Another Mesmer suggestion

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Just for fun...

Ether Lord (PvE only) (Moved from Inspiration to Domination or Illusion or Fast Casting. Preferably FC for some Mes love?)
5 energy, 1 second cast, 20 recharge
Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen (Not used), adjacent foes take 0...X...X damage for each point of energy drained/stolen.

Lets turn all those energy denial skills into a bit of damage. An energy version of mark of pain. 5 energy and not 10 because energy denial is less easy to apply than physical damage. I haven't figured out a good cap of damage to scale with the energy skills. I'm GUESSING 0...5...7

Still wont be as powerful as mark of pain but it could be fun. I only chose Ether lord since no meta builds use it atm and the name kind of stuck.

/flame away, but I want some Mes love ^_^

Lanier

Lanier

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Join Date: Jan 2010

[Pink]

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I like it. Being able to manipulate e-denial into damage would be a good boost to mesmers in PvE, turning one of their strong points into damage. A change like this would be a good start to making mesmers more useful in PvE.

/signed

MagmaRed

MagmaRed

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Join Date: Mar 2007

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I'd prefer it to be an enchantment, rather than a hex. Hexes can be removed quite easily, and it would make Energy Surge a LOT more powerful on the AoE part. Allow you to switch targets easier as well, and not have to worry about Expel Hexes, Divert Hexes, etc. which are quite common in some places.

ajc2123

ajc2123

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Join Date: Jan 2007

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Quote:
Originally Posted by MagmaRed View Post
I'd prefer it to be an enchantment, rather than a hex. Hexes can be removed quite easily, and it would make Energy Surge a LOT more powerful on the AoE part. Allow you to switch targets easier as well, and not have to worry about Expel Hexes, Divert Hexes, etc. which are quite common in some places.
I always find enchantments to be removed more easily but it could just be the areas aI have been focusing in...

Would it be overpowered if it was a stance or just skill?

Warvic

Warvic

Wilds Pathfinder

Join Date: May 2009

The Netherlands

A/W

Great idea. /signed

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

this could be abused greatly in Speed Clears, if the dmg would scale up to (I was gonna say 30, but that would be way OP) like 10, that'd mean that with superior domination energy surge 10x 10 = 100 + 10x 9 = 190 dmg AoE,

if you'd scale it to 1...5 then I don't think it'd be worth taking over AP Illusion.

ajc2123

ajc2123

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Join Date: Jan 2007

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Quote:
Originally Posted by Yuna Matsumarui View Post
this could be abused greatly in Speed Clears, if the dmg would scale up to (I was gonna say 30, but that would be way OP) like 10, that'd mean that with superior domination energy surge 10x 10 = 100 + 10x 9 = 190 dmg AoE,

if you'd scale it to 1...5 then I don't think it'd be worth taking over AP Illusion.
Mark of Pain is more OP lol.

well...I dont really understand that equation there...

the max damage per energy lost you are getting is 7, not 10 or 9 or whatever..

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Thats not too bad actually...

The fact its based on energy of the mob too means it wont be super stack-able like cop was.. and stay mesmerish ^

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

Quote:
Originally Posted by ajc2123 View Post
Just for fun...

Ether Lord (PvE only) (Moved from Inspiration to Domination or Illusion or Fast Casting. Preferably FC for some Mes love?)
5 energy, 1 second cast, 20 recharge
Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen (Not used), adjacent foes take 0...X...X damage for each point of energy drained/stolen.
Nice suggestion, echoing the one made by upier yesterday. Could work, altough some more practical means of energy draining should be introduced to make it worth using.

upier suggested some sort of MoP working on spells -> every time a foe is targeted by a spell, adjacent foes take damage. This is easier to use and probably also easier to implement, and it introduces some form of sinergy with the rest of the team, which is what Mesmers currenty lack the most. Also, this could open up interesting possibilities for a team involving both a Necro pumping up the physicals while the Mesmer leads the offensive for the casters.

