others have some nice ideas to
Chaos storm ....: Spell. Deals 5...12...14 damage each second (10 seconds). Hits foes adjacent to target's initial location. Causes 1...6...7 Energy loss to foes casting a spell.
5 1 30
PvE.:........ Hex Spell. Deals 5...12...14 damage each second (10 seconds). Hits foes adjacent to target's initial location. Causes nockdown and dazed condition to foe’s using a spell or shout.
5 1 15
Cry of Frustration...:Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 10...37...44 damage.
10 ¼ 15
PvE.:........Hex Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 10...25...35 damage and causes –2 energy degeneration 2...3...5
seconds.
10 1 15
Shatter Hex...: Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally
15 1 10
PvE.:........ Removes a hex from target ally. Hexes foe’s near this ally causes
Causes -1...3...3 Health degeneration (5 seconds) end effect foes move 50% slower
(4 seconds)
15 1 10
Arcane languor...: Elite Hex Spell. (1...8...10 seconds.) Target foe's spells cause Exhaustion.
10 2 15
PvE.:........ Elite Hex Spell. (1...8...10 seconds.) Target foe's spells and Elite skills cause Exhaustion. End effect causes weakness (5 seconds)
15 1 20
Illusionary Weaponary...
Elite Enchantment Spell. (30 seconds.) Illusionary Weaponry deals 8...34...40 damage to foes when you make melee attacks against them. Your melee attacks do not hit, miss, or fail to hit. Your melee attacks deal no damage. Effects from your weapons or attack skills won't be applied to foes.
5 1 25
PvE.:........ Elite Enchantment Spell. (30 seconds.) Illusionary Weaponry deals 8...25...32 damage to foes when you make melee attacks against them.. causes nockdown to foe’s using enchantment removal skills.
10 1 15
The list could be so much longer, but maybe others have some nice ideas to
MagmaRed
Scary, try suggesting something that is not over powered. Each one of those skill suggestions is too powerful. And it does not mean a Mesmer will become a PvE team member. Outside of Languor, all of those skills can be used by a secondary Mesmer just as easily.
Painbringer
Spirit shackles… Yeah baby Shiro will not know what hit him.
I do like the idea stealing energy and damage associated with it. Energy denial is such a waist in PVE and could be a great add on. Ether lord moved to fast casting and changed to an enchantment. While enchanted by Ether Lord all skills that remove energy from target or adjacent foes cause 1-5,6 7 damage for every point of energy lost.
Signed
I do like the idea stealing energy and damage associated with it. Energy denial is such a waist in PVE and could be a great add on. Ether lord moved to fast casting and changed to an enchantment. While enchanted by Ether Lord all skills that remove energy from target or adjacent foes cause 1-5,6 7 damage for every point of energy lost.
Signed