Signet of Capture problem (more then one elite + zoning)

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

When I started to play this game a few years ago "it was ok", but at "some" update it was changed to the current state so i propose to revert it.

Problem description: Most players are using Q/W/E/A/S/D keys to move around. So it is also easier to use skills 1/2/3/4 by using keyboard and 5/6/7/8 by clicking skill with mouse. As using keys is faster than clicks so I think more players keep important skills (include elites) on left side of skillbar/screen. When you are going to cap some elite you are using Signet of Capture (you are going to use it only once per run) and it would be more convenient to put it on right side of bar. But if you capture elite and do rezone only most right elite on your skillbar survives - so your "more important" elite located under 1/2/3/4 (in most cases) disappears. It is very inconvenient.

Problem solution: Please revert order of disappearing elites during any rezone to let remain the most left one (as it was some time ago and I do not know why/when it was changed).

Sharkinu

Sharkinu

Lion's Arch Merchant

Join Date: Dec 2008

Romania

Smells Like Bear Spirit [Norn]

R/

When you are in an explorable area you cant change your skills, but you can change the order of your skill in your bar. All you have to do is cap the skill and before rezoning swich places between your capped elite and your elite skill. Rezone and move your elite back in the original place.

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

Yes, I know, but it is still inconvenient, and sometime you can just forget to do this before rezone (or some other party member will be "too quick" to do that). As I mentioned, it was working different/proper way sometime ago and I do not know why it was changed.

highway

highway

Academy Page

Join Date: May 2009

Mo/

not signed. Most of us has played this way for ages and we are used to it here. So if it changes now, we will have to do the same request.

Lex

Lex

Lion's Arch Merchant

Join Date: Dec 2005

If you were playing game "for ages" then you saw it was working different way. Also, I got used to "first version" of it, before unnecessary and confusing change.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

This isn't even a problem.

/notsigned

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Quote:
Originally Posted by Lex View Post
inconvenient
merely an inconvienience. and when the solution is so painfully simple there's no justification for implementing this

Arduin

Arduin

Grotto Attendant

Join Date: May 2005

The Netherlands

Limburgse Jagers [LJ]

R/

You can change the order of your skills in an explorable?

Oh wow, just tried it, mind = blown.

Dorny

Frost Gate Guardian

Join Date: Apr 2008

Switzerland

Dragons of Shadows [DOS]

N/E

Quote:
Originally Posted by Zahr Dalsk View Post
This isn't even a problem.

/notsigned
Concise, accurate, agreed.

/notsigned

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

If this was a problem, you should have made the suggestion a LONG time ago. As you noted, it was changed, and no info was given as to why. But since that change was made so long ago, people are now used to the current form. Changing it now will do exactly what you are upset about, but to the people who got used to it. I for one, hated this when it was implemented, even though I had 2 LSH, and I now have a 3rd. But I got used to it in about a week. Since I do not need to cap any more elites on any of my characters, it won't affect me. I do, however, see how much of a hassle it will be for the people who are still capping, and who are used to the change that was made.

ac1inferno

ac1inferno

Desert Nomad

Join Date: Aug 2007

Boston

We D Shot Your Stances [GODS]

A/W

Just remember to rearrange your skill bar before zoning to keep the correct elite skill.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

/notsigned for preety much all the reasons above... this really isnt a problem lol.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Arduin View Post
You can change the order of your skills in an explorable?

Oh wow, just tried it, mind = blown.
This.
Oh so this!

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by Lex View Post
Problem description: Most players are using Q/W/E/A/S/D keys to move around.
Indeed this is a problem.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by Zahr Dalsk View Post
This isn't even a problem.

/notsigned
/Agreed.

/notsigned.

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

mouse to move = no keyboard lag = win.

And just move your main elite before a zone, job done ^^

Bob Slydell

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by maxxfury View Post
mouse to move = no keyboard lag = win.

And just move your main elite before a zone, job done ^^
There is keyboard lag? I was not aware of this in the 4 years I've played. Maybe you should upgrade to........ USB keyboards? :P

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

/notsigned. This isn't much of a problem, and it's just a matter of swapping your skills around before zoning anyway.