I think turning the PvE-only Ether Lord (unlinked) into a regular skill (fully linked to some attribute) isn't likely to happen tough, so maybe picking a skill from the unused FC skills and giving it such a functionality could do. Or better yet, dual-scaling: damage linked to Domination/Illusion, duration linked to Fast Casting, so that @ 0 FC it still isn't worth using for Mesmer secondaries.

ajc2123

ajc2123

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Join Date: Jan 2007

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Quote:
Originally Posted by Gill Halendt View Post
Nice suggestion, echoing the one made by upier yesterday. Could work, altough some more practical means of energy draining should be introduced to make it worth using.

upier suggested some sort of MoP working on spells -> you hex a target, every time that enemy is targeted by a spell, adjacent foes take damage. This is easier to use and probably also easier to implement, and it introduces some form of sinergy with the rest of the team. Also, this could open up interesting possibilities for a team involving both a Necro pumping up the physicals while the Mesmer leads the offensive to the casters.

I think turning the PvE-only Ether Lord (unlinked) into a regular skill (fully linked to some attribute) isn't likely to happen tough, so maybe picking a skill from the unused FC skills and giving it such a functionality could do. Or better, dual-scaling: damage linked to Domination/Illusion, duration linked to Fast Casting, so that @ 0 FC it still isn't worth using for Mesmer secondaries.
Ether lord isnt PvE only lol. I just said that to make sure it was split from PvP.
I think your thinking of ether nightmare
Had no idea Upier suggested something like this.

As for making things easier by just doing spells in particular, I am not trying to make the newest easy build. I am trying to keep the Mesmer skills still like a mesmer, a little fancy, but at least effective. You know?

Gill Halendt

Gill Halendt

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Join Date: Mar 2008

Quote:
Originally Posted by ajc2123 View Post
Ether lord isnt PvE only lol. I just said that to make sure it was split from PvP.
I think your thinking of ether nightmare
Had no idea Upier suggested something like this.
Whoops, I was indeed thinking about Ether Nightmare, my bad!

Then yes, as a name, Ether Lord perfectly fits the skill concept.

upier's suggestion could replace Overload.

Quote:
Originally Posted by ajc2123 View Post
As for making things easier by just doing spells in particular, I am not trying to make the newest easy build. I am trying to keep the Mesmer skills still like a mesmer, a little fancy, but at least effective. You know?
Yup, I know. Even if my avatar depicts a Warrior...

I see your point, but too many e-drain skills have long recharge times, so you'll need plenty to get the most out of the skill.

ajc2123

ajc2123

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Join Date: Jan 2007

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Quote:
Originally Posted by Gill Halendt View Post
Whoops, I was indeed thinking about Ether Nightmare, my bad!

Then yes, as a name, Ether Lord perfectly fits the skill concept.

upier's suggestion could replace Overload.
The name overload would make sense, but that spell is at least kind of ok compared to the many useless Mesmer skills for PvE. Granted its single target and damage is less than necrosis...but used right at least its still something.

Ethereal burden? But then again the energy gain from that skill is kinda nice...

Matching skill names along with skills never used and their new function is kinda hard lol.
Quote:
Originally Posted by Gill Halendt View Post
Yup, I know. Even if my avatar depicts a Warrior...

I see your point, but too many e-drain skills have long recharge times, so you'll need plenty to get the most out of the skill.
Maybe if it is put into fast casting, then it will also promote other underused skills like Mantra of Recovery. Along with skills like drain delusions/energy tap/ether phantom. Then energy burn/power leak, you should never run out of energy and put out some decent damage.

this is all hypothetical though.

If Ether lord is indeed changed like this though, I would like to see skills that provide energy degen to be switched to a solid number to correspond with the said skill. except for ether phantom since it already has - a set amount of energy if timed right.

So yeah you are right, some skills will need to be changed.

colosusjokers

Academy Page

Join Date: Feb 2010

Greedy Monkeys

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Not a bad idea. /signed

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

/signed

Good idea.

Lanier

Lanier

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Join Date: Jan 2010

[Pink]

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Quote:
Originally Posted by Yuna Matsumarui View Post
this could be abused greatly in Speed Clears, if the dmg would scale up to (I was gonna say 30, but that would be way OP) like 10, that'd mean that with superior domination energy surge 10x 10 = 100 + 10x 9 = 190 dmg AoE,

if you'd scale it to 1...5 then I don't think it'd be worth taking over AP Illusion.
What? We dont want it to be buffed to the level of AP/x because AP builds tend to be very overpowered. In the game, there are many underpowered skills, and only a few overpowered skills. Rather than buffing the underpowered skills to the level of the overpowered skills, they should be buffed to a balanced level and the overpowered skills, like AP, need to be toned down through nerfs.

