The new functionality looks odd to me: when engaging battle, depending on energy management, it is unlikely that you will use more than 15 skills/minute on a hostile target. That makes doing 255 (15x17) dmg to foes adjacent to you about max. Sounds great, but this only works if you are surrounded by enemies all the time. Alternatively there are spells in the Death and Curse range doing more dps to groups of enemies, and easier to 'land' on the right group. Not to speak of the Elemantalist range.
My suggestion: Either turn back the old functionality or change Vital Blessing so that it no longer needs maintenance, but instead expires after 40 -50 -60 seconds. Being a Monk enchantment makes it easy to apply to a wide range of skillcombo's.