Yuna Matsumarui

Frost Gate Guardian

Join Date: Mar 2009

Me/

look, I'd love some mesmer buffs for pve, but even with 7+ AoE dmg,

let's say your running
12+1+2 domination
12+1 FC

you're saying the max you'll be getting is 7

Energy Surge 10 energy = 9x10+9x7 = 90+56 = 146
energy burn 10 energy = 56 AoE dmg
Guilt / Shame 14 energy = 98 AoE dmg
Power Leak 17 energy = 119 AoE dmg

but now for the LeetSauce dmg

http://wiki.guildwars.com/wiki/Signet_of_Weariness

8 energy loss AoE , meaning let's say you have a mob of 5,

8x7 = 56 x 5 = 280 AoE dmg, which increases if you have more enemies



this won't work, if you'd limit the skill synergy here I wouldn't run it, and it's pretty OP, if you'd put the scale down to for example 0..5 then the added dmg sucks.
Quote:
"... Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen..."
Ancestor's / Sympathetic Visage anyone?
or Quicksand,

Spirit Shackles would turn into a mix of empathy(effect) / Clumsiness(dmg)


would need some more thought to work.

but still,

/signed

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Yuna Matsumarui View Post
look, I'd love some mesmer buffs for pve, but even with 7+ AoE dmg,

let's say your running
12+1+2 domination
12+1 FC

you're saying the max you'll be getting is 7

Energy Surge 10 energy = 9x10+9x7 = 90+56 = 146
energy burn 10 energy = 56 AoE dmg
Guilt / Shame 14 energy = 98 AoE dmg
Power Leak 17 energy = 119 AoE dmg

but now for the LeetSauce dmg

http://wiki.guildwars.com/wiki/Signet_of_Weariness

8 energy loss AoE , meaning let's say you have a mob of 5,

8x7 = 56 x 5 = 280 AoE dmg, which increases if you have more enemies



this won't work, if you'd limit the skill synergy here I wouldn't run it, and it's pretty OP, if you'd put the scale down to for example 0..5 then the added dmg sucks.


Ancestor's / Sympathetic Visage anyone?
or Quicksand,

Spirit Shackles would turn into a mix of empathy(effect) / Clumsiness(dmg)


would need some more thought to work.

but still,

/signed
For signet of weariness, this is a single target hex, so it wouldn't be massive damage around. 8 energy lost at a cap of 7 damger per energy will only deal 56 damage to enemies adjacent to the target. Very not overpowered.

Quicksand will make it so 7 damage is dealt each time the hexed enemy attacks or uses a spell, very underpowered.

Ancestors visage and its duplicate will be the only way to deal a lot of damage really fast, but even then, foes have energy pools too, and as we know from farming with ancestors, their energy will get depleted rather quick. Whether or not the damage dealt before this happens is overpowered is yet to be known to me since I have no actual monster energy pool data, but it requires a good amount of positioning to pull that off. That kind of skill should be rewarded anyways in my opinion.

I still believe this is neither overpowered nor underpowered. I think it is just around perfect, with few alterations.

If you were to echo/carry multiple copies of the skill around, then i could see it being pretty powerful...but still, I dunno lol.

I jsut read about spirit shackles...lets see, in HM everyonje has an IAS...7 X 5 = 35 damage AoE everytime it attacks but not dealt to the foe, just does adjacent to it. That COULD stack up a bit actually and provide for a very interesting combo. How about this added affect.

"If target foes energy becomes 0, this hex ends."

?

The Drunkard

Wilds Pathfinder

Join Date: Nov 2007

Still looking

Rt/

Quote:
Originally Posted by ajc2123 View Post
Just for fun...

Ether Lord (PvE only) (Moved from Inspiration to Domination or Illusion or Fast Casting. Preferably FC for some Mes love?)
5 energy, 1 second cast, 20 recharge
Hex Spell. For 30 Seconds, Whenever target foe's energy is drained/stolen (Not used), adjacent foes take 0...X...X damage for each point of energy drained/stolen.
I really like this suggestion, though I think the duration is a bit too long and the energy should cost 10 because of how powerful this skill could become.

/signed

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

With proper tweaking, this could definitely be something to push Mesmers into more PvE groups. This is good. /signed.

Del

Del

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Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

sweet idea.

/signed

ForgottenAccount

Ascalonian Squire

Join Date: Dec 2009

I like this suggestion, seems like a viable thing to bring to the Mesmer class.
I would like to see some similar effects brought to other skills though, if only because I see this as something I would want to bring in a build and I'd like the flexibility to not be locked in to one skill.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

I like it. /signed

Quote:
Originally Posted by Lanier View Post
What? We dont want it to be buffed to the level of AP/x because AP builds tend to be very overpowered. In the game, there are many underpowered skills, and only a few overpowered skills. Rather than buffing the underpowered skills to the level of the overpowered skills, they should be buffed to a balanced level and the overpowered skills, like AP, need to be toned down through nerfs.
As long as it's done in that order. Right now, AP is one of the few things keeping the PvE primary Mesmers vaguely usable.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

The problem?
E-denial is limited to a few guys only so it doesn't really promote building up a varied group. That means it needs to become the new CoP, but it will exclude everyone but mesmers, or it won't see use and this change was for nothing.
As I have said, a Barbs/MoP skill that activates whenever the hexed foe is the target of a spell would promote sticking a mesmer into an existing party resulting in more varied groups rather than tank/monk/6 mesmers.

Premium Unleaded

Wilds Pathfinder

Join Date: Aug 2005

^
zealous weapon mod

Of course, it requires people to actually have a zealous weap but it's not as limited as it may look if there is no threshold of loss before it can be triggered (ie. just a purple -1 would do it).

Anyway, /signed

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Premium Unleaded View Post
^
zealous weapon mod

Of course, it requires people to actually have a zealous weap but it's not as limited as it may look if there is no threshold of loss before it can be triggered (ie. just a purple -1 would do it).

Anyway, /signed
Since when does zealous steal energy?
It just gives the user energy on hit, without any kind of an effect on the foe it is used on.

Unless I am totally missing out on what you meant?

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by upier View Post
The problem?
E-denial is limited to a few guys only so it doesn't really promote building up a varied group. That means it needs to become the new CoP, but it will exclude everyone but mesmers, or it won't see use and this change was for nothing.
As I have said, a Barbs/MoP skill that activates whenever the hexed foe is the target of a spell would promote sticking a mesmer into an existing party resulting in more varied groups rather than tank/monk/6 mesmers.
Activated on spell would be far too easy and powerfull Imo, and that is my biggest problem.

I doubt people would bring bring 6 mesmers over the Mop 6 physicals for a few reasons.

1)The damage output but Ether lord would only be slighty more powerful, if ANYTHING.

2)Foes DO have an energy pool, and 6 energy depleters would certainly get rid of it rather fast.

3) Mesmers are frail frail frail. I would rather bring 6 physicals with better armor than 6 paper classes.

This buff isn't mean to be the next meta/farming build, but it is suggested here to make the energy denial skills at least SOMEWHAT usefull in PvE.

MagmaRed

MagmaRed

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Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Might even work well with some lesser used PvE skills. Things like Fear Me, Debilitating Shot, Depravity, etc. Could work well to help create new team builds, and possibly bridge the gap between PvE and PvP build creation. Since PvE sees no use from energy denial, this could help change that so PvP is less of a transition.

Yuna, you are seeing a problem with 150 AoE damage? Energy Surge was the only skill you listed with numbers that high, and it is an elite, with a long recharge. Compare it to spells like Rodgorts Invocation, which isn't elite, recharges in 8 seconds, and does 120 damage at the same attribute level you used for ES. I certainly don't see a problem with the numbers, and even if there is one, that can be modified before the change is made.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by ajc2123 View Post
Activated on spell would be far too easy and powerfull Imo, and that is my biggest problem.

I doubt people would bring bring 6 mesmers over the Mop 6 physicals for a few reasons.

1)The damage output but Ether lord would only be slighty more powerful, if ANYTHING.

2)Foes DO have an energy pool, and 6 energy depleters would certainly get rid of it rather fast.

3) Mesmers are frail frail frail. I would rather bring 6 physicals with better armor than 6 paper classes.

This buff isn't mean to be the next meta/farming build, but it is suggested here to make the energy denial skills at least SOMEWHAT usefull in PvE.
Look at MoP.
40 AoE damage not only on spear damage with 0 in SM, but also minions.
The main idea of a hex doing AoE damage when hit by a spell is to push synergy - if you only have one spellcaster in your team, the damage by such a hex woudl be so minimal that it would probably make sense to just go with another straight up damage dealing caster. If on the other hand you'd a caster-team, the same way that you now have a physical team, that's where a mesmer with such a hex would be a better addition than another caster.
Plus, it prevents CoP-like spikes which would happen if you just gave the mesmers a new toy.

The idea needs to be powerful enough to justify bringing the guy because if you are just trying to make him slightly better, then don't bother. The guy will still be pretty darn crap, so why not waste resources on something that might actually improve his position instead?

Gill Halendt

Gill Halendt

Desert Nomad

Join Date: Mar 2008

@ upier: Does your suggestion include any spell?

See, like, friendly healing on the target of the MoP-like hex, will they trigger it, or was it meant to work on hostile spells only?

Desert Rose

Krytan Explorer

Join Date: Sep 2007

Quote:
Originally Posted by MagmaRed View Post
Yuna, you are seeing a problem with 150 AoE damage? Energy Surge was the only skill you listed with numbers that high, and it is an elite, with a long recharge.
One Ether Lord-Caller, three Mesmer with AEcho and ESurge -> 900 armor ignoring AoE damage within 2 seconds. And if you reduce the damage numbers so it is impossible to instagib entire mobs it's too weak to be used elsewhere.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by upier View Post
The idea needs to be powerful enough to justify bringing the guy because if you are just trying to make him slightly better, then don't bother. The guy will still be pretty darn crap, so why not waste resources on something that might actually improve his position instead?

Because I don't want the Mesmer to become just another overpowered class.

It might be just me, but I don't like the idea of buffing everyone to oblivion. If you want to make any other class more powerful, then other classes/skills should be looked at in this point of the game. A reverse power creep is in order.

Now there are a couple things that SHOULD be looked at PvE wise, such as when the ritualists spirits were such low level, and took forever to cast, it made them pretty much annoying to use that aspect of the ritualist. Now I don't think they should have been quite as powerful as they are now, (100% up time for displacement/union/recuperation/other defensive spirits), but they sort of went in the right direction.

Another thing that needs to be looked at is the players ability to do more damage with a scythe as a sin or warrior than a dervish. something needs to be balanced on the warrior's/sin's side. I am almost tempted to suggest critical strikes affect daggers only, but that is kind of drastic.

Certain things like this should be looked at for balance now. That is why I made this suggestion, my goal here is to open up a use for energy denial skills in PvE for the mesmer. Since this is one of the classes who isn't overpowered (without the use of PvE only skills/cons/and or other profession skills), I would like to keep it so. If other players choose not to bring my into their groups, then that is their choice. I can understand not wanting anything but the best, but I can also understand the concept of easy going play whatever you want to kind of build as long as you are doing SOMETHING way to play.

Granted I digress a lot.

I believe this is the reason you and I cannot come to a agreement on this suggestion. You want the mesmer to at least be on par with other classes, which is totally understandable, I just want more of the mesmers mesmerness to be usefull, even if they aren't on par with other classes.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Gill Halendt View Post
@ upier: Does your suggestion include any spell?

See, like, friendly healing on the target of the MoP-like hex, will they trigger it, or was it meant to work on hostile spells only?
Hostile only.

Quote:
Originally Posted by ajc2123 View Post
I believe this is the reason you and I cannot come to a agreement on this suggestion. You want the mesmer to at least be on par with other classes, which is totally understandable, I just want more of the mesmers mesmerness to be usefull, even if they aren't on par with other classes.
On a completely subjective level - I used Ether Lord in it's current version. I use AP to fuel Burdens. As I said before, Arcane Languor is my favourite elite in the game. I didn't run CoP. I try use Tease in HM.
Does that mean that these are good options?
No.

And that's the problem: unless you change something drastically so that the guy is brought up to speed with the rest of the guys, the guy is going to stay crap.
And you can already be crap without wasting any resources on the guy.

Given how PvE is designed and works - "mesmery" things can not work.


Don't get me wrong - I support a skill like this as part of a big package to rework mesmers. But:
1. don't touch EL because I LOVE the current version
2. this skill will not do anything for mesmers in terms of viability, unless it goes over the top. And that means, as I said, tank'n'spank with 6 mesmers trashing crap.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by upier View Post
Hostile only.


On a completely subjective level - I used Ether Lord in it's current version. I use AP to fuel Burdens. As I said before, Arcane Languor is my favourite elite in the game. I didn't run CoP. I try use Tease in HM.
Does that mean that these are good options?
No.

And that's the problem: unless you change something drastically so that the guy is brought up to speed with the rest of the guys, the guy is going to stay crap.
And you can already be crap without wasting any resources on the guy.

Given how PvE is designed and works - "mesmery" things can not work.


Don't get me wrong - I support a skill like this as part of a big package to rework mesmers. But:
1. don't touch EL because I LOVE the current version
2. this skill will not do anything for mesmers in terms of viability, unless it goes over the top. And that means, as I said, tank'n'spank with 6 mesmers trashing crap.
What about Ethereal Burden? It has a factions clone if anyone used it, and it was a lot of energy for a single target hex....granted you GOt energy but...meh. lol.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by ajc2123 View Post
What about Ethereal Burden? It has a factions clone if anyone used it, and it was a lot of energy for a single target hex....granted you GOt energy but...meh. lol.
I am pretty sure they could easily find a mesmer skill that would be worth reworking.

(Price of Pride anyone?)

(Besides, even if they'd change EL, I'd bitch for a week and then something would distract me and I'd move on. )

miriforst

miriforst

Frost Gate Guardian

Join Date: Sep 2009

Avalons Wraiths

R/Rt

totaly...

/SIGNED

finally mesmers could have a use of energy denial in pve

keep up the ideas Ajc2123

drkn

drkn

Forge Runner

Join Date: Jan 2009

Wroc??aw, Poland

Midnight Mayhem

Me/

cut the recharge. 5s.
add "when energy is stolen/disrupted that way, ether lord ends".

OR

cut the recharge. 8s
add "when energy is stolen/disrupted twice that way, ether lord ends".

as i liked to say it... the possibilities are endless.


voila, op problem solved.

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Here some more changes... would be nice if they indeed buff the mesmer to make it a worthy PvE player


Chaos storm ....: Spell. Deals 5...12...14 damage each second (10 seconds). Hits foes adjacent to target's initial location. Causes 1...6...7 Energy loss to foes casting a spell.

5 1 30


PvE.:........ Hex Spell. Deals 5...12...14 damage each second (10 seconds). Hits foes adjacent to target's initial location. Causes nockdown and dazed condition to foe’s using a spell or shout.

5 1 15





Cry of Frustration...:Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 10...37...44 damage.

10 ¼ 15

PvE.:........Hex Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 10...25...35 damage and causes –2 energy degeneration 2...3...5
seconds.

10 1 15





Shatter Hex...: Spell. Removes a hex from target ally. Removal effect: deals 30...102...120 damage to foes near this ally

15 1 10



PvE.:........ Removes a hex from target ally. Hexes foe’s near this ally causes
Causes -1...3...3 Health degeneration (5 seconds) end effect foes move 50% slower
(4 seconds)

15 1 10




Arcane languor...: Elite Hex Spell. (1...8...10 seconds.) Target foe's spells cause Exhaustion.

10 2 15


PvE.:........ Elite Hex Spell. (1...8...10 seconds.) Target foe's spells and Elite skills cause Exhaustion. End effect causes weakness (5 seconds)

15 1 20








Illusionary Weaponary...
Elite Enchantment Spell. (30 seconds.) Illusionary Weaponry deals 8...34...40 damage to foes when you make melee attacks against them. Your melee attacks do not hit, miss, or fail to hit. Your melee attacks deal no damage. Effects from your weapons or attack skills won't be applied to foes.

5 1 25


PvE.:........ Elite Enchantment Spell. (30 seconds.) Illusionary Weaponry deals 8...25...32 damage to foes when you make melee attacks against them.. causes nockdown to foe’s using enchantment removal skills.

10 1 15


The list could be so much longer, but maybe others have some nice ideas to

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Scary, try suggesting something that is not over powered. Each one of those skill suggestions is too powerful. And it does not mean a Mesmer will become a PvE team member. Outside of Languor, all of those skills can be used by a secondary Mesmer just as easily.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Spirit shackles… Yeah baby Shiro will not know what hit him.

I do like the idea stealing energy and damage associated with it. Energy denial is such a waist in PVE and could be a great add on. Ether lord moved to fast casting and changed to an enchantment. While enchanted by Ether Lord all skills that remove energy from target or adjacent foes cause 1-5,6 7 damage for every point of energy lost.


Signed

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by ajc2123 View Post
Because I don't want the Mesmer to become just another overpowered class.
I do. Overpowered is the norm and minor changes won't make much difference